Search found 235 matches
- Mon 07 May, 2018 7:58 pm
- Forum: Balance Discussion
- Topic: Chaos faction balance; weaker options
- Replies: 101
- Views: 94146
Re: Chaos faction balance; weak units.
I got this, don't worry 1-) Aspiring Champions are just a great buff for your squad. Insted of getting more units, you are just getting a small upgrade. You have no idea how it effects their performance, specially wih their marks. Also, Slaugter ability it totally worth gettinc AC on CSM. 2-) Melee...
- Mon 07 May, 2018 7:29 pm
- Forum: Balance Discussion
- Topic: Chaos faction balance; weaker options
- Replies: 101
- Views: 94146
Re: Chaos faction balance; weak units.
O cmon, it can t be so bad!
- Mon 07 May, 2018 7:26 pm
- Forum: Balance Discussion
- Topic: Chaos faction balance; weaker options
- Replies: 101
- Views: 94146
- Mon 07 May, 2018 6:53 pm
- Forum: Community General Discussion
- Topic: Enlarge elite mod playerbase
- Replies: 70
- Views: 35573
Re: Enlarge elite mod playerbase
Well, at least it will keep those people interested longer, that still play
- Mon 07 May, 2018 6:42 pm
- Forum: Balance Discussion
- Topic: Chaos faction balance; weaker options
- Replies: 101
- Views: 94146
Chaos faction balance; weaker options
So I noticed that, despite the chaos faction theme having individually strong, offense oriented units, there are some, that don t perform in the prolonged game/utility is bad. Aspiring Champions : These guys have the same health for marginally more damage over an SM seargents. However, the base heal...
- Mon 07 May, 2018 5:03 pm
- Forum: Community General Discussion
- Topic: Enlarge elite mod playerbase
- Replies: 70
- Views: 35573
Re: Enlarge elite mod playerbase
Content is key to keep people interested and be it 1-2 new skins/unit pictures per patch and a few new abilities
- Mon 07 May, 2018 4:55 pm
- Forum: Community General Discussion
- Topic: Wish Lists (for beyond 2.1)
- Replies: 304
- Views: 133020
Re: Wish Lists (for beyond 2.1)
A bit new stuff to keep the mod fresh would be nice tho, mainly upgrades tho.
- Mon 07 May, 2018 4:45 pm
- Forum: Balance Discussion
- Topic: Chaos Terminators Reinforce Cost
- Replies: 10
- Views: 5233
Re: Chaos Terminators Reinforce Cost
I´d agree to set the cost down to 40 power. Probably increase their Melee dmg?
- Mon 22 Aug, 2016 1:07 pm
- Forum: Balance Discussion
- Topic: Bunkers
- Replies: 9
- Views: 5592
Bunkers
Why do bunkers not get the 250 hp health increase as promised at the tooltip:(((
It sucks when manti with stormeagle oneshots it:(((
It sucks when manti with stormeagle oneshots it:(((
- Sun 21 Aug, 2016 1:57 pm
- Forum: Strategy Discussion
- Topic: Imperial Guard tactics
- Replies: 8
- Views: 7181
Imperial Guard tactics
Is there a way to play the guard as it s mentioned in the lore?
Because every time i try to entrench i will get easely forced off.
My heavy weapons will get jumped and i don t have enough red to dropp more than one bunker:((
Because every time i try to entrench i will get easely forced off.
My heavy weapons will get jumped and i don t have enough red to dropp more than one bunker:((
- Fri 29 Jul, 2016 11:27 pm
- Forum: Balance Discussion
- Topic: Scouts...
- Replies: 56
- Views: 22876
Re: Scouts...
Well ,ok i just thought this would make the game better , but if u think it s not needed.....((((
- Fri 29 Jul, 2016 10:25 pm
- Forum: Balance Discussion
- Topic: Scouts...
- Replies: 56
- Views: 22876
Re: Scouts...
Well, so why don t buff scouts ? I mean thy are doing even less damage than eldar or ork shooters (who have 8 dmg per hit)
Something like 10 melee dmg per hit would be very good=D
Something like 10 melee dmg per hit would be very good=D
- Thu 28 Jul, 2016 9:09 pm
- Forum: Balance Discussion
- Topic: Scouts...
- Replies: 56
- Views: 22876
Re: Scouts...
