Dealing with BB and LR plus full support is a tall order for all races except maybe Eldar with a nuke.
As Nids you can always support your team by focussing on the support rather than the vehicles themselves. Ripper spam to deal with set up teams is always helpful.
Search found 267 matches
- Fri 19 Oct, 2018 4:26 pm
- Forum: Strategy Discussion
- Topic: Tyranid: How to team game?
- Replies: 8
- Views: 7429
- Sat 01 Sep, 2018 5:44 pm
- Forum: Tournaments
- Topic: Monthly Team Tournament 25 @ September 1st Saturday
- Replies: 13
- Views: 8592
Re: Monthly Team Tournament 25 @ September 1st Saturday
Hiveminion,
HT, TM, LA
HT, TM, LA
- Sat 18 Aug, 2018 6:02 pm
- Forum: Community General Discussion
- Topic: Cosmetic suggestion
- Replies: 1
- Views: 2309
Cosmetic suggestion
I don't know if it's possible but I think it would be great if the carapace of the Capillary Towers and Tyrannoformation could match the color scheme of the Tyranid player. Would help distinguish your towers from those of other players as well.
- Tue 14 Aug, 2018 4:55 pm
- Forum: Tournaments
- Topic: Monthly Faction War 12 @ August 19th
- Replies: 22
- Views: 14294
Re: Monthly Faction War 12 @ August 19th
I can play Nids or fill in for other factions if you need to make up the numbers.
- Thu 09 Aug, 2018 8:26 am
- Forum: Strategy Discussion
- Topic: Solution to Sniper Spam?
- Replies: 17
- Views: 13680
Re: Solution to Sniper Spam?
2-3 Ripper swarms.
- Sat 04 Aug, 2018 3:15 pm
- Forum: Tournaments
- Topic: Monthly Team Tournament 24 @ August 4th Saturday
- Replies: 21
- Views: 13086
Re: Monthly Team Tournament 24 @ August 4th Saturday
Hiveminion, HT, LA, TM
- Sun 22 Jul, 2018 4:11 pm
- Forum: Tournaments
- Topic: Monthly Faction War 11 @ July 22nd
- Replies: 25
- Views: 13745
Re: Monthly Faction War 11 @ July 22nd
I can join a few rounds. Main Nids, but I can play anything.
- Fri 04 Aug, 2017 8:14 am
- Forum: Tournaments
- Topic: Monthly Faction War 7 @ August 5th Saturday - Day 1
- Replies: 23
- Views: 13854
Re: Monthly Faction War 7 @ August 5th Saturday - Day 1
Hiveminion
main: Tyranids, SM
main: Tyranids, SM
- Mon 31 Jul, 2017 3:02 pm
- Forum: Strategy Discussion
- Topic: Tips on dealing with Terminators as Tyranids?
- Replies: 21
- Views: 10128
Re: Tips on dealing with Terminators as Tyranids?
Don't forget Toxin Sacs to pretty much immobilize Termies, then hit them with Paroxysm. HT/TG/Carni charge knocks back Termies as well. It's all about disrupting and controlling them while you pile on damage. It's usually best to force off the rest of the enemy forces before targetting the Termies, ...
- Wed 12 Jul, 2017 1:29 pm
- Forum: Community General Discussion
- Topic: Crog vs Corn GRUDGE MATCH preshow
- Replies: 62
- Views: 35713
Re: the great Cornholio issue
Frankly I find the people who so openly call out another player on their behaviour more toxic for the community than the 'sour apple' itself. If you have an issue with someone either resolve it privately or, as has been suggested, avoid that person online.
- Wed 12 Jul, 2017 12:08 pm
- Forum: Balance Discussion
- Topic: Warlock Destructor
- Replies: 22
- Views: 11727
Re: Warlock Destructor
Buy an aspiring champion for your tics, keep your hormogaunts/termagaunts in synapse range. Is that no counterplay? If you are up against a warlock you can anticipate the destructor and act accordingly. It only does high damage to your high model squads if they are bobbed up in one place for some r...
- Tue 11 Jul, 2017 8:03 am
- Forum: Balance Discussion
- Topic: Warlock Destructor
- Replies: 22
- Views: 11727
Re: Warlock Destructor
Cyris wrote: Destructor is reliable but has clear counterlay.
