Search found 201 matches

by KanKrusha
Sun 03 Jul, 2016 7:59 pm
Forum: Community General Discussion
Topic: Some feedback on the AI
Replies: 35
Views: 19957

Re: Some feedback on the AI

I think it is a multiplier on all sources of income. Normal Difficulty only gets a small multiplier.

I think defensive blobbing will occur from what I am doing. It's a side effect rather than an instruction to blob but it seems to work.
by KanKrusha
Sun 03 Jul, 2016 4:53 am
Forum: Community General Discussion
Topic: Some feedback on the AI
Replies: 35
Views: 19957

Re: Some feedback on the AI

Actually, please can I get some advice? I have managed to be able to tell the AI when the ai's hero is dead (this is actually quite an achievement!). This means I can adapt behaviour when this happens, currently I am down grading overall "aggression" which is just the likelihood of advanci...
by KanKrusha
Sat 02 Jul, 2016 12:28 am
Forum: Community General Discussion
Topic: Some feedback on the AI
Replies: 35
Views: 19957

Re: Some feedback on the AI

Retail version updated if anyone interested, major improvements (finally living up to my own advertising)

http://forums.relicnews.com/showthread. ... 1045583495
by KanKrusha
Mon 13 Jun, 2016 9:42 pm
Forum: General Discussion
Topic: First ingame video (it's in German though)
Replies: 151
Views: 97935

Re: First ingame video (it's in German though)

My main impression is overall I like but there are too many effects, especially for orbital drops and on landing jumps. I have some faith this will be toned down before or just after release as was the excess glow on starships in the game Stellaris. Gameplay seems to be based on DOW2 except for cove...
by KanKrusha
Mon 13 Jun, 2016 6:01 am
Forum: Community General Discussion
Topic: Some feedback on the AI
Replies: 35
Views: 19957

Re: Some feedback on the AI

Random numbers :-)

I will tone down the variation that randomness gives.
by KanKrusha
Mon 30 May, 2016 3:01 am
Forum: Community General Discussion
Topic: New to Elite Mod - Where are the Players?
Replies: 6
Views: 3645

Re: New to Elite Mod - Where are the Players?

Try here (stickied post two posts up):
viewtopic.php?f=2&t=1927

Or host or join a game through the Custom lobby

Or try the steam chat
by KanKrusha
Mon 23 May, 2016 9:37 am
Forum: Community General Discussion
Topic: Some feedback on the AI
Replies: 35
Views: 19957

Re: Some feedback on the AI

That is so weird, I am struggling to get it to build enough T1 units. Mind you I am testing AI v AI and in that situation it accumulates a lot of power so that triggers a tech up instead of building units.

Edit - you gave me an idea and I think i have nailed it now
by KanKrusha
Mon 23 May, 2016 4:32 am
Forum: Community General Discussion
Topic: Some feedback on the AI
Replies: 35
Views: 19957

Re: Some feedback on the AI

If anyone is interested in trying it out I just updated the Retail version AI after a 6 month leave of absence. I am fixing a bit more of the scripting so another update in a week or so :-) http://forums.relicnews.com/showthread.php?272747-KK-s-AI-mod-update-May-2016&p=1045460434#post1045460434 ...
by KanKrusha
Mon 16 May, 2016 8:52 pm
Forum: General Discussion
Topic: It's happening.
Replies: 214
Views: 116043

Re: It's happening.

Just tried to join the community site and turns out I need to create two accounts (forum and relic link). Sod that. I wanted to comment on the cover system. The impression we have been given is that it is simplified, likely similar to buildable emplacements. Since COH2 had true sight it seems unusua...
by KanKrusha
Thu 05 May, 2016 9:08 pm
Forum: General Discussion
Topic: It's happening.
Replies: 214
Views: 116043

Re: It's happening.

It's alright, he'll get banned soon
by KanKrusha
Thu 05 May, 2016 8:22 pm
Forum: General Discussion
Topic: It's happening.
Replies: 214
Views: 116043

Re: It's happening.

