Search found 262 matches
- Tue 17 Apr, 2018 10:15 pm
- Forum: Balance Discussion
- Topic: Tank Comparisons.
- Replies: 50
- Views: 21053
Re: Tank Comparisons.
well atleast they usually involve some of the best players and you have an isolated battle of one race against the other. I guess the fact that they are 3v3 is a bit of a downside but is elite still being balanced strictly towards 1v1 matchups? because otherwise i wouldnt know a better place to sta...
- Tue 17 Apr, 2018 5:21 pm
- Forum: Balance Discussion
- Topic: Tank Comparisons.
- Replies: 50
- Views: 21053
Re: Tank Comparisons.
Spankatoshi wrote:but did the eldar ever win a faction war?
Rarely, and mostly against IG thanks to Wraithguard being pretty awesome vs them, but Faction Wars are not a great place to assess balance.
- Tue 10 Apr, 2018 4:02 am
- Forum: Balance Discussion
- Topic: Tyranids units cost too high
- Replies: 85
- Views: 42967
Re: Tyranids units cost too high
Synapse buffs may sound great when you look at the % multiplyer but the base values of each units receiving the buffs is also an important factor. ...And? Tyranid units perform on a lower than average level individually, and a higher than average level under synapse. Especially if that synapse is s...
- Tue 10 Apr, 2018 12:34 am
- Forum: Balance Discussion
- Topic: Tyranids units cost too high
- Replies: 85
- Views: 42967
Re: Tyranids units cost too high
Kvn Venom fex lost is splash, along with its bio plasma damage got change from plasma cannon to anti_vehicle_pvp so unless your using it to melee to don't do anything to infantry so idk what your on about. Did it really lose all the splash? I could have sworn that it was just toned down, but I may ...
- Tue 10 Apr, 2018 12:29 am
- Forum: Balance Discussion
- Topic: Tyranids units cost too high
- Replies: 85
- Views: 42967
Re: Tyranids units cost too high
Telling me synapse exist doesn't do anything. Anything can sound good on paper but when you test it, it sucks. ...Are you serious right now? Do you not understand how huge the synapse buffs are? How vital they are for literally every Tyranid unit? If you think synapse sucks, honestly I don't know w...
- Mon 09 Apr, 2018 11:32 pm
- Forum: Balance Discussion
- Topic: Tyranids units cost too high
- Replies: 85
- Views: 42967
Re: Tyranids units cost too high
VC Fex does horrible vs infantry as it cannon hit infantry. I'm sorry, but this is just plain incorrect. The VC Fex is one of the few dedicated AV weapons that is still able to hurt infantry thanks to doing minor splash damage. In fact, it was nerfed a while back because it was way too good against...
- Fri 06 Apr, 2018 10:13 pm
- Forum: Balance Discussion
- Topic: Tyranids units cost too high
- Replies: 85
- Views: 42967
Re: Tyranids units cost too high
Sorry I wasn't exactly clear. Noisy has about 10 more pop than Torpid and there's a huge difference in req income. Also add +30 onto Torpid's income should be able to compare then. 235 vs 185. When you account for the size of his army relative to his population, and the fact that he has quite a few...
- Fri 06 Apr, 2018 10:06 pm
- Forum: Balance Discussion
- Topic: Tyranids units cost too high
- Replies: 85
- Views: 42967
Re: Tyranids units cost too high
boss wrote:No tyranids pros https://dawnofwar.info/esl/player/11827545
Nothing personal man, I'm just a scrub. A blind, foolish, scrub.
- Fri 06 Apr, 2018 6:55 pm
- Forum: Balance Discussion
- Topic: Tyranids units cost too high
- Replies: 85
- Views: 42967
Re: Tyranids units cost too high
https://www.youtube.com/watch?v=10F9EAlsktk Not sure if this is a good example of Tyranid eco OP but look at 23:38. Considering that Torpid's army was significantly larger than Noisy's, packing multiple synapse creatures as well as a Carnifex, and Noisy had the better end of map control (three rec ...
- Fri 06 Apr, 2018 2:09 am
- Forum: Balance Discussion
- Topic: Tyranids units cost too high
- Replies: 85
- Views: 42967
Re: Tyranids units cost too high
By this point, it looks like you're choosing not to listen to the opposing arguments, but I will try anyway. Firstly, your comparison between Eldar infantry and Tyranid infantry is a very bad basis. Dire Avengers and Banshees are significantly more expensive to buy and maintain than their Tyranid co...
