Search found 99 matches

by L0thar
Wed 02 Apr, 2014 2:24 pm
Forum: Balance Discussion
Topic: Patch 2.3 Balance changelog
Replies: 849
Views: 260259

Re: Patch 2.3 - Tentative Balance changelog

Channeling ability that makes squad shoot plasma volleys using default shooting mechanics looks like better idea to me if it's possible. It all comes down to what can be coded with less problems and how much burst we want this ability to have. Since it's kinda the purpose of the upgrade (additional...
by L0thar
Wed 02 Apr, 2014 1:15 pm
Forum: Balance Discussion
Topic: Patch 2.3 Balance changelog
Replies: 849
Views: 260259

Re: Patch 2.3 - Tentative Balance changelog

I was thinking more about combi-weapons upgrade for sternguards in T3. At least plasma or melta. Implementation obviously depends. Guns for every member or just two? Damage, rate of fire, price... Just a random thought: we already have combi-weapon in DoW2, that's CL's combi-flamer. I was thinking,...
by L0thar
Wed 02 Apr, 2014 11:05 am
Forum: Balance Discussion
Topic: Patch 2.3 Balance changelog
Replies: 849
Views: 260259

Re: Patch 2.3 - Tentative Balance changelog

While storm bolters seems interesting, I don't think another weapon with piercing damage type is something SM needs in the late game (though I probably wouldn't be complaining were they given one). I was thinking more about combi-weapons upgrade for sternguards in T3. At least plasma or melta. Imple...
by L0thar
Tue 01 Apr, 2014 4:37 pm
Forum: Balance Discussion
Topic: Patch 2.3 Balance changelog
Replies: 849
Views: 260259

Re: Patch 2.3 - Tentative Balance changelog

@ Sneery_Thug: But judging from the patch notes, it does look like barebone tact squad. And you know what? I would prefer it without sergeant. He is largery irrelevant if I need just the plasma or launcher. But keep the cost down, 350/0/200 is too much for that. .... What you can see in it, hovewer...
by L0thar
Mon 31 Mar, 2014 7:38 pm
Forum: Balance Discussion
Topic: Patch 2.3 Balance changelog
Replies: 849
Views: 260259

Re: Patch 2.3 - Tentative Balance changelog

actually both of you are wrong with reference to the finals game noisy had vs riku. The REAL reason he didn't win was because riku got out a swarmlord and noisy assumed the SL was super heavy infantry armor instead of vehicle, so he loaded up on plasma guns. Which does make a fairly significant dif...
by L0thar
Mon 31 Mar, 2014 3:40 pm
Forum: Balance Discussion
Topic: Patch 2.3 Balance changelog
Replies: 849
Views: 260259

Re: Patch 2.3 - Tentative Balance changelog

@ Sneery_Thug: But judging from the patch notes, it does look like barebone tact squad. And you know what? I would prefer it without sergeant. He is largery irrelevant if I need just the plasma or launcher. But keep the cost down, 350/0/200 is too much for that. Of course, I would rather see complet...
by L0thar
Mon 31 Mar, 2014 1:44 pm
Forum: Balance Discussion
Topic: Patch 2.3 Balance changelog
Replies: 849
Views: 260259

Re: Patch 2.3 - Tentative Balance changelog

it offers a lot i think - also more builds - especially no tac T1 builds. it can also be a quick av purchase or even a setup counter, or a initiate similar to an ASM jump It can a be lot of things, problem is it's too damn costly if you don't want the additional tact squad. The old DP could be used...
by L0thar
Mon 31 Mar, 2014 12:52 pm
Forum: Balance Discussion
Topic: Patch 2.3 Balance changelog
Replies: 849
Views: 260259

Re: Patch 2.3 - Tentative Balance changelog

It was rather a display of noisy thinking that the swarmlord had SHI and not vehicle armor :P If he killed the Swarmlord he might have won even with 3 tacs vs Riku. Now repeat plz that tacs are not exactly viable. If...might...yeah, I'll repeat that 3 tacts are not exactly viable until I see someon...
by L0thar
Mon 31 Mar, 2014 11:50 am
Forum: Balance Discussion
Topic: Patch 2.3 Balance changelog
Replies: 849
Views: 260259

Re: Patch 2.3 - Tentative Balance changelog

I'm too lazy to find the links to the replays, but go watch NoisyElmo's triple tacs vs Toil's FC and Riku's LA from the last MRT. I watched the finals. You mean the first game where Noisy indeed went 3 tact, get some nice pressure going...and then got rather smoked by nids T3 because tact scalling ...
by L0thar
Sat 29 Mar, 2014 6:46 pm
Forum: Balance Discussion
Topic: Patch 2.3 Balance changelog
Replies: 849
Views: 260259

