Search found 339 matches
- Fri 03 Jan, 2014 11:59 am
- Forum: Balance Discussion
- Topic: Supression teams (Devastators)
- Replies: 220
- Views: 75510
Re: Supression teams (Devastators)
Okay then.
- Fri 03 Jan, 2014 9:47 am
- Forum: Balance Discussion
- Topic: Supression teams (Devastators)
- Replies: 220
- Views: 75510
Re: Supression teams (Devastators)
Just like Eldar are mega fragile and require a setup team in t1 to "make it work", so are the IG. Despite the beastly Lascannon, the suppression team lacks mobility, is easy to bleed models and easy to die. It is mega shitty indeed. It is one of the main reasons I find the IG t1 lame and w...
- Wed 01 Jan, 2014 2:16 pm
- Forum: Balance Discussion
- Topic: Supression teams (Devastators)
- Replies: 220
- Views: 75510
Re: Supression teams (Devastators)
Kvek telling something not to act like an ass...
Just tired of people suggesting stuff because "it would be awesome". Avatar in t1 would be awesome, but unplayable.
Just tired of people suggesting stuff because "it would be awesome". Avatar in t1 would be awesome, but unplayable.
- Wed 01 Jan, 2014 1:51 pm
- Forum: Balance Discussion
- Topic: Supression teams (Devastators)
- Replies: 220
- Views: 75510
Re: Supression teams (Devastators)
....
Try running GM or Shootas or Guardians into Veng Rounds. Now imagine that working it's thing all of the time instead of a short duration with a cooldown you can back away from.
Try running GM or Shootas or Guardians into Veng Rounds. Now imagine that working it's thing all of the time instead of a short duration with a cooldown you can back away from.
- Wed 01 Jan, 2014 1:08 pm
- Forum: Balance Discussion
- Topic: Supression teams (Devastators)
- Replies: 220
- Views: 75510
Re: Supression teams (Devastators)
Because this way it would be a t1 autocannon. I guess some people need shit be drawn out for them, eh Kvek?
- Wed 01 Jan, 2014 1:02 pm
- Forum: Balance Discussion
- Topic: Supression teams (Devastators)
- Replies: 220
- Views: 75510
Re: Supression teams (Devastators)
Giving Commie and Plasma upgrade to GM in t1 would also be awesome!
- Wed 01 Jan, 2014 6:33 am
- Forum: Balance Discussion
- Topic: Supression teams (Devastators)
- Replies: 220
- Views: 75510
Re: Supression teams (Devastators)
I kind of agree that Vengeance Rounds should be more of a generic upgrade than a weapon upgrade that is comparable to something like a Lascannon or an Autocannon. VRounds just don't make enough of an impact to merit them being treated as a separate weapon upgrade. It has a concrete place in SM play...
- Tue 31 Dec, 2013 1:28 pm
- Forum: Balance Discussion
- Topic: Supression teams (Devastators)
- Replies: 220
- Views: 75510
Re: Supression teams (Devastators)
How about keeping it as it is? Crazy, right?
- Sun 29 Dec, 2013 9:57 am
- Forum: Balance Discussion
- Topic: Important balance stuff
- Replies: 97
- Views: 30310
Re: Important balance stuff
Over Dere is insanely good ever since Painboy was introduced to ease playing with all-melee builds. I've had it turn around games completely. But - I've also had it completely fuck my shit up with the half-squad throws and dem double-throws it sometimes does.
- Wed 25 Dec, 2013 1:46 pm
- Forum: Strategy Discussion
- Topic: Best Race for Newbie?
- Replies: 27
- Views: 14918
Re: Best Race for Newbie?
From my experience Orks are the easiest. Your mistakes get punished the least. IG and Eldrar are the hardest. Despite what the geronts up there have to say, I started playing with Eldar and it was hard as fuck and I only stayed in the game because CoH got so boring for me and I had no other choice. ...
- Mon 23 Dec, 2013 12:23 pm
- Forum: Balance Discussion
- Topic: IG Balance Assessment
- Replies: 50
- Views: 14714
Re: IG Balance Assessment
I don't get why the ig sarge upgrade costs 0 power for the amount of raw hp it adds to the squad and the 2 member reinforce effect, one would think it would warrant adding 10 power to their cost. i think that is the source of the ig most unfair attribute. every other race in the entire game needs t...
- Mon 23 Dec, 2013 9:06 am
- Forum: Balance Discussion
- Topic: Lictor Alpha's Pheromone Cloud
- Replies: 33
- Views: 10795
Re: Lictor Alpha's Pheromone Cloud
It's not super easy to counter, especially as one mistake means 1-2 wiped squads due to Horma chasing potential which is pretty nice. IMHO it isn't broken though.
The Pheromone Cloud really kicks in in 3v3s I think.
The Pheromone Cloud really kicks in in 3v3s I think.
- Thu 19 Dec, 2013 12:32 pm
- Forum: Community General Discussion
- Topic: How do GM IG Lasguns behave?
- Replies: 21
- Views: 8347
Re: How do GM IG Lasguns behave?
So basically ALL weapons do this? Are all weapons similarly inaccurate? I need to test this on the weekend.
- Wed 18 Dec, 2013 2:15 pm
- Forum: Community General Discussion
- Topic: How do GM IG Lasguns behave?
- Replies: 21
- Views: 8347
How do GM IG Lasguns behave?
