Search found 254 matches
- Sat 31 Jan, 2015 2:13 am
- Forum: Strategy Discussion
- Topic: What´s the actual use of Chaos Terminators?
- Replies: 14
- Views: 7008
Re: What´s the actual use of Chaos Terminators?
I have this bad habit of making comparisons of chaos units vs their loyalist counterpart, specially considering youre meant to consider their actual support - unit composition - commander choices etc. Nevertheless, if anything, there are a few units I cannot comprehend, and chief among them is the ...
- Tue 27 Jan, 2015 11:55 pm
- Forum: Balance Discussion
- Topic: IG Bombing Run
- Replies: 22
- Views: 9634
Re: IG Bombing Run
Edit: O yha the nid nuke is total ballz and needs to be changed , ironicaly it seems the eaysest to save up for to , totaly waste of 500 red like 90 % of the time however, and a stoned monkey can dodge it . I have actualy used the nid global nuke just for the synaps towers , i don't even care if it...
- Thu 15 Jan, 2015 12:18 am
- Forum: Balance Discussion
- Topic: The Drop Pod
- Replies: 19
- Views: 7172
Re: The Drop Pod
Also, let me reinforce terminators from them. It doesn't make sense I can reinforce them from literally everything but drop pods, especially because the drop pod has a teleport homer that is explicitly designed to . I would have wanted for them to reinforce anywhere and just teleport down, but that'...
- Tue 13 Jan, 2015 2:19 am
- Forum: Balance Discussion
- Topic: The Drop Pod
- Replies: 19
- Views: 7172
Re: The Drop Pod
old pod was 100 req 200 red i thought so. so for 250 more req AND ONEHUNDRED (thats a lot) less red, you get a free squad + what the old one gave + its T1 now. hell if you time it right you could drop a drop pod towards the enemy base if your decaping their natural or something, upgrade then with a...
- Tue 06 Jan, 2015 1:03 pm
- Forum: Balance Discussion
- Topic: For Your Consideration: Warp Talons
- Replies: 35
- Views: 15158
Re: For Your Consideration: Warp Talons
In all seriousness, some hints of trolling can be seen in Torpid's first post, because "cheap unit in tier 3" just does not make sense in general; you went tier 3 to get the big guns, which are expensive with no exceptions. Might be due to hindsight though.
- Mon 05 Jan, 2015 4:00 am
- Forum: Balance Discussion
- Topic: For Your Consideration: Warp Talons
- Replies: 35
- Views: 15158
Re: For Your Consideration: Warp Talons
I will not feel bad if we get rid of Bloodletters in exchange for Warp Talons. Not even a little. Well no shit, you're Slaaneshi. In all seriousness, we don't need Warp Talons. Chaos has ridiculous amounts of melee options; 2 jump units (raptors and bloodletters), 1 super-heavy melee unit (chaos te...
- Sat 03 Jan, 2015 11:17 am
- Forum: Balance Discussion
- Topic: For Your Consideration: Elysian Droptroops
- Replies: 17
- Views: 9352
Re: For Your Consideration: Elysian Droptroops
What I think is that the concept of a unit that is designed to disrupt and harass the enemy is already embodied in the stormtroopers, who can infiltrate, get upgrades and level up. Drop troops are really not necessary. Between stormtroopers, sentinels and chimeras, Imperial Guard aren't in serious n...
- Wed 31 Dec, 2014 7:39 am
- Forum: Balance Discussion
- Topic: move imperial guard storm troopers
- Replies: 11
- Views: 5379
Re: move imperial guard storm troopers
Actually can someone explain to me the difference between storm troopers and Karskin. Because I never understood. What scenario is each made for? Kasrkin are super-guardsmen, somewhat like how Flash Gitz are super-shoota boyz. Stormtroopers are more specialized, like Kommandoz. You would use Kasrki...
- Tue 30 Dec, 2014 11:31 am
- Forum: Balance Discussion
- Topic: Change Tome of Subjugation
- Replies: 20
- Views: 9441
Re: Change Tome of Subjugation
It was way 2 good in retail.. we all know that.. but now in 3v3 like i said... just gun the sorc down.. it takes about 3 seconds to kill him if we could just get a 50% less damage on sorc when its activated i would be more than happy.. Why not just increase the cast range of the spell? This will he...
