Search found 3511 matches

by Torpid
Wed 17 Jul, 2013 4:28 pm
Forum: Strategy Discussion
Topic: Painboy
Replies: 28
Views: 13623

Re: Painboy

Caeltos now you're just being ridiculous. You're calling for innovation now, years into the game. The players have been fiddling with this game for years, all the possible innovation that could be attempted has been attempted. Melee builds don't work because melee sucks in this game as there are so ...
by Torpid
Wed 17 Jul, 2013 4:16 pm
Forum: Community General Discussion
Topic: Idea for Commissar Global
Replies: 41
Views: 14397

Re: Idea for Commissar Global

If the Guardsmen started wearing party hats and firing rainbows, and every target they killed went up in flames, I'm sure people would identify it's effectiveness, but as it stands now, it's difficult to say. I'm not changing it's effect, maybe it's visuals at best Please. This. On a serious note t...
by Torpid
Wed 17 Jul, 2013 2:22 pm
Forum: Balance Discussion
Topic: Ork Topic
Replies: 328
Views: 115556

Re: Ork Topic

I feel like I'm going in circles with you here as everything I need to say in response to your comment I've already said earlier on in the thread. Also, when I said I played orks a few days ago, I meant I took a weeks time to play orks exclusively in 1v1. Like I said, I've beat very high level playe...
by Torpid
Wed 17 Jul, 2013 11:06 am
Forum: Balance Discussion
Topic: Ork Topic
Replies: 328
Views: 115556

Re: Ork Topic

The painboy just makes sluggas do something in t1. Oh no, instead of bleeding 3 models before they get into the fight (and getting wiped in the ensuing melee), they can actually make an impact. Like Caeltos said in the other post he made tonight, painboy builds can be very power heavy. The painboy ...
by Torpid
Wed 17 Jul, 2013 2:44 am
Forum: Balance Discussion
Topic: Ork Topic
Replies: 328
Views: 115556

Re: Ork Topic

Dark Riku wrote:The painboy is kinda over the top.

And I'm kinda sad to see no changes for the Painboy yet in 2.2.
Nor a change to the Warp Vomit for the Weirdboy :(


+1
by Torpid
Wed 17 Jul, 2013 2:42 am
Forum: Strategy Discussion
Topic: Painboy
Replies: 28
Views: 13623

Re: Painboy

He's pretty hellish to deal with at the moment, it's quite a joke really. Other than sitting down on the floor and crying (which is usually the preferred strategy that I adopt, because I'm a pussy), is to get suppression/knockback. Thing is suppression vs WB is always very risky since stormboys with...
by Torpid
Mon 15 Jul, 2013 11:10 pm
Forum: Balance Discussion
Topic: Invisible abilities
Replies: 49
Views: 18961

Re: Invisible abilities

The problem is that the cloud performs decently, or even weakly in 1v1 at the moment, therefore no nerf to it, which includes making it more visible, is warranted.
by Torpid
Mon 15 Jul, 2013 3:37 pm
Forum: Balance Discussion
Topic: Invisible abilities
Replies: 49
Views: 18961

Re: Invisible abilities

The problem is that Lag doesn't play much 1v1; he's talking from a 3v3/2v2 perspective where admittedly the cloud performs much better. At the risk of sounding condescending I invite you, Lag, to play a few 1v1s and come back and report whether or not noxious cloud is giving you the same amount of t...
by Torpid
Mon 15 Jul, 2013 11:46 am
Forum: Community General Discussion
Topic: Idea for Commissar Global
Replies: 41
Views: 14397

Re: Idea for Commissar Global

Incidentally I would just like to point out that my sarcasm may not have been identified in my prrevious post. I was merely attempting to mock the ridiculousness of Wurgl's statement without bluntly stating so, alas now I've had to because nobody else got my post. I acknowledge that sarcasm can be d...
by Torpid
Sun 14 Jul, 2013 10:24 pm
Forum: Balance Discussion
Topic: Chaos Space Marine Topic
Replies: 208
Views: 82636

Re: Chaos Space Marine Topic

Asmon wrote:Such strong abilities with a cooldown equal or inferior to 30s are op by default.


