Search found 191 matches

by GuruSkippy
Wed 04 May, 2016 8:36 pm
Forum: Balance Discussion
Topic: Ranged Damage Output Power Creep
Replies: 11
Views: 4900

Re: Ranged Damage Output Power Creep

Dullahan wrote:Almost every faction has seen requisition cost reductions on their base units with Elite mod. Heretics, both marines, Sluggas, Guardians, banshees etc.

sluggas ?
sluggas still cost 270req, The reduction was applied on stormboyz, not sluggas.
by GuruSkippy
Wed 04 May, 2016 2:42 pm
Forum: General Discussion
Topic: Dawn of War 3 is official
Replies: 42
Views: 26337

Re: Dawn of War 3 is official

Nurland wrote: I sure hope extra factions come with expansions and not as some silly pay to win DLC.

hum, I fail to see what is the difference between a new OP race coming in a paid DLC or coming in an expansion.
by GuruSkippy
Wed 04 May, 2016 10:30 am
Forum: General Discussion
Topic: Dawn of War 3 is official
Replies: 42
Views: 26337

Re: Dawn of War 3 is official

I wasn't clear enough
I mean the size of DOW1 relic units vs size of the imperial knight in the 2 screenshots compared to standard units in both games.
by GuruSkippy
Wed 04 May, 2016 10:18 am
Forum: General Discussion
Topic: Dawn of War 3 is official
Replies: 42
Views: 26337

Re: Dawn of War 3 is official

btw, imperial knight doesn't seem that bigger than relic units in DOW1 or I'm wrong ?
I haven't played DOW1 in a veeeeeery long time. I think I will play it again to "train" for DOW3.
by GuruSkippy
Tue 03 May, 2016 8:17 pm
Forum: Community General Discussion
Topic: Weekly fluff challenge
Replies: 16
Views: 7827

Re: Weekly fluff challenge

guys, stop posting ideas, start posting replays
by GuruSkippy
Tue 03 May, 2016 3:23 pm
Forum: General Discussion
Topic: It's happening.
Replies: 214
Views: 117905

Re: It's happening.

holy
fucking
shit
by GuruSkippy
Tue 03 May, 2016 8:16 am
Forum: General Discussion
Topic: It's happening.
Replies: 214
Views: 117905

Re: It's happening.

Forestradio wrote:Oh wait, from what I hear about vanilla's release state (spore mines in tunnels HAHAHAHAHAHAHAHAHAHAHAHAHA) they already took care of that Image

T1 capping rippers were worse.
by GuruSkippy
Wed 27 Apr, 2016 10:21 am
Forum: Random Stuff
Topic: Battlefleet Gothic: Armada
Replies: 19
Views: 15072

Re: Battlefleet Gothic: Armada

Is this game any good btw ?
I hesitate to buy it, I fear it will become boring fast.
by GuruSkippy
Fri 22 Apr, 2016 7:20 pm
Forum: Balance Discussion
Topic: Commander Sidearms
Replies: 53
Views: 25988

Re: Commander Sidearms

To be fair, Fleet also reduces the ranged damage of the squad by 80%, so it pretty much reduces her pew pew ability to nonexistence. She can use Guide on herself, but since it's a percentage based buff, it does very little for her ranged attack seeing as she has such low dps. Idd, it reduces ranged...
by GuruSkippy
Fri 22 Apr, 2016 9:45 am
Forum: Balance Discussion
Topic: Commander Sidearms
Replies: 53
Views: 25988

Re: Commander Sidearms

I'd change only 2 things : - warboss range to 38. Not sure how someone can defend this 49 range. Lol, even his enhanced kustom shoota is 38 range. -farseer. About farseer, I can understand why some guys want a buff, and why others don't. why people want buff ? hurr durr, 2.47dps, are you kidding me ...
by GuruSkippy
Tue 19 Apr, 2016 9:25 pm
Forum: Strategy Discussion
Topic: 2v2 strategies
Replies: 25
Views: 12298

Re: 2v2 strategies

wait, dirkradix is playing too ?
lol
now we just need to have spirit playing again :twisted:
by GuruSkippy
Tue 19 Apr, 2016 7:10 pm
Forum: Strategy Discussion
Topic: 2v2 strategies
Replies: 25
Views: 12298

Re: 2v2 strategies

where is dirkradix
by GuruSkippy
Mon 18 Apr, 2016 8:39 am
Forum: Balance Discussion
Topic: Tics need to give less xp
Replies: 91
Views: 40215

Re: Tics need to give less xp

Dark Riku wrote:@Nurland: I still personally feel Tics could use a little love, but then again I'd also do some other changes ... :)

just curious, what would be these other changes ?
by GuruSkippy
Tue 12 Apr, 2016 11:34 am
Forum: Modding
Topic: Hold fire
Replies: 15
Views: 7436

Re: Hold fire

It would be a great addition to the game, that's for sure.
by GuruSkippy
Tue 12 Apr, 2016 8:24 am
Forum: Balance Discussion
Topic: Ork balance
Replies: 28
Views: 11991

Re: Ork balance

I never payed any attention to leveling on nobz to be honest, I will try to focus on it on my next games. Though, keep in mind that nobz manage to kill enemy units that other orks units have many trouble to deal with. And these enemy units have generally higher XP reward : tanks, walkers, terminator...
by GuruSkippy
Wed 06 Apr, 2016 8:27 am
Forum: Community General Discussion
Topic: Whats more played vanilla or elite mod?
Replies: 9
Views: 5334

Re: Whats more played vanilla or elite mod?

btw, in elite matchmaking, wich ranking is used to find games, the Relic one ? or the ELITE one ?
by GuruSkippy
Tue 05 Apr, 2016 2:41 pm
Forum: Balance Discussion
Topic: Current state of the * Drop pod *
Replies: 36
Views: 16544

Re: Current state of the * Drop pod *

I'm not saying CDB is bad, or worse than drop pod, or overpriced.

