Search found 991 matches

by Adeptus Noobus
Mon 29 Jan, 2018 6:58 am
Forum: Balance Discussion
Topic: 2.8 Consensus Changelog (Part 1 of 2)
Replies: 58
Views: 25158

Re: 2.8 Consensus Changelog (Part 1 of 2)

A disclaimer first so people do not get the wrong impression: I am not lead-balance designer by any means. That responsibility has fallen to Atlas now. I merely represent/am part of a group of people (to which Atlas belongs as well) that formulate future balance changes. @suggestion 2: (my response ...
by Adeptus Noobus
Sun 28 Jan, 2018 9:32 pm
Forum: Community General Discussion
Topic: Eldar late game in 3v3: faster vehicles
Replies: 74
Views: 28704

Re: Eldar late game in 3v3: faster vehicles

To answer your last paragraph: Mistakes were made in the past that shall not be repeated but are hard to be undone.
by Adeptus Noobus
Sun 28 Jan, 2018 3:18 pm
Forum: Balance Discussion
Topic: And fix apo's nade for god's sake!
Replies: 32
Views: 14588

Re: And fix apo's nade for god's sake!

LOCALgHOST wrote:
Phoenix wrote:https://youtu.be/huye59NHZws?t=5m40s


that was surprise effect. Not "APO with nade expected to go and throw it"


Of course it was a surprise but you fail to see that you can set up nades like this. Shotgun blase into nade (scout or apo) works the same.
by Adeptus Noobus
Sun 28 Jan, 2018 12:21 pm
Forum: Balance Discussion
Topic: And fix apo's nade for god's sake!
Replies: 32
Views: 14588

Re: And fix apo's nade for god's sake!



It's all about the timings. You just need to get to know the units better. There are
by Adeptus Noobus
Sat 27 Jan, 2018 11:11 pm
Forum: Community General Discussion
Topic: Eldar late game in 3v3: faster vehicles
Replies: 74
Views: 28704

Re: Eldar late game in 3v3: faster vehicles

If one willfully makes change(s), even one thought to be "innocent" or inconsequential, inevitably there arise situations where the change(s) have unintended consequences. This is not a problem if you had your own mod and were the only one affected. But this is a community and changes tha...
by Adeptus Noobus
Sat 27 Jan, 2018 9:21 am
Forum: Community General Discussion
Topic: Eldar late game in 3v3: faster vehicles
Replies: 74
Views: 28704

Re: Eldar late game in 3v3: faster vehicles

But you continue to ignore the strength of the Falcon and Prism when suggesting speed increases. Yes the Falcon is the slowest Transport but it also packs the hardest punch by far. What other transport in this game can really contest the strength of the Falcon?
by Adeptus Noobus
Sat 27 Jan, 2018 12:01 am
Forum: Balance Discussion
Topic: 2.8 Consensus Changelog (Part 1 of 2)
Replies: 58
Views: 25158

Re: 2.8 Consensus Changelog (Part 1 of 2)

Oddnerd wrote:Wasn't the instawipe a bug rather than the intended function?

Yes, yes it is.
by Adeptus Noobus
Fri 26 Jan, 2018 12:37 pm
Forum: Balance Discussion
Topic: Tac Sargeant vs Slugga Nob
Replies: 23
Views: 11819

Re: Tac Sargeant vs Slugga Nob

LOCALgHOST wrote:btw. where I can find that different rosters? :)

https://dawnofwar.info/codex.php?page=elite/codex
by Adeptus Noobus
Fri 26 Jan, 2018 12:24 pm
Forum: Balance Discussion
Topic: And fix apo's nade for god's sake!
Replies: 32
Views: 14588

Re: And fix apo's nade for god's sake!

z1i-VioQ7rg Ask and ye shall recieve. At the 6 minute 20 seconds mark, you hear Indrid talking about the Purification Vial immediately followed by a perfect showcase why they are good as they are (even had to be toned down iirc). Watch Noisys Apo play in general. Skip ahead to 8:20 to see even more...
by Adeptus Noobus
Fri 26 Jan, 2018 10:24 am
Forum: Community General Discussion
Topic: Eldar late game in 3v3: faster vehicles
Replies: 74
Views: 28704

Re: Eldar late game in 3v3: faster vehicles

Isn’t that the crux with all skill based rts games? If I can out-maneuver you with speed and positioning you are supposed to lose.
This discussion is also coming from a teamgame pov where micro is far less important than in 1v1s. A shielded or faster Prism in a 1v1 would be virtually unkillable.
by Adeptus Noobus
Fri 26 Jan, 2018 2:47 am
Forum: Balance Discussion
Topic: And fix apo's nade for god's sake!
Replies: 32
Views: 14588

Re: And fix apo's nade for god's sake!

