Search found 254 matches

by lolzarz
Sat 31 Jan, 2015 2:13 am
Forum: Strategy Discussion
Topic: What´s the actual use of Chaos Terminators?
Replies: 14
Views: 6952

Re: What´s the actual use of Chaos Terminators?

I have this bad habit of making comparisons of chaos units vs their loyalist counterpart, specially considering youre meant to consider their actual support - unit composition - commander choices etc. Nevertheless, if anything, there are a few units I cannot comprehend, and chief among them is the ...
by lolzarz
Tue 27 Jan, 2015 11:55 pm
Forum: Balance Discussion
Topic: IG Bombing Run
Replies: 22
Views: 9479

Re: IG Bombing Run

Edit: O yha the nid nuke is total ballz and needs to be changed , ironicaly it seems the eaysest to save up for to , totaly waste of 500 red like 90 % of the time however, and a stoned monkey can dodge it . I have actualy used the nid global nuke just for the synaps towers , i don't even care if it...
by lolzarz
Thu 15 Jan, 2015 12:18 am
Forum: Balance Discussion
Topic: The Drop Pod
Replies: 19
Views: 7073

Re: The Drop Pod

Also, let me reinforce terminators from them. It doesn't make sense I can reinforce them from literally everything but drop pods, especially because the drop pod has a teleport homer that is explicitly designed to . I would have wanted for them to reinforce anywhere and just teleport down, but that'...
by lolzarz
Tue 13 Jan, 2015 2:19 am
Forum: Balance Discussion
Topic: The Drop Pod
Replies: 19
Views: 7073

Re: The Drop Pod

old pod was 100 req 200 red i thought so. so for 250 more req AND ONEHUNDRED (thats a lot) less red, you get a free squad + what the old one gave + its T1 now. hell if you time it right you could drop a drop pod towards the enemy base if your decaping their natural or something, upgrade then with a...
by lolzarz
Tue 06 Jan, 2015 1:03 pm
Forum: Balance Discussion
Topic: For Your Consideration: Warp Talons
Replies: 35
Views: 14811

Re: For Your Consideration: Warp Talons

In all seriousness, some hints of trolling can be seen in Torpid's first post, because "cheap unit in tier 3" just does not make sense in general; you went tier 3 to get the big guns, which are expensive with no exceptions. Might be due to hindsight though.
by lolzarz
Mon 05 Jan, 2015 4:00 am
Forum: Balance Discussion
Topic: For Your Consideration: Warp Talons
Replies: 35
Views: 14811

Re: For Your Consideration: Warp Talons

I will not feel bad if we get rid of Bloodletters in exchange for Warp Talons. Not even a little. Well no shit, you're Slaaneshi. In all seriousness, we don't need Warp Talons. Chaos has ridiculous amounts of melee options; 2 jump units (raptors and bloodletters), 1 super-heavy melee unit (chaos te...
by lolzarz
Sat 03 Jan, 2015 11:17 am
Forum: Balance Discussion
Topic: For Your Consideration: Elysian Droptroops
Replies: 17
Views: 9066

Re: For Your Consideration: Elysian Droptroops

What I think is that the concept of a unit that is designed to disrupt and harass the enemy is already embodied in the stormtroopers, who can infiltrate, get upgrades and level up. Drop troops are really not necessary. Between stormtroopers, sentinels and chimeras, Imperial Guard aren't in serious n...
by lolzarz
Wed 31 Dec, 2014 7:39 am
Forum: Balance Discussion
Topic: move imperial guard storm troopers
Replies: 11
Views: 5285

Re: move imperial guard storm troopers

Actually can someone explain to me the difference between storm troopers and Karskin. Because I never understood. What scenario is each made for? Kasrkin are super-guardsmen, somewhat like how Flash Gitz are super-shoota boyz. Stormtroopers are more specialized, like Kommandoz. You would use Kasrki...
by lolzarz
Tue 30 Dec, 2014 11:31 am
Forum: Balance Discussion
Topic: Change Tome of Subjugation
Replies: 20
Views: 9292

Re: Change Tome of Subjugation

It was way 2 good in retail.. we all know that.. but now in 3v3 like i said... just gun the sorc down.. it takes about 3 seconds to kill him if we could just get a 50% less damage on sorc when its activated i would be more than happy.. Why not just increase the cast range of the spell? This will he...
by lolzarz
Fri 26 Dec, 2014 3:34 pm
Forum: Balance Discussion
Topic: Hellfire rounds
Replies: 60
Views: 22445

