Search found 118 matches

by Thibix Magnus
Thu 24 May, 2018 11:38 pm
Forum: Strategy Discussion
Topic: SM vs Eldar/IG:
Replies: 15
Views: 7334

Re: SM vs Eldar/IG:

if I may add, from a mid-level mainly eldar perspective, for what's worth (no, really, don't listen to me): If you lose the first engagement, well avoid the first engagement 8-) just use the eldar way against them, slowly kite them into your base. They have very poor gen bashing capacity in tier 1, ...
by Thibix Magnus
Fri 18 May, 2018 1:12 pm
Forum: Community General Discussion
Topic: Would you be interested in a competitive 3v3 tournament? Let's talk about it.
Replies: 15
Views: 10473

Re: Would you be interested in a competitive 3v3 tournament? Let's talk about it.

I've never managed to organize my time for a tournament yet I really support the idea, hoping to participate some day. Fixed teams would be something new, though harder to organize. It's always been a paradox that the "legitimate" mode is 1v1 but the massively played one is casual 3v3, so ...
by Thibix Magnus
Fri 18 May, 2018 12:56 pm
Forum: Community General Discussion
Topic: Heavy armor for Warp Spiders (and generally fluff/lore discussion)
Replies: 12
Views: 6117

Re: Heavy armor for Warp Spiders (and generally fluff/lore discussion)

well I exaggerated ^^ let's say that, unless combined with WS, fire dragons are a very risky counter to tanks (looted, preds, non vanquisher lemons) that deal aoe explosive... in my mid-level experience at least. I gave up using them against anything else than melee walkers.
by Thibix Magnus
Thu 17 May, 2018 10:09 am
Forum: Community General Discussion
Topic: Heavy armor for Warp Spiders (and generally fluff/lore discussion)
Replies: 12
Views: 6117

Re: Heavy armor for Warp Spiders (and generally fluff/lore discussion)

anyway heavy armor is quite a poisoned gift past T1, or a way to balance large HP pools that would be op without it :P
(to the point most tanks are decent hard counters to fire dragons)
by Thibix Magnus
Wed 16 May, 2018 2:24 pm
Forum: Strategy Discussion
Topic: What are the downsides of being supressed in melee?
Replies: 11
Views: 7137

Re: What are the downsides of being supressed in melee?

Didn't realise that was even a thing. How much does it mitigate it by? https://dawnofwar.info/forum/viewtopic.php?f=3&t=243&hilit=moving+melee+skill&start=60#p7362 They lose 2 MS while moving, which is a 2% increase in special chance, thus granting otherwise equal melee superiority unit...
by Thibix Magnus
Wed 16 May, 2018 10:27 am
Forum: Balance Discussion
Topic: Ranger kinetic shot
Replies: 20
Views: 13527

Re: Ranger kinetic shot

definitely, it already has some good wipe potential without doing it on retreat
by Thibix Magnus
Tue 15 May, 2018 12:49 pm
Forum: Balance Discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 252105

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

fireprism and falcon with speed boost? looooool you can play dow1 if you want op eldar army :P in dow1 warp spiders are rapid teleporting termis, wraith lord is tzeench pred, dark reapers have assault canon damage and fireprism is leman russ with range of hammerhead and dmg of pred :) nah just an o...
by Thibix Magnus
Tue 15 May, 2018 12:47 pm
Forum: Balance Discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 252105

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

These discussions can be discouraging for the humble average Eldar player. You crawl your way into a very taxing faction, you subjectively feel you have to put so much more effort to achieve some results, and then you realize it was all a lie, that some people in the inner circle think Eldar are au...
by Thibix Magnus
Tue 15 May, 2018 10:49 am
Forum: Balance Discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 252105

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

I'm an expert psychologist so I think this is the perfect moment to ask. Have you guys given some thoughts about my suggestion of a massive speed boost to falcon and fire prism ? https://ih0.redbubble.net/image.464065112.0200/flat,800x800,075,f.u5.jpg OMG it's only when you see him full screen for ...
by Thibix Magnus
Tue 15 May, 2018 8:53 am
Forum: Balance Discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 252105

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

I'm an expert psychologist so I think this is the perfect moment to ask. Have you guys given some thoughts about my suggestion of a massive speed boost to falcon and fire prism ?
by Thibix Magnus
Thu 19 Apr, 2018 11:56 am
Forum: Community General Discussion
Topic: Newbie
Replies: 14
Views: 58414

Re: Newbie

Hey, I'm new here, and I have a couple of questions. 1. Do the community is still active? I see that there are tournaments every once in a while, and elite mod is being updated, but most groups (f.e. the "Nubclub" one on steam) are very much inactive. 2. The DLC's well do i need them in t...
by Thibix Magnus
Mon 02 Apr, 2018 6:10 pm
Forum: Balance Discussion
Topic: Why do Pdevs missiles have tracking?
Replies: 6
Views: 4000

Re: Why do Pdevs missiles have tracking?

