Search found 497 matches
- Wed 19 Jul, 2017 4:53 pm
- Forum: Balance Discussion
- Topic: Rangers are trash why?
- Replies: 43
- Views: 22245
Re: Rangers are trash why?
That's bs torpid you only time you see rangers in 1s is vs a knob or a lictor making them cheap and shiter does not make them good. If you want map just get an other da unit and upgrade them with their battle equipment for a capping squad High level eldar plays is get to t2 as fast as you can and ge...
- Mon 17 Jul, 2017 7:32 pm
- Forum: Balance Discussion
- Topic: The automatic thunder commander
- Replies: 22
- Views: 10538
Re: The automatic thunder commander
Hammer is fine it counter melee that's its job what breaks this is the teleport I said this for a long time no melee hero need a teleport in t2.
- Sun 16 Jul, 2017 10:23 pm
- Forum: Technical Issues
- Topic: V2.7 crashing on launch
- Replies: 7
- Views: 8691
Re: V2.7 crashing on launch
You need 2.6.1 installed then 2.7 to update
- Fri 14 Jul, 2017 3:53 pm
- Forum: Balance Discussion
- Topic: Loota Infiltrate Proposal
- Replies: 18
- Views: 11820
Re: Loota Infiltrate Proposal
I forgot to say this in the change log but maybe just let the infiltrate unlock when you hit t2 as a passive so it lock in t1 but unlock when you hit t2? The reason why it getting look at cos it very strong having a setup team with infiltrate, which then you not only need a counter but detect to com...
- Thu 13 Jul, 2017 6:07 pm
- Forum: Balance Discussion
- Topic: Rangers are trash why?
- Replies: 43
- Views: 22245
Re: Rangers are trash why?
Well Next patch when the da leader goes back to t2 rangers will need to come into their place or I feel eldar t1 well be very weak and very dependent on setup team spam dire avenger will give you steady dps, shes your melee control, Shurikens canons for control and rangers for utility which they alr...
- Thu 13 Jul, 2017 4:17 pm
- Forum: Balance Discussion
- Topic: Rangers are trash why?
- Replies: 43
- Views: 22245
Re: Rangers are trash why?
Rangers have been made cheaper to help with detection I don't no why people are saying their a utility unit now that always have been the only diffence is now that have more energy regen with their upgrade to help with this. But I do agree their damage is just shit to say the least it getting a bit ...
- Mon 10 Jul, 2017 4:03 pm
- Forum: Balance Discussion
- Topic: Warlock Destructor
- Replies: 22
- Views: 11988
Re: Warlock Destructor
Always wondered why it was changed to fire twice. Does anyone know what was the logic behind this change? Cos that wanted to make it more reliable to hit somehow even tho nothing was wrong with the one hit, was not just the 2 hit thing but has no wind time at all and the damage was change to psychi...
- Mon 10 Jul, 2017 10:31 am
- Forum: Balance Discussion
- Topic: Warlock Destructor
- Replies: 22
- Views: 11988
Re: Warlock Destructor
Destructor is already getting look at it a dumb ability to say the least I don't no why it was change in elite so you can't doge it at all and ignores cover and break some it not even a skillshot no more you just point and well your unit down half heath on a race like eldar but I guess wl never real...
- Fri 07 Jul, 2017 4:21 pm
- Forum: Balance Discussion
- Topic: Further 2.7 Balance discussion
- Replies: 63
- Views: 29010
Re: Further 2.7 Balance discussion
Yea I did cos it just theory crafting you didn't even take into account that other unit like warriors then ravs and stuff bleed on top of gaunts of that don't work in games I talk from my games I played and facts maybe if you play tyranids more then you understand what I mean I don't make this stuff...
- Fri 07 Jul, 2017 1:17 pm
- Forum: Balance Discussion
- Topic: Further 2.7 Balance discussion
- Replies: 63
- Views: 29010
Re: Further 2.7 Balance discussion
It does add pop and upkeep now crew trust me you can just check for your self if you want, I don't think you understand what this mean you are lowing your income per min as nid you want to keep getting new squads or upgrades not having to buy an upgrade which then lowers your income for 2 gaunts and...
- Fri 07 Jul, 2017 9:40 am
- Forum: Balance Discussion
- Topic: Should Thorax Swarm Warriors be allowed to use a Barbed Strangler?
