Search found 201 matches

by KanKrusha
Sat 29 Aug, 2015 8:28 pm
Forum: Balance Discussion
Topic: Ogryns... to dam expensive?
Replies: 86
Views: 29088

Re: Ogryns... to dam expensive?

No one has mentioned the IG Tier one economy, especially in relation to power. I think this is pretty important. IG still go into tier two having spent not much power. Plus if i somehow manage to tank my power economy I can buy power free Storm troopers while accumulating the power to upgrade them. ...
by KanKrusha
Thu 27 Aug, 2015 5:29 am
Forum: Community General Discussion
Topic: Are we growing or shrinking?
Replies: 51
Views: 19576

Re: Are we growing or shrinking?

I have just come back after a hiatus playing and modding Total War Rome 2. It seems to me that in retail there are more games in the Public lobby than there were 12 months ago (this doesn't count match-making games) and certainly more newer players: I even win a game occasionally. I am in a difficul...
by KanKrusha
Sun 23 Aug, 2015 9:29 am
Forum: Modding
Topic: Creating your own mod files
Replies: 30
Views: 124113

Re: Creating your own mod files

Hi, I been away a while. Does cope's toolbox not work anymore or is it just something special about this mod that you need the other programs?

Thanks
KK
by KanKrusha
Sun 23 Aug, 2015 5:55 am
Forum: Modding
Topic: Skirmish AI
Replies: 7
Views: 6635

Re: Skirmish AI

No, the AI can't be made to bash power. AI attacks by moving to a spot and then letting auto targeting take over. As nodes are not auto targetable the AI can't shoot or melee them. The code to fix this is hidden in the game and not accessible to modders If you Change the SGA file you will get de-syn...
by KanKrusha
Sun 23 Aug, 2015 5:29 am
Forum: Community General Discussion
Topic: L2P lobby/stream?
Replies: 12
Views: 5621

Re: L2P lobby/stream?

Why not just use the old L2P group lobby?

Would be great to be able to log in and see if people of similar skill around
by KanKrusha
Sun 04 May, 2014 10:17 am
Forum: Modding
Topic: KanKrusha's AI Mod
Replies: 30
Views: 28607

Re: KanKrusha's AI Mod

It is done. "It was only a matter of time" to misquote https://drive.google.com/file/d/0B9O7D6H50YheS19zNmR3b2Y3aFk/edit?usp=sharing This link contains -- replacement AI folder which goes in Data folder -- a replacement designerlib.scar file which goes in the scar folder -- and also a repl...
by KanKrusha
Thu 17 Apr, 2014 9:47 am
Forum: Modding
Topic: KanKrusha's AI Mod
Replies: 30
Views: 28607

Re: KanKrusha's AI Mod

I have had severe problems improving it beyond what I posted above as Relic "retired" a function between COH and DOW2 that I really wanted to use. My modding time has also disappeared recently.

Above posted files seem to be functional and could be included though
by KanKrusha
Sat 12 Apr, 2014 7:01 am
Forum: Community General Discussion
Topic: Dawn of War soulstorm Group
Replies: 18
Views: 9648

Re: Dawn of War soulstorm Group

Have you considered joining with the dolts goup on relicnews forum? I think they play mostly for fun
by KanKrusha
Sun 16 Mar, 2014 3:16 am
Forum: Modding
Topic: KanKrusha's AI Mod
Replies: 30
Views: 28607

Re: KanKrusha's AI Mod

Hi guys This is a playtestable version. There are some things I have not yet fixed but the scripting is doing my head in so there may be some time before I can make more progress The ai_tuning.info file replaces the file in attributes\ai_tuning folder the ai folder replaces the entire data\simulatio...
by KanKrusha
Mon 10 Mar, 2014 7:47 am
Forum: Modding
Topic: New U.I. Contribution
Replies: 73
Views: 34495

Re: New U.I. Contribution

Level one forever??? I knew GK players were a bunch of newbs 8-) :lol: 8-)
by KanKrusha
Sat 08 Mar, 2014 4:19 am
Forum: Modding
Topic: KanKrusha's AI Mod
Replies: 30
Views: 28607

