Search found 82 matches
- Sun 05 Jul, 2015 1:59 pm
- Forum: Community General Discussion
- Topic: New game modes?
- Replies: 14
- Views: 6257
Re: New game modes?
Dow 2 Wacky Racing with vehicles from each faction. Nuff Said.
- Sun 05 Jul, 2015 11:18 am
- Forum: Balance Discussion
- Topic: 2.4.2 Hotfix - No notes , but details included
- Replies: 66
- Views: 26851
Re: 2.4.2 Hotfix - No notes , but details included
(づ。◕‿‿◕。)づ └(^o^ )X( ^o^)┘ ~(˘▾˘~) Most Excellent
- Sun 05 Jul, 2015 1:08 am
- Forum: Balance Discussion
- Topic: 2.4 Balance Feedback
- Replies: 278
- Views: 158684
Re: 2.4 Balance Feedback
Do the grenade call in's kill a garrisoned unit still?
- Sat 04 Jul, 2015 10:40 pm
- Forum: Balance Discussion
- Topic: Rangers
- Replies: 24
- Views: 8065
Re: Rangers
The new rangers change in regards to them doing suppression feels like taking 3 steps backwards into Retail Realm. Get 2 Rangers click unit, instant suppression at super ranger/ instant engagement won. What the rangers need is to be mobile and constantly being micro ed to poke the enemy. The last pa...
- Wed 01 Jul, 2015 11:20 am
- Forum: Tournaments
- Topic: MRT 16 on Saturday, July 25th @18:00 UTC +1
- Replies: 72
- Views: 29585
Re: MRT 16 on July 24-26th @18:00 UTC +1
I'm going to check out my schedule to see if I'm doing anything around that time. Maybe Ill Join.
- Wed 01 Jul, 2015 11:19 am
- Forum: Strategy Discussion
- Topic: How to complite my Warlock build?
- Replies: 20
- Views: 7755
Re: How to complite my Warlock build?
Cloak of Shadows + Distort Field = 100% Range Dmg Resistance on WL. He's the most Selfish Asshole I know lol.
- Mon 29 Jun, 2015 5:47 pm
- Forum: Strategy Discussion
- Topic: How to complite my Warlock build?
- Replies: 20
- Views: 7755
Re: How to complite my Warlock build?
My personal Favourite right now is Merciless Witchblade + Psychic Shield + Channeling Runes. With shield + runes you can heal ur units while staying alive from focus fire AND the psychic shield will prevent your heal from canceling out due to knock back. Do this with the new Seer Council HP regen an...
- Sun 21 Jun, 2015 7:53 pm
- Forum: Community General Discussion
- Topic: You've waited long enough.
- Replies: 18
- Views: 8325
Re: You've waited long enough.
Lies Senpai (✿◠‿◠)
- Sat 01 Feb, 2014 2:39 pm
- Forum: Releases
- Topic: Art releases (for 2.1 and beyond)
- Replies: 68
- Views: 43164
Re: Art releases (for 2.1 and beyond)
New/alternative Commander Portraits perhaps =D
- Sat 01 Feb, 2014 2:36 pm
- Forum: Releases
- Topic: Art releases (for 2.1 and beyond)
- Replies: 68
- Views: 43164
Re: Art releases (for 2.1 and beyond)
It would make sense for all portraits to have a high level of consistency displayed in kilgarn's work. I'll love to continue doing more artwork for the mod where ever it is needed ^^
- Thu 16 Jan, 2014 8:14 pm
- Forum: Releases
- Topic: Art releases (for 2.1 and beyond)
- Replies: 68
- Views: 43164
Re: Art releases (for 2.1 and beyond)
fankater wrote:Very nice Fire Dragon portrait Let`s see what Kilgars will do
I'm very excited to see it too
- Thu 16 Jan, 2014 6:41 pm
- Forum: Releases
- Topic: Art releases (for 2.1 and beyond)
- Replies: 68
- Views: 43164
Re: Art releases (for 2.1 and beyond)
Still having fun with these portraits Anyways, heres a Fire Dragon
- Fri 10 Jan, 2014 8:58 pm
- Forum: Releases
- Topic: Art releases (for 2.1 and beyond)
- Replies: 68
- Views: 43164
Re: Art releases (for 2.1 and beyond)
I do agree that the traditional Dark Reaper is more of the skull shaped head , however I worked from the Elite Mod in-aame Dark Reaper Exarch model.