Incorrect. It shoots directly at the spot where the target is at the moment of the plasma ball being released from the chamber. An arc was added so that it doesn't hit terrain as often. The only things that cause the plasma ball to hit unexpected places are: 1) user targeting (attack ground command...
by Thibix Magnus
Mon 02 Apr, 2018 12:45 pm
Forum: Balance Discussion
Topic: Why do Pdevs missiles have tracking?
Replies: 6
Views: 4000

Re: Why do Pdevs missiles have tracking?

I think targeting ground is not needed (and probably isn't used) when the target moves towards the P-dev, as the ball seems to explode on contact with the target, as opposed to D-cannons or WG. I've never seen it miss by flying above (cheap opportunistic eldar-biased rant: that's why P-devs are good...
by Thibix Magnus
Mon 02 Apr, 2018 9:37 am
Forum: Community General Discussion
Topic: Homogenizing buffs to abilities
Replies: 27
Views: 12041

Re: Homogenizing buffs to abilities

Would it be possible to fix these abilities? Sure. Can we actually do it? No, I don't think any modders are willing. In fact, I don't think there are any modders. very much fair enough :) maybe we could have a thread just to share whenever we find a combo doesn't work ? At some point it could just ...
by Thibix Magnus
Mon 19 Mar, 2018 10:54 pm
Forum: Community General Discussion
Topic: Homogenizing buffs to abilities
Replies: 27
Views: 12041

Re: Homogenizing buffs to abilities

Would it be possible to fix these abilities? Sure. Can we actually do it? No, I don't think any modders are willing. In fact, I don't think there are any modders. very much fair enough :) maybe we could have a thread just to share whenever we find a combo doesn't work ? At some point it could just ...
by Thibix Magnus
Mon 19 Mar, 2018 11:36 am
Forum: Community General Discussion
Topic: Homogenizing buffs to abilities
Replies: 27
Views: 12041

Re: Homogenizing buffs to abilities

Adeptus Noobus wrote:Fun fact: You can guide Noxious Clouds. 8-)


yeah yeah I know you can manually guide it.

oh wait whaaaat ?
by Thibix Magnus
Mon 19 Mar, 2018 9:20 am
Forum: Balance Discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 252105

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

^ it has, very true. But I still contest that that is because of the way the maps are designed in 3v3 that are most commonly played. Not because 3v3 innately makes melee bad. Sure if there is a huge narrow firing line of 2/3 players running melee into it is very dumb and ranged will work much bette...
by Thibix Magnus
Mon 19 Mar, 2018 8:36 am
Forum: Community General Discussion
Topic: Homogenizing buffs to abilities
Replies: 27
Views: 12041

Re: Homogenizing buffs to abilities

Well psychic storm does power melee damage. It's one of the problems of having a lot of damage types. Sure it is hard to remember but then it adds a lot of combat variety if not depth. Can't really go and change all that now though. That's changing game fundamentals. It would force players who have...
by Thibix Magnus
Sun 18 Mar, 2018 11:49 pm
Forum: Community General Discussion
Topic: Homogenizing buffs to abilities
Replies: 27
Views: 12041

Re: Homogenizing buffs to abilities

Well psychic storm does power melee damage. It's one of the problems of having a lot of damage types. Sure it is hard to remember but then it adds a lot of combat variety if not depth. Can't really go and change all that now though. That's changing game fundamentals. It would force players who have...
by Thibix Magnus
Sun 18 Mar, 2018 7:37 pm
Forum: Community General Discussion
Topic: Homogenizing buffs to abilities
Replies: 27
Views: 12041

Re: Homogenizing buffs to abilities

For The Emperor Increases the damage output of a squad by 25% for 20 seconds. Cooldown 50 seconds Why would it not work on Smite? You put it on the Librarian and it does more damage like it says it does. I don't know if there are things in other races that don't work. I just play FC nowadays and I ...
by Thibix Magnus
Sun 18 Mar, 2018 11:00 am
Forum: Community General Discussion
Topic: Homogenizing buffs to abilities
Replies: 27
Views: 12041

