Search found 991 matches
- Mon 07 May, 2018 5:53 pm
- Forum: Releases
- Topic: General 2.8 Update and Roadmap
- Replies: 112
- Views: 78706
Re: General 2.8 Update and Roadmap
Adult and I have already started familiarizing with the code. It’s easier than I thought but I will have to ask some things from time to time.
- Mon 07 May, 2018 2:14 pm
- Forum: Balance Discussion
- Topic: Plasma devs
- Replies: 18
- Views: 7556
Re: Plasma devs
LOCALgHOST wrote:if there is NO elevation - why it misses?
Adeptus Noobus wrote:The only solution would be to go back to having no arch-shots anymore but linear trajectories.
- Mon 07 May, 2018 11:05 am
- Forum: Balance Discussion
- Topic: Plasma devs
- Replies: 18
- Views: 7556
Re: Plasma devs
I'm agree about targeting practice but I said - it won't shoot even on ground. I'm expecting if I mark static target - plasma have to reach it. That's all And shoot when it starts on lose vision, or don't count as shoot That's all. You mentioned elevation: that is the main reason why it under-/over...
- Mon 07 May, 2018 10:57 am
- Forum: Balance Discussion
- Topic: Plasma devs
- Replies: 18
- Views: 7556
Re: Plasma devs
"Worst unit in the game" They cost no power so if you are floating req (what good SM players will because no model losses) you can get them. They negate setup and static plays. Getting hit by even one shot means retreat for the respective unit. If you are playing vs a faction that has high...
- Mon 07 May, 2018 8:21 am
- Forum: Releases
- Topic: General 2.8 Update and Roadmap
- Replies: 112
- Views: 78706
Re: General 2.8 Update and Roadmap
Yeah, which I stand by and I think your balance opinions are dumb, like you think mine are, what's your point? I did not disagree with you on everything (documented if you want to refresh your memory). I mean we had loads of agreements as well which I also vehemently pressed for but you can choose ...
- Sun 06 May, 2018 12:53 pm
- Forum: Releases
- Topic: General 2.8 Update and Roadmap
- Replies: 112
- Views: 78706
Re: General 2.8 Update and Roadmap
Torpid, the issue with your time as Lead Designer was precisely that discussions and input were not welcome but intrusions into your vision for Elite. Several changes you proposed were so heavily contested and have skewed the meta in clear favor for some races. You were told this. By a myriad of peo...
- Sat 05 May, 2018 2:48 pm
- Forum: Releases
- Topic: General 2.8 Update and Roadmap
- Replies: 112
- Views: 78706
Re: General 2.8 Update and Roadmap
In light of recent discoveries of super high concentrations of Sodium Chloride deposits, I retract my vote.
- Mon 23 Apr, 2018 4:48 pm
- Forum: Balance Discussion
- Topic: Suggestions to make ig better faction
- Replies: 26
- Views: 18508
Re: Suggestions to make ig better faction
IEDs are massively underused as it is nevermind with them providing no sight lmao. They'd be literally never used. HAHAHAHAHA HAHAHAHAHAHAHAHAHAHA HAHHAHAHAHAHAHAHA Yes, because wiping shit on retreat, limiting map control and free sight on the map is really useless. Did I mention that they now get...
- Mon 23 Apr, 2018 3:18 pm
- Forum: Tournaments
- Topic: Elite League Season 2 with huge Prize money
- Replies: 83
- Views: 61052
Re: Elite League Season 2 with huge Prize money
Everybody can join and there is a cash prize. We are just waiting for Atlas to finish the beta so we can play test it
- Sun 15 Apr, 2018 3:13 pm
- Forum: Strategy Discussion
- Topic: Some Tips for OM vs Blobs
- Replies: 7
- Views: 4921
Re: Some Tips for OM vs Blobs
vs what kind of blobs? Due to an oversight Purgation squads retain splash dmg on their Psycannons. If you want to absolutely delete infantry blobs go for that. If you are a decent human being you can try out the P-Dev variant of the Dreadnought. It has the benefit of having no setup time and being a...
