Search found 3511 matches

by Torpid
Wed 13 Nov, 2013 2:25 pm
Forum: Balance Discussion
Topic: Last chance to voice your balance concerns for 2.2
Replies: 137
Views: 42906

Re: Last chance to voice your balance concerns for 2.2

Too be fair though Kvek's kind of right. How long has the explosive shot been like that now (the knockback/suppression, not the damage)? It seems unlikely it would need a change at this point; it's one of the most used abilities in the game and nobody has deemed it OP. It's perfectly fine assuming y...
by Torpid
Wed 13 Nov, 2013 2:20 pm
Forum: Balance Discussion
Topic: Venom Cannon Carnifex
Replies: 29
Views: 11956

Re: Venom Cannon Carnifex

Which is often why reading threads is useful before saying "well I think x".
by Torpid
Wed 13 Nov, 2013 2:18 pm
Forum: Strategy Discussion
Topic: The "Lets Help this @!$%'ing Noob get Better" Thread.
Replies: 52
Views: 20404

Re: The "Lets Help this @!$%'ing Noob get Better" Thread.

Yeah, it's true, at least in a 1v1 orks will win the matchup in t2 usually since their shootas at this point massively out-range storms or strikes, not to mention interceptors no longer trololol sluggas, and with the constant deff dreads and all the fantastic wargear on their heroes in t2, they real...
by Torpid
Wed 13 Nov, 2013 8:07 am
Forum: Strategy Discussion
Topic: The "Lets Help this @!$%'ing Noob get Better" Thread.
Replies: 52
Views: 20404

Re: The "Lets Help this @!$%'ing Noob get Better" Thread.

Weirdboy+tank spam is good against pallies, just negate their teleport with a vomit and then kite with your tank while sluggas hurt the pallies. I wouldn't really go nobs you're just playing into the hands of the GK t3, especially if they get the libby - they will end up wrecking everything in melee.
by Torpid
Tue 12 Nov, 2013 11:32 pm
Forum: Balance Discussion
Topic: Veteran Marines: Put in the Stronghold?
Replies: 136
Views: 39869

Re: Veteran Marines: Put in the Stronghold?

I never asked for the exact same vangaurd in T2. They do the same power melee damage KCSM do atm. This could go down by a rather small amount. Hammer could become an upgrade or just get unlocked once you reach T3. The health regen can easily go. There are many possibilities here. Ok, sweet, that ma...
by Torpid
Tue 12 Nov, 2013 10:24 pm
Forum: Community General Discussion
Topic: 2.2 Final Patch Preview
Replies: 59
Views: 24296

Re: 2.2 Final Patch Preview

Well, he often got to use it twice in a single engagement which is just too strong really.
by Torpid
Tue 12 Nov, 2013 3:55 pm
Forum: Balance Discussion
Topic: Last chance to voice your balance concerns for 2.2
Replies: 137
Views: 42906

Re: Last chance to voice your balance concerns for 2.2

Lol, I'm not going to bother either, y'all know fine well what my opinion on catachan bleed is and it's very evident if you play IG so there's not really much point elaborating on it.
by Torpid
Tue 12 Nov, 2013 1:59 pm
Forum: Balance Discussion
Topic: Project Balance: Tyranid section
Replies: 169
Views: 53453

Re: Project Balance: Tyranid section

Ork/Nid pubs can more than handle my GK...
by Torpid
Tue 12 Nov, 2013 12:39 pm
Forum: Community General Discussion
Topic: 2.2 Final Patch Preview
Replies: 59
Views: 24296

Re: 2.2 Final Patch Preview

Looking alright. I like the grey knight changes, mines doing damage means they will be legitimately useful now in 1v1, and I will be getting a lot more 3x IST builds -> purgs. Hmm, I still can't think of what that chainsword is for, how much dps will it do, will it proc specials, I doubt it right lo...
by Torpid
Tue 12 Nov, 2013 12:34 pm
Forum: Balance Discussion
Topic: Project Balance: Tyranid section
Replies: 169
Views: 53453

Re: Project Balance: Tyranid section

Painboy isn't standard vs nids? Well he bloody well ought to be, all that power melee dps, a great source of bleed for the nids, without bleeding yourself and it actually allows your sluggas to fight in melee without dying in 2seconds! Nids do go two warriors sometimes, one in melee, one for BS, it'...
by Torpid
Tue 12 Nov, 2013 12:19 pm
Forum: Balance Discussion
Topic: Veteran Marines: Put in the Stronghold?
Replies: 136
Views: 39869

Re: Veteran Marines: Put in the Stronghold?

