Search found 528 matches
- Sat 21 Dec, 2013 6:43 pm
- Forum: Balance Discussion
- Topic: Supression teams (Devastators)
- Replies: 220
- Views: 74306
Re: Supression teams (Devastators)
vengeance rounds are a pretty good trait Imo because it gives you soft av and increased damage on demand while still keeping its suppression in the same unit. Granted it's not too hard to get around vengeance unless you are using a lib ($$$) to support it, but it does force the enemy into reacting t...
- Thu 19 Dec, 2013 9:39 pm
- Forum: Community General Discussion
- Topic: How do GM IG Lasguns behave?
- Replies: 21
- Views: 8204
Re: How do GM IG Lasguns behave?
Iirc scatter is the angle behind the target where a missed round would essentially re roll it's chance of hitting something. So if your shot misses, in the angle behind it dictated by scatter it has a chance of hitting another model(s?) That's what I remember from coh like 5 years ago when I looked ...
- Fri 13 Dec, 2013 5:38 am
- Forum: Strategy Discussion
- Topic: Seer Council, what's the point?
- Replies: 90
- Views: 29838
Re: Seer Council, what's the point?
Yeah they really arent worth the price point. For their utility they feel more like a t2.5 unit than a t3 unit anyway. A cost reduction to like 500/80 or something with a leader upgrade of 100/30 or so who is a farseer (model) with singing spear (hvy melee) that also gives an ability would make it a...
- Fri 06 Dec, 2013 11:47 pm
- Forum: Balance Discussion
- Topic: Terminators
- Replies: 213
- Views: 61391
Re: Terminators
They were probably given 60 Ms as part of the wide variety of nerfs they have received in the past before leveling was removed, then forgotten
- Sun 01 Dec, 2013 10:18 pm
- Forum: Balance Discussion
- Topic: Flesh Hook on leaders that die last
- Replies: 51
- Views: 16487
Re: Flesh Hook on leaders that die last
Yeah its pretty broken, changing to even half the pull strength would be reasonable.
- Tue 26 Nov, 2013 3:45 am
- Forum: Balance Discussion
- Topic: Chaos turrets/setup teams vs SM turrets/setup teams
- Replies: 27
- Views: 9704
Re: Chaos turrets/setup teams vs SM turrets/setup teams
If every unit was balanced against one another, what would be the point of different races?
Although to be fair, I dont even remember the last time I got a dev squad. Pretty frequently get havocs though
Although to be fair, I dont even remember the last time I got a dev squad. Pretty frequently get havocs though
- Sat 23 Nov, 2013 7:00 pm
- Forum: Community General Discussion
- Topic: Complete List of Unique Sync Kills
- Replies: 26
- Views: 14170
Re: Complete List of Unique Sync Kills
I used to play strategy games wishing they had more personality in them... Then came out DOW with its bloody combat and special finishing moves(sync kills). I never looked at a strategy game the same way again. It made me interested in the whole warhammer universe, and 4+ years later i still occasi...
- Thu 21 Nov, 2013 5:01 am
- Forum: Balance Discussion
- Topic: Sniper setup/tear-down too long?
- Replies: 67
- Views: 19795
Re: Sniper setup/tear-down too long?
Generally speaking, I think he would fit better in t1, with t2 upgrades for no setup/tear down and av rounds. Gk really doest have a long range weapon that makes someone come to them
- Thu 14 Nov, 2013 1:11 am
- Forum: Community General Discussion
- Topic: 2.2 Final Patch Preview
- Replies: 59
- Views: 24033
Re: 2.2 Final Patch Preview
Hum, for some reason all this time I thought apo had 60 melee skill. Was that way back in CR or was I thinking of another hero? Anyway, point still stands, I only use the chainsword when im screwing around (maybe sometimes vs sm/chaos (and screwing around)). The damage upgrade does not deter melee u...
- Wed 13 Nov, 2013 2:52 am
- Forum: Community General Discussion
- Topic: 2.2 Final Patch Preview
- Replies: 59
- Views: 24033
Re: 2.2 Final Patch Preview
The chainsword nerf just means there is less reason to get it over bolter. Maybe if it gave +10 melee skill, but as is he is squishy and then just gets knocked all over the place in melee so why put him there in the first place?
