Search found 431 matches

by LOCALgHOST
Mon 09 Jul, 2018 4:28 am
Forum: Strategy Discussion
Topic: how to beat IG as Space Marines
Replies: 24
Views: 19413

Re: how to beat IG as Space Marines

lascannon shit av confirmed melta tm missile tacs shotguns against senti 10/10 troll post /trollmode on ... /trollmode off You could shoot chimera all day long with lascannon - the just repair it faster, than you damage it. I’ve beaten a man to the ground with shotguns yesterday. Lol, he posted fir...
by LOCALgHOST
Sun 08 Jul, 2018 4:56 pm
Forum: Strategy Discussion
Topic: how to beat IG as Space Marines
Replies: 24
Views: 19413

Re: how to beat IG as Space Marines

lascannon got 37-40 dps, guardsmen got 40dps repair - so never got lascannon alone, if u don't get it with buffs/melta for TM it's meltagun FTW, missile tacs + melta works well; chimera is a pain as a falcon for SM, buffed melta always needed for killin' shotguns got nice performance on sentinel if ...
by LOCALgHOST
Tue 03 Jul, 2018 1:43 pm
Forum: Balance Discussion
Topic: IG Bunkers vs. Anti garrison weapons.
Replies: 4
Views: 3230

Re: IG Bunkers vs. Anti garrison weapons.

egewithin wrote:Bitchblade of Kurnous


so true :)
by LOCALgHOST
Sun 24 Jun, 2018 10:15 am
Forum: Balance Discussion
Topic: Banshees Melee Skill too high?
Replies: 52
Views: 30066

Re: Banshees Melee Skill too high?

My question is very simple. Can we nerf the melee skill of banshees by like 5 so that they can't attain 3 specials in a row in a single engagement. Really though this is like not even counterable other than never allowing them in but they have to some time. The problem is they overperform when they...
by LOCALgHOST
Thu 21 Jun, 2018 3:45 pm
Forum: Balance Discussion
Topic: drop pods
Replies: 43
Views: 29294

Re: drop pods

omg stop nerfin' what's don't need a nerf. drop pod reinforce got delay, which is enough to squads see it lands, and die without reinforcing (unlike orkish, or sorc reinforce) cost increase? yeah they just got so much req in equal skill games, yeah delay increase? so you can forget about disruption/...
by LOCALgHOST
Sun 27 May, 2018 1:17 am
Forum: Balance Discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 251890

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

cmon gimme WW upgrade on T3 and power axe on T1 :)

also we discuss plasma devs ability to change firing
by LOCALgHOST
Sun 27 May, 2018 12:32 am
Forum: Replays
Topic: He's beggin like an ArcticFrenzy :)
Replies: 2
Views: 6439

He's beggin like an ArcticFrenzy :)

https://dawnofwar.info/esl/match/33951946

just watch a nice fight with the demons :)

no wonder I lose it - but the demons' population in the warp was cutted in a half, no less :)
by LOCALgHOST
Sat 26 May, 2018 2:00 pm
Forum: Balance Discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 251890

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

maybe bring APA for apothecary back on T1?
by LOCALgHOST
Fri 25 May, 2018 5:55 am
Forum: Modding
Topic: Chosen CSM help?
Replies: 19
Views: 14822

Re: Chosen CSM help?

Trying to draw some inspiration form the lore atm for Chosen CSM. Tzeench: Does vengeance_pvp damage and more DPS then the other ammo types. Couldn't think of anything else. Slaanesh: Does practically no damage but does suppress the units hit by this ammo type. Is there something i could do to chan...
by LOCALgHOST
Thu 24 May, 2018 10:58 am
Forum: Balance Discussion
Topic: Tyrant Guard slighlty too durable?
Replies: 13
Views: 7547

Re: Tyrant Guard slighlty too durable?

