Search found 830 matches

by BaptismByLoli
Sat 18 Oct, 2014 3:21 pm
Forum: Balance Discussion
Topic: Proposing IG Rocket Run Nerf
Replies: 28
Views: 10797

Re: Proposing IG Rocket Run Nerf

I agree with Forest about Nukes. Their 500 Red which in itself is pretty damn expensive and therefore should really deliver something that can give you an edge or tip the scales
by BaptismByLoli
Sat 18 Oct, 2014 6:52 am
Forum: Random Stuff
Topic: Chapter Master
Replies: 6
Views: 4146

Re: Chapter Master

RIP Sev-07 :'(
A true Mando'ade
by BaptismByLoli
Fri 17 Oct, 2014 10:54 pm
Forum: Strategy Discussion
Topic: Double Tac
Replies: 28
Views: 11447

Re: Double Tac

Only way to properly counter Scout Sniper spam is with a quick transport.

ASM's would just be kited while the enemy commander kites something else or FF's the ASM.

Idk about whirlwind vs sniper spam though I would like to give it a try.

Sent from my GT-S5830i using Tapatalk 2
by BaptismByLoli
Fri 17 Oct, 2014 10:46 pm
Forum: Random Stuff
Topic: Company of Heroes 2 DLC's
Replies: 5
Views: 3235

Re: Company of Heroes 2 DLC's

That's the problem, I can't seem to find the initial price for Opposing Fronts upon release.

The thing that's making me pissed here is how ridiculous DLC's are starting to be.

Sent from my GT-S5830i using Tapatalk 2
by BaptismByLoli
Fri 17 Oct, 2014 3:45 am
Forum: Random Stuff
Topic: Chapter Master
Replies: 6
Views: 4146

Re: Chapter Master


I approve of the intro music...
Childhood memories T_T
by BaptismByLoli
Fri 17 Oct, 2014 2:46 am
Forum: Random Stuff
Topic: Company of Heroes 2 DLC's
Replies: 5
Views: 3235

Company of Heroes 2 DLC's

http://store.steampowered.com/app/317850/ CoH2: Ardennes Assault, a DLC for Relic's latest game, Company of Heroes 2. In this DLC, players control the United States forces as they fend of the German assault during their surprise attack through the Ardennes forest. Features - 1 New Campaign (USA) (?)...
by BaptismByLoli
Thu 16 Oct, 2014 10:28 pm
Forum: Modding
Topic: New GK unit: Dreadknight
Replies: 38
Views: 21139

Re: New GK unit: Dreadknight

Flash wrote:Scaling animations usually doesn't behave so nicely :/

Image
What ever do you mean
by BaptismByLoli
Thu 16 Oct, 2014 8:13 pm
Forum: Random Stuff
Topic: GG NO RE-LIC
Replies: 52
Views: 20773

Re: GG NO RE-LIC

In addition to random crashes, I seem to be getting sound bugs literally every week in a few games.

Sound bugs all day, everyday <3
by BaptismByLoli
Wed 15 Oct, 2014 11:05 pm
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 191613

Re: Patch 2.3.1 (Tentative balance changelog preview)

Those combos are pretty expensive to invest in and are not that easy to pull off, hence why they tend to do so well. I can't think of any risks in using gates, but I can think of how to counter them. Gates are commonly found on the edges of the map or locations where units normally don't pass throug...
by BaptismByLoli
Wed 15 Oct, 2014 8:32 pm
Forum: Random Stuff
Topic: Dragon Age Origins for free on Origin
Replies: 5
Views: 2842

Re: Dragon Age Origins for free on Origin

Their usually on sale during the festive seasons. Mind you they added 3 new companions in-game along with voice packs and portraits for character creation. Other than that, I hear it's pretty much the same old BG.
by BaptismByLoli
Wed 15 Oct, 2014 7:27 pm
Forum: Random Stuff
Topic: University group work
Replies: 12
Views: 6587

Re: University group work

That sounds serious :p.. Good luck with the final work. In my college course, we all do group work everyday so it's not that bad
by BaptismByLoli
Wed 15 Oct, 2014 5:49 pm
Forum: Random Stuff
Topic: Dragon Age Origins for free on Origin
Replies: 5
Views: 2842

Re: Dragon Age Origins for free on Origin

Nurland wrote:Baldur's Gates and the first two Fallouts.


I have them both(Enhanced Edition). They're hardcore RPG at it's finest :p
by BaptismByLoli
Wed 15 Oct, 2014 5:47 pm
Forum: Random Stuff
Topic: University group work
Replies: 12
Views: 6587

Re: University group work

Sounds like you love them :P
by BaptismByLoli
Wed 15 Oct, 2014 5:44 pm
Forum: Balance Discussion
Topic: Cost efficiency of SM tacs and health of scouts
Replies: 19
Views: 7446

Re: Cost efficiency of SM tacs and health of scouts

Nurland wrote:If they have the red glow of bringing shame to the famiry, they are fully revealed and get no bonuses.


Image
by BaptismByLoli
Wed 15 Oct, 2014 12:27 am
Forum: Random Stuff
Topic: GG NO RE-LIC
Replies: 52
Views: 20773

Re: GG NO RE-LIC

http://cloud-4.steampowered.com/ugc/36351290749705900/4544D708A87A2579725B199E9230A6D2FE8895D6/ http://cloud-4.steampowered.com/ugc/36352556682737776/C94CB3AB55159447DD7F5E349242E439613A2D72/ http://cloud-4.steampowered.com/ugc/36352556683279762/E0D22AC4D4D6919BBC8996FC06AC0FABD1698794/ Relic is lo...
by BaptismByLoli
Tue 14 Oct, 2014 9:54 pm
Forum: Random Stuff
Topic: Thinking of visiting?
Replies: 15
Views: 6325

Re: Thinking of visiting?

Nurland wrote:Yeah. Dem jellyfish [emoji52]

Dem Wildlife :(
by BaptismByLoli
Tue 14 Oct, 2014 3:59 am
Forum: Balance Discussion
Topic: Cost efficiency of SM tacs and health of scouts
Replies: 19
Views: 7446

Re: Cost efficiency of SM tacs and health of scouts

Depends. Usually if it's a normal or shotty scouts, I don't bother attacking them unless they force melee or run straight to my Tacs. If it's sniper scouts, I make sure they retreat no matter what.
by BaptismByLoli
Tue 14 Oct, 2014 3:54 am
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 191613

Re: Patch 2.3.1 (Tentative balance changelog preview)

make drop pods invisible ..50 req and allow it to transport army instantly across the map.. and since it is not eldar..lets not give it any abilities as that will make this blatantly broken feature even more so.. no reinforcement ..no army..just a drop pod drops and then acts like a webway gate... ...
by BaptismByLoli
Mon 13 Oct, 2014 8:40 pm
Forum: Balance Discussion
Topic: Cost efficiency of SM tacs and health of scouts
Replies: 19
Views: 7446

Re: Cost efficiency of SM tacs and health of scouts

Nurland wrote:Stabilizers give no kb resistsnce. They are the heal armor for LG iirc. Flak jacket is the kb immunity/dr wargear for LG. :F


Damn it brain! Work for me >_<

Sent from my GT-S5830i using Tapatalk 2
by BaptismByLoli
Sun 12 Oct, 2014 11:51 pm
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 191613

Re: Patch 2.3.1 (Tentative balance changelog preview)

I don't get why people say that the previous Drop Pod (reinforce and reinforce point) was so bad. Yes, the pod was niche, but that's just fine. When you retreat and have a lot of model losses but no squad wipes, your eco as a SM is gone. The Drop Pod solved this. 100 req - 200 Zeal and you were goo...
by BaptismByLoli
Sun 12 Oct, 2014 5:48 pm
Forum: Strategy Discussion
Topic: Double Tac
Replies: 28
Views: 11447

Re: Double Tac

Nurland wrote:T3 tanks not reliable? This I don't understand.