You know you can set the grenade up, right? Shotgunblast into Made, suppression into nade or ASM jump into nade.
by Adeptus Noobus
Thu 25 Jan, 2018 7:43 pm
Forum: Community General Discussion
Topic: Eldar late game in 3v3: faster vehicles
Replies: 74
Views: 28704

Re: Eldar late game in 3v3: faster vehicles

With all due respect, you answered the question yourself. Eldar have always been and always will be the most micro-intensive race.
by Adeptus Noobus
Thu 25 Jan, 2018 5:40 pm
Forum: Community General Discussion
Topic: Eldar late game in 3v3: faster vehicles
Replies: 74
Views: 28704

Re: Eldar late game in 3v3: faster vehicles

Let me give you a better example then. People were complaining a LOT about the efficiency of the Falcon shield and how it could face-charge even Leman Russes and cause serious damage without ever coming close to being nearly dead itself. That was the Falcon mind you. Now what would happen if we slap...
by Adeptus Noobus
Thu 25 Jan, 2018 4:09 pm
Forum: Community General Discussion
Topic: Eldar late game in 3v3: faster vehicles
Replies: 74
Views: 28704

Re: Eldar late game in 3v3: faster vehicles

As I see it, the rework discussion would be from an immersion, design perspective. Not a change warranted because of balance. I'd say it's a move from one balanced state to a different balanced state. All units in OM roster, and most others I suppose, were created around the fluff and what the modd...
by Adeptus Noobus
Thu 25 Jan, 2018 4:40 am
Forum: Balance Discussion
Topic: 2.8 Consensus Changelog (Part 1 of 2)
Replies: 58
Views: 25158

Re: 2.8 Consensus Changelog (Part 1 of 2)

@Suggestion 1: That would be incredibly OP. I can’t stress enough how OP it would be. It’s a vehicle that has speed 8, range 47, 100% fotm and you want to give it a snaring effect.... @Suggestion 2: Elaborate @Suggestion 3: Purgation need to lose splash ASAP. There is no justification for them to be...
by Adeptus Noobus
Wed 24 Jan, 2018 5:07 pm
Forum: Balance Discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 252093

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

The scorch beam indicator should not be controversial at all since its always good to reveal hidden mechanics. That is not just about quality of life but balance actually. Concerning the HP reduction of the TFC I will copy what I have written to you before: But you are looking at this in a vacuum. Y...
by Adeptus Noobus
Wed 24 Jan, 2018 4:34 pm
Forum: Balance Discussion
Topic: 2.8 Consensus Changelog (Part 1 of 2)
Replies: 58
Views: 25158

Re: 2.8 Consensus Changelog (Part 1 of 2)

Dark reapers are hardly ever used and underperforming. My suggest would be to change the dmg type into plasma_pvp since they are suppossed to be a counter to super heavy infantry and eldar struggles vs terminator. Dark Reapers are one of these units that require synergy with other units. They are t...
by Adeptus Noobus
Wed 24 Jan, 2018 2:15 pm
Forum: Balance Discussion
Topic: 2.8 Consensus Changelog (Part 1 of 2)
Replies: 58
Views: 25158

Re: 2.8 Consensus Changelog (Part 1 of 2)

WHY WE DID WHAT WE DID Chaos Space Marines Chaos Lord Bolter range: The thought behind this was actually simple: all other heroes have range 22 on their pistols apart from the Brother Captain and the Chaos Lord. This change helps by rewarding kiting and properly microing away from the Chaos Lord. W...
by Adeptus Noobus
Wed 24 Jan, 2018 11:41 am
Forum: Balance Discussion
Topic: 2.8 Consensus Changelog (Part 1 of 2)
Replies: 58
Views: 25158

Re: 2.8 Consensus Changelog (Part 1 of 2)

Obviously the Chaos Lord Combi Bolter range has not been touched. The new symbiosis ability was introduced because Fexes have a very low hp-regen rate that requires them to walk back to the base very often unless you want to keep it on the field and risk it dieing because you have no access to a bet...
by Adeptus Noobus
Wed 24 Jan, 2018 4:33 am
Forum: Balance Discussion
Topic: Tac Sargeant vs Slugga Nob
Replies: 23
Views: 11819

Re: Tac Sargeant vs Slugga Nob

Why don’t we branch off a „we don’t give 2 shits about balance“-mod? There we can have jumping Fire prisms with energy shield, Primarchs and Tac Sarges that rape everything in melee. The rest of us will stick with an actually balanced game.
by Adeptus Noobus
Tue 23 Jan, 2018 2:04 pm
Forum: General Discussion
Topic: Hi,how to become part of the community?
Replies: 1
Views: 4810

Re: Hi,how to become part of the community?