EDIT: On second thought, maybe there would be 4 playable MP factions to begin with, even if one was unplayable in SP. That would cause less forum whining but three is a better number for balance. I get the feeling this is the same engine so this could almost be a dow2 mod -- increase squad sizes --...
by KanKrusha
Thu 05 May, 2016 8:14 pm
Forum: Community General Discussion
Topic: DoW III confirmed and the future of elite
Replies: 10
Views: 5817

Re: DoW III confirmed and the future of elite

DandyFrontline wrote:
Well there is a huge chance that DoW3 will suck, but elite will lose its community anyways

Ouch, that is one half-empty glass :-). ;-).
by KanKrusha
Mon 04 Apr, 2016 8:28 pm
Forum: Community General Discussion
Topic: Some feedback on the AI
Replies: 35
Views: 19957

Re: Some feedback on the AI

Hi I think you might be destroying the AIs power nodes so they don't have any power income. A special feature of Elite is that the power nodes are not auto targetable which has the side effect the AI can't shoot them. This means if you cap a PowerPoint the AI can't take it back. To play against the ...
by KanKrusha
Mon 04 Apr, 2016 5:29 am
Forum: Community General Discussion
Topic: Some feedback on the AI
Replies: 35
Views: 19957

Re: Some feedback on the AI

Pendulum, have you definitely got the latest version of Elite? Yes, you could completely swap all the AI files but then you might not be able to play on line (unless you played someone with the same files). Plus you would hurt my feelings :-) :-) I dont know what does that AI freeze. I have seen it ...
by KanKrusha
Sat 02 Apr, 2016 2:16 am
Forum: Community General Discussion
Topic: Some feedback on the AI
Replies: 35
Views: 19957

Re: Some feedback on the AI

Thanks. Forehead --> wall Edit - actually more 1v1 feedback good as I generally test in 2v2 for a number of reasons. Needs to be over several games as AI will occasionally do weird builds l, which is a fun change, and I need what it builds most of the time. At this time I think it just needs changes...
by KanKrusha
Mon 28 Mar, 2016 6:18 am
Forum: Community General Discussion
Topic: AI's approach to power nodes
Replies: 1
Views: 1394

Re: AI's approach to power nodes

No but windu did give these instructions to make a sub mod so you can have attackable power nodes when you play with your mates

viewtopic.php?f=12&t=2261

If you message pondera (see that thread) he might be able to send you relevant files
by KanKrusha
Sun 27 Mar, 2016 6:12 am
Forum: Releases
Topic: Elite Mod 2.5.1
Replies: 43
Views: 49305

Re: Elite Mod 2.5.1

No AI change from 2.5.0 to 2.5.1 that I am aware of
by KanKrusha
Mon 14 Mar, 2016 7:04 pm
Forum: Releases
Topic: Elite Mod 2.5.1
Replies: 43
Views: 49305

Re: Elite Mod 2.5.0

Anyone know more specifics about how the AI was tweaked? Yes. I do. ... Compared to the last patch 1. I have improved the retreat code so that the AI now retreats earlier in melee and also Takes into account the ratio of nearby enemies and allies when deciding whether to retreat a squad (note that ...
by KanKrusha
Wed 02 Mar, 2016 8:09 pm
Forum: Community General Discussion
Topic: IG HWT Bug (and any others)
Replies: 21
Views: 9179

Re: IG HWT Bug (and any others)

OKay, I have left this way too late because the patch is announced and from looking at the notes it looks like AI changes were out of scope anyway. However, for the record the AI code is actually broken in two places and these minor fixes make a big difference. These error are major problems for the...
by KanKrusha
Wed 02 Mar, 2016 5:53 pm
Forum: Community General Discussion
Topic: NECRON OVERLORD
Replies: 41
Views: 21137

Re: NECRON OVERLORD

Bugger, I just found some really broken AI code I was going to report (don't worry fixed in elite)
by KanKrusha
Mon 29 Feb, 2016 9:30 pm
Forum: Random Stuff
Topic: XCOM2 opinions
Replies: 15
Views: 7313

