Search found 3511 matches
- Fri 08 Feb, 2019 7:50 pm
- Forum: Releases
- Topic: 2.9.0 Update and Roadmap
- Replies: 41
- Views: 35349
Re: 2.9.0 Update and Roadmap
i'm definitely not sold on the changes to hammer FC. The only problem with him that I see is when he is teleporting and activating battle cry, which can be solved by either increasing the energy cost of teleport (preferred) or increasing the energy cost of battle cry when he has the hammer. Many pe...
- Tue 05 Feb, 2019 10:12 am
- Forum: Releases
- Topic: 2.9.0 Update and Roadmap
- Replies: 41
- Views: 35349
Re: 2.9.0 Update and Roadmap
I understand many feel that the Raptor AC was overperforming, but I think having an upgrade that only applies to a squad leader (who is not die-last) is not a good solution. Unless that upgrade will persist through AC death, I'd rather the AC just be more expensive to begin with and keep his curren...
- Sun 03 Feb, 2019 11:05 am
- Forum: Releases
- Topic: 2.9.0 Update and Roadmap
- Replies: 41
- Views: 35349
Re: 2.9.0 Update and Roadmap
Chaos changes are all good, except Chosen Plague Marines. They already have enough handicaps by default, removing heal on death might be a little overnerf imo. Removing that heal on normal Plague Marines was a good idea, but CPM needs that heal on death. About turning Avatar into a deamon type unit...
- Sun 27 Jan, 2019 10:12 am
- Forum: Tournaments
- Topic: Monthly Faction War 13 @ January 27th
- Replies: 31
- Views: 26483
Re: Monthly Faction War 13 @ January 27th
Just an update I might not be available until 7pm at the latest. But I'll try to get around as early as possible.
- Wed 23 Jan, 2019 1:28 pm
- Forum: Tournaments
- Topic: Monthly Faction War 13 @ January 27th
- Replies: 31
- Views: 26483
Re: Monthly Faction War 13 @ January 27th
Torpid
Any except orks.
Any except orks.
- Tue 22 Jan, 2019 10:29 pm
- Forum: Modding
- Topic: Illustrator would like to contribute :)
- Replies: 641
- Views: 355772
Re: Illustrator would like to contribute :)
How... Repulsive? In the most wonderfully nurgly way. Good job man that looks great!
- Mon 21 Jan, 2019 12:28 am
- Forum: Balance Discussion
- Topic: Terminator FC health regen a bit too high?
- Replies: 19
- Views: 11532
- Sun 20 Jan, 2019 9:17 pm
- Forum: Balance Discussion
- Topic: Terminator FC health regen a bit too high?
- Replies: 19
- Views: 11532
Re: Terminator FC health regen a bit too high?
Yeah. Probably.
- Wed 16 Jan, 2019 7:22 pm
- Forum: Balance Discussion
- Topic: 2.9 Patch: Upkeep and Pop Values.
- Replies: 12
- Views: 7654
Re: 2.9 Patch: Upkeep and Pop Values.
And to the OP, no, there's nothing there to account for the fact that there are clear balance reasons for upkeep differences between a lot of the mentioned units. Sentinels don't bleed yet offer ways to bleed enemies and exert pressure in t1. Makes sense they have higher upkeep to compensate for tha...
- Wed 16 Jan, 2019 7:11 pm
- Forum: Balance Discussion
- Topic: 2.9 Patch: Upkeep and Pop Values.
- Replies: 12
- Views: 7654
Re: 2.9 Patch: Upkeep and Pop Values.
Superb write-up! It really clarifies a lot of the reasoning behind changes to pop and upkeep. But I'm curious, if pop/upkeep standardization is based roughly on the cost of a unit, how will changing the cost of a unit based on balance decisions affect its pop/upkeep? It seems like "no, it won'...
- Fri 11 Jan, 2019 10:14 am
- Forum: Tournaments
- Topic: Monthly Team Tournament 29 @ January 12th Saturday
- Replies: 39
- Views: 42534
Re: Monthly Team Tournament 29 @ January 12th Saturday
Me and Red Beard will be entering as a team using the following heroes:
Red Beard - TM/KN/PC
Torpid - LC/HT/FS
Team Torpid's Red Beard (I have a red beard, in spite of not having red hair, cool, amirite?).
Red Beard - TM/KN/PC
Torpid - LC/HT/FS
Team Torpid's Red Beard (I have a red beard, in spite of not having red hair, cool, amirite?).