Yeah it's 10% of their hp lost instantly per synapse creature that dies nearby - a good way to help a melee walker solo a thornback fex - use infantry to kill nearby synapse creatures =D Likewise though, that's why having even BSWB around a TG when the TG is fighting another t2 melee walker will ma...
by LOCALgHOST
Thu 24 May, 2018 10:55 am
Forum: Balance Discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 251890

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

@Atlas can u nerf melee GK dread. it has 1600 hp in T2 I mean mok dread has 1200 hp with the upgrade melee gk dread is vdn in t2 how to make gk better : 1-remove operatives 2-bring interceptors back in t1 3-make melee dread 1300 hp and remove maelstrom from flamer dread 4-give purgation lascanon in...
by LOCALgHOST
Thu 24 May, 2018 10:48 am
Forum: Modding
Topic: Chosen CSM help?
Replies: 19
Views: 14822

Re: Chosen CSM help?

SarDauk wrote:Other idea for tzeentch: make the bolts burn energy


lol OP
by LOCALgHOST
Tue 22 May, 2018 3:09 pm
Forum: Modding
Topic: [Mod Release] Dawn of War II: Codex Edition (Unofficial Continuation)
Replies: 3
Views: 5018

Re: [Mod Release] Dawn of War II: Codex Edition (Unofficial Continuation)

Tau is IG on steroids :)

kroots are nice models

But the whole economic system is broken.

Also if u just install it, it brokes some Elite mod assets in GameAssets folder
by LOCALgHOST
Tue 22 May, 2018 10:39 am
Forum: Modding
Topic: [Mod Release] Dawn of War II: Codex Edition (Unofficial Continuation)
Replies: 3
Views: 5018

Re: [Mod Release] Dawn of War II: Codex Edition (Unofficial Continuation)

hey! guys! who already download it? how it looks? Tau? Harlequin?
by LOCALgHOST
Mon 21 May, 2018 12:28 pm
Forum: Strategy Discussion
Topic: SM vs Eldar/IG:
Replies: 15
Views: 7322

Re: SM vs Eldar/IG:

Artificers + Halo with ASM's. In T2 get a Razer and put Scouts with Sarge in. when u get T2 in this build u will face you gens already bashed with falcon. But what about Tac Missile Launcher? It only costs 80/40! i bet u never get Falcon with missile launcher in that case. U just never reach it
by LOCALgHOST
Mon 21 May, 2018 9:48 am
Forum: Strategy Discussion
Topic: SM vs Eldar/IG:
Replies: 15
Views: 7322

Re: SM vs Eldar/IG:

Well got basically the same pb against eldar (except I'm playing FC, so battlecry but no heal), also how do you counter the double rangers play ? It's already not easy for me to deal with DA + banshees, these guys make it practically impossible Artificers + Halo with ASM's. In T2 get a Razer and pu...
by LOCALgHOST
Sun 20 May, 2018 12:39 pm
Forum: Technical Issues
Topic: This is driving me nuts
Replies: 11
Views: 6439

Re: This is driving me nuts

As in, figure out where to put the files? Those bottom three files in your tree need to go into your DoWII: Retribution folder just above it. Any idea what I do about game assets bud ? EDIT: Do you want me to replace the original files already there or something ?? :) he says u got elite, elite.mod...
by LOCALgHOST
Sat 19 May, 2018 12:41 pm
Forum: Balance Discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 251890

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

Should heavy bolter be with 80DPS and 49 range on LR Phobos? This is not assault cannon.
by LOCALgHOST
Thu 17 May, 2018 3:04 pm
Forum: Community General Discussion
Topic: Heavy armor for Warp Spiders (and generally fluff/lore discussion)
Replies: 12
Views: 6112

Re: Heavy armor for Warp Spiders (and generally fluff/lore discussion)

anyway heavy armor is quite a poisoned gift past T1, or a way to balance large HP pools that would be op without it :P (to the point most tanks are decent hard counters to fire dragons) Saying most tanks isn't really accurate though given that they'd have to be doing plasma or inferno damage to be ...
by LOCALgHOST
Wed 16 May, 2018 9:15 am
Forum: Balance Discussion
Topic: Tyrant Guard slighlty too durable?
Replies: 13
Views: 7547

Re: Tyrant Guard slighlty too durable?