Re: Hellfire rounds

I guess I, once again, see it differently from you. You're looking for Sternguard that are mediocre (as in does more than scratch paint but not insanely effective) against all targets. I want sternguard ammunition to actually do whatever it is advertised to do. I'm sure there's some overlap between ...
by lolzarz
Thu 25 Dec, 2014 4:27 pm
Forum: Balance Discussion
Topic: Hellfire rounds
Replies: 60
Views: 22445

Re: Hellfire rounds

If I may: You say that upgrading (promoting?) tactical space marines to Sternguard allows them to deal some damage against all unit types on the battlefield. I would say, rather, that promoting tactical space marines to Sternguard prevents me from specializing tactical space marines into a unit that...
by lolzarz
Mon 22 Dec, 2014 12:12 am
Forum: Balance Discussion
Topic: Hellfire rounds
Replies: 60
Views: 22445

Re: Hellfire rounds

I personally think that shooting guards, er, sternguard should simply deal more damage across the board. There is no reason why their base damage is at tactical space marine level, seeing that they are veterans . Hell, sternguard deal less base damage than tactical marines, because the tactical mari...
by lolzarz
Thu 18 Dec, 2014 1:19 pm
Forum: Balance Discussion
Topic: GK Dread Melee.
Replies: 21
Views: 7326

Re: GK Dread Melee.

The Grey Knight Dreadnought, while costing 510/150 (with claws) compared to the Space Marine Dreadnought (450/120), has Maelstrom as well as Emperor's Fist. It should be noted that Maelstrom is now exclusive to melee Grey Knight Dreadnoughts, which makes it more survivable against melee infantry tha...
by lolzarz
Thu 18 Dec, 2014 1:02 pm
Forum: Strategy Discussion
Topic: How does one play GreyKnights?
Replies: 29
Views: 14439

Re: How does one play GreyKnights?

Cheah18 wrote:But if you get a METOL BOCKS then Chaos will take it away :(


Wait, is that in response to my usage of the Metal Box meme, or do you actually mean that Chaos has very good Rhino counters?
by lolzarz
Thu 18 Dec, 2014 11:42 am
Forum: Strategy Discussion
Topic: How does one play GreyKnights?
Replies: 29
Views: 14439

Re: How does one play GreyKnights?

I'd say it would help to get a METOL BOCKS, er, Rhino. Gives you loads of mobility and significant firepower in T2.
by lolzarz
Mon 08 Dec, 2014 6:00 am
Forum: Balance Discussion
Topic: Change Tome of Subjugation
Replies: 20
Views: 9292

Re: Change Tome of Subjugation

I understand some of the changes made to this wargear. It was very powerfull in retail. but now it is meeh at best the unit you gain controll over cant loose health moves at half speed the time they can be used is very short and the worst thing is sorceror is a pretty fragile hero just standing sti...
by lolzarz
Mon 01 Dec, 2014 3:44 am
Forum: Balance Discussion
Topic: GK in Patch 2.3.1
Replies: 57
Views: 22736

Re: GK in Patch 2.3.1

Wouldn't the Kommando squad nob's rokkit launcha count as a specialized weapon? Also, vanguard veteran plasma pistol.
by lolzarz
Sun 30 Nov, 2014 11:28 am
Forum: Balance Discussion
Topic: Terminator leveling
Replies: 16
Views: 6346

Terminator leveling

I would like to understand the rationale behind why terminators cannot gain levels, as I wasn't around when Relic removed their levels. I mean, terminators are slow, cannot retreat, cannot fit in a Rhino/Razorback and have a long cooldown teleport. Shouldn't the player be rewarded for preserving his...
by lolzarz
Sun 30 Nov, 2014 11:03 am
Forum: Strategy Discussion
Topic: Catachan nerf, who to use for frontlines?
Replies: 10
Views: 4428

Re: Catachan nerf, who to use for frontlines?