Hey, first of all, you are already part of this community since you introduced yourself here :) Second, there is a Discord server that aims to bring players of all levels of skill together: https://discord.gg/Q5WPAng You will have to be patient with most people here since the community sadly can be ...
by Adeptus Noobus
Tue 23 Jan, 2018 1:57 pm
Forum: Balance Discussion
Topic: Sniper scouts overhaul
Replies: 66
Views: 30303

Re: Sniper scouts overhaul

no one chooses between scouts/rangers anymore than you choose between sluggas/shees or tacs/csm now let these pointless comparisons die out plz How can balance be achieved without comparing units? If you compare them in a vacuum, yes that comparison may hold. The current version of Rangers exists b...
by Adeptus Noobus
Mon 22 Jan, 2018 5:13 pm
Forum: Strategy Discussion
Topic: Melta dread
Replies: 10
Views: 5585

Re: Melta dread

While you may believe what you are saying to be fact, the opposite is true. Melts Dreads exceed at killing Eldar models, including Exarchs. As I said before, if you accompany the Dread with ASMs as you always should, the Falcon stands no chance. Warpspiders may have a Haywire but your Dread has far ...
by Adeptus Noobus
Mon 22 Jan, 2018 2:04 pm
Forum: Strategy Discussion
Topic: Melta dread
Replies: 10
Views: 5585

Re: Melta dread

It deals 190 dmg per hit so it kills models very fast. It's on a melee walker. It is great to battle vehicles and SHI or HI units. Eldar also suffer a great deal from a Melta Dread. Combine it with ASM Melta Bombs and Falcons are done for easy.
by Adeptus Noobus
Mon 22 Jan, 2018 10:41 am
Forum: Community General Discussion
Topic: Eldar late game in 3v3: faster vehicles
Replies: 74
Views: 28704

Re: Eldar late game in 3v3: faster vehicles

But it isn't binary. It's long-range AV/AI/area denial/disruption. To protect your Prism you can simply purchase Rangers. The lowering of their cost really does mean that you can fit them into any build at any stage of the game. A rework of the Prism should only be discussed if its warranted. The Pr...
by Adeptus Noobus
Sun 21 Jan, 2018 10:48 pm
Forum: Community General Discussion
Topic: Eldar late game in 3v3: faster vehicles
Replies: 74
Views: 28704

Re: Eldar late game in 3v3: faster vehicles

Q: You are in T3 with 600/150, what do you want to buy? a. Leman Russ b. SM or Chaos Predator c. Looted Tank. d. Fire Prism In order: prism, looted, russ, pred I would have made looted and pred equally good now that looted needs the upgrade first for max performance and russ is most definitely bett...
by Adeptus Noobus
Sun 21 Jan, 2018 8:29 pm
Forum: Community General Discussion
Topic: Eldar late game in 3v3: faster vehicles
Replies: 74
Views: 28704

Re: Eldar late game in 3v3: faster vehicles

Image


Is this obvious enough now?
by Adeptus Noobus
Sun 21 Jan, 2018 3:48 pm
Forum: Community General Discussion
Topic: Eldar late game in 3v3: faster vehicles
Replies: 74
Views: 28704

Re: Eldar late game in 3v3: faster vehicles

Do People forget that Eldar are meant to be fragile and thus micro-intensive? I suggest you look up Indrids earlier casts when actuall Eldar mains were still active. See what they can accomplish with good strategical positioning and micro. In their Hands Fire Prisms become nearly untouchable. It has...
by Adeptus Noobus
Wed 17 Jan, 2018 9:01 am
Forum: Community General Discussion
Topic: Eldar late game in 3v3: faster vehicles
Replies: 74
Views: 28704

Re: Eldar late game in 3v3: faster vehicles

https://dawnofwar.info/assets/img/dow2/portraits/eld_grav_platform_d_cannon.png This thing is your best friend against enemy lines. Eldar firepower at long range trumps all other races. Play them like Eldar and not IG. Place gates for flanks and attack from both sides. I agree with Boss and Riku. T...
by Adeptus Noobus
Tue 16 Jan, 2018 2:56 pm
Forum: Balance Discussion
Topic: Population Values.
Replies: 20
Views: 8090

Re: Population Values.

My concept of "strength" is a function of the properties of the unit which effect the win rate of 1v1 VP control games vs a random opponent. Hence HP, armour type, dps, mobility, buffs and debuffs plus other stuff. This doesn't hold true in various examples. Take for example the Tac (stre...

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