Search found 267 matches

by hiveminion
Thu 01 Jan, 2015 5:37 pm
Forum: Community General Discussion
Topic: Purgation Psycannon animation
Replies: 12
Views: 6043

Re: Purgation Psycannon animation

That's great news, thanks! I've never noticed the effect with BTH myself.
by hiveminion
Tue 30 Dec, 2014 9:24 am
Forum: Community General Discussion
Topic: Purgation Psycannon animation
Replies: 12
Views: 6043

Re: Purgation Psycannon animation

What Ven said. It IS broken as it takes up a disproportionate amount of processing power on a normal pc. My computer can handle the rest of the game just fine, it's just the psycannons that give me problems. And I'm sure I'm not the only person playing this game on a normal pc, so I'm sure more peop...
by hiveminion
Mon 29 Dec, 2014 3:13 pm
Forum: Community General Discussion
Topic: Purgation Psycannon animation
Replies: 12
Views: 6043

Re: Purgation Psycannon animation

Can this please get fixed next update? Just played a game with multiple psycannon squads running around and the game lagged massively every time they fired in my field of view. It's almost unplayable for me as I lose squads before I can retreat them out because of this. It must be the flashing effec...
by hiveminion
Tue 09 Dec, 2014 11:29 am
Forum: Strategy Discussion
Topic: The Chaos Sorcerer
Replies: 20
Views: 10293

Re: The Chaos Sorcerer

The Rod of Warpfire's ability is ridiculously powerful and nabs you retreat kills really easily, especially combined with the Vestments to get in range. Thing about the Sorceror is he has so many excellent abilities so you should invest in his wargear from the get-go, Sigil or Vestments is an easy T...
by hiveminion
Mon 06 Oct, 2014 8:41 am
Forum: Community General Discussion
Topic: Purgation Psycannon animation
Replies: 12
Views: 6043

Re: Purgation Psycannon animation

I can't lower the settings lower than lowest :P.

Don't think this is the new servers either, I've had this problem for a long time.
by hiveminion
Sun 05 Oct, 2014 8:42 pm
Forum: Community General Discussion
Topic: Purgation Psycannon animation
Replies: 12
Views: 6043

Purgation Psycannon animation

This has been bothering me for a while. Whenever Purgation Squads with Psycannons fire (especially when there's two) my frame rate drops a lot. I'm wondering if it's to do with the firing animation with all the little waves around their feet. Could it be changed to be a little less demanding on proc...
by hiveminion
Thu 14 Aug, 2014 2:19 pm
Forum: Technical Issues
Topic: Stat screen load time and other bugs
Replies: 1
Views: 1419

Stat screen load time and other bugs

Hey folks, I've been having issues with increased loading times for maps, especially after the game's finished and it's loading the stats screen. I always play on lowest settings and used to load pretty quickly. I've noticed that when the map loading time increases, I usually have a lot of frame ski...
by hiveminion
Sun 10 Aug, 2014 1:00 pm
Forum: Community General Discussion
Topic: The "Weekly Top Plays" project
Replies: 50
Views: 18342

Re: The "Weekly Top Plays" project

This is awesome Kukri!
by hiveminion
Sun 03 Aug, 2014 8:59 pm
Forum: Community General Discussion
Topic: Monthly Rumble #12 Registration Thread!
Replies: 33
Views: 20908

Re: Monthly Rumble #12 Registration Thread!

hiveminion

Hive Tyrant, Lictor Alpha, Techmarine
by hiveminion
Mon 21 Apr, 2014 6:28 pm
Forum: Balance Discussion
Topic: Patch 2.3 Balance changelog
Replies: 849
Views: 260369

Re: Patch 2.3 Balance changelog

In what way does it overperform? It's cheaper than a Dread for sure, but I think that's because it's super heavy infantry.
by hiveminion
Mon 21 Apr, 2014 3:24 pm
Forum: Balance Discussion
Topic: Patch 2.3 Balance changelog
Replies: 849
Views: 260369

Re: Patch 2.3 Balance changelog

Regarding the melee resistance buff for walkers: I don't think you can argue it should apply to some but not to other walkers. As I understand it this buff will be free and is intended to make walkers more resilient in melee. Withholding it for certain walkers because they are already considered to ...
by hiveminion
Thu 17 Apr, 2014 4:59 pm
Forum: Balance Discussion
Topic: Patch 2.3 Balance changelog
Replies: 849
Views: 260369