Care to share, because I don't see how you can react fast enough to dodge it unless you're already moving.
- Mon 10 Jul, 2017 4:59 pm
- Forum: Balance Discussion
- Topic: Warlock Destructor
- Replies: 22
- Views: 11727
Re: Warlock Destructor
Also: whaaat? why would the destructor be too good? I seriously see no point in changing it. The sorcerer can spam his doombolts over and over again thanks to consuming heretics, they do a lot more damage and are also pretty hard to dodge. Warlock does his destructor once and his damage is less tha...
- Mon 10 Jul, 2017 8:23 am
- Forum: Balance Discussion
- Topic: Warlock Destructor
- Replies: 22
- Views: 11727
Warlock Destructor
I'm not an Eldar main so feel free to call me out on this one but what do people think of the Warlock and in particular Destructor. Against infantry squads it seems to do almost as much damage as a fully charged Doombolts, but unlike the Sorcerer the Warlock is also a potent melee threat out the gat...
- Fri 07 Jul, 2017 8:16 pm
- Forum: Balance Discussion
- Topic: Should Thorax Swarm Warriors be allowed to use a Barbed Strangler?
- Replies: 21
- Views: 10555
Re: Should Thorax Swarm Warriors be allowed to use a Barbed Strangler?
Warrior Brood is supposed to get wrecked by power melee squads. Usually you just use the Warrior leap knockback on the power melee squad, kite away with Warriors while staying in synapse range and then rape them with Genestealers... I feel that generally the damage you take going in and out is too ...
- Fri 07 Jul, 2017 10:54 am
- Forum: Balance Discussion
- Topic: Should Thorax Swarm Warriors be allowed to use a Barbed Strangler?
- Replies: 21
- Views: 10555
Re: Should Thorax Swarm Warriors be allowed to use a Barbed Strangler?
I think it's fine for BS Warriors to keep the snare and the BS, it's 50 power and the BS doesn't scale well anyway. I do feel that the debuff ability should be part of the AG upgrade, and should reduce enemy damage output instead of increasing damage taken. That would give melee Warriors a bit more ...
- Thu 29 Jun, 2017 7:13 pm
- Forum: Tournaments
- Topic: Monthly Faction War 6 @ July 2nd Sunday - Day 2
- Replies: 29
- Views: 19005
Re: Monthly Faction War 6 @ July 2nd Sunday - Day 2
I can join for Nids if you need one.
- Tue 30 May, 2017 5:25 pm
- Forum: Balance Discussion
- Topic: Kaboom still knocks Dreadnoughts away
- Replies: 8
- Views: 4188
Re: Kaboom still knocks Dreadnoughts away
Adeptus Noobus wrote:Well the title pretty much says it all. It's a stupid bug that I thought fixed long time ago. There is no justification for Kaboom to be able to do that.
Well, it is pretty hilarious.
- Sun 28 May, 2017 10:22 pm
- Forum: Balance Discussion
- Topic: Further 2.7 Balance discussion
- Replies: 63
- Views: 28592
Re: Further 2.7 Balance discussion
Oddnerd wrote:Vanilla termagants are probably the worst unit in the game. Reduced upkeep and initial cost seems fair enough.
They do more melee dps than ranged dps which is kinda funny.
- Fri 19 May, 2017 6:33 pm
- Forum: Community General Discussion
- Topic: Kasrkin rework or something
- Replies: 5
- Views: 3635
Re: Kasrkin rework or something
I'm not an IG expert, but frankly I think you would have to buff Kasrkin to a ridiculous level to make them a preferable choice over a Russ in almost any situation. Tanks have been very strong in Elite mod since their speed buff and they obviously synergize extremely well with Guardsmen and IG globa...
- Sat 13 May, 2017 9:14 am
- Forum: Releases
- Topic: Elite 2.7 Released
- Replies: 15
- Views: 25776
Re: Elite 2.7 Released
Nice, look forward to trying it. But for the love of god, let this be the last time you swap around the charge hotkeys.