how much? 24%/28%/31% at level 2/3/4 https://cdn.shopify.com/s/files/1/1111/4912/products/Cheryl-Tunt-DUH_63c06a21-d114-494b-9590-ee6dfecf6d20.jpg?v=1502579775 https://cdn.shopify.com/s/files/1/1111/4912/products/Cheryl-Tunt-DUH_63c06a21-d114-494b-9590-ee6dfecf6d20.jpg?v=1502579775 ...damage from s...
by LOCALgHOST
Mon 14 May, 2018 5:51 pm
Forum: Balance Discussion
Topic: Tyrant Guard slighlty too durable?
Replies: 13
Views: 7547

Re: Tyrant Guard slighlty too durable?

Torpid wrote:
egewithin wrote:Curiosity, do TG get any bnfits from synapses aprt from speed boost? Like any damage buffs?


They benefit from basic synapse, yes, damage resistance. So do carnifexes. They also take damage from synaptic backlash.


how much?
by LOCALgHOST
Mon 14 May, 2018 5:49 pm
Forum: Community General Discussion
Topic: Heavy armor for Warp Spiders (and generally fluff/lore discussion)
Replies: 12
Views: 6112

Re: Heavy armor for Warp Spiders (and generally fluff/lore discussion)

Schepp himself wrote:Good one, I stumbled upon that, too. At least with the TSM, I'm not that lore-tight with CSM.

Greets
Schepp himself


me neither, you know :) but since CSM is da same - why not the same gren? :)
by LOCALgHOST
Mon 14 May, 2018 5:40 pm
Forum: Community General Discussion
Topic: Heavy armor for Warp Spiders (and generally fluff/lore discussion)
Replies: 12
Views: 6112

Re: Heavy armor for Warp Spiders (and generally fluff/lore discussion)

Hej fellow elitists, One thing bugs my mind every time I see it and that is why the Warp Spiders are labeled as infantry when in the fluff/lore they have the same armor as a space marine. I see, however, that from a balancing standpoint the infantry armor is more suitable. So what I want to discuss...
by LOCALgHOST
Mon 14 May, 2018 2:52 pm
Forum: Balance Discussion
Topic: Plasma devs
Replies: 18
Views: 7389

Re: Plasma devs

It's exactly that I wanted.

And yes, thanks, I've seen elevation on calderis it's hell over all the map
by LOCALgHOST
Sun 13 May, 2018 10:13 am
Forum: Balance Discussion
Topic: Tyrant Guard slighlty too durable?
Replies: 13
Views: 7547

Re: Tyrant Guard slighlty too durable?

[summons boss in this thread]
by LOCALgHOST
Sun 13 May, 2018 10:08 am
Forum: Balance Discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 251890

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

When it comes to hp T2 Falcon isn't the sturdiest but still ba far the hardest to kill/easiest tp keep alive. Rangers and Eldar heroes are imo the main reasons for that combined with the high damage. just see the time unit comes to field - when u get T2 (which eldar gots sooner, as you all know, be...
by LOCALgHOST
Sat 12 May, 2018 4:24 pm
Forum: Balance Discussion
Topic: Plasma devs
Replies: 18
Views: 7389

Re: Plasma devs

they are not hard to use - but when plain attack ground fails - they are provoke such ANGER! no satisfaction from the game which is so many ways broken
by LOCALgHOST
Sat 12 May, 2018 2:34 pm
Forum: Balance Discussion
Topic: Plasma devs
Replies: 18
Views: 7389

Re: Plasma devs

I give you an example with no elevation and shitty attack ground - calderis 1v1 base VP. Try to get from the top base get attack VP and you will be surprised. How to fix it?
by LOCALgHOST
Tue 08 May, 2018 2:21 pm
Forum: Balance Discussion
Topic: Plasma devs
Replies: 18
Views: 7389

Re: Plasma devs

Oddnerd wrote: That's how artillery works.


I agree, but could they miss not the attack ground in the plain surface? It would be enough for me.
by LOCALgHOST
Tue 08 May, 2018 2:19 pm
Forum: Balance Discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 251890

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

Torpid and Reg about Falcon - so true

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