- Fri 26 Dec, 2014 3:34 pm
- Forum: Balance Discussion
- Topic: Hellfire rounds
- Replies: 60
- Views: 22994
Re: Hellfire rounds
I guess I, once again, see it differently from you. You're looking for Sternguard that are mediocre (as in does more than scratch paint but not insanely effective) against all targets. I want sternguard ammunition to actually do whatever it is advertised to do. I'm sure there's some overlap between ...
- Thu 25 Dec, 2014 4:27 pm
- Forum: Balance Discussion
- Topic: Hellfire rounds
- Replies: 60
- Views: 22994
Re: Hellfire rounds
If I may: You say that upgrading (promoting?) tactical space marines to Sternguard allows them to deal some damage against all unit types on the battlefield. I would say, rather, that promoting tactical space marines to Sternguard prevents me from specializing tactical space marines into a unit that...
- Mon 22 Dec, 2014 12:12 am
- Forum: Balance Discussion
- Topic: Hellfire rounds
- Replies: 60
- Views: 22994
Re: Hellfire rounds
I personally think that shooting guards, er, sternguard should simply deal more damage across the board. There is no reason why their base damage is at tactical space marine level, seeing that they are veterans . Hell, sternguard deal less base damage than tactical marines, because the tactical mari...
- Thu 18 Dec, 2014 1:19 pm
- Forum: Balance Discussion
- Topic: GK Dread Melee.
- Replies: 21
- Views: 7449
Re: GK Dread Melee.
The Grey Knight Dreadnought, while costing 510/150 (with claws) compared to the Space Marine Dreadnought (450/120), has Maelstrom as well as Emperor's Fist. It should be noted that Maelstrom is now exclusive to melee Grey Knight Dreadnoughts, which makes it more survivable against melee infantry tha...
- Thu 18 Dec, 2014 1:02 pm
- Forum: Strategy Discussion
- Topic: How does one play GreyKnights?
- Replies: 29
- Views: 14641
Re: How does one play GreyKnights?
Cheah18 wrote:But if you get a METOL BOCKS then Chaos will take it away
Wait, is that in response to my usage of the Metal Box meme, or do you actually mean that Chaos has very good Rhino counters?
- Thu 18 Dec, 2014 11:42 am
- Forum: Strategy Discussion
- Topic: How does one play GreyKnights?
- Replies: 29
- Views: 14641
Re: How does one play GreyKnights?
I'd say it would help to get a METOL BOCKS, er, Rhino. Gives you loads of mobility and significant firepower in T2.
- Mon 08 Dec, 2014 6:00 am
- Forum: Balance Discussion
- Topic: Change Tome of Subjugation
- Replies: 20
- Views: 9441
Re: Change Tome of Subjugation
I understand some of the changes made to this wargear. It was very powerfull in retail. but now it is meeh at best the unit you gain controll over cant loose health moves at half speed the time they can be used is very short and the worst thing is sorceror is a pretty fragile hero just standing sti...
- Mon 01 Dec, 2014 3:44 am
- Forum: Balance Discussion
- Topic: GK in Patch 2.3.1
- Replies: 57
- Views: 23070
Re: GK in Patch 2.3.1
Wouldn't the Kommando squad nob's rokkit launcha count as a specialized weapon? Also, vanguard veteran plasma pistol.
- Sun 30 Nov, 2014 11:28 am
- Forum: Balance Discussion
- Topic: Terminator leveling
- Replies: 16
- Views: 6462
Terminator leveling
I would like to understand the rationale behind why terminators cannot gain levels, as I wasn't around when Relic removed their levels. I mean, terminators are slow, cannot retreat, cannot fit in a Rhino/Razorback and have a long cooldown teleport. Shouldn't the player be rewarded for preserving his...
- Sun 30 Nov, 2014 11:03 am
- Forum: Strategy Discussion
- Topic: Catachan nerf, who to use for frontlines?
- Replies: 10
- Views: 4481
Re: Catachan nerf, who to use for frontlines?
You're not supposed to use Catachans as front line units; that's what your guardsmen and sentinel(s) are for. Guardsmen are far cheaper, while sentinels have more health. Hide your catachans behind the guardsmen, then when some poor fool jumps your guardsmen, use your catachans to chop them. Feel fr...