- Thu 08 Mar, 2018 8:41 pm
- Forum: Balance Discussion
- Topic: Plague marine bolter damage
- Replies: 29
- Views: 14400
Re: Plague marine bolter damage
You sure you aren't referring to retail version of the game here? I'm referring to both. It was much more prevelant in retail, but it still happens here plenty. The codex doesn't mention their stacking damage for some reason. The codex, unfortunately, doesn't have 100% of the in-game statistics in ...
- Thu 08 Mar, 2018 7:24 pm
- Forum: Balance Discussion
- Topic: Plague marine bolter damage
- Replies: 29
- Views: 14400
Re: Plague marine bolter damage
It isn't being spammed on semi-regular basis. I've seen it spammed only twice-thrice-at-most in my 146 hours on this game and both times it failed miserably. And in my 1000+ hours of gameplay experience, I've seen it numerous times with varying levels of success. In lower skill matches or team matc...
- Thu 08 Mar, 2018 5:59 pm
- Forum: Balance Discussion
- Topic: Plague marine bolter damage
- Replies: 29
- Views: 14400
Re: Plague marine bolter damage
I didn't know about the stacking damage thing. As for the spam, I've seen that a few times and it doesn't win games, so don't know why bring this up as counterargument. For starters, because you said they were underused. A unit cannot be spammed on a semi-regular basis and still be underused. As fo...
- Thu 08 Mar, 2018 5:22 pm
- Forum: Balance Discussion
- Topic: Plague marine bolter damage
- Replies: 29
- Views: 14400
Re: Plague marine bolter damage
Hi, Is there any reason why bolters on plague marines do so little damage? I suggest this could be buffed, since the unit is very underused and is generally a poor choice in T2. It's underperforming both against vehicles and especially against infantry. It's totally incomparable to tac squad upgrad...
- Wed 07 Mar, 2018 3:25 pm
- Forum: Balance Discussion
- Topic: Why is it that some leader updates always die last?
- Replies: 25
- Views: 11963
Re: Why is it that some leader updates always die last?
Antandron wrote:I agree, the RNG for SM is rigged.
Banshee Exarch says hi.
- Wed 14 Feb, 2018 1:48 am
- Forum: Balance Discussion
- Topic: Sniper scouts overhaul
- Replies: 66
- Views: 30236
Re: Sniper scouts overhaul
Gonna preface this by saying that I'm in full agreement that giving DA detection on Battle Equipment is a bad idea. Either the price wouldn't change, and it would be very overpowered, or the price would change, and Battle Equipment would become significantly less useful due to the increased power si...
- Tue 23 Jan, 2018 1:35 am
- Forum: Balance Discussion
- Topic: Sniper scouts overhaul
- Replies: 66
- Views: 30236
Re: Sniper scouts overhaul
Great! Just so long as you don't mind your scouts costing an additional 40 power on top.
- Tue 23 Jan, 2018 1:15 am
- Forum: Balance Discussion
- Topic: Sniper scouts overhaul
- Replies: 66
- Views: 30236
Re: Sniper scouts overhaul
Psycho wrote:Sniper scouts with long ranged shotgun blast, holofield, and free detect + infiltrate when
When Rangers get a leader upgrade for durability, awesome hp regen out of combat, grenades, repair, and the option to get cc shotguns.
- Tue 23 Jan, 2018 12:12 am
- Forum: Balance Discussion
- Topic: Sniper scouts overhaul
- Replies: 66
- Views: 30236
Re: Sniper scouts overhaul
Most likely. I know this is a mistake, but wow. Riku, I didn't know that someone could miss so many of my points in one argument. I'm... actually kind of impressed that you you did that. Not going to debate that anymore with you, as you're pretty clearly not listening. And in the hopes that this pos...
- Mon 22 Jan, 2018 6:56 pm
- Forum: Balance Discussion
- Topic: Sniper scouts overhaul
- Replies: 66
- Views: 30236
Re: Sniper scouts overhaul
Yeah they have.. setuptimes. Very well. They've received a *slight* bonus to their mobility. *rolls eyes* You can test it out if you like. let meremind you that in retail it does no damage at all. Harder now to kill something that's doing jack all because it's on their buts? I was adding that in re...
- Mon 22 Jan, 2018 5:08 pm
- Forum: Balance Discussion
- Topic: Sniper scouts overhaul
- Replies: 66
- Views: 30236
Re: Sniper scouts overhaul
yeah yeah kvn you are just so fkn I dunno you dont play the game if you dont fkn know that they do a fuckton of damage with upgrade now they do regen energy like crazy everything shows that you are a biased eldar fk that probably relies on shurikens like a noob boss fk off, go fight me 1v1, I will ...