Re: Patch 2.3 Balance changelog

Quick question: does the Tyrant Guard have a melee resistance aura? And if not, will it get it along with the walkers mentioned?
by hiveminion
Sun 23 Mar, 2014 12:56 pm
Forum: Balance Discussion
Topic: Zoanthrope
Replies: 30
Views: 12890

Re: Zoanthrope

I agree with Riku. The FWB could have a slight cool down increase. But the Zoan is so incredibly fragile I find it hard to consider OP even now. Usually when I kill a vehicle thanks to a single Zoan chain-snaring and some melee/ranged AV, it's because that vehicle was pushed up too far without suppo...
by hiveminion
Sun 16 Feb, 2014 6:17 pm
Forum: Balance Discussion
Topic: GK Balance Assessment Thread
Replies: 81
Views: 30208

Re: GK Balance Assessment Thread

Obviously this game isn't so simple as you put it. Also I believe a Strike Squad is on par with Warriors in melee.
by hiveminion
Sun 16 Feb, 2014 2:29 pm
Forum: Balance Discussion
Topic: GK Balance Assessment Thread
Replies: 81
Views: 30208

Re: GK Balance Assessment Thread

Just one point from your first post I want to comment on. You mention GK have a hard time in melee. I've tried Nid melee builds vs GK lots of times (in team games though) and I've always been sent home packing. Maybe some bad play on my part, but I certainly don't think GK are helpless in/against me...
by hiveminion
Wed 12 Feb, 2014 11:20 am
Forum: Balance Discussion
Topic: Tyranid Without Number(?) global
Replies: 15
Views: 7349

Re: Tyranid Without Number(?) global

I remember that shit spawning rippers out on the field for an instant setup team counter in retail. How is that different from globals like Flare, Creeping Barrage, Noxious Cloud, Hellfury Strike (or whatever that fire drop from IG and GK is called)? Maybe I underestimate the abuse that was possibl...
by hiveminion
Mon 10 Feb, 2014 8:36 am
Forum: Balance Discussion
Topic: Tyranid Without Number(?) global
Replies: 15
Views: 7349

Re: Tyranid Without Number(?) global

I've been using it a lot, both to recover from losses or to get a superswarm going in t2. :twisted: So far I don't think it's OP even though it's pretty cheap, here's my reasons: - With the hitpoint nerfs on gaunts they wipe a lot faster now so this global is a good way to balance that. - The call-d...
by hiveminion
Mon 09 Dec, 2013 9:27 pm
Forum: Balance Discussion
Topic: Project Balance: Tyranid section
Replies: 169
Views: 53072

Re: Project Balance: Tyranid section

I think Orks vs Nids is a very balanced match-up both in team games and 1v1. From my experience if either race gets a tech advantage over the other they get to dictate the fights and usually win. Sluggas and Shootas can become much stronger than Termas and Hormas but have to invest quite a lot in up...
by hiveminion
Thu 05 Dec, 2013 6:09 pm
Forum: Strategy Discussion
Topic: How to use the Tyrant guard?
Replies: 11
Views: 5342

Re: How to use the Tyrant guard?

Zoanthrope is a great babysitter for a TG because it can snare vehicles that would kite away from it. HT works really well with it because it can disrupt nasty power melee units and the tyrant is tough so can stick around with the TG. A TG left without synapse can still be supported with towers. I l...
by hiveminion
Sun 01 Dec, 2013 9:29 am
Forum: Replays
Topic: MRT #6 Replays
Replies: 19
Views: 8407

Re: MRT #6 Replays

Dunno if you still need them but here are the games between frozen and me.
by hiveminion
Sat 23 Nov, 2013 9:43 am
Forum: Balance Discussion
Topic: Project Balance: Tyranid section
Replies: 169
Views: 53072

Re: Project Balance: Tyranid section

I think Bio-plasma is fine except for the obvious terrain-hitting tendency. It does brutal damage and the knockback is great vs set-up teams or Nobz. Even the Hive Tyrant's Bio-plasma does very nice damage on a good hit (I think it takes away about 50% of a Tac squads health).
by hiveminion
Sun 27 Oct, 2013 8:55 am
Forum: Releases
Topic: (4p) Medean Jungle Mines
Replies: 4
Views: 3190

Re: (4p) