Search found 105 matches

by Aetherion
Fri 15 Apr, 2016 8:58 pm
Forum: Community General Discussion
Topic: 2.5.1 Bugs/Issues
Replies: 185
Views: 85108

Re: 2.5.1 Bugs/Issues

No replay to show, but I'm pretty sure I saw when psychic lash (Brother-Captain) kills a model, cooldown is reset. Will test soon
by Aetherion
Tue 12 Apr, 2016 2:50 pm
Forum: Strategy Discussion
Topic: 2v2 strategies
Replies: 25
Views: 12298

Re: 2v2 strategies

Farseer + Apo = infinite heals + guided, combat stimmed seer council/termis
by Aetherion
Tue 12 Apr, 2016 2:47 pm
Forum: Balance Discussion
Topic: Ork balance
Replies: 28
Views: 11988

Re: Ork balance

Forgive me, but I'm no ork player, I was just wondering what is the role of flash gitz? They seem abit niche (and dare I say, underused?)
by Aetherion
Tue 12 Apr, 2016 2:43 pm
Forum: Community General Discussion
Topic: Chaos and Buffs and Sub-commander
Replies: 23
Views: 9456

Re: Chaos and Buffs and Sub-commander

I'm not going to get in the middle of this, but perhaps mods could move this to the strategy section if Black Maw wishes to find solutions to what can be done in response to a particular situation or achieve a particular playstyle?
by Aetherion
Fri 08 Apr, 2016 8:28 pm
Forum: Balance Discussion
Topic: CSM Champion with marks ( CSM for last time I guess )
Replies: 21
Views: 8789

Re: CSM Champion with marks ( CSM for last time I guess )

I am NOT saying they need a buff or something. I am saying that, Champion deserves the prize without any marks, but when he gets a mark , he doesn't add any differenceses and even some weakneses so why is the prize ? And now, for the guys are not able to understand even a simple sentence, I will TR...
by Aetherion
Sat 02 Apr, 2016 11:36 pm
Forum: Community General Discussion
Topic: Chaos and Buffs and Sub-commander
Replies: 23
Views: 9456

Re: Chaos and Buffs and Sub-commander

Chaos spike damage comes from presenting new threats (in the form of upgrades and new units) to the enemy to reckon with I think. An engagement you previously won against csm without eternal war vs ones with can turn quite differently. Surprise double autocannons from sorc infiltration is pretty pai...
by Aetherion
Fri 01 Apr, 2016 9:36 pm
Forum: Releases
Topic: RELEASE: New Hero Selection Menu
Replies: 18
Views: 23890

Re: RELEASE: New Hero Selection Menu

Soooo... new OM hero please? With awesome globals? Maybe a unique nuke?
by Aetherion
Fri 01 Apr, 2016 6:23 pm
Forum: Community General Discussion
Topic: 2.5.1 Bugs/Issues
Replies: 185
Views: 85108

Re: 2.5.1 Bugs/Issues

Purifier justicar casts psychic field repeatedly if knocked down whilst in animation. Damage appears to stack in that area of nope.
by Aetherion
Wed 23 Mar, 2016 2:59 am
Forum: Strategy Discussion
Topic: Help vs GK please
Replies: 40
Views: 41730

Re: Help vs GK please

To bring it back to OM vs Eldar, in T2 the strike squad justicar can energy burst the banshees to prevent from coming in for a little while, how significant is this?. Also, is one DR (along with the stuff in t1) sufficient to stop say purifiers with Ward (with a charging BC too)
by Aetherion
Sat 19 Mar, 2016 2:39 am
Forum: Balance Discussion
Topic: IG imbalances
Replies: 166
Views: 68266

Re: IG imbalances

I'm not too sure about the time, but I'm quite certain the costs should not be directly reduced to 9 and 6 respectively to take into account of the chances of over-reinforcing. The example I thought of is: currently, with one leader, the probability of over-reinforcing once is 20% (by my estimates)...
by Aetherion
Sat 19 Mar, 2016 2:13 am
Forum: Balance Discussion
Topic: IG imbalances
Replies: 166
Views: 68266