- Sun 15 Apr, 2018 1:46 pm
- Forum: Community General Discussion
- Topic: Newbie
- Replies: 14
- Views: 58661
Re: Newbie
Welcome to Elite Mod brother! I think I'll sit down and make an "official" DoWII Elite server at some point. We have like 5 now and it's pretty annoying to scroll through :/ In case you are serious about this (I have suggested that as well on our Discord server) I have some interesting id...
- Wed 11 Apr, 2018 1:42 pm
- Forum: Balance Discussion
- Topic: Tank Comparisons.
- Replies: 50
- Views: 21988
Re: Tank Comparisons.
The part where you admitted that Fire Prism has 10 more range 8-) You are also not looking at how heroes change the outcome of this fight. Guide e.g. is free and adds dmg AND range. All you need is sight. Being able to peck away from long-range is not something to be brushed over but a genuine mega ...
- Tue 10 Apr, 2018 10:00 am
- Forum: Balance Discussion
- Topic: Tyranids units cost too high
- Replies: 85
- Views: 46188
Re: Tyranids units cost too high
Final 2 cents: if you deliberately ignore a key mechanic of a faction to base your theory of „nid eco weak“ on then this is a pointless discussion. You are doing the same mistakes new players make by comparing and analyzing stuff in a vacuum. Yes Nids will underperform if singled out - fun fact: Nid...
- Mon 09 Apr, 2018 9:28 pm
- Forum: Balance Discussion
- Topic: Tyranids units cost too high
- Replies: 85
- Views: 46188
Re: Tyranids units cost too high
BGq28biUsA8 Since we are using videos from way back in the past when the meta and factions were not completely re-designed. Looks to me like Nids can deal with walkers just fine. And their eco allows for multiple T3 walkers even though they are being bled continuously. Also, how can your read all y...
- Sun 08 Apr, 2018 2:42 pm
- Forum: Balance Discussion
- Topic: Tyranids units cost too high
- Replies: 85
- Views: 46188
- Fri 06 Apr, 2018 10:31 pm
- Forum: Balance Discussion
- Topic: Tyranids units cost too high
- Replies: 85
- Views: 46188
Re: Tyranids units cost too high
Again, let’s also not forget the amount of hp boni granted by the venom brood and warrior brood. Imagine if you throw in improved synapse in there as well, with nest support...and now consider that Nids share their synapses in teamgames, meaning you do benefit from somebody else’s purchase. How awes...
- Fri 06 Apr, 2018 5:43 am
- Forum: Balance Discussion
- Topic: Tyranids units cost too high
- Replies: 85
- Views: 46188
Re: Tyranids units cost too high
You people keep talking about prices and dps, while nobody takes into consideration the synapse effect. Synapse makes up for a lot of this fairytale that is cost-ineffectiveness/higher than standard Suppose Devon is right (which you are not) and Nids were to receive cost buffs all over the roster. N...
- Tue 27 Mar, 2018 3:04 am
- Forum: Community General Discussion
- Topic: Homogenizing buffs to abilities
- Replies: 27
- Views: 12337
Re: Homogenizing buffs to abilities
But can she guide her Mindwar and Psychic Storm or not? This is getting confusing.
- Tue 27 Mar, 2018 3:02 am
- Forum: Balance Discussion
- Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
- Replies: 273
- Views: 258429
Re: 2.8 Non-Consensus Thread (Part 2 of 2)
It has been like this forever though. Let’s not touch it.
- Sun 25 Mar, 2018 5:47 am
- Forum: Technical Issues
- Topic: Lag spikes
- Replies: 3
- Views: 2673
Re: Lag spikes
Sadly there is nothing you can do about these spikes as there are two things at work of which you can control none:
- shitty Relic network code
- shitty engine code
- Thu 22 Mar, 2018 1:10 pm
- Forum: Community General Discussion
- Topic: Homogenizing buffs to abilities
- Replies: 27
- Views: 12337
Re: Homogenizing buffs to abilities
Also @Paranoid: I strongly disagree with you on FTE + Smite. Don’t forget that he inspires on kill. By my reckoning killing even 3 Tic models is worth it as it lowers received suppression by 30% and buffs dmg by 15%. Now I am not 100% sure about the cooldown of the on-kill inspiration but if it has ...