- Replies: 21
- Views: 10843
Re: Should Thorax Swarm Warriors be allowed to use a Barbed Strangler?
The only thing I got wrong was the zoans but still they should be fix and will be but anyways let move this along. I don't no what about giving both the variants of the warriors the thorax swarm it does buff the heath and movement speed of the unit so on adrenal glands warriors they tank a lot of sh...
- Fri 07 Jul, 2017 7:44 am
- Forum: Balance Discussion
- Topic: Further 2.7 Balance discussion
- Replies: 63
- Views: 29010
Re: Further 2.7 Balance discussion
First of crew your wrong :o Hormagaunts Brood/Termagant Brood •Endless Swarm now increases the maximum squad count by 2. (no die-last leaders) 2.6 even say so in the tooltips when you abuse op tyranids ;) Hence why no go endless swarm unless you want to pay 7.65 for 2 litte gaunts :( If you really t...
- Fri 07 Jul, 2017 7:32 am
- Forum: Balance Discussion
- Topic: Should Thorax Swarm Warriors be allowed to use a Barbed Strangler?
- Replies: 21
- Views: 10843
Re: Should Thorax Swarm Warriors be allowed to use a Barbed Strangler?
Let's not misrepresent here boss. The snare time loss is hardly settled but the rest looks pretty solid. A leash would be added to the Grubs as well should those other changes be added as was mentioned twice already. As for the Zoans losing FWB, that was something that was talked about wayyyyy earl...
- Thu 06 Jul, 2017 10:19 pm
- Forum: Balance Discussion
- Topic: Should Thorax Swarm Warriors be allowed to use a Barbed Strangler?
- Replies: 21
- Views: 10843
Re: Should Thorax Swarm Warriors be allowed to use a Barbed Strangler?
Well funny thing is the thorax swarm is getting nerf anyways the snare anyways Electroshock Grubs snare time reduced from 15 seconds to 12 seconds. Electroshock Grubs now have a 3 second timer before effects activate on enemy vehicles. Electroshock Grubs no longer deactivate enemy vehicle weaponry. ...
- Thu 06 Jul, 2017 9:34 pm
- Forum: Balance Discussion
- Topic: Sluggas should not be able to repair
- Replies: 10
- Views: 6968
Re: Sluggas should not be able to repair
Well if you want grots then why not add got tank as well
http://www.ifelix.co.uk/images024/grottanks.jpg
http://www.ifelix.co.uk/images024/grottanks.jpg
- Thu 06 Jul, 2017 9:25 pm
- Forum: General Discussion
- Topic: "The community" and DOW3
- Replies: 128
- Views: 247196
Re: "The community" and DOW3
Well I guess this must be true, people really are shiteing on dow3 haha
- Thu 06 Jul, 2017 11:15 am
- Forum: Balance Discussion
- Topic: Should Thorax Swarm Warriors be allowed to use a Barbed Strangler?
- Replies: 21
- Views: 10843
Re: Should Thorax Swarm Warriors be allowed to use a Barbed Strangler?
Well like I said before the thorax swarm was to help the barbed strangler scale into the mid and late game, it not a no brainer upgrade you lock out adrenal glands for your warriors which is a big deal your melee units won't scale very well with out it unless you go 2 warriors I really don't no why ...
- Wed 28 Jun, 2017 9:15 pm
- Forum: Tournaments
- Topic: Monthly Faction War 6 @ July 2nd Sunday - Day 2
- Replies: 29
- Views: 19448
Re: Monthly Faction War 6 @ July 2nd Sunday - Day 2
I guess I play, can play anything I main nids tho
http://steamcommunity.com/profiles/76561198313415808/
http://steamcommunity.com/profiles/76561198313415808/
- Mon 05 Jun, 2017 12:22 am
- Forum: General Discussion
- Topic: "The community" and DOW3
- Replies: 128
- Views: 247196
Re: "The community" and DOW3
lel I saw the game had less than a 1000 players at some points so yea who konws maybe necrons will make the game alive again or just break it haha
- Fri 02 Jun, 2017 1:23 pm
- Forum: Balance Discussion
- Topic: Further 2.7 Balance discussion
- Replies: 63
- Views: 29010
Re: Further 2.7 Balance discussion
guymandude wrote:Is Torpid the balance arbiter now, or is it still Caeltos?