And merciless strike. Well me and Kvek did some testing yesterday and it is as absurd as we originally thought to suggest vanguard would be t2 units. Vanguard roflstomp ogryns and purifiers, purifiers are defeated handily (50-75% hp remaining on vans) when both the jump and merciless are landed, and...
by Torpid
Tue 12 Nov, 2013 12:01 pm
Forum: Balance Discussion
Topic: Last chance to voice your balance concerns for 2.2
Replies: 137
Views: 42906

Re: Last chance to voice your balance concerns for 2.2

Catachans are 100% fine, to say otherwise is indicative of you not playing IG in 1v1 at any serious level. @ Sid, catachans are MOST CERTAINLY NOT a no-brainer for IG. They're a very very reluctant purchase for me because they scale horribly and are terribly against multiple forms of control, forcin...
by Torpid
Tue 12 Nov, 2013 12:46 am
Forum: Balance Discussion
Topic: Project Balance: Eldar section
Replies: 183
Views: 54772

Re: Project Balance: Eldar section

But wraithguard are t2 so how are you meant to get to t3 to get such units? I very very rarely get to t3 in 1v1 with IG.
by Torpid
Tue 12 Nov, 2013 12:39 am
Forum: Balance Discussion
Topic: Project Balance: Tyranid section
Replies: 169
Views: 53453

Re: Project Balance: Tyranid section

Bahamut wrote:
Scything Talons damage increased from 51 to 65. that means 65/0.8 (total time between attacks) = 81.25 dps


Whoa, I never noticed that, that's insane. 81power melee dps in t1? :o, worth 30 power for sure.
by Torpid
Tue 12 Nov, 2013 12:09 am
Forum: Balance Discussion
Topic: Fc terminator and other stuff
Replies: 58
Views: 19873

Re: Fc terminator and other stuff

BC is a big tanky hero though who with only 20 investment does very reasonable dps and is extremely hard to kill. Speed buff and being unsuppressable is very strong...

And honestly that improved WATH is better than improved BC, it synergises so well with the GK army.
by Torpid
Mon 11 Nov, 2013 10:07 pm
Forum: Community General Discussion
Topic: Stacking damage buffs/debuffs
Replies: 23
Views: 8444

Re: Stacking damage buffs/debuffs

I would assume it's multiplicative not additive. That is if we start with 100dps and we add a series of 20% damage buffs it will grant 1.2x damage per buff, rather than simply adding 20dps per buff.
by Torpid
Mon 11 Nov, 2013 9:19 pm
Forum: Balance Discussion
Topic: Project Balance: Tyranid section
Replies: 169
Views: 53453

Re: Project Balance: Tyranid section

Because eldar aren't actually OP, just certain aspects of the race are, but compared to races like orks, nids and even SM, that's nothing.
by Torpid
Mon 11 Nov, 2013 7:05 pm
Forum: Balance Discussion
Topic: Project Balance: Tyranid section
Replies: 169
Views: 53453

Re: Project Balance: Tyranid section

Well pheromones in t1 I don't find particularly useful as I run out of energy all the time - it necessitates me getting adrenal glands, which isn't all that bad, but that means no leap, which means worse t2 scaling due to the LA's fragility and more t1 investment. Visage is perfectly fine lol, it's ...
by Torpid
Mon 11 Nov, 2013 6:57 pm
Forum: Community General Discussion
Topic: Eldar Farseer Hotkey Issue
Replies: 9
Views: 4562