Well no, it would depend on the energy cost that comes with them, but regardless the daemon armour already buffs energy immensely and so yeah, it would be excessive.
by Torpid
Sun 14 Jul, 2013 9:21 pm
Forum: Balance Discussion
Topic: Chaos Space Marine Topic
Replies: 208
Views: 82636

Re: Chaos Space Marine Topic

Doesn't sound like a bad idea. However the armour got massive buffs in elite because now it provides extra energy+energy regen too, so I dunno if another buff is necessary or not.
by Torpid
Sun 14 Jul, 2013 7:28 pm
Forum: Community General Discussion
Topic: Idea for Commissar Global
Replies: 41
Views: 14397

Re: Idea for Commissar Global

I think one nice way to make Loyal to the End a bit more versatile and a bit more useful IMO, would be to make the aoe a bit larger and to make the death of any unit within that area buff the damage of any other units around it by 5% for 5seconds and then boost it's red cost to 200. It would be nice...
by Torpid
Sun 14 Jul, 2013 3:10 pm
Forum: Community General Discussion
Topic: Idea for Commissar Global
Replies: 41
Views: 14397

Re: Idea for Commissar Global

On another note I think it's simply ludicrous that orks get to generate red for free. No other race get's that, and they have such great red abilities. Relic are such dumbasses, clearly they are bias ork lovers. IMO, they should get red normally and abilities should cost req, but reinforcing models ...
by Torpid
Sat 13 Jul, 2013 10:21 pm
Forum: Balance Discussion
Topic: Eldar detection and Destructor
Replies: 139
Views: 48914

Re: Eldar detection and Destructor

I was posting on the assumption that Spotters don't have detection; 3 detectors for IG on such a variety of units would be overkill imo. Therefore I've been considering Sentinel as a primary detector. I understand that the issue is that IG don't have an upgrade to get detection, so when I Pm'd toil...
by Torpid
Sat 13 Jul, 2013 3:49 pm
Forum: Balance Discussion
Topic: Eldar detection and Destructor
Replies: 139
Views: 48914

Re: Eldar detection and Destructor

It's more that if we set the detection range to standard (i.e. 30), as opposed to Rangers' (i.e. 40), the sentinel being a single entity makes it more vulnerable to being killed off quickly. It's like, imagine IG vs Chaos Sorc. If you move the Sentinel up to detect, you might eat a TCSM and Lashavo...
by Torpid
Sat 13 Jul, 2013 1:56 pm
Forum: Balance Discussion
Topic: Eldar detection and Destructor
Replies: 139
Views: 48914

Re: Eldar detection and Destructor

While I agree with Caeltos that the fact it's a single entity gives it great fight presence in the early game, and by extension pretty much would secure detection for the early game fights, I think the Sentinel would very much lose out on utility as a detector in the mid to late game. It has been n...
by Torpid
Sat 13 Jul, 2013 1:08 pm
Forum: Balance Discussion
Topic: Imperial Guard Topic
Replies: 135
Views: 55537

Re: Imperial Guard Topic

I have a little Suggestion: Increase Sentinel levelling from 10% health per level to 15% Issue: Several people have commented lately that Sentinel is fine in Tier 1 but usually dies in tier 2 Increased sentinel health leveling would improve sentinel survivability in tier 2 while having minimal effe...
by Torpid
Fri 12 Jul, 2013 6:04 pm
Forum: Community General Discussion
Topic: Rate the new units !
Replies: 65
Views: 26353

Re: Rate the new units !

fv100 wrote:A few months ago I backed my Baneblade out of an engagement with 4 hp and a squad of fucking spore mines chased it down and killed it with a detonation.

Spore mines = AV


Spore mines have killed a manticore of mine before, they're sneaky little ********.
by Torpid
Fri 12 Jul, 2013 5:45 pm
Forum: Balance Discussion
Topic: Eldar detection and Destructor
Replies: 139
Views: 48914

Re: Eldar detection and Destructor

That's actually perfect. I give my full approval.
by Torpid
Fri 12 Jul, 2013 5:43 pm
Forum: Community General Discussion
Topic: Rate the new units !
Replies: 65
Views: 26353

Re: Rate the new units !