Re: Patch 2.3 - Tentative Balance changelog

* Drop Pod cost increased from 100 to 350 * Drop Pod no longer reinforces units when it lands * Drop Pod still can still reinforce units * Drop Pod now drops a squad of Tactical Space Marine squad :( I was really hoping this wouldn't get through. Seems like a big nerf in versatility for reasons I a...
by L0thar
Sat 29 Mar, 2014 6:18 pm
Forum: Balance Discussion
Topic: Questioning Tac Marine and Banshee's extra/welfare utility
Replies: 52
Views: 17570

Re: Questioning Tac Marine and Banshee's extra/welfare utili

CSM are different units with different perks, stop comparing them like that. Tact ability to cap faster is important design wise - they are the ultimate jacks of all trades. Their ability to cap faster is not some random extra utility, it's a well though out design. It also promotes some basic decis...
by L0thar
Fri 28 Mar, 2014 11:06 pm
Forum: Balance Discussion
Topic: Patch 2.3 Balance changelog
Replies: 849
Views: 260259

Re: Patch 2.3 - Tentative Balance changelog

* Drop Pod cost increased from 100 to 350 * Drop Pod no longer reinforces units when it lands * Drop Pod still can still reinforce units * Drop Pod now drops a squad of Tactical Space Marine squad :( I was really hoping this wouldn't get through. Seems like a big nerf in versatility for reasons I a...
by L0thar
Fri 28 Mar, 2014 3:25 pm
Forum: Community General Discussion
Topic: A Question that keeps popping up in my head...
Replies: 37
Views: 13193

Re: A Question that keeps popping up in my head...

That's a great idea! I really like how it sounds...hopefully it turns out well. How much would that be? I guess 40% as usual? Also I'm assuming vendread would get that too, right? One thing to consider - it would internally nerf heroes with exclusive heavy melee option. From SM perspective which I'm...
by L0thar
Fri 28 Mar, 2014 1:37 am
Forum: Balance Discussion
Topic: Drop Pod rework
Replies: 62
Views: 22530

Re: Drop Pod rework

Another thing to note is that FC and TM already have two req heavy callins as globals. Reworking the DP would add a third, making their globals even less distinct - nuke, 3 callins and one "normal" buff global. Current DP is cheap and versatile, but unrealiable. New DP would be more relia...
by L0thar
Fri 28 Mar, 2014 12:30 am
Forum: Balance Discussion
Topic: Drop Pod rework
Replies: 62
Views: 22530

Re: Drop Pod rework

Another thing to note is that FC and TM already have two req heavy callins as globals. Reworking the DP would add a third, making their globals even less distinct - nuke, 3 callins and one "normal" buff global. Current DP is cheap and versatile, but unrealiable. New DP would be more reliab...
by L0thar
Thu 27 Mar, 2014 7:59 pm
Forum: Balance Discussion
Topic: Drop Pod rework
Replies: 62
Views: 22530

Re: Drop Pod rework

Well today I have proven myself yet again that a well timed drop pod wins you engagements. Reinforced 3 tactical marines and 2 vanguard veterans. So the loss of this ability will be pretty sad. Does anyone support me on this matter? Looks like you are not too bothered about that. Well, I've express...
by L0thar
Thu 27 Mar, 2014 11:41 am
Forum: Strategy Discussion
Topic: SM Vanguards
Replies: 9
Views: 4516

Re: SM Vanguards

I put vanguards to very good use in this game here: http://www.gamereplays.org/dawnofwar2/replays.php?game=47&show=details&id=293568. That's actually quite funny. When I read your advice to use Vanguards vs Nobs in the "Orc" thread I was thinking about a game I played some time ag...
by L0thar
Thu 27 Mar, 2014 11:18 am
Forum: Balance Discussion
Topic: Drop Pod rework
Replies: 62
Views: 22530

Re: Drop Pod rework

I have mixed feelings about it. Now my point of view is coming mainly from FC and 3v3 perspective, I'll leave other heroes and gamemodes to more experienced players. I have to say the proposed idea would make Drop Pod highly unnactractive option. I've been trying 2 tact with SS support in T1 and I d...
by L0thar
Tue 25 Mar, 2014 11:36 am
Forum: Balance Discussion
Topic: Patch 2.3 Balance changelog
Replies: 849
Views: 260259

Re: Patch 2.3 - Tentative Balance changelog

Nice change with the Vomit. I'd actually like to see it affect your own units as well, making it a little bit harder to use. Currently is seems like such a no-brainer ability. I don't know if it wouldn't screw up it too much, though. The termies improved regen doesn't seem that much improved anymore...
by L0thar
Fri 21 Mar, 2014 1:20 pm
Forum: Balance Discussion
Topic: Space Marine Assault Terminators for everyone.
Replies: 86
Views: 27203

Re: Space Marine Assault Terminators for everyone.

