Search found 201 matches

by KanKrusha
Wed 27 Jan, 2016 5:43 pm
Forum: Community General Discussion
Topic: Faction popularity.
Replies: 21
Views: 8761

Re: Faction popularity.

Cyris, are you able to do a dot plot of Faction win ratio vs popularity? Why would you need that? To see if factions with a higher win ratio are winning because they are popular or because they are stronger. Not that the stats would be reliable, just interesting. Also the relationship might be the ...
by KanKrusha
Tue 26 Jan, 2016 11:49 pm
Forum: Community General Discussion
Topic: Faction popularity.
Replies: 21
Views: 8761

Re: Faction popularity.

Cyris, are you able to do a dot plot of Faction win ratio vs popularity?
by KanKrusha
Mon 11 Jan, 2016 9:04 pm
Forum: Community General Discussion
Topic: For my curiosity
Replies: 7
Views: 3504

Re: For my curiosity

Toilailee wrote:content to just shit around doing nothing.


I want that job
by KanKrusha
Mon 11 Jan, 2016 6:11 pm
Forum: Random Stuff
Topic: Should I buy DoW : Soulstorm ?
Replies: 2
Views: 2120

Re: Should I buy DoW : Soulstorm ?

There is still some multiplayer for soul storm, at least there are lots of people in the lobby. If you follow steam charts numbers for soul storm and retribution are about the same. COH is usually about double. Although soul storm just seems to be a cheese race in multiplayer now. Also there is the ...
by KanKrusha
Mon 11 Jan, 2016 7:15 am
Forum: Balance Discussion
Topic: Imperial Guards HMG problems.
Replies: 10
Views: 4589

Re: Imperial Guards HMG problems.

There are two possible problems with the IG HWT running into combat, both of these issues are in the sbps squad_combat_beahviour_ext 1. the combat plans, IG HWT has its set up plan empty and one could copy the SM_devastator set up plan 2. the idle leash and melee leash distances are too long. they a...
by KanKrusha
Mon 30 Nov, 2015 12:02 am
Forum: Community General Discussion
Topic: should i buy dow2?
Replies: 10
Views: 5281

Re: should i buy dow2?

On sale now!
by KanKrusha
Sun 29 Nov, 2015 5:54 am
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 256633

Re: Patch 2.5 (WIP)

Hi everyone Here are some "sub patch notes" just for the AI. I have been unable to test these in the Elite mod itself but have tested the AI in retail. New scripting so that coding for expenditure improved (likely not noticeable to the player) Resource bonus modifier for Expert AI reduced ...
by KanKrusha
Mon 23 Nov, 2015 6:25 am
Forum: Modding
Topic: Creating your own mod files
Replies: 30
Views: 124008

Re: Creating your own mod files

Hi Windu, sorry I havent worked much with bat files. If I want to add a file from the attrib folder will that work? I see there is echo ^<TOC Name="Data" Alias="Data" RelativeRoot="" /^> Can i therefore use echo ^<TOC Name="Data" Alias="Attrib" Relat...
by KanKrusha
Fri 20 Nov, 2015 5:44 pm
Forum: Community General Discussion
Topic: IG HWT Bug (and any others)
Replies: 21
Views: 9170

Re: IG HWT Bug (and any others)

Hi Gorb, probably too late here but there is another important one When a squad that has been increased in size from max squad size by an upgrade (ie imperial guardsmen) goes through a tyrannid tunnel the squad will lose the non-leader entities back down to original max squad size. This does not hap...
by KanKrusha
Wed 18 Nov, 2015 6:07 pm
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 256633

Re: Patch 2.5 (WIP)

Hi adeptus

Sorry, all the difficulties have the same intelligence. I have tried to have them act at different speeds but i dont think it is noticeable. Expert actually gets double resource!