Re: KanKrusha's AI Mod

Nearly done, just getting some weird erros which I think are upgrades that have been removed such as aspect of banshee Anyone got a list of other removed upgrades? Save me a little time and heartache :-) EDIT - okay error is actually new upgrades but only those upgrades with very long rbf names like...
by KanKrusha
Fri 07 Mar, 2014 1:45 am
Forum: Community General Discussion
Topic: Tyranids and new units
Replies: 29
Views: 13277

Re: Tyranids and new units

If the gameplay doesn't seems new and exciting for ex-Retribution players, they simply won't return to DoW2 just for balance.
That seems to happen with Tyranids' players, from what i've seen



What, both of them? :lol: :lol:
by KanKrusha
Mon 03 Mar, 2014 7:59 am
Forum: Modding
Topic: KanKrusha's AI Mod
Replies: 30
Views: 28607

Re: KanKrusha's AI Mod

Hi,

Lulgrim mentioned the previous AI was unstable. Was there a problem with tyrannids in tier two? I am getting weird fatal AI errors
by KanKrusha
Sat 01 Mar, 2014 5:02 am
Forum: Modding
Topic: KanKrusha's AI Mod
Replies: 30
Views: 28607

Re: KanKrusha's AI Mod

finally knuckled down new Ability checklist - tell me if i missed anything Chaos ===== land raider dirge raptor jump plus 2nd jump raptor melta raptor strike sorceror 2nd teleport bloodletters 2nd teleport Eldar ====== brighlance beamscorch warpsiders 2nd and 3rd teleport Dark reapers - pinning Dark...
by KanKrusha
Thu 27 Feb, 2014 6:07 pm
Forum: Modding
Topic: KanKrusha's AI Mod
Replies: 30
Views: 28607

Re: KanKrusha's AI Mod

Yep, any sensible suggestion taken. You kind of need to be a bit nooby like me. I have programmed the AI to do thinks like "omg I have 4 squads, tech to tier 2" and buy squad leaders as soon as possible The only thing to remember is I am setting priorities for upgrades rather than giving d...
by KanKrusha
Thu 27 Feb, 2014 7:11 am
Forum: Modding
Topic: KanKrusha's AI Mod
Replies: 30
Views: 28607

Re: KanKrusha's AI Mod

So, the idea was i would quickly add the abilities and then tell Lulgrim it was one and maybe in a few months I would work out a few other bits of code to add BUT, then I saw some of my logic was wrong, even though it worked really well ... So, I fixed it but that made some bugs which I had to fix ....
by KanKrusha
Tue 25 Feb, 2014 8:33 pm
Forum: Balance Discussion
Topic: The Deff Dread and Zoanthropes - Are They OP
Replies: 56
Views: 21753

Re: The Deff Dread and Zoanthropes - Are They OP

For Deffdred Time to genbash = timetobuild + timetoupgrade + movementtime(incl rampage) Cost to genbash (incl a time factor which is power cost) = costtobuild + costtoupgrade Therefore, to delay genbash rather than looking at build time and cost of the deffdred we could look at upgrade time, we coul...
by KanKrusha
Sat 22 Feb, 2014 10:04 pm
Forum: Modding
Topic: KanKrusha's AI Mod
Replies: 30
Views: 28607

Re: KanKrusha's AI Mod

Checklist. These are the new units I have added to the ai_tuning.info file. let me know if any thing is missing. Now I need to start on the abilities [spoiler] Chaos ====== Raptors Terminators Landraider Eldar ====== dark reapers fire dragons wraithguard (were missing) Imperial Guard ===============...
by KanKrusha
Sat 22 Feb, 2014 6:51 pm
Forum: Balance Discussion
Topic: Gates and Autarch Upgrades
Replies: 23
Views: 7615