Re: IG imbalances

I guess that would be possible? Would mean their reinforce time would also need to go down or they would reinforce slower. With 1 leader to 1,2 secs per model and with 2 leaders to 0.8 secs per model. With 1 leader it should cost 9 req per model and with 2 it should be 6 req per model. Would be a b...
by Aetherion
Fri 18 Mar, 2016 11:13 pm
Forum: Balance Discussion
Topic: IG imbalances
Replies: 166
Views: 68266

Re: IG imbalances

Another unforeseen consequence of the engine is that if you have a GM squad with sergeant and commissar next to a chimera or medibunker, and you reinforce guardsmen faster than they're killed, you're usually paying far more than in theory. Say your guardsmen get one model killed and you reinforce i...
by Aetherion
Wed 16 Mar, 2016 11:36 pm
Forum: Community General Discussion
Topic: The ELITE Mod Round Table Show
Replies: 26
Views: 10705

Re: The ELITE Mod Round Table Show

Is there going to be another one to cover 2.5.1?
by Aetherion
Wed 16 Mar, 2016 2:01 pm
Forum: Balance Discussion
Topic: Patch 2.5.1
Replies: 162
Views: 70661

Re: Patch 2.5.1

Because purgs are being purchased in T1 and are scaling beautifully into T2, I think that the rhino las cannon needs to have a much more penalizing purchase cost. I'm agreeing almost exclusively with the camp that says the vindicare assassin is completely obsolete this patch. Also, on a chaos note,...
by Aetherion
Tue 15 Mar, 2016 1:27 am
Forum: Balance Discussion
Topic: Patch 2.5.1
Replies: 162
Views: 70661

Re: Patch 2.5.1

MaxPower wrote:
Crewfinity wrote:Razorback:
costs 380/90, speed 8, 600 health, 55 piercing dps, smoke grenade, 40 seconds to build


It only costs 60 power not 90...just saying.


He included the extra armour upgrade.
by Aetherion
Fri 11 Mar, 2016 5:52 pm
Forum: Balance Discussion
Topic: Patch 2.5.1
Replies: 162
Views: 70661

Re: Patch 2.5.1

Nid: Neurothrope and Zoan range reduced to 40. (These potent artillery pieces should rely on the rest of the nid army to gain vision for their shots, or ground target.) Rippers and Spore Mines reduced visison to 30. (Left alone, these units should have a tricky time finding targets.) All other unit...
by Aetherion
Wed 09 Mar, 2016 2:32 am
Forum: Strategy Discussion
Topic: 2.5 Ordo Malleus Tactics
Replies: 24
Views: 12186

Re: 2.5 Ordo Malleus Tactics

I have a question for the OM dread; when to get the plasma cannon or flamer? Either default or melee seems to have a much more applicable role.
And when is the LRC most useful?
by Aetherion
Thu 03 Mar, 2016 4:08 am
Forum: Strategy Discussion
Topic: 2.5 Ordo Malleus Tactics
Replies: 24
Views: 12186

Re: 2.5 Ordo Malleus Tactics

The other thing I like about him is his small foot print. I try to keep him under a tree or near objects and alot of times people don't seem to notice him. A great option and almost always build. He is nearly as stealthy as a beamy loota from FoW, better when he is out of range and no one shoots hi...
by Aetherion
Wed 02 Mar, 2016 10:59 am
Forum: Balance Discussion
Topic: Eldar Design notes & questions
Replies: 83
Views: 33746

Re: Eldar Design notes & questions

Lesten wrote:
Dark Riku wrote:All detection leaders are die last models...

I don't think DA exarchs die last. (Could be wrong, haven't played 2.5 that much yet.)


Nope, most definitely not die last. Except that they have 2x (or so) the hp of a DA model, still not that much though.
by Aetherion
Mon 29 Feb, 2016 5:49 pm
Forum: Community General Discussion
Topic: Special Edition of Fight Club
Replies: 7
Views: 4501

Re: Special Edition of Fight Club

Thunderhost wrote:Zoanthrope has 0 melee damage iirc.


Then it counts as not being able to fight in melee, like neurothrope and spore mines?