Re: XCOM2 opinions

I am feeling a bit inspired. Do you think a dow2 mod could capture the tension of the original (1994)? I was thinking of a survival mod. All ranged weapons +30% range to give the vulnerability to moving forward. heavy cover gives concealment to small models to add to the sneaky play. Game long hard ...
by KanKrusha
Fri 26 Feb, 2016 12:12 am
Forum: Community General Discussion
Topic: Last Stand Tau Commander is free
Replies: 7
Views: 4171

Re: Last Stand Tau Commander is free

I presume this means modders can now use these assets
by KanKrusha
Tue 09 Feb, 2016 10:01 pm
Forum: Random Stuff
Topic: XCOM2 opinions
Replies: 15
Views: 7313

Re: XCOM2 opinions

Interesting take. I played the original (God 1994 I think) but not the remake in between. The best thing about the game was it scared the hell out of me, you never knew where the aliens were hiding. This one looks better in most ways except I would prefer if characters just fired without the pondero...
by KanKrusha
Tue 09 Feb, 2016 7:07 pm
Forum: Balance Discussion
Topic: Eldar Design notes & questions
Replies: 83
Views: 33350

Re: Eldar Design notes & questions

While Banshees are one of the coolest units they are also one of the most in-fun to play against. If they could be "fixed" it would greatly help the fun aspect of the game, much more for lower skill than higher skill players. This is because banshees epitomise one of the non-fun mechanics ...
by KanKrusha
Tue 09 Feb, 2016 5:44 am
Forum: Random Stuff
Topic: XCOM2 opinions
Replies: 15
Views: 7313

XCOM2 opinions

I know you're playing it, I seen it in my steam notifications. How is it?

I am desperate to get it but I have promised myself no more games as I have a steam library full of unfinished campaigns. However this one looks so good I may break my vow of fidelity.
by KanKrusha
Mon 08 Feb, 2016 8:28 pm
Forum: Balance Discussion
Topic: Eldar Design notes & questions
Replies: 83
Views: 33350

Re: Eldar Design notes & questions

What I am reading from the above posts could be addressed by: 1. Give rangers a tier two upgrade (leave them weak as they are now in tier 1 but stronger tier 2 and 3) 2. Remove wraith guard to improve race mobility 3. Reduce melta damage or accuracy against HI and SHI (reduce the anti all nature of ...
by KanKrusha
Tue 02 Feb, 2016 6:55 am
Forum: Replays
Topic: FYI... Tex Streams is live (ish)
Replies: 37
Views: 28759

Re: FYI... Tex Streams is live (ish)

You will be missed. Best of luck for the future
by KanKrusha
Mon 01 Feb, 2016 12:13 am
Forum: Community General Discussion
Topic: My goals for a new game mode.
Replies: 8
Views: 4417

Re: My goals for a new game mode.

I edited my post above and put in a link for a mod that used buildings. As I recall he just used in game assets (the bits that get added to bases when tiering up). Maps were too small unfortunately but was a good mod
by KanKrusha
Sun 31 Jan, 2016 6:30 pm
Forum: Community General Discussion
Topic: My goals for a new game mode.
Replies: 8
Views: 4417

Re: My goals for a new game mode.

Can I suggest you put your mod up at relicnews forums? It will let you get to know a few more modders which may then give you access to the models you need, if they exist. There are a few buildings that have been done but not many. Edit - I think this mod had some buildings in it. Don't know if you ...
by KanKrusha
Sat 30 Jan, 2016 3:00 am
Forum: Community General Discussion
Topic: My goals for a new game mode.
Replies: 8
Views: 4417

Re: My goals for a new game mode.

Hi Modding is hard, takes a lot of hours and is frustrating. Often what you want to do won't work. I would suggest you be flexible in your plans, start with one or two ideas and an overall vision. You are more likely to be successful if you grow the mod organically based on what you have achieved - ...

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