- Mon 22 Jan, 2018 3:53 pm
- Forum: Balance Discussion
- Topic: Sniper scouts overhaul
- Replies: 66
- Views: 30236
Re: Sniper scouts overhaul
Rangers wreck faces now. With proper management nothing can catch them now. Because of an insane range, infiltration and they are more mobile now, plus you dont hesitate anymore to use fleet fott. I'm not sure what you're talking about. Rangers have not had their mobility buffed in any way since re...
- Mon 22 Jan, 2018 2:37 pm
- Forum: Balance Discussion
- Topic: Sniper scouts overhaul
- Replies: 66
- Views: 30236
Re: Sniper scouts overhaul
If Rangers (who suffer all the same problem, and are Eldars' only detector unit and don't have the option of going shotguns),aren't getting buffed, it's very unlikely Scout snipers will. Much less that they'll get reverted entirely. That'd be a pretty serious slap to the face for all the Eldar playe...
- Fri 10 Nov, 2017 6:30 pm
- Forum: Balance Discussion
- Topic: Eldritch meh
- Replies: 40
- Views: 19510
Re: Eldritch meh
All you people talking about the Eldritch storm and nobody complaining about the Rocket Run that can also wipe entire armies 8-) Oh no, Rocks also levels the battlefield pretty much. Ork Nuke setups are also very easy. No complaints. :P But Eldar don't have those things, and everybody knows it's on...
- Sun 17 Sep, 2017 4:35 pm
- Forum: Balance Discussion
- Topic: 2.7.1 Test Build Changelog (only log for now)
- Replies: 64
- Views: 30390
Re: 2.7.1 Test Build Changelog (only log for now)
I saw an eldar nuke dealt about 3000 damage to a land raider crusader in single burst so that is a nerf which i think is good here is the example of what i am talking about . I'm pretty sure that's just a glitch that happens sometimes due to the interactions of the nuke and the units inside the Lan...
- Wed 02 Aug, 2017 5:58 pm
- Forum: Strategy Discussion
- Topic: Anti-building/garrison options
- Replies: 9
- Views: 4706
Re: Anti-building/garrison options
For T1 Anti-Garrison, Eldar have Dire Avenger grenades from their Aspect upgrade. It will usually take two-ish to wipe a squad that is in a building, but a nice trick is to drop the grenade just outside the doorway to the structure. It will only do slightly less damage if they stay inside, and if th...
- Tue 25 Jul, 2017 7:33 pm
- Forum: Balance Discussion
- Topic: Rangers are trash why?
- Replies: 43
- Views: 21804
Re: Rangers are trash why?
I have seen and done very nasty things to heretics with kinetic shot, and once the kinshot goes off, high count - models do start falling. Not a balance comment, but I would like to point out that Kinetic Pulse no longer does damage without the upgrade, and the upgrade makes them pretty expensive.
- Sat 22 Jul, 2017 8:22 pm
- Forum: Balance Discussion
- Topic: 2.7.1 Test Build Changelog (only log for now)
- Replies: 64
- Views: 30390
Re: 2.7.1 Test Build Changelog (only log for now)
Also having been playing S.M. quite alot as of late I have taken notice Scouts have 420 h.p. in comparison to the closest unit of similiar role with 500 hp. Is there a reason for this vast gap in h.p.? It's certainly quite noticeable in 1v1 encounters with squads of similiar role types. They just c...
- Thu 20 Jul, 2017 7:14 pm
- Forum: Balance Discussion
- Topic: Two Newbros: Balance at low-level?
- Replies: 9
- Views: 5111
Re: Two Newbros: Balance at low-level?
What happens to me vs my noob buddy (and he did this the first time he ever played Eldar) is, I run my hero up there to tie up the wraithguard. He has a wraithlord standing there protecting it, plus a bunch of banshees, his hero, etc. Nothing gets close. Everything dies. If there's two or three wra...
- Wed 19 Jul, 2017 6:00 pm
- Forum: Balance Discussion
- Topic: Rangers are trash why?
- Replies: 43
- Views: 21804
Re: Rangers are trash why?
They're 20 power for a reason. And they offer far more than detection with kb on demand at long range. The longest sight range of any unit in the game and the addition of an extra capping squad. In every high level 1v1 with eldar that I play in atm I see them except vs non-IQ IG. I know that the kn...