The problem I have with this suggestion is a practical one. Why would the modders spend time on this when there are other more useful things they can do? I know you say immersion and fluff could attract more people. I personally just don't see that working and don't think it's worth the time invest...
Sorry If I get this wrong but here is my take :) And also never apologize for bad English, the fact you know 2 langues is impressive and I know how hard it is ;D So you think that Eldar need their tanks to have a speed boost in late game so they can have a fast attack option and more lore friendly(...
Sisters and Brothers, after all these years, your unwavering commitment to this game's Balance against countless hordes of over-enthusiastic newbies is remarkable but you're not answering my post :) I guess it's my mistake, I wasn't precise enough but I did try a follow up, I'll maybe try again to r...
So let me get this straight you want eldar vehicle to have more speed cos of shit late game for eldar in 3v3s? THIBIX MAGNUS But then going t3 is worthless says Crog hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm idk what to think to any of this :o I would love Eldar vehicles to have more speed, perio...
I don't understand that people think Eldar T3 is bad in teamgames. Eldar T3 is amazing in teamgames. Honestly I think that would break Eldar :( But I do hate them pointy ear bastards Hi! Ok, please please please... I specifically propose, repeatedly, a stupidly high price to avoid this sort of conc...
It is okay to write long as long as it is not empty. Speed buff won't solve anything for Eldar late game. Prisims need their speed when they are backing off, not moving forward. Speed buff would only make it harder to control like Scouts for early SM game. If there will be a buff, it should work fo...
This article is so long sorry but could u ask the question in 1 sentence in orky language :) i only read what do u think ^__^ I did on the first sentence but I guess most people start at the end ^^ Just reworked dat. Sorry for the long post but in the past, if you didn't use a LOT of precautions th...
TL;DR Eldar could use some missing, thematic, sexy speed buff to vehicles in T3, that would be so costly that it would only be seen in casual 3v3 and not affect the mod's priority on 1v1. Suggestion : give an extremely costly T3 upgrade to falcon and fire prism, giving them the forward speed and la...
thanks for the continued involvement :) a question, what observations led to the farseer changes ? I'm not playing competitive games so just for understanding... I'm wondering about sipirt stones, I know their price was decreased previously but thought it was to compensate the loss of xp bonus when ...
Not playing a lot these days, just my additional impression... I have seen and done very nasty things to heretics with kinetic shot, and once the kinshot goes off, high count - models do start falling. Not really my place to say if the are balanced or not. But maybe it's the lack of immersion that c...
as a farseer main who doesn't play these days, for what's worth :) was the x2 xp from reviving allies given by spirit stones generally felt as too strong in team games, making her leveling too fast ? I found the mechanic interesting. The heal doesn't scale with level (iirc) and loses effectiveness i...
Heya, trying back the game after a long while... thank you mod team for the continued support ! A question intended for 2.6 but probably still applies. With the change to the rangers role, how do Eldar compensate the now real lack of direct counter-suppression in T1 ? They are the only faction in th...
thanks for your answers... I asked as I had these doubts for a long time with guide, that made me avoid trying these combos in-game. I re-labbed a few times and I'm pretty convinced Guide doesn't apply to any FS ability, like mind war still drops 40 hp/s on a commander. I would say bug then. If the ...
oook, so we are in 2016 and I realize I never really got this basic issue, I should at least know before dow3... how are buffs supposed to work on abilities??? Inspire courage buffs ol'reliable (I don't play LC but it is known), yet I don't think any buff applies to any ability ? Plasma grenades suf...
I have seen 3 squads inta wiped at full health by a single P-dev shot. 3 fire dragons blobbed on 1 point, great example. Kappa. I've seen scouts melee down a dreadnought :) haha thanks for answering but Kappa wants some rest mate, I could have specified I meant 3 types of squad (sorry if it sounded...
Was curious to see what's new here... aaand yet another "FD OP" friendly thread, it's Christmas all year ! :P Just wanted to add something specific to SM (said to struggle against Fire Dragons as a KB-relying faction). I have seen 3 squads inta wiped at full health by a single P-dev shot. ...
I would be against balancing the game for top5 players skill only Why would that be exactly? If a game wants to be competitive it means balancing around the highest level of play pure and simple, that does not mean that you only take the top 5 or 10 or 50 players seriously or anything, or that high...
Without being top-anything player and certainly not better than anyone in this thread... focusing on LC, execution should be an important part of the discussion. A LC who knows when to inspire courage has a crazy high skill ceiling, as the number of possible game situations increases a lot. That's w...
I think the real lesson learned out of this is that, for some reason (and I'm not a racist, I ain't about that), Eldar threads tend to bring out the worst posts in people. They are also going though the most ambitious redesign since a few elite versions, so there might be moar threadz :) (Well ofc ...
I'm not sure about Dark Reapers. Though I probably just don't know how to use them. They will be a bit better in T3 I guess, but not sure why I should get them in T2. Dunno for 1v1 but it opens further a dimension for eldar team gameplay with joint forces layered in two mobile lines, in situations ...
@ Thibix Magus The energy is fine. You gain exp for contributing dmg to a killed model btw. Well it might be fine, hard for me to tell ingame or to remember 2.3, but precisely because you share xp for model kills, the previous rangers had much more opportunity to kill models alone, thus to level fa...
The only advantage of this build is that it’s not used often and can still destabilize, so don’t try it, don’t experiment and stop this discussion NOW !! So … I never managed to make the build work in 1v1 against good playa, and it is my favorite build by far. Any information or rumor about a succes...
A side comment about levelling, I don't know for scouts, but for rangers I suppose their ability energy costs were previously tailored to their levelling speed. But the fact they simply kill much less models alone to the benefit of controlling them or "putting pressure" means they actually...
The normal leap plays a big role in itself but is very weird, you can either initiate with it or buff with it, but not both, so she's not really a jump troop equivalent (which in itself is fun). So I actually found it's energy cost increase very severe when added to speed and hp and nades straight n...
I ... would say that's a redundancy, but that's just me [insert corresponding name: poofness, blobofdeathness, A-movingness, beaconess, plasmacanoness, w/e]
However, as mentioned before, there are a number of T3 wargears that are not often seen in 1v1 that preform quite well in 3v3. Perhaps there should be a drive to rebalance/nerf all T3 wargears, to make sure they don't overly impact the game? Or maybe not. What do ya'll think? I will try later to fi...
But hey there is no way to consider an ability internally OP, as I understand it. The only way to measure that would be to consider farseer an OP commander which is something I absolutely never heard of. We can consider something un-fun, independently of faction balance (though legitimate) but that'...
I'm not sure about the scaling issue, Eldar units scaling was traditionnally uterly reliant on heroes abilities. Warp spiders by themselves scale badly because by T3 they die too fast (and cost too much in the process of dying) to be able to deal their fantastic damage, but with time field it change...