I am expecting operatives will make an appearance now.
by KanKrusha
Wed 18 Nov, 2015 12:55 am
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 256633

Re: Patch 2.5 (WIP)

Great . That gives me time to test it properly before sending windu the files
by KanKrusha
Tue 17 Nov, 2015 11:10 pm
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 256633

Re: Patch 2.5 (WIP)

How far away is the patch? I think I have fixed some AI stuff for those who like Comp bashes
by KanKrusha
Wed 11 Nov, 2015 7:01 am
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 256633

Re: Patch 2.5 (WIP)

I just had an idea. I saw some people complaining that eldar does not have access to stun and mind war does not suppress unsuppressable heroes or units. How about reworking mind war so that it causes the same effects as suppression ie slow and reduced reload but by doing that directly rather than th...
by KanKrusha
Wed 11 Nov, 2015 6:50 am
Forum: Modding
Topic: Command Squad ideas?
Replies: 6
Views: 4551

Re: Command Squad ideas?

Hi It is a bit hard to comment without knowing what you have done to the general playstyle of the game in your mod. I am going to assume you haven't changed too much (like doubling income or something) so armies are going to be the same size. The basic design of the game is that there are few squads...
by KanKrusha
Fri 06 Nov, 2015 9:55 pm
Forum: Community General Discussion
Topic: IG HWT Bug (and any others)
Replies: 21
Views: 9170

Re: IG HWT Bug (and any others)

Anyone got the details on the Apothecary weapon re-equip bug? That was a fairly big one. Ah, found it. Replacing improved medical equipment removes more energy regen (-0.15) than was granted by the upgrade (+0.1) Change this wargear: { | race: "racebps\space_marines"; | name: 9049418; | ty...
by KanKrusha
Fri 06 Nov, 2015 7:07 pm
Forum: Community General Discussion
Topic: IG HWT Bug (and any others)
Replies: 21
Views: 9170

Re: IG HWT Bug (and any others)

Hi The shuriken cannon set up team is lost to player control when exiting a webway gate There are some AI bugs for skirmish. I think the following are bugs rather than just limited AI: 1. Chaos lord uses kill the weak when in ranged combat, wasting it uselessly. Fix: in attrib\ai_tuning\ai_tuning_in...
by KanKrusha
Tue 03 Nov, 2015 12:20 am
Forum: Community General Discussion
Topic: Relic Blood Pack DLC
Replies: 78
Views: 32334

Re: Relic Blood Pack DLC

Just to clarify, it actually does take 30 seconds to fix the IG HWT bug. It is what started me modding because i wanted to see how hard it was to do.
by KanKrusha
Fri 30 Oct, 2015 11:02 pm
Forum: Community General Discussion
Topic: Relic Blood Pack DLC
Replies: 78
Views: 32334

Re: Relic Blood Pack DLC

I am just disappointed they didn't spend 30 seconds fixing the Retail IG HWT bug while they were at it.
by KanKrusha
Fri 30 Oct, 2015 10:55 pm
Forum: Replays
Topic: I'm going to cast stuff!
Replies: 22
Views: 18025

Re: I'm going to cast stuff!

What, no casts for a month?!? You have a nice voice for casting. There seems to be a lot of "burst" at the start of your sentences. You might have your mike too close to your mouth or you might be attacking the start of your sentences too hard Just a personal thing, I don't think you shoul...
by KanKrusha
Fri 23 Oct, 2015 2:47 am
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 256633

Re: Patch 2.5 (WIP)

Agreed, Tucans are OP and bring too much to the table for their price. Their ability causes too much damage, especially for a unit that is immune to knockback. Their only saving grace is that they are relatively slow so you can catch them With melee.The only way I can see Tucans being balanced was i...
by KanKrusha
Thu 22 Oct, 2015 10:28 pm
Forum: Strategy Discussion
Topic: Some exercises to practice for struggling or new players
Replies: 10
Views: 5797

Re: Some exercises to practice for struggling or new players

Hi epostle The exercises above are to work on your micro. The question how to improve micro gets asked occasionally and there isn't usually a good answer because it comes down to practice. However, if you practice "consciously" you can improve much faster. Practicing consciously means bein...
by KanKrusha
Tue 20 Oct, 2015 7:35 pm
Forum: Strategy Discussion
Topic: Ork T1 Help
Replies: 8
Views: 5871