Re: Homogenizing buffs to abilities

eem there might be something extremely simple I've been missing, how do you know from the codex what affects what ? Where can I find e.g. that for the emperor affects smite but guide doesn't (afaik) affect psychic storm ?
by Thibix Magnus
Sat 17 Mar, 2018 12:54 pm
Forum: Community General Discussion
Topic: Homogenizing buffs to abilities
Replies: 27
Views: 12041

Homogenizing buffs to abilities

So, something I might have asked already... what would you guys think about homogenizing how buffs affect damage abilities ? At the moment it seems you have to learn how every single buffs affects or not a damage ability. For example, execution from Lord Commissar affects most damage abilities while...
by Thibix Magnus
Tue 06 Mar, 2018 9:45 am
Forum: Strategy Discussion
Topic: dealing with warp spiders in eldar mirror
Replies: 4
Views: 2688

Re: dealing with warp spiders in eldar mirror

thanks all, will save a replay next time. Maybe the greatest challenge is to change cap habits, I tend to confidently spread my squads to recap my part of the map, I guess I have to stay more grouped or knowingly bait the harass. Rangers can be good also for scouting purposes so I can guess which ca...
by Thibix Magnus
Mon 05 Mar, 2018 10:37 pm
Forum: Strategy Discussion
Topic: dealing with warp spiders in eldar mirror
Replies: 4
Views: 2688

dealing with warp spiders in eldar mirror

ok so I'm really not playing often enough for any advice to be profitable but... I find some of the matches where I most horribly struggle is in eldar mirrors, when facing a WSE with 2xWS. I main the other two usually, besides I realize I don't play a lot with WS myself (I know they're often a stapl...
by Thibix Magnus
Sun 28 Jan, 2018 9:24 pm
Forum: Community General Discussion
Topic: Eldar late game in 3v3: faster vehicles
Replies: 74
Views: 28727

Re: Eldar late game in 3v3: faster vehicles

I'd love to write a very concrete suggestion with all the speed parameters (like zero backward speed) but I lack the knowledge and the whole discussion is quite discouraging to go further :) Most people keep assuming over and over that a straight buff was asked for cuz eldar fanboi qq, a tad pavlovi...
by Thibix Magnus
Fri 26 Jan, 2018 9:07 pm
Forum: Balance Discussion
Topic: 2.8 Consensus Changelog (Part 1 of 2)
Replies: 58
Views: 25158

Re: 2.8 Consensus Changelog (Part 1 of 2)

sup, wiped a double gm and double kasrkin glob with phase eldritch this week it deserves every nerf it's getting, be grateful the ability is still going to be in the gaem I don't use it so personally I'll be fine thanks :) but my question is, if this combo is toxic maybe there is a way to dis-incen...
by Thibix Magnus
Fri 26 Jan, 2018 6:18 pm
Forum: Balance Discussion
Topic: 2.8 Consensus Changelog (Part 1 of 2)
Replies: 58
Views: 25158

Re: 2.8 Consensus Changelog (Part 1 of 2)

oh well I might as well rant again :) I don't play WSE (yet) but is phase shift still over-performing in the current state, with the 5 secs 40% damage reduction and 100 damage eldritch? Or is the range reduction conditioned to bringing back the center bolts of Eldritch Storm to 200 damage, in the ot...
by Thibix Magnus
Thu 25 Jan, 2018 5:43 pm
Forum: Community General Discussion
Topic: Eldar late game in 3v3: faster vehicles
Replies: 74
Views: 28727

Re: Eldar late game in 3v3: faster vehicles

As I see it, the rework discussion would be from an immersion, design perspective. Not a change warranted because of balance. I'd say it's a move from one balanced state to a different balanced state. All units in OM roster, and most others I suppose, were created around the fluff and what the modd...
by Thibix Magnus
Thu 25 Jan, 2018 8:20 am
Forum: Community General Discussion
Topic: Eldar late game in 3v3: faster vehicles
Replies: 74
Views: 28727

Re: Eldar late game in 3v3: faster vehicles

Yeah, let's just roll with the assumption that we would do a rework of Eldar vehicles here. You just can't buff other aspects of a Fire Prism without modifying the range. A Prism's effectiveness is so binary specifically because it is so specialized. It either stays out of range for the entire matc...
by Thibix Magnus
Thu 25 Jan, 2018 7:15 am
Forum: Balance Discussion
Topic: 2.8 Consensus Changelog (Part 1 of 2)
Replies: 58
Views: 25158

Re: 2.8 Consensus Changelog (Part 1 of 2)

thanks a lot mod team for the continued support!

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