This could be preatty helpful against primarly ranged factions
- Thu 28 Jul, 2016 9:08 pm
- Forum: Balance Discussion
- Topic: Scouts...
- Replies: 56
- Views: 22876
Re: Scouts...
Scouts do wipe retreating units. Their grenades are huge retreat killers Well, that may be true but: -u have to be skilled in doing so - it s just annoying not to wipe 30 hp and below models with normal melee I dont want scout s to be melee combat monsters but they should at least be able to force ...
- Thu 28 Jul, 2016 12:07 pm
- Forum: Balance Discussion
- Topic: Scouts...
- Replies: 56
- Views: 22876
Re: Scouts...
But the surviveablility of the scouts is fairly low when focused and to buff them in melee would mean that some heavy focused ranged builds would consider this 2-times to do so like triple dire avengers or lg with tripple guardsmen or more. I mean space marines are good for melee in early game and a...
- Wed 27 Jul, 2016 9:19 pm
- Forum: Balance Discussion
- Topic: Scouts...
- Replies: 56
- Views: 22876
Re: Scouts...
But what s with the ppl , who want to charge in glorious melee like me? would it be such a big change to buff scouts in melee? Please read this: https://www.dawnofwar.info/forum/viewtopic.php?f=3&t=2099 Why do u show me this ? I thought i would ve had me thought s clear and understandable :(
- Wed 27 Jul, 2016 8:42 pm
- Forum: Balance Discussion
- Topic: Scouts...
- Replies: 56
- Views: 22876
Re: Scouts...
But what s with the ppl , who want to charge in glorious melee like me?
would it be such a big change to buff scouts in melee?
would it be such a big change to buff scouts in melee?
- Wed 27 Jul, 2016 7:57 pm
- Forum: Balance Discussion
- Topic: Scouts...
- Replies: 56
- Views: 22876
Re: Scouts...
Well i already know , but i thought this would make the game more fun:(
- Wed 27 Jul, 2016 7:18 pm
- Forum: Balance Discussion
- Topic: Scouts...
- Replies: 56
- Views: 22876
Re: Scouts...
Well i mean so scouts could be more versatile and helping against ranged armies to tie up;)
- Wed 27 Jul, 2016 7:17 pm
- Forum: Balance Discussion
- Topic: Chaos terminators...
- Replies: 7
- Views: 4072
Re: Chaos terminators...
yes u are right chaos is preatty stronk and i guess a whole overhaul of all factions would be needed if those changes are implemented:(((
- Wed 27 Jul, 2016 6:37 pm
- Forum: Balance Discussion
- Topic: Chaos terminators...
- Replies: 7
- Views: 4072
Re: Chaos terminators...
Well most of my experiences are from 3v3, thta s maybe the case why im calling this....:/
- Wed 27 Jul, 2016 6:35 pm
- Forum: Balance Discussion
- Topic: Scouts...
- Replies: 56
- Views: 22876
Re: Scouts...
Well ,but lore wise some chapters had melee scouts + for what do those scouts have a melee resistance?
Also space marines are meant to be preatty versatile;)?
Also space marines are meant to be preatty versatile;)?
- Wed 27 Jul, 2016 6:03 pm
- Forum: Balance Discussion
- Topic: Chaos terminators...
- Replies: 7
- Views: 4072
Re: Chaos terminators...
ok , but my problems were always about power and 2-times powercost of normal termies??
And what do u do with all that power?
Imean it just would give the game more depth
And what do u do with all that power?
Imean it just would give the game more depth
- Wed 27 Jul, 2016 5:27 pm
- Forum: Balance Discussion
- Topic: Chaos terminators...
- Replies: 7
- Views: 4072
Chaos terminators...
When i played chaos and reched t3 to get terminators i had always be pratty careful about using them beacause they cost 50(!) power to reenforce while loyalist terminators are the half about that.So my suggestion is that the chaos terminators need some upgrades in order to pay them out a bit more. S...
- Wed 27 Jul, 2016 5:13 pm
- Forum: Balance Discussion
- Topic: Scouts...
- Replies: 56
- Views: 22876
Scouts...
Just a short topic When i played some games(as sm) last against races with lots of low health shooter squads (orks , IG and EXSPECIALLY Eldar) i always felt i just had my tacs and my hero because my scouts where forced of immediatly or just didn t enough ranged dmg. So what about buffing the scouts ...