I remember crying about GM not doing enough damage and people throwing their DPS at me which never made sense. I drop models easier with any other t1 unit, especially the SM models. Now I don't know if anyone else noticed this but their Lasguns do "miss" a lot. At first I though the miss a...
- Wed 11 Dec, 2013 2:28 pm
- Forum: Balance Discussion
- Topic: My main issues with the GK
- Replies: 44
- Views: 14066
Re: My main issues with the GK
There is a reason why you have only one dude to show as an example - tt is because it is very hard. And he does keep losing them in t2. I've played a lot of 2v2s with him (great guy and great player).
- Wed 11 Dec, 2013 11:34 am
- Forum: Balance Discussion
- Topic: My main issues with the GK
- Replies: 44
- Views: 14066
Re: My main issues with the GK
Going for double Sent might be viable in 1v1, but doing so in a 2v2 is pretty shitty. Sents get progressively harder to keep alive as the game goes on, especially if you have Chaos in the opposing team (mark of Tzeentch on CSM), unlike the stuff they need to counter. It is especially shitty as Sents...
- Wed 11 Dec, 2013 10:41 am
- Forum: Balance Discussion
- Topic: Vindicate Assassin
- Replies: 29
- Views: 10132
- Wed 11 Dec, 2013 8:23 am
- Forum: Strategy Discussion
- Topic: Seer Council, what's the point?
- Replies: 90
- Views: 30086
Re: Seer Council, what's the point?
A very situational squad, much more than Nobs, but they will tear you a new one if you are sporting what they are countering.
- Tue 10 Dec, 2013 8:45 pm
- Forum: Balance Discussion
- Topic: My main issues with the GK
- Replies: 44
- Views: 14066
Re: My main issues with the GK
It was the Tzeentch in me, introducing confusion to coherent discussion.
- Tue 10 Dec, 2013 4:12 pm
- Forum: Balance Discussion
- Topic: My main issues with the GK
- Replies: 44
- Views: 14066
Re: My main issues with the GK
Cata fire resistance is bullshit. They melt like butter to flames.
- Tue 10 Dec, 2013 1:57 pm
- Forum: Balance Discussion
- Topic: My main issues with the GK
- Replies: 44
- Views: 14066
Re: My main issues with the GK
Yes Torpid, I only make one build ever. Thanks for the input btw.
- Tue 10 Dec, 2013 1:15 pm
- Forum: Balance Discussion
- Topic: My main issues with the GK
- Replies: 44
- Views: 14066
Re: My main issues with the GK
1. Instant teleport of the Interceptors and the mega low-cooldown they have. Interceptors are really powerful unit atm. They are expensive though and getting all their upgrades can be a big sink, they also give tons of XP etc and pretty much anything that deals with ASM can deal with them. Losing f...
- Tue 10 Dec, 2013 11:35 am
- Forum: Balance Discussion
- Topic: My main issues with the GK
- Replies: 44
- Views: 14066
My main issues with the GK
There are several things which really get on my nerves with the GK design and balance-wise so I thought I would share, to whatever end. Design wise: 1. Instant teleport of the Interceptors and the mega low-cooldown they have. There is a good reason why every T1 jump squad has a delay time before the...
- Wed 04 Dec, 2013 4:53 pm
- Forum: Balance Discussion
- Topic: Grenade barrage.
- Replies: 22
- Views: 7045
Re: Grenade barrage.
i don't have a problem with it honestly, get a jump unit and you counter every one of their grenade launchers, not to mention that also delays their tech significantly Yes, do that with IG. even better, get 1 artillery spotter squad and throw 1 smoke shell at them. Then pummel them with the rest of...
- Wed 04 Dec, 2013 8:31 am
- Forum: Balance Discussion
- Topic: Grenade barrage.
- Replies: 22
- Views: 7045
Re: Grenade barrage.
crazyman64335 wrote:i don't have a problem with it honestly, get a jump unit and you counter every one of their grenade launchers, not to mention that also delays their tech significantly
Yes, do that with IG.
- Tue 03 Dec, 2013 11:26 pm
- Forum: Random Stuff
- Topic: 40k MOBA Announced
- Replies: 14
- Views: 6887
Re: 40k MOBA Announced
This is gonna suck balls.
- Mon 02 Dec, 2013 1:38 pm
- Forum: Balance Discussion
- Topic: Flesh Hook on leaders that die last
- Replies: 51
- Views: 16604
Re: Flesh Hook on leaders that die last
No it isn't because it is still stupid against heroes and sub-commanders, pulling them in into an army...
- Mon 25 Nov, 2013 12:26 am
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread
- Replies: 854
- Views: 302744
Re: Bugs/Issues Thread
The sergeant running off alone issue arises from ordering the guardsmen squad to go somewhere then telling then to stop and repair something (usually a sentinel), the sarge will continue to run off to where he was originally told to go, sometimes all the GM bar the one who is actively repairing dec...
- Sat 23 Nov, 2013 3:01 pm
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread
- Replies: 854
- Views: 302744
Re: Bugs/Issues Thread
Did anyone notice an increased amount of squads splitting up, or lone models wandering by themselves since beta 7? Yup. Just had a game where my GMs were repairing a sent and they kept dropping likes flies even though they weren't being fired upon. Then I realized that the sergeant had walked off t...
- Fri 22 Nov, 2013 7:54 pm
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread
- Replies: 854
- Views: 302744
Re: Bugs/Issues Thread
Did anyone notice an increased amount of squads splitting up, or lone models wandering by themselves since beta 7?