- Tue 08 Jan, 2019 12:25 pm
- Forum: Balance Discussion
- Topic: Give CL immolate a minimum range?
- Replies: 9
- Views: 6112
Re: Give CL immolate a minimum range?
First of all low tier melee units have fire resist which already helps vs immolate 25% less damage then cos its a range attack I think it gets reduce even more cos of being in melee with the chaos lord and that's what another 50% damage reduction and it has 12 dps to start with so 4 dps now and tha...
- Fri 04 Jan, 2019 3:42 am
- Forum: Balance Discussion
- Topic: Why do Raveners have to give up their devourer to upgrade?
- Replies: 5
- Views: 4421
Re: Why do Raveners have to give up their devourer to upgrade?
They're a great melee unit with the upgrade when you consider that they can have TGs/genes/rippers/horms/warriors supporting them, you got to take it in the context of the race. And of course the upgrade allows them to be affected by melee synapse. As far as I'm aware the high level consensus is tha...
- Fri 04 Jan, 2019 3:40 am
- Forum: Balance Discussion
- Topic: Give CL immolate a minimum range?
- Replies: 9
- Views: 6112
Re: Give CL immolate a minimum range?
Yeah, this is long overdue. Quite simply combi bolter -> anti-ranged upgrade vs halo for anti-melee. Halo is totally pointless atm, rage gives regen, combi bolter kills melee better because it doesn't even leave him vulnerable in melee due to the immolate being castable on the ground... Remove the b...
- Fri 21 Dec, 2018 8:52 am
- Forum: Community General Discussion
- Topic: Playing DoW2 with only one hand
- Replies: 10
- Views: 7721
Re: Playing DoW2 with only one hand
I use about 6 hotkeys for 90% of all my keyboard presses: A for attack move. X for retreat. Q/W for 90% of all abilities. H for repair (this is less important if you don't intend to play IG, but vital if you do). Shift for selecting multiple units quickly for focus firing targets and also for shift-...
- Sat 15 Dec, 2018 5:24 pm
- Forum: Balance Discussion
- Topic: Removing maps in 2.9
- Replies: 15
- Views: 11781
Re: Removing maps in 2.9
Don't touch any of the retail maps, that's a real dumb idea. It is important we remove the really bad quality novel elite maps because it makes the mod look like a mod rather than an awesome DLC package which is how it should feel if we want to bring retail players to the mod. And Armageddon should ...
- Mon 10 Dec, 2018 8:06 am
- Forum: Tournaments
- Topic: Elite League Season 3 with big Prize Pool
- Replies: 104
- Views: 173550
Re: Elite League Season 3
Tex wrote:is there a rust division?
Wrong game m8.
- Fri 30 Nov, 2018 6:05 pm
- Forum: Tournaments
- Topic: Elite League Season 3 with big Prize Pool
- Replies: 104
- Views: 173550
Re: Elite League Season 3
Joining the Z division:
IQ/LG/BC/LA/HT
IQ/LG/BC/LA/HT
- Fri 30 Nov, 2018 12:51 am
- Forum: Strategy Discussion
- Topic: Please explain to me how IG T1 does not suck
- Replies: 5
- Views: 8111
Re: Please explain to me how IG T1 does not suck
IG are amazing. Best T3, best fully invested T2. Best initial early game, but they are bad if you get into a very heavy t1. The trick is being able to do maximal pressure right at the t1 start and either fast tech without leaving yourself vulnerable to a bash OR not committing too heavily into the t...
- Mon 19 Nov, 2018 4:22 am
- Forum: Balance Discussion
- Topic: D-cannons and what they are now
- Replies: 17
- Views: 12341
Re: D-cannons and what they are now
Scotus don't have as long sight range as rangers and cannot infiltrate as long. I also don't play with sounds on so not particularly sure what to make of that comment. But seeing the P-dev shot slowly travelling forward allows you to hit retreat. It also lets vehicles dodge it. D-cannons you don't s...
- Sun 18 Nov, 2018 10:37 pm
- Forum: Balance Discussion
- Topic: Catachan booby trap sight range too high
- Replies: 10
- Views: 5485
Re: Catachan booby trap sight range too high
Well without the sight range you'd have to have uber awareness to instantly notice there is an enemy within a close range to the IED and blow it up in time, within a few seconds. It also gives the IED some other utility, shame on you for not having a detector vs catachans. IEDs are energy and time i...