Kvek wrote:
Asmon wrote:I have killed 3 bloodcrushers with pdev 2 days ago :)


wow ur so pro


I kill bloodthirsters with my lasgun on a bi-daily basis. You don't hear me bragging.
by Torpid
Fri 12 Jul, 2013 1:58 pm
Forum: Balance Discussion
Topic: Chaos Space Marine Topic
Replies: 208
Views: 82636

Re: Chaos Space Marine Topic

I'm thinking... what about to change the Chaos Sorcerer's Daemonic Shield from the actual stationary state to something more mobile, like the Noxious Cloud? It's already very strong when coupled with the extra energy bonuses and honestly I think the energy buffs function better with the sorc than a...
by Torpid
Fri 12 Jul, 2013 1:36 am
Forum: Balance Discussion
Topic: Eldar detection and Destructor
Replies: 139
Views: 48914

Re: Eldar detection and Destructor

Nuclear Arbitor wrote:5gm does a shit ton of damage.


To assault cannon dreadnoughts.
by Torpid
Thu 11 Jul, 2013 10:22 pm
Forum: Balance Discussion
Topic: Invisible abilities
Replies: 49
Views: 18961

Re: Invisible abilities

I play IG and I think it's honestly fine. Like I said before never in my entire gaming experience on dow have I lost a squad playing as IG against a noxious cloud in 1v1.
by Torpid
Thu 11 Jul, 2013 7:20 pm
Forum: Balance Discussion
Topic: Eldar detection and Destructor
Replies: 139
Views: 48914

Re: Eldar detection and Destructor

dance commander wrote:
Lag wrote:Honestly, I prefer not to have Catas, especially in 3v3 games. What now?


That's a sound argument.


Problem solved, spotters are getting detection next patch.
by Torpid
Thu 11 Jul, 2013 7:11 pm
Forum: Random Stuff
Topic: Warhammer 40,000: Eternal Crusade (MMO)
Replies: 312
Views: 154010

Re: So cool! [Warhammer 40,000: Eternal Crusade MMO]

Kvek wrote:Psykers will be OP as fuck=everybody go elderp


I've already decided I'm a weirdboy. I wanna pop the heads of my fellow f2p scrubs.
by Torpid
Thu 11 Jul, 2013 1:05 am
Forum: Balance Discussion
Topic: Eldar detection and Destructor
Replies: 139
Views: 48914

Re: Eldar detection and Destructor

Seriously, Asmon, it's very funny to use a no-cast instant travel ability and see how one vanilla Heretics squad lose 80% of his HP. Or simply instant wipe the squad with Kinetic pulse + Destructor. But breaks (even more) the Chaos - Eldar matchup. What exactly do you mean by breaks even more? Chao...
by Torpid
Wed 10 Jul, 2013 12:03 pm
Forum: Community General Discussion
Topic: Rate the new units !
Replies: 65
Views: 26353

Re: Rate the new units !

Nuclear Arbitor wrote:
Nuclear Arbitor wrote:[...]i'm not going to make judgements on how effective they are[...]

pdevs do full (and high) damage to vehicle armour; therefore they are AV.


Lascannons do full (and very high) damage to infantry armour; therefore they are anti infantry.
by Torpid
Wed 10 Jul, 2013 12:02 pm
Forum: Community General Discussion
Topic: Bugs/Issues Thread
Replies: 854
Views: 303007

Re: Bugs/Issues Thread

I'm not sure why exactly but my heretic squads keep entering worship and then becoming stuck unable to exit worship. I believe it's to do with where they initiate worship and then depending on where they spread out to they might become unable to perform the animation to properly get back into norma...
by Torpid
Tue 09 Jul, 2013 9:05 pm
Forum: Balance Discussion
Topic: Eldar detection and Destructor
Replies: 139
Views: 48914

Re: Eldar detection and Destructor

Dodging destructor with tics is like the easiest thing to do in the whole game. It requires that you press one key. Oooh, the challenge... Nubs, should I add. Also, destructor does not scale, is only efficient in a few Mu, suffers from FoF ranged damage reduction, and is not as easy to land as Smit...
by Torpid
Tue 09 Jul, 2013 4:16 am
Forum: Community General Discussion
Topic: Rate the new units !
Replies: 65
Views: 26353

Re: Rate the new units !

@riku cmon, you're just being pedantic and just nit picking every single little thing. i was referring to lootas, obviously. what else would make sense after i listed dev, havok, and bubble shield (IG HWT, obviously). i kid you not, i was even thinking about writing all this power melee/piercing st...

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