Spotters perhaps? 3 models, 2 melee dps, 600 hp total
by Aetherion
Mon 29 Feb, 2016 12:34 pm
Forum: Balance Discussion
Topic: 2.5.X Balance
Replies: 196
Views: 97109

Re: 2.5.0 Balance

Crewfinity wrote:whoa yeah that sucks :(
give interceptors back their AV capability plz


Owait, so now interceptors are teleporting Tzeentch marines with pseudo slaughter (melee capability)? Abuse time
by Aetherion
Mon 29 Feb, 2016 1:46 am
Forum: Balance Discussion
Topic: 2.5.X Balance
Replies: 196
Views: 97109

Re: 2.5.0 Balance

- What is with the Psylencers and inferno damage? And Interceptors getting 3 of these is just awkward. Can any one confirm this? It may be that interceptor psycannons were tied to strike's "psycannons" and are now psilencers. I tested it on AI game and it seems that interceptor psycannons...
by Aetherion
Tue 23 Feb, 2016 7:54 pm
Forum: Balance Discussion
Topic: 2.5.X Balance
Replies: 196
Views: 97109

Re: 2.5.0 Balance

On paper, Phase Shift was a versatile tool to be used in a variety of interesting ways. In practice, it was/is so outrageously good as a combo for Eldritch or Dcannon that any other uses seemed wasteful. It's possible that the change to remove the toxic elements of it will leave it in an under-powe...
by Aetherion
Sun 21 Feb, 2016 10:01 pm
Forum: Balance Discussion
Topic: 2.5.X Balance
Replies: 196
Views: 97109

Re: 2.5.0 Balance

Good god i'm an idiot, thanks

DandyFrontline wrote:
Aetherion wrote:Sorry but are there any more detailed/concrete patch notes to go on other than the WIP? Or am I just missing something?
Like where did this quote come from?

Deflaktor wrote:


https://www.dawnofwar.info/forum/viewto ... f=6&t=2385 - in 'general'
by Aetherion
Sun 21 Feb, 2016 9:53 pm
Forum: Balance Discussion
Topic: 2.5.X Balance
Replies: 196
Views: 97109

Re: 2.5.0 Balance

Sorry but are there any more detailed/concrete patch notes to go on other than the WIP? Or am I just missing something?
Like where did this quote come from?

Deflaktor wrote:
Indrid wrote:- Loading into Land Raiders no longer makes units wait to enter (decreased maximum loading time from 5 to 0)


by Aetherion
Thu 11 Feb, 2016 3:34 am
Forum: Balance Discussion
Topic: Eldar Design notes & questions
Replies: 83
Views: 33746

Re: Eldar Design notes & questions

Eldar changes 2.5 Many of the above posters’ opinions mirror mine, but I can’t bear to just quote everyone and put a +1 for things I agree with. Warning: wall of text and crazy ideas below. Feel free to dismiss the crazy proposals, but not my opinions :cry: , at least not outright without reasoning...
by Aetherion
Wed 20 Jan, 2016 4:48 pm
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 261024

Re: Patch 2.5 (WIP)

Caeltos wrote:
* Dirge Caster range effect radius reduced from 40 to 32



Could we get a range indication (like heretic worship) on the ability when your mouse hovers over the ability?

And if there are any updates...... share plz? :lol:
by Aetherion
Sun 10 Jan, 2016 5:46 pm
Forum: Balance Discussion
Topic: Imperial Guards HMG problems.
Replies: 10
Views: 4624

Re: Imperial Guards HMG problems.

I guess you could always just make all the crewmen for a HWT have the same weapon range as the main supression weapon. Iirc, the side weapons do a pretty small amount of damage so it would be a very minor buff. This would be an awesome solution, except that some of the weapons aren't that light. Th...
by Aetherion
Thu 10 Dec, 2015 11:03 pm
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 261024

Re: Patch 2.5 (WIP)

Aguxyz wrote:
Adeptus Noobus wrote:FS Council call-in happens at base though. The Russ can be dropped directly into combat.

WEBWAYS



Those cost red too, at least 100, more if your opponents spots one (quite easy imo)
by Aetherion
Tue 10 Nov, 2015 11:51 pm
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 261024

Re: Patch 2.5 (WIP)

WATH by default doesn't buff speed anymore, does the improved version by the sword still buff speed?

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