Pathing Gods did not smile on him that day. It has scarred him ever since :D
by BaptismByLoli
Sun 12 Oct, 2014 5:48 pm
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 191613

Re: Patch 2.3.1 (Tentative balance changelog preview)

Dark Riku wrote:350/0/100 drop pod*

I'm mixing so many things up -.-
by BaptismByLoli
Sun 12 Oct, 2014 5:46 pm
Forum: Balance Discussion
Topic: Cost efficiency of SM tacs and health of scouts
Replies: 19
Views: 7446

Re: Cost efficiency of SM tacs and health of scouts

Dark Riku wrote:ATSKNF does not grant any form of kb resistance.

Derp, may be thinking about stabilzers :p
by BaptismByLoli
Sun 12 Oct, 2014 2:01 am
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 191613

Re: Patch 2.3.1 (Tentative balance changelog preview)

I would like nothing more than to have the original drop pod back. Still, the 200/0/100 drop pod in the new patch could prove beneficial if you find yourself in need of some sustained Ranged firepower. Or if you derp and lost your Tacs early, it won't spell gameover for you. Then again, I spend most...
by BaptismByLoli
Sun 12 Oct, 2014 12:02 am
Forum: Community General Discussion
Topic: The Most Annoying Commander in the Game - FINAL
Replies: 17
Views: 8480

Re: The Most Annoying Commander in the Game - FINAL

Forestradio wrote:I think we should buff the Lictor Alpha, I mean he's a pretty squishy hero with no support and bad utility options, and he's awful at countering elite melee troops in t3 and he doesn't even get an AV weapon.

Yes, I mad.


He even does the lowest amount of damage amongst all the heroes :(
by BaptismByLoli
Sun 12 Oct, 2014 12:01 am
Forum: Strategy Discussion
Topic: Double Tac
Replies: 28
Views: 11447

Re: Double Tac

Against IG, I'd say get a whirlwind.
by BaptismByLoli
Sat 11 Oct, 2014 11:16 pm
Forum: Community General Discussion
Topic: The Most Annoying Commander in the Game - FINAL
Replies: 17
Views: 8480

Re: The Most Annoying Commander in the Game - FINAL

Dark Riku wrote:I am disappointed by 1 of the stock names :( It should obviously be the Trollspider.


Similarly, Face Commander should clearly be Noob Commander :3
by BaptismByLoli
Sat 11 Oct, 2014 11:08 pm
Forum: Balance Discussion
Topic: Cost efficiency of SM tacs and health of scouts
Replies: 19
Views: 7446

Re: Cost efficiency of SM tacs and health of scouts

1. Scouts: I know scouts are infuriating as snipers..so please nerf their health when they take a sniping upgrade. But otherwise..this three man low health low damage output squad is a big reason sm has it so difficult. If their health and damage is buffed a little bit..they will have a much better...
by BaptismByLoli
Sat 11 Oct, 2014 10:45 pm
Forum: Strategy Discussion
Topic: Double Tac
Replies: 28
Views: 11447

Re: Double Tac

Ty Riku ^^

Should prolly get you that gift asap as a reward ey :p

Ace of Swords wrote:investing in your hero to counter storms works better.

What I usually do.
I tend to get 2 scouts if the opponent plays conservatively and makes me attack him rather than the other way around by (de)capping points etc.
by BaptismByLoli
Sat 11 Oct, 2014 10:42 pm
Forum: Strategy Discussion
Topic: dark reapers are OP versus SM along with banshees/shuris
Replies: 4
Views: 2868

Re: dark reapers are OP versus SM along with banshees/shuris

Who's your hero?
Also, Dark Reapers are supposed to be good against SM units cause of their Heavy Infantry armour

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