- Fri 10 Jan, 2014 5:11 pm
- Forum: Releases
- Topic: Art releases (for 2.1 and beyond)
- Replies: 68
- Views: 43164
Re: Art releases (for 2.1 and beyond)
Hello everyone, I understand Kilgarn has been doing an outstanding job on all the portraits and will be reworking the other portraits (I love the idea). However, since I was stopped by major projects and assignments to complete, I was not able to commit to the portraits. I have officially finished s...
- Mon 06 May, 2013 4:18 pm
- Forum: Modding
- Topic: Illustrator would like to contribute :)
- Replies: 641
- Views: 351380
Re: Illustrator would like to contribute :)
I will be posting them in a bit. I've been doing a custom paint job in my room and preparing my courses for school. Portraits are next in line. Been a busy bee.
- Tue 30 Apr, 2013 10:12 pm
- Forum: Modding
- Topic: Illustrator would like to contribute :)
- Replies: 641
- Views: 351380
Re: Illustrator would like to contribute :)
Since Kilgarn has been uploading the portraits here. Ill be doing the same to keep all the portraits within 1 thread. Going to be posting Dark Reapers and Fire Dragons portraits.
- Mon 15 Apr, 2013 1:12 pm
- Forum: Modding
- Topic: Illustrator would like to contribute :)
- Replies: 641
- Views: 351380
Re: Illustrator would like to contribute :)
Red body armor + White helmets =]
- Sun 14 Apr, 2013 9:33 pm
- Forum: Modding
- Topic: Illustrator would like to contribute :)
- Replies: 641
- Views: 351380
Re: Illustrator would like to contribute :)
Yea, I'm working on Dark Reapers. Painboy or Vanguard would be another top priority unit that needs a new portrait.
- Sun 14 Apr, 2013 11:55 am
- Forum: Modding
- Topic: Illustrator would like to contribute :)
- Replies: 641
- Views: 351380
Re: Illustrator would like to contribute :)
Lovely work Kilgarn =] Good to hear we got another artist willin to help. Got to continue these portraits once I finish class in 4 days. If your interestign in the portrait re design the dimensions for it to fit in game are 184 X 208 pixels. I love your dynamic poses and structured anatomy.
- Tue 19 Mar, 2013 8:35 pm
- Forum: Balance Discussion
- Topic: Tyranid Topic
- Replies: 122
- Views: 52033
Re: Tyranid Topic
I'm posting a 3v3 replay on Calderis Refinery VS Floid on the lane. Its a pretty entertaining match, but watch lategame when my Avatar comes out. It loses its HP within seconds to the Doom's ability. Using its Psychic storm ablity once on a AVA can bring its HP down to half. If you can just get a 40...
- Mon 18 Mar, 2013 7:27 pm
- Forum: Community General Discussion
- Topic: [Suggestion] Imperial guard Subcommander/meatshield.
- Replies: 38
- Views: 22530
Re: [Suggestion] Imperial guard Subcommander/meatshield.
Would be nice if IG had another choice for melee in t2 or t3 actually. Ogryns are the melee part of the army but they're purpose is to replace walkers. Every option you have for IG are all ranged units, with having only 1 dedicated melee unit. Its limiting and gets dull. I don't want another flavor ...
- Mon 18 Mar, 2013 1:21 pm
- Forum: Community General Discussion
- Topic: [Suggestion] Imperial guard Subcommander/meatshield.
- Replies: 38
- Views: 22530
Re: [Suggestion] Imperial guard Subcommander/meatshield.
Any melee unit that IG can in corporate into their army in T1 would be good. IG are pretty limited when it comes to their army composition and battle tactics. The heavy reliance on range units discourages alot of good melee action. Ogryns are great but there should be another option in t1 to help IG...