Re: Ork T1 Help

From your post it looks like you aren't buying enough units. Apologies if I got the wrong impression. For retail you would need 4 units in tier one (5 sometimes) and for elite mod generally five (you can risk 4 occasionally on a tier two rush but will probably get hurt). Edit - typed while batpimp p...
by KanKrusha
Sun 18 Oct, 2015 2:11 am
Forum: Balance Discussion
Topic: A minimal cast distance should be applied onto grenade abilities
Replies: 59
Views: 23963

Re: A minimal cast distance should be applied onto grenade abilities

Vapor makes a good point about fun and game design. There is a precedent: weird boy warp vomit ability used to have no minimum cast distances and one was added because it was apparently unbalanced. This is On an ability that doesn't actually wipe squads itself. Also a good example of where balance i...
by KanKrusha
Sat 17 Oct, 2015 8:56 pm
Forum: Community General Discussion
Topic: The obvious irony of Eldar bleed
Replies: 59
Views: 20825

Re: The obvious irony of Eldar bleed

Yeah, I always thought this was a weird way to design a race. Naturally long lives, very slow reproduction rate, delicate constitution ... I know, let's wear really thin armour! I guess to some extent eldar keep fighting even when they are dead (wraith units) I also found it funny when DA warlocks w...
by KanKrusha
Fri 16 Oct, 2015 7:49 pm
Forum: Strategy Discussion
Topic: Some exercises to practice for struggling or new players
Replies: 10
Views: 5797

Re: Some exercises to practice for struggling or new players

All good points, I have noted similar stuff with orks and cover being quite situational. As I say it is a list of exercises not a strategy guide. I give no gurantees about what you will learn. For focus fire you could try combining this with the "dress your lines" exercise. Once in combat ...
by KanKrusha
Fri 16 Oct, 2015 6:34 am
Forum: Balance Discussion
Topic: A minimal cast distance should be applied onto grenade abilities
Replies: 59
Views: 23963

Re: A minimal cast distance should be applied onto grenade abilities

I am going to repeat the what Kvn said but try and reword it to address your concerns and to to Simply repeat it because sometimes that is what it takes for things to make sense Why do some ranged squads (scouts and DAs) have the ability to cast grenades at point blank range? Obviously this is a mel...
by KanKrusha
Thu 15 Oct, 2015 2:28 am
Forum: Strategy Discussion
Topic: Some exercises to practice for struggling or new players
Replies: 10
Views: 5797

Some exercises to practice for struggling or new players

I have been playing the game for many years and to be honest I have never been any good. Recently I decided to try and work on my micro skills and here are a few exercises that I came up with to work on my skills. I thought other players may find them helpful. The aim is to forget about winning the ...
by KanKrusha
Thu 15 Oct, 2015 12:27 am
Forum: Strategy Discussion
Topic: Ugh 1v1 is so hard
Replies: 16
Views: 8215

Re: Ugh 1v1 is so hard

Hi EDIT - not implying your a newb with my links to L2P below but there were some cool tips hidden in the tutorials below such as cunning stuff on positioning while capping that were quite advanced There is the old tutorials on the Gamereplays.org site. Suggests starting with the tip of the week sec...
by KanKrusha
Mon 28 Sep, 2015 9:24 pm
Forum: Random Stuff
Topic: Starcraft 2 campaign worth it?
Replies: 8
Views: 4187

Re: Starcraft 2 campaign worth it?

Errkk, missed the sale. One of the disadvantages of being in a time zone 14 hours ahead of everyone else is you think week long sales are just starting when they are actually just finishing.

Thanks for the advice guys, i will pick up the game that shall not be named next time it is on sale.
by KanKrusha
Mon 28 Sep, 2015 1:29 am
Forum: Random Stuff
Topic: Starcraft 2 campaign worth it?
Replies: 8
Views: 4187

Starcraft 2 campaign worth it?

Hi Guys Starcraft 2 is on special this week due to pre-release of their next expansion. I am just wondering about buying it for the campaign. I have never played Starcraft (1 or 2) because i prefer squad based to unit based games. How good is the campaign? Is it worth $9.99 times two? Edit - oops, b...

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