Re: Eldar Farseer Hotkey Issue

I still play without grids just because I really can't be bothered to go through that transitional stage of swapping keys at this point, not to mention my most used keys are bound to my mouse anyway...
by Torpid
Mon 11 Nov, 2013 6:20 pm
Forum: Balance Discussion
Topic: Project Balance: Tyranid section
Replies: 169
Views: 53453

Re: Project Balance: Tyranid section

I definitely don't see what all the fuss about the lictor is about though. Yes, he bleeds you well, but that's pretty much all he does. He has no ranged capabilities and dies VERY fast, even with feeder tendrils if you have one source of KB then he's dead without support. Pheromones ARE extremely st...
by Torpid
Mon 11 Nov, 2013 6:12 pm
Forum: Balance Discussion
Topic: Project Balance: Tyranid section
Replies: 169
Views: 53453

Re: Project Balance: Tyranid section

Regarding the K-nob not being useful against nids, I beg to differ. He's the strongest of all the ork heroes vs nids, you just need to use him a bit differently, for a start - get his knife (whoa, melee knob, you kiddin' me?). Typical build of 2x shootas + painboy + defualt sluggas vs 2x terms + war...
by Torpid
Mon 11 Nov, 2013 4:28 pm
Forum: Balance Discussion
Topic: Project Balance: Eldar section
Replies: 183
Views: 54772

Re: Project Balance: Eldar section

Spotters are key to dealing with wraithguard, but don't pretend ogryns are viable in the slightest. Every single eldar hero has a way to control them or many - warp throw, kurnous, mind war, psychic storm, grav blade, grav orbs, entangle. You can combine all of them with grenades (2 grenades can wip...
by Torpid
Mon 11 Nov, 2013 1:07 pm
Forum: Balance Discussion
Topic: Project Balance: Tyranid section
Replies: 169
Views: 53453

Re: Project Balance: Tyranid section

Doom can still solo armies with all 3 of his abilities being used at once. The health drain thing has been way too strong for ages now, unless it was changed recently, haven't used DOM in a while...
by Torpid
Mon 11 Nov, 2013 1:03 pm
Forum: Modding
Topic: New GK unit: Dreadknight
Replies: 38
Views: 21494

Re: New GK unit: Dreadknight

Generally Caeltos is meant to do that before he proposes that we work on a new model for a new unit :P
by Torpid
Mon 11 Nov, 2013 11:43 am
Forum: Balance Discussion
Topic: Project Balance: Tyranid section
Replies: 169
Views: 53453

Re: Project Balance: Tyranid section

Endless swarm being too cheap and zoanthropes's focused blast doing too much damage for its pathetic cooldown are two blatant issues.
by Torpid
Mon 11 Nov, 2013 11:40 am
Forum: Balance Discussion
Topic: Paladins
Replies: 96
Views: 29462

Re: Paladins

Well then all the enemy has to do is get one tank and you're pretty screwed unless you have pallies.
by Torpid
Mon 11 Nov, 2013 1:45 am
Forum: Dawn of War Codex
Topic: Stats redesign
Replies: 15
Views: 8232

Re: Stats redesign

Per model.
by Torpid
Sun 10 Nov, 2013 4:58 pm
Forum: Balance Discussion
Topic: Venom Cannon Carnifex
Replies: 29
Views: 11956

Re: Venom Cannon Carnifex

Tzeentch dread does even more to ranged units than a VC fex. The thing is crazy good.
by Torpid
Sun 10 Nov, 2013 4:48 pm
Forum: Balance Discussion
Topic: Fc terminator and other stuff
Replies: 58
Views: 19873

Re: Fc terminator and other stuff

It works both ways.

And yeah, this thread is more space marine lulz.

I think personally we need more GK lulz, SM are pretty solid atm.
by Torpid
Sun 10 Nov, 2013 12:35 pm
Forum: Balance Discussion
Topic: GK : ST
Replies: 33
Views: 11366

Re: GK : ST

Well, you obviously aren't saying anything further about it, but if they are to lose some cost then they must lose the burst fire becuase I find IST extremely powerful for their cost in t1. I wonder is the sergeant getting some tweaks? Or the grenade launchers, will they be made more viable so you h...

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