I'm saying CDB is a T1 ability costing 200 red, so saying that a T1 ability shouldn't cost a lot of red because it's a T1 ability doesn't seem to me to be a very good argument, as Cyris wrote in his post.
by GuruSkippy
Tue 05 Apr, 2016 1:01 pm
Forum: Balance Discussion
Topic: Current state of the * Drop pod *
Replies: 36
Views: 16544

Re: Current state of the * Drop pod *

Any of the tiny tweaks Forrest mentioned would be fine in my eyes too, though increasing red is more iffy (since availability in T1 is part of what makes it so interesting of a global). hum, call da boyz is T1 and priced at 200red. I know it also gives combat and speed bonuses, but your red cost ar...
by GuruSkippy
Mon 04 Apr, 2016 11:25 am
Forum: Balance Discussion
Topic: Ork balance
Replies: 28
Views: 11991

Re: Ork balance

Forestradio wrote:nerfing the FOTM down to 75% or 50% wouldn't be out of the question, if only to stop all the complaints.

I thought it had been tested in this mod in the past, am I wrong ?
by GuruSkippy
Mon 04 Apr, 2016 10:11 am
Forum: Community General Discussion
Topic: 2.5.1 Bugs/Issues
Replies: 185
Views: 85116

Re: 2.5.1 Bugs/Issues

Not sure if it's a bug or not.
If only slugga nob is alive in a slugga squad, you can't build a waaagh banner.
Not sure if the slugga nob was able to repair or not though.
by GuruSkippy
Sun 03 Apr, 2016 7:42 am
Forum: Balance Discussion
Topic: Ork balance
Replies: 28
Views: 11991

Re: Ork balance

A propose Nerf to the knob is a mistake. Considering that in Elite detection is pretty much handed to a lot of squads for ''free'' without a risk of the leader dying straight away you have a situation where he becomes quite useless as a lone hero on the prowl with a knife and just can get kited. In...
by GuruSkippy
Thu 31 Mar, 2016 4:45 pm
Forum: Replays
Topic: First attempt at casting
Replies: 21
Views: 16733

Re: First attempt at casting

my honest opinion so far on your last upload after 5 min of watching : - change your parameters to move your camera screen slower, and use double click on a unit, to follow this unit smoothly. - use click on minimap to move fast from one point to an other less often, like only if it's an emergency o...
by GuruSkippy
Thu 31 Mar, 2016 2:32 pm
Forum: Community General Discussion
Topic: Question about shieldwalled Tyrant Guard
Replies: 6
Views: 3304

Re: Question about shieldwalled Tyrant Guard

The melee reduction only applies when the unit is using its melee weapon. You are talking about ranged received damage reduction right ? not melee resistance aura, right ? Next question : does TG, when shieldwwalled, still benefit of melee resistance aura ? edit : wait, in codex, I don't see melee ...
by GuruSkippy
Thu 31 Mar, 2016 10:49 am
Forum: Community General Discussion
Topic: Question about shieldwalled Tyrant Guard
Replies: 6
Views: 3304

Re: Question about shieldwalled Tyrant Guard

Mathis wrote:I'm pretty sure it wont take reduced ranged damage. At least not from AV sources. That would be stupid. But you can test it out.

It would not be the first time something stupid and unintended is in the game because no one thought about it before :p
by GuruSkippy
Thu 31 Mar, 2016 9:48 am
Forum: Community General Discussion
Topic: Question about shieldwalled Tyrant Guard
Replies: 6
Views: 3304

Question about shieldwalled Tyrant Guard

If I remember correctly, in DOW2, while you are in melee, you have a ranged damage received reduction, I don't remember exactly how much (x0.5?), but that's not the point. Suppose I have a melee squad AND a ranged squad smashing and shooting at a shieldwalled tyrant guard. The TG is not fighting bac...
by GuruSkippy
Thu 24 Mar, 2016 8:28 am
Forum: Balance Discussion
Topic: IG imbalances
Replies: 166
Views: 68279

Re: IG imbalances

not in ranked in elite according to your stats.
try them, you'll change your mind, at least a little bit.
by GuruSkippy
Thu 24 Mar, 2016 8:04 am
Forum: Balance Discussion
Topic: IG imbalances
Replies: 166
Views: 68279

Re: IG imbalances

There's an ork Balance Thread, but i dont go there to belittle any internal suggestion there since Im biased as fuck. For me, orks are a forgiving noobrace with little skill involved. They should instead nerf the shit out of orks to make them require at least some skill (know synergies, forced to u...
by GuruSkippy
Wed 23 Mar, 2016 3:39 pm
Forum: Balance Discussion
Topic: Ork balance depending on time
Replies: 8
Views: 4928

Re: Ork balance depending on time

arg, if stats are wrong, then my bad ^^

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