- Thu 20 Nov, 2014 3:27 am
- Forum: Balance Discussion
- Topic: Venerable Dreadnought Ranged weapons
- Replies: 14
- Views: 6610
Re: Venerable Dreadnought Ranged weapons
The Venerable Dreadnought is capable of soloing very strong melee units. No one told you to use it and solo the WHOLE ENEMY ARMY. Support with your techmarine and your other units, like, say, your predator or your plasma cannon devastators. You really could have taken terminators instead if you act...
- Thu 20 Nov, 2014 12:18 am
- Forum: Balance Discussion
- Topic: Venerable Dreadnought Ranged weapons
- Replies: 14
- Views: 6610
Re: Venerable Dreadnought Ranged weapons
The Venerable Dreadnought is capable of soloing very strong melee units. No one told you to use it and solo the WHOLE ENEMY ARMY. Support with your techmarine and your other units, like, say, your predator or your plasma cannon devastators. You really could have taken terminators instead if you actu...
- Mon 03 Nov, 2014 3:26 pm
- Forum: Balance Discussion
- Topic: Vanguard Power Fist
- Replies: 37
- Views: 14988
Re: Vanguard Power Fist
Nurland wrote:fister.
IT'S. A. DAMN. SERGEANT.
The innuendo is real in this one.
- Sat 01 Nov, 2014 6:28 am
- Forum: Balance Discussion
- Topic: Mekboy More Dakka Global
- Replies: 21
- Views: 10751
Re: Mekboy More Dakka Global
If anything, beamy deffguns should not be buffed by More Dakka, because they technically don't generate dakka.
- Wed 29 Oct, 2014 9:44 am
- Forum: Balance Discussion
- Topic: Mekboy More Dakka Global
- Replies: 21
- Views: 10751
Re: Mekboy More Dakka Global
That is a very annoying ability. It definitely needs to require more red to use (orks generate it and hence every their global HAS to be more expensive than similar abilities of other races) and the cooldown should be longer. That is my take on that. I cannot be certain about its strength. It is li...
- Wed 29 Oct, 2014 7:54 am
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 195301
Re: Patch 2.3.1 (Tentative balance changelog preview)
Would like to ask why do 3 squad leaders (kasrkin sergeant, tactical space marine sergeant, guardsman squad commissar) have identical weapon stats when the 3 squads do entirely different things.
- Wed 29 Oct, 2014 7:25 am
- Forum: Balance Discussion
- Topic: Supression teams (Devastators)
- Replies: 220
- Views: 75599
Re: Supression teams (Devastators)
Centurions are mini-dreadnoughts that don't require you to die before you get to drive one. And no, no centurions because they are actually vehicles. I would also like to repeat my suggestion of the devastator sergeant who increases damage/range.
- Wed 29 Oct, 2014 7:21 am
- Forum: Balance Discussion
- Topic: Phobus
- Replies: 11
- Views: 4692
Re: Phobus
I like to think that it is because the Chaos faction doesn't give enough of a damn about their units to care about reinforcing their squads, hence the utter lack of mobile reinforcing points; they are literally the only faction who does not have a transport.
- Sun 26 Oct, 2014 1:45 pm
- Forum: Balance Discussion
- Topic: Supression teams (Devastators)
- Replies: 220
- Views: 75599
Re: Supression teams (Devastators)
there seems to be some disagreement over dev performance between T1 and T2, with some people worried about buffs that improve survivability in T2 making them too hard to deal with in T1 - why not a paid upgrade to improve health, say, available only in T2, once the plasma weapons etc. start coming ...
- Sat 25 Oct, 2014 1:57 am
- Forum: Balance Discussion
- Topic: Does Apo /Armor of Purity need a slight adjustment?
- Replies: 17
- Views: 7557
Re: Does Apo /Armor of Purity need a slight adjustment?
Try using power axe and fight more in melee with assault marines; see what happens. Purification rites may help as well.
- Wed 22 Oct, 2014 12:38 am
- Forum: Balance Discussion
- Topic: (retouch) suggestion buff gk and nuff eldar
- Replies: 67
- Views: 23571
Re: suggestion buff gk and nuff eldar
(off topic again, sorry) (a) All Eldar are psychic (that's partly what caused the Fall in the first place), which by the standards of the Imperium I'm sure qualifies them as "witches", esp. since any little psychic power in a human gets them a one-way trip on the Black ships. (only Dark E...