Love the rest especially DR and GK!
Love the rest especially DR and GK!
- Thu 07 Nov, 2013 6:28 pm
- Forum: Strategy Discussion
- Topic: How to deal with Chaos Sorc's Warp Rift
- Replies: 43
- Views: 14261
Re: How to deal with Chaos Sorc's Warp Rift
No because as soon as he hits you to de-set up you move your devs backwards then the mek dies instantly to focus fire from apo/tacs and you double shotguns to deal with storms (shotgun blast -> nade) or pb/sluggas. Lol and how much have you spent so far vs him? 1 tac squad wont kill a hero with apo...
- Thu 07 Nov, 2013 6:41 am
- Forum: Strategy Discussion
- Topic: How to deal with Chaos Sorc's Warp Rift
- Replies: 43
- Views: 14261
Re: How to deal with Chaos Sorc's Warp Rift
A. Not all heroes/armies have those abilities and B. They come at a price too. When you buy a dev squad and then wargear/a new unit that does kb you are more than doubling the cost of a wargear like sorc teleport, or basically infinite what a hero with natural teleporting like wse or mek. C. If you ...
- Wed 06 Nov, 2013 8:11 pm
- Forum: Strategy Discussion
- Topic: How to deal with Chaos Sorc's Warp Rift
- Replies: 43
- Views: 14261
Re: How to deal with Chaos Sorc's Warp Rift
In general, dont get setup teams against heroes that can teleport. Its much cheaper and easier for them to counter your investment and then you have upkeep to worry about. As far as sigil goes, like Cretella says, you have to kill/force off either his units to teleport or the sorc. Usually jump troo...
- Wed 06 Nov, 2013 6:02 am
- Forum: Balance Discussion
- Topic: Apothecary Combat Stimulants
- Replies: 76
- Views: 26039
Re: Apothecary Combat Stimulants
lol, if you have stims and terms they are the best spot to put them! Nevermind the fact that each time a terminator kills something, it buffs all your guys anyway, from a purely mathematical view giving a straight % buff to a unit means the higher your initial damage, the more bonus damage you get. ...
- Wed 06 Nov, 2013 3:19 am
- Forum: Balance Discussion
- Topic: Paladins
- Replies: 96
- Views: 29227
Re: Paladins
A ranged AV terminator squad similar to missile dred would be cool. Should mount them on gk terms though, not paladins considering their current aura would just make them rangedbloblololol
- Wed 06 Nov, 2013 3:16 am
- Forum: Balance Discussion
- Topic: Interceptor Krak Grenades overperforming?
- Replies: 15
- Views: 5748
Re: Interceptor Krak Grenades overperforming?
wat
Considering its the only vehicle snare in the entire gk army, I wouldnt mind even if they did.
Considering its the only vehicle snare in the entire gk army, I wouldnt mind even if they did.
- Thu 31 Oct, 2013 4:45 pm
- Forum: Balance Discussion
- Topic: Snowball Evaluation
- Replies: 56
- Views: 17248
Re: Snowball Evaluation
If you want to extend the game, make t1 last longer. T2 costing more like 375/150 and taking longer to build would be a good start. Everything starts to get ridiculous t2, between unit upgrades, New units, and especially vehicles, anyone behind is seriously pressured to just keep even. T2 to t3 isn'...
- Wed 30 Oct, 2013 4:20 am
- Forum: Community General Discussion
- Topic: Hacking in ELITE
- Replies: 18
- Views: 7854
Re: Hacking in ELITE
Only time I've seen hacking is in retail, not even 5 times. The guys had like infinite resources and BCs in the second engagement
- Tue 22 Oct, 2013 3:08 pm
- Forum: Balance Discussion
- Topic: Project Balance: Eldar section
- Replies: 183
- Views: 54256
Re: Project Balance: Eldar section
Tex wrote:I disagree with making warp gates build-able. It just adds more work for the Lords of this Mod.
Is that your only objection?