- Wed 21 Mar, 2018 12:12 am
- Forum: Community General Discussion
- Topic: Homogenizing buffs to abilities
- Replies: 27
- Views: 12337
Re: Homogenizing buffs to abilities
Does that mean that all flat value dmg abilities can not be buffed? I am thinking High Powered Shot, Full Auto, Smite deal fixed amount of dmg....
It hunk it’s more of a balance issue that the FS can not buff herself. Imagine Guide + Doom + Psychic Storm....
It hunk it’s more of a balance issue that the FS can not buff herself. Imagine Guide + Doom + Psychic Storm....
- Mon 19 Mar, 2018 9:26 am
- Forum: Community General Discussion
- Topic: Homogenizing buffs to abilities
- Replies: 27
- Views: 12337
Re: Homogenizing buffs to abilities
Seems like Guide stands somewhat apart from the others. Interesting question you are asking here.
Fun fact: You can guide Noxious Clouds.
Fun fact: You can guide Noxious Clouds.
- Sat 17 Mar, 2018 1:28 am
- Forum: Balance Discussion
- Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
- Replies: 273
- Views: 258429
Re: 2.8 Non-Consensus Thread (Part 2 of 2)
Can we get some order in here? Whatever happened to reading forum guidelines? Codex has laid out how to approach balance issues to an almost excruciatingly detailed extent. So all this let’s talk about this let’s talk about that should each be moved to the respective post, section and deleted if not...
- Wed 14 Mar, 2018 2:56 pm
- Forum: Balance Discussion
- Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
- Replies: 273
- Views: 258429
Re: 2.8 Non-Consensus Thread (Part 2 of 2)
Because more AV is what SM need...They really don‘t... The Whirlwind is a massive bonus in teamgames. It’s disruption and ability to finish off vehicles from long-range are no joke at all. It massively fortifies a SM position by making it that much harder to close in all the while you are getting sh...
- Mon 12 Mar, 2018 3:27 pm
- Forum: Balance Discussion
- Topic: Why is it that some leader updates always die last?
- Replies: 25
- Views: 12276
Re: Why is it that some leader updates always die last?
@Torpid: How exactly do you watch your leaders health?
- Mon 12 Mar, 2018 3:23 pm
- Forum: Balance Discussion
- Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
- Replies: 273
- Views: 258429
Re: 2.8 Non-Consensus Thread (Part 2 of 2)
Please elaborate on how Apo vs TM would be Apo favored? Imo Apo being a melee default hero often is a guarantee for winning the first fight. Apo Tacs stay on the field longer and with ASM it becomes that much harder in T1. T2 is when the TM starts to shine imo.
I am curious though.
I am curious though.
- Mon 12 Mar, 2018 5:40 am
- Forum: Balance Discussion
- Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
- Replies: 273
- Views: 258429
Re: 2.8 Non-Consensus Thread (Part 2 of 2)
Giving the Apo a ranged weapon would drastically change certain matchups (thinking Eldar and Orks here). The Apo can take on Banshees with Tac support if they were shot up sufficiently on approach. He can’t do it with a ranged weapon. It would also fuck up the Apo v TM matchup in favor of the TM imo...
- Fri 09 Mar, 2018 3:44 pm
- Forum: Balance Discussion
- Topic: Plague marine bolter damage
- Replies: 29
- Views: 15869
Re: Plague marine bolter damage
Nothing like math and numbers. Well put, Crew. Plague Marines were nerfed several times now because their anti-all capabilities were/are deemed too strong for the longest time. You also have to look at them in the context of the Chaos army roster. Like Forest said, many times there is nothing you ca...
- Fri 09 Mar, 2018 7:14 am
- Forum: Balance Discussion
- Topic: Plague marine bolter damage
- Replies: 29
- Views: 15869
Re: Plague marine bolter damage
They don't self-heal any longer.