- Sun 18 Nov, 2018 9:47 pm
- Forum: Balance Discussion
- Topic: D-cannons and what they are now
- Replies: 17
- Views: 12341
Re: D-cannons and what they are now
The way I see it it doing all of its damage in 1-shot was the problem. They are quite spammable in the late-game and due to the long range and rangers with the long line of sight often 2 d-cannons will shoot your units from outside of the fog of war and insta-wipe it. At least with p-devs you can se...
- Sat 17 Nov, 2018 6:18 am
- Forum: Balance Discussion
- Topic: D-cannons and what they are now
- Replies: 17
- Views: 12341
Re: D-cannons and what they are now
What nerfs are you suggesting instead?
- Sat 17 Nov, 2018 6:01 am
- Forum: Balance Discussion
- Topic: 2.9 Balance List as of 10/28/18
- Replies: 54
- Views: 30035
Re: 2.9 Balance List as of 10/28/18
70hp/s is bonkers, It is a get-out-of-jail-free-card that WL doesn't deserve to begin with even in T3 and it doubles as a way to heal up your walker without having to devote much time to repairing it. For comparison the dark age of technology is pitiful for almost the same cost. I wouldn't say it's...
- Thu 15 Nov, 2018 5:24 pm
- Forum: Balance Discussion
- Topic: 2.9 Balance List as of 10/28/18
- Replies: 54
- Views: 30035
Re: 2.9 Balance List as of 10/28/18
Not remotely convinced it is bullshit anyway. It's a t3 upograde that immobilises a vehicle in place for a long period of time.
- Sun 28 Oct, 2018 11:22 pm
- Forum: Balance Discussion
- Topic: 2.9 Balance List as of 10/28/18
- Replies: 54
- Views: 30035
Re: 2.9 Balance List as of 10/28/18
Don't think ogryns need buffs. Am very confident the gigantic sentinel nerf and large GM nerf will combine to make IG pretty trash. Can't have both, that's way too big of a nerf. IG are extremely reliant on their t1 and not only that their early game and suddenly both aspects are going to be nerfed....
- Fri 26 Oct, 2018 7:47 am
- Forum: Strategy Discussion
- Topic: Strong/Weak MU 1v1
- Replies: 13
- Views: 14414
Re: Strong/Weak MU 1v1
WSE is amazing vs IG and on very large maps. I don't think FS is better at anything than warlock. Well, she has a better late-game, but the WL just is so much better in T1 that is all that matters in 1v1 and even in 3v3 most of the time you'd rather have a WL than a FS just for his immolator to coun...
- Mon 22 Oct, 2018 11:40 pm
- Forum: Tournaments
- Topic: 3v3 Faction War Tournament with Prize Pool
- Replies: 8
- Views: 8679
Re: 3v3 Faction War Tournament with Prize Pool
I agree with Olev.
On a different note I do think OM should be banned and I also think mirrors should be allowed. It's just a different match-up and eldar 3v3 mirors are nice, plus orks and nids. It's just boring-ass marines that have awful mirrors. Player's faults for playing EZ, boring races.
On a different note I do think OM should be banned and I also think mirrors should be allowed. It's just a different match-up and eldar 3v3 mirors are nice, plus orks and nids. It's just boring-ass marines that have awful mirrors. Player's faults for playing EZ, boring races.
- Sat 20 Oct, 2018 5:43 am
- Forum: Releases
- Topic: 2.9 Update and Patching Stream Announcement.
- Replies: 11
- Views: 10314
Re: 2.9 Update and Patching Stream Announcement.
Well i hope Cyris and co are ok. If they all got out of it without major injury, then that's great news, even if financially it sucks. I would like to request two things that more or less were in play before: 1. Keep balance discussion on the forum. I don't care to jump around to twitch or discord ...
- Fri 19 Oct, 2018 5:21 am
- Forum: Strategy Discussion
- Topic: Strong/Weak MU 1v1
- Replies: 13
- Views: 14414
Re: Strong/Weak MU 1v1
Apo vs CS is very hard for the CS. Apo also shits on the WSE.
CL vs other chaos heroes, CL wins.
LG is the best in IG mirrors.
IG in general vs nids is very brutal, but I think IQ in particular is monsterous.
CL vs other chaos heroes, CL wins.
LG is the best in IG mirrors.
IG in general vs nids is very brutal, but I think IQ in particular is monsterous.