- Tue 09 May, 2017 12:57 pm
- Forum: Balance Discussion
- Topic: Further 2.7 Balance discussion
- Replies: 63
- Views: 28592
Re: Further 2.7 Balance discussion
T2 without number is tricky. In its current form it can be a little bit too strong. It should not behave like an old drop pod, granting a free engagement win. Maybe only spawn gaunts in your HQ and providing free reinforcements for a set amount of time near the said HQ? Yeah I think it should be a ...
- Sun 07 May, 2017 12:05 pm
- Forum: Releases
- Topic: 2.7 Preview Changelog ONLY
- Replies: 76
- Views: 48400
Re: 2.7 Preview Changelog ONLY
My only concern is that while ranged Terminators were definitely in need of a buff this change also affects Assault Terminators which I believe are just fine at the moment. They are also obviously pretty hard to counter in melee.
- Wed 03 May, 2017 8:53 am
- Forum: Releases
- Topic: 2.7 Preview Changelog ONLY
- Replies: 76
- Views: 48400
Re: 2.7 Preview Changelog ONLY
Tyranids [/color] Globals: Without Number global cost reduced from 300/30/200 to 300/0/200. Please keep it at 300/30/200 and move it to T2. As I've said before right now it's just a tool for desperate caps, lvl1 Hormas and Termas have no other value in T3. In T2 this global actually opens up horde-...
- Sun 30 Apr, 2017 3:33 pm
- Forum: General Discussion
- Topic: Long Lost DOW 2 Players
- Replies: 4
- Views: 6708
Re: Long Lost DOW 2 Players
Lindonin still plays Elite so he's not really lost.
- Tue 25 Apr, 2017 8:51 pm
- Forum: Balance Discussion
- Topic: 2.7 Proposal - AV Warrior Brood 'Melta bomb' Upgrade
- Replies: 39
- Views: 17560
Re: 2.7 Proposal - AV Warrior Brood 'Melta bomb' Upgrade
If anything, if vehicle snaring is lacking I'd look into rippers being modified to make their snare useful if they're so niche that in the first page there's not a single result for ctrl f on them. In 5 seconds of thinking with no thoughts on how it'd affect balance I even imagined rippers being a ...
- Tue 25 Apr, 2017 7:41 pm
- Forum: Balance Discussion
- Topic: 2.7 Proposal - AV Warrior Brood 'Melta bomb' Upgrade
- Replies: 39
- Views: 17560
Re: 2.7 Proposal - AV Warrior Brood 'Melta bomb' Upgrade
Except it never has to retreat since it doesn't get knocked over from jumping units and tyranids always have 2 snares available from termagants and zoans have no set-up time as well as far superior range to ordinary ranged units... It's quite a unique example. There's nothing like it at all. It's e...
- Tue 25 Apr, 2017 6:59 pm
- Forum: Balance Discussion
- Topic: 2.7 Proposal - AV Warrior Brood 'Melta bomb' Upgrade
- Replies: 39
- Views: 17560
Re: 2.7 Proposal - AV Warrior Brood 'Melta bomb' Upgrade
The reward to a non-zoan user for having higher skill than his foe and thus very seldom getting into a situation to kill a zoan when they are not IG is far far lower than the reward for a zoan user having somewhat 'meh' skill and thereby never allowing anyone of any skill to get behind his zoan and...
- Tue 25 Apr, 2017 4:54 pm
- Forum: Balance Discussion
- Topic: 2.7 Proposal - AV Warrior Brood 'Melta bomb' Upgrade
- Replies: 39
- Views: 17560
Re: 2.7 Proposal - AV Warrior Brood 'Melta bomb' Upgrade
Psycho wrote:The same logic can be used to say that if your zoanthrope is in danger, you did a bad job of keeping aware of your surroundings and allowed your opponent to exploit whatever opening you gave him.
Yes.
- Tue 25 Apr, 2017 12:03 pm
- Forum: Balance Discussion
- Topic: 2.7 Proposal - AV Warrior Brood 'Melta bomb' Upgrade
- Replies: 39
- Views: 17560
Re: 2.7 Proposal - AV Warrior Brood 'Melta bomb' Upgrade
I disagree, first off, you would have to ask yourself how melee stuff got behind your back-line unit in the first place and second you can easily just snare it with Crippling Poison and then retreat your Zoan out. Same goes for the Lord Commissar. If you know he can OHKO your Zoan then don't let hi...