Re: Gates and Autarch Upgrades

Shuriken stays stuck even if you destroy the gate. I think this is because of their deset up time. Basically when you exit the gate you scar takes control of your unit for a period and then returns it. I suspect shurikens don't exit fast enough to return control to the player. I have wondered if sho...
by KanKrusha
Sat 22 Feb, 2014 6:04 am
Forum: Modding
Topic: KanKrusha's AI Mod
Replies: 30
Views: 28607

Re: KanKrusha's AI Mod

Thanks guys. Those are helpful notes but I have to confess i am a bit more limited than that. The dow2 AI is in some ways much more limited than the dow1 AI in that I can't control units directly . But is is also much more flexible because it is all runs on "demand" and priorities so we ha...
by KanKrusha
Fri 21 Feb, 2014 10:22 pm
Forum: Modding
Topic: KanKrusha's AI Mod
Replies: 30
Views: 28607

Re: KanKrusha's AI Mod

Great. But guys, I need the input! What upgrades for the units are "essential" for the AI? I have also just discovered how to stop the AI building a unit (no more spore mines sitting in base). Are there any units the AI should not build? Any units that the AI should not choose to buy more ...
by KanKrusha
Thu 20 Feb, 2014 7:25 am
Forum: Modding
Topic: Tau and Permissions
Replies: 18
Views: 9963

Re: Tau and Permissions

Wouldnt nastynoodle need to give permission for the tau models?
by KanKrusha
Thu 20 Feb, 2014 7:21 am
Forum: Balance Discussion
Topic: Tentative Balance changes to be made
Replies: 59
Views: 21101

Re: Tentative Balance changes to be made

An ability that reduces incoming damage? That ability would need a requirement like a player upgrade that is granted by the map?
by KanKrusha
Wed 19 Feb, 2014 11:54 pm
Forum: Community General Discussion
Topic: New Games Modes?
Replies: 16
Views: 7108

Re: New Games Modes?

I think you guys are talking about a different mod. For those interested:

http://forums.relicnews.com/showthread. ... etribution
by KanKrusha
Tue 18 Feb, 2014 6:25 pm
Forum: Modding
Topic: KanKrusha's AI Mod
Replies: 30
Views: 28607

Re: KanKrusha's AI Mod

Hi, Lulgrim contacted me to see if this would work. There is no reason it wouldn't except that Tzeentch does like to interfere in the modding process. I am waiting to hear back from him again but i could start doing a test build. i had planned to incorporate this in my own mod first but its going to...
by KanKrusha
Tue 18 Feb, 2014 4:11 am
Forum: Replays
Topic: Orbital Fail
Replies: 22
Views: 10720

Re: Orbital Fail

Shalesey used to do some "learn to play" casts that were quite good. His website is down and he seems to have moved on to league of legends but some of his old casts are on youtube.

http://steamcommunity.com/groups/shaleseycasts
by KanKrusha
Sun 16 Feb, 2014 3:21 am
Forum: Community General Discussion
Topic: Necrons
Replies: 20
Views: 8625

Re: Necrons

Hah, I knew bloodravage couldn't keep away. He kept posting to help people out on the relicnews forum. He was obviously checking the forum every day. It was only a matter of time ...
by KanKrusha
Thu 06 Feb, 2014 10:23 pm
Forum: Community General Discussion
Topic: Melee Resistance
Replies: 37
Views: 12759

Re: Melee Resistance

I think nuclear is correct. Running into melee at short distance is related to melee_leash distance and doesn't mean the entity Is in combat (it's similar to entity seeking cover at short range) I think it is based on the state "unit is shooting" which includes using a mellee weapon. I fee...
by KanKrusha
Thu 30 Jan, 2014 6:11 am
Forum: Community General Discussion
Topic: How big is our community?
Replies: 8
Views: 3530

Re: How big is our community?

Every silver lining has a cloud
by KanKrusha
Thu 09 Jan, 2014 6:51 am
Forum: Random Stuff
Topic: More Class?
Replies: 30
Views: 12057

Re: More Class?

Does "Moar Dakka!" count as an objective moral code?

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