Yes is torpid
So when gaunts made great again?
- Thu 01 Jun, 2017 7:52 pm
- Forum: Balance Discussion
- Topic: 2.7 GK
- Replies: 17
- Views: 9497
Re: 2.7 GK
Well I said for a while I wish ist had real nades but nothing was wrong with Interceptor being t1 their lead the charge, dealt with setup team and can fight melee well had raptor dps with asm heath if im wrong? and scale well plus with bc support they can win games for you, they gave a punch for gk ...
- Thu 01 Jun, 2017 6:30 pm
- Forum: Balance Discussion
- Topic: 2.7 GK
- Replies: 17
- Views: 9497
Re: 2.7 GK
The maelstorm w/e thing is call was made t1 as a designed counter for suppression, now saying it works well, but that was the purpose behind the change from t2 with ok damage to t1 with basically no damage. You mean the nemesis vortex thing that a joke now anyways instead of giving the race the set...
- Thu 01 Jun, 2017 11:43 am
- Forum: Balance Discussion
- Topic: 2.7 GK
- Replies: 17
- Views: 9497
Re: 2.7 GK
All most in elite has hard counters and soft counters to setup teams in t1 Ig spotters plus like Ol- Reliable and smoke heros and stuff Sm asm then scouts nade and snipers chaos raptors then nade tics and noise marines Ork bleed shit boy I mean storm boys plus shoot boys can just out shoot them so y...
- Wed 31 May, 2017 4:34 pm
- Forum: Balance Discussion
- Topic: 2.7 GK
- Replies: 17
- Views: 9497
Re: 2.7 GK
I be all for removing operatives all these problems came when operatives were put in to replace interceptors which their job was to counter setup teams and mass range units their not to fight other jump troops the only way you get om to be fair and not poorly designed race is when their get a jump u...
- Tue 30 May, 2017 12:32 pm
- Forum: Balance Discussion
- Topic: 2.7 GK
- Replies: 17
- Views: 9497
Re: 2.7 GK
Well I would like interceptors be put back into it they were fine and to justly remove them to put in Operatives were a stupid mistake that brought nothing but problems
- Mon 29 May, 2017 5:17 pm
- Forum: Balance Discussion
- Topic: Further 2.7 Balance discussion
- Replies: 63
- Views: 29010
Re: Further 2.7 Balance discussion
torpid I thought this was fix in elite I had no idea that their upkeep was the same till I just look 2 days ago hence why in retail yo had to throw them away come t2 to t3 . it clear when you see endless swarm now adds 7.65 upkeep for 2 gaunts :cry: this is stupid cos of the high upkeep gaunts and I...
- Mon 29 May, 2017 9:15 am
- Forum: Balance Discussion
- Topic: Further 2.7 Balance discussion
- Replies: 63
- Views: 29010
Re: Further 2.7 Balance discussion
Guardsmen's with the sage witch you get anyways will win vs default terms it only when you get toxin you can win and even then you can still sometimes lose
- Mon 29 May, 2017 9:04 am
- Forum: Balance Discussion
- Topic: Further 2.7 Balance discussion
- Replies: 63
- Views: 29010
Re: Further 2.7 Balance discussion
Endless swarm ends 2 pop per unit which means since gaunts have such high upkeep = 7.65 per unit your losing per min X3 = 22.95 your loosing sure your gaunts wont bleed but your income will be shit so no it not worth it at all if it wont be so high then it will be fine, it that to much to ask to for...
- Sun 28 May, 2017 10:55 pm
- Forum: Balance Discussion
- Topic: Further 2.7 Balance discussion
- Replies: 63
- Views: 29010
Re: Further 2.7 Balance discussion
So does default shootas but then termagants are not shootas boys but yea that need to go down in cost and fix the high upkeep for gaunts
- Sun 28 May, 2017 9:45 pm
- Forum: Balance Discussion
- Topic: Further 2.7 Balance discussion
- Replies: 63
- Views: 29010
Re: Further 2.7 Balance discussion
Just make it normal upkeep then it wont be so bad cos atm don't get endless swarm unless you want to get t3 your income will be shit cos for some reason fex upkeep is the same as a super unit 57.36 when a fucking leman russ is only 45.9 I fucking faceplam. Also make termagants 240 rec I don't no why...