- Mon 21 Oct, 2013 6:46 pm
- Forum: Community General Discussion
- Topic: FC voice change
- Replies: 27
- Views: 11362
Re: FC voice change
I'd be more than happy to just revert him to the old fc voice. Or use the old voice for fc and new voice for bk. I'm sure this has been brought up before though :p
- Sun 20 Oct, 2013 6:51 pm
- Forum: Balance Discussion
- Topic: Project Balance: Eldar section
- Replies: 183
- Views: 54256
Re: Project Balance: Eldar section
You know, the main thing to me about gates is that you can drop them down anywhere as long as you have vision of it, and that's it. It really should be something guardians have to physically build, taking time and resources away from doing everything else. It doesn't need to cost red either, just ma...
- Fri 18 Oct, 2013 1:15 am
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread
- Replies: 854
- Views: 299808
Re: Bugs/Issues Thread
Ace of Swords wrote:See replay, the WB with the bang bang hammer was attacking the ground (an object perhaps?) in typhon arena stacking up his buff, now I don't know if there is much to be done about this, but it's better to report it.
Been around since forever
- Mon 14 Oct, 2013 11:48 pm
- Forum: Balance Discussion
- Topic: Asm / Raptor passive leap
- Replies: 31
- Views: 11741
Re: Asm / Raptor passive leap
Hormas dont have bolt pistols, I imagine the leap was given to offset that for chasing units. The technique described by toil is pretty much what you have to do, but in doing so you have to preposition your units in retreat path, and then when in range they still have to rotate to the target and the...
- Mon 14 Oct, 2013 12:31 am
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread
- Replies: 854
- Views: 299808
Re: Bugs/Issues Thread
To clarify, 2.1 works fine with him, but none of the betas will
- Sat 12 Oct, 2013 8:33 pm
- Forum: Balance Discussion
- Topic: Mek turret
- Replies: 18
- Views: 7031
Re: Mek turret
It was pretty retarded when you put a deffgun on mek as well. With teleporting suppression he is still the cheesiest commander out there
- Sat 12 Oct, 2013 9:30 am
- Forum: Balance Discussion
- Topic: I can't stop talking about Tacs n' Sternguard...
- Replies: 283
- Views: 93367
Re: I can't stop talking about Tacs n' Sternguard...
PS I assume there was a limit of one placed on them because they were supposed to be better than regular tacs, so much so that having more than one would be OP. Why not buff them but make them more expensive too? If the intent is for them to be situational, but the squad itself doesnt specialize in ...
- Sat 12 Oct, 2013 9:18 am
- Forum: Balance Discussion
- Topic: I can't stop talking about Tacs n' Sternguard...
- Replies: 283
- Views: 93367
Re: I can't stop talking about Tacs n' Sternguard...
Eh I dont really get them anymore unless i'm screwing around, the power is better used getting something else. In the end everything that works against tacs works against them too so you're really not doing yourself much by getting them. If they kept exp I'd consider them a good upgrade because I ca...
- Fri 11 Oct, 2013 4:43 am
- Forum: Releases
- Topic: The maps of MaxP. - Get 4P Tharsis Forge while its hot!!!
- Replies: 259
- Views: 116674
Re: The maps of MaxP. - IMPORTANT UPDATE: Meridian High City
This map is basically just a bigger version of Calderis, with even safer power. The giant middle is where the huge fights with superunits and artillery win the game, because everyone will get to them. Which is ok i guess, if you like that. Not really my cup of tea. It would be nice to move a natural...
- Tue 08 Oct, 2013 5:03 am
- Forum: Community General Discussion
- Topic: Patch preview - ETA Soon
- Replies: 22
- Views: 11583
Re: Patch preview - ETA Soon
Only issue I got is raptors special. They do quite a lot of damage t2 already, a disruption attack just seems excessive
- Sat 05 Oct, 2013 1:52 am
- Forum: Community General Discussion
- Topic: Faction battles
- Replies: 7
- Views: 3738
Re: Faction battles
Eh, no need to get all lulnub. Ive only recently started watching casts at lunch. I've found forums are mostly home to whiners and self proclaimed elitists