You're not supposed to use Catachans as front line units; that's what your guardsmen and sentinel(s) are for. Guardsmen are far cheaper, while sentinels have more health. Hide your catachans behind the guardsmen, then when some poor fool jumps your guardsmen, use your catachans to chop them. Feel fr...
by lolzarz
Thu 20 Nov, 2014 3:27 am
Forum: Balance Discussion
Topic: Venerable Dreadnought Ranged weapons
Replies: 14
Views: 6511

Re: Venerable Dreadnought Ranged weapons

The Venerable Dreadnought is capable of soloing very strong melee units. No one told you to use it and solo the WHOLE ENEMY ARMY. Support with your techmarine and your other units, like, say, your predator or your plasma cannon devastators. You really could have taken terminators instead if you act...
by lolzarz
Thu 20 Nov, 2014 12:18 am
Forum: Balance Discussion
Topic: Venerable Dreadnought Ranged weapons
Replies: 14
Views: 6511

Re: Venerable Dreadnought Ranged weapons

The Venerable Dreadnought is capable of soloing very strong melee units. No one told you to use it and solo the WHOLE ENEMY ARMY. Support with your techmarine and your other units, like, say, your predator or your plasma cannon devastators. You really could have taken terminators instead if you actu...
by lolzarz
Mon 03 Nov, 2014 3:26 pm
Forum: Balance Discussion
Topic: Vanguard Power Fist
Replies: 37
Views: 14824

Re: Vanguard Power Fist

Nurland wrote:fister.

IT'S. A. DAMN. SERGEANT.

The innuendo is real in this one.
by lolzarz
Sat 01 Nov, 2014 6:28 am
Forum: Balance Discussion
Topic: Mekboy More Dakka Global
Replies: 21
Views: 10524

Re: Mekboy More Dakka Global

If anything, beamy deffguns should not be buffed by More Dakka, because they technically don't generate dakka.
by lolzarz
Wed 29 Oct, 2014 9:44 am
Forum: Balance Discussion
Topic: Mekboy More Dakka Global
Replies: 21
Views: 10524

Re: Mekboy More Dakka Global

That is a very annoying ability. It definitely needs to require more red to use (orks generate it and hence every their global HAS to be more expensive than similar abilities of other races) and the cooldown should be longer. That is my take on that. I cannot be certain about its strength. It is li...
by lolzarz
Wed 29 Oct, 2014 7:54 am
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 191806

Re: Patch 2.3.1 (Tentative balance changelog preview)

Would like to ask why do 3 squad leaders (kasrkin sergeant, tactical space marine sergeant, guardsman squad commissar) have identical weapon stats when the 3 squads do entirely different things.
by lolzarz
Wed 29 Oct, 2014 7:25 am
Forum: Balance Discussion
Topic: Supression teams (Devastators)
Replies: 220
Views: 74310

Re: Supression teams (Devastators)

Centurions are mini-dreadnoughts that don't require you to die before you get to drive one. And no, no centurions because they are actually vehicles. I would also like to repeat my suggestion of the devastator sergeant who increases damage/range.
by lolzarz
Wed 29 Oct, 2014 7:21 am
Forum: Balance Discussion
Topic: Phobus
Replies: 11
Views: 4604

Re: Phobus

I like to think that it is because the Chaos faction doesn't give enough of a damn about their units to care about reinforcing their squads, hence the utter lack of mobile reinforcing points; they are literally the only faction who does not have a transport.
by lolzarz
Sun 26 Oct, 2014 1:45 pm
Forum: Balance Discussion
Topic: Supression teams (Devastators)
Replies: 220
Views: 74310

Re: Supression teams (Devastators)

there seems to be some disagreement over dev performance between T1 and T2, with some people worried about buffs that improve survivability in T2 making them too hard to deal with in T1 - why not a paid upgrade to improve health, say, available only in T2, once the plasma weapons etc. start coming ...
by lolzarz
Sat 25 Oct, 2014 1:57 am
Forum: Balance Discussion
Topic: Does Apo /Armor of Purity need a slight adjustment?
Replies: 17
Views: 7497

Re: Does Apo /Armor of Purity need a slight adjustment?

Try using power axe and fight more in melee with assault marines; see what happens. Purification rites may help as well.
by lolzarz
Wed 22 Oct, 2014 12:38 am
Forum: Balance Discussion
Topic: (retouch) suggestion buff gk and nuff eldar
Replies: 67
Views: 23256

Re: suggestion buff gk and nuff eldar

(off topic again, sorry) (a) All Eldar are psychic (that's partly what caused the Fall in the first place), which by the standards of the Imperium I'm sure qualifies them as "witches", esp. since any little psychic power in a human gets them a one-way trip on the Black ships. (only Dark E...

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