To an extent, I must say, "fair enough". You are right, additions to variety are something that I almost always support. However, I'm still seeing a blind eye turned to the counter variety that is being proposed semi-sarcastically: Why can't the FC have access to the ven-dread since he wi...
by L0thar
Fri 21 Mar, 2014 10:57 am
Forum: Balance Discussion
Topic: Orc balance issues.
Replies: 96
Views: 34055

Re: Orc balance issues.

@Arbit - Thanks for the explanation. It seems reasonable enough and I certainly don't know enough about Orks to dispute that. Still, I would expect to see them more in team games, where the AV role can be taken by teammates. Stikks seem especially effective as ranged blob counter, which are also mor...
by L0thar
Thu 20 Mar, 2014 12:29 pm
Forum: Balance Discussion
Topic: Space Marine Assault Terminators for everyone.
Replies: 86
Views: 27203

Re: Space Marine Assault Terminators for everyone.

Why would I discuss changes in a game I don't play? But the truth is, I don't have much time these days. That's why you see mostly SM centric point of view from me. I simply don't have much time to invest in other races/heroes and therefore I don't feel like I can comment on them much. My philosophy...
by L0thar
Thu 20 Mar, 2014 10:21 am
Forum: Balance Discussion
Topic: Space Marine Assault Terminators for everyone.
Replies: 86
Views: 27203

Re: Space Marine Assault Terminators for everyone.

Raffa, if you see fanboys everywhere, maybe it's time to stop and think if the problem isn't in you. That not everybody else is a SM fanboy, but that you are just a SM hater. Tex, you don't get. This isn't about balance, more about improving SM gameplay. Asstermies are fun unit. They are really diff...
by L0thar
Wed 19 Mar, 2014 12:48 pm
Forum: Balance Discussion
Topic: Orc balance issues.
Replies: 96
Views: 34055

Re: Orc balance issues.

Just be careful with the dread. Always have FC, scouts, devs to protect it from Nobz/commanders so it can make it out if it gets low. Nobz will lock the dread in a cellar and violently rape it for three decades of you don't support the dread properly. Thanks to Torpid and Radio for some tips regard...
by L0thar
Wed 19 Mar, 2014 11:43 am
Forum: Balance Discussion
Topic: Space Marine Assault Terminators for everyone.
Replies: 86
Views: 27203

Re: Space Marine Assault Terminators for everyone.

There is no need to remove anything, really. Both termies globals could be merged into one easily. Or asstermies could be make buildable at HQ in T3. Just increase the power cost to 150 or something. It accomplishes both goals- opening assterms for Apo and TM, while keeping FC unique. I kind of like...
by L0thar
Tue 18 Mar, 2014 1:20 pm
Forum: Balance Discussion
Topic: Space Marine Assault Terminators for everyone.
Replies: 86
Views: 27203

Re: Space Marine Assault Terminators for everyone.

I fully support making assterms accessible to Apo and TM. Mainly for reasons already stated by Torpid. I really don't see how anything in Apo or TM arsenal could make them OP, if they are fine with FC (or Chaos heroes, for that matter). I know 1v1 is different, but you could already see all the comb...
by L0thar
Tue 18 Mar, 2014 11:22 am
Forum: Modding
Topic: Illustrator would like to contribute :)
Replies: 641
Views: 342880

Re: Illustrator would like to contribute :)

Amazing work, Kilgarn!

All your portraits keep distinct style, yet they fit perfectly into DoW/40K aesthetic and look awesome.
by L0thar
Tue 18 Mar, 2014 11:07 am
Forum: Balance Discussion
Topic: Orc balance issues.
Replies: 96
Views: 34055

Re: Orc balance issues.

Thanks to Torpid and Radio for some tips regarding Nobs (back in page 4).

I already use TH FC, scouts, etc, but I've never tried dreads against them. I'll keep it in mind next time.
by L0thar
Fri 14 Mar, 2014 10:59 am
Forum: Balance Discussion
Topic: Orc balance issues.
Replies: 96
Views: 34055

Re: Orc balance issues.

Just to clarify, I don't want to see Orks neutered. They are probably my favorite race to play against. 1) Nobz Well, when so many other players say they are fine, there must be something to it. I still have my doubts concerning the super late game scenario, where is the possibility of facing double...
by L0thar
Fri 14 Mar, 2014 10:09 am
Forum: Balance Discussion
Topic: Suggestion: Storm Shield Ranged Stance
Replies: 47
Views: 18224

Re: Suggestion: Storm Shield Ranged Stance

Ah, OK, I thought it should be closer to something like CL with combi-flamer. I think its rather insignificant change. It most likely wouldn't imbalance the upgrade, but also wouldn't open a really new style of play. Good thing is you could set him into ranged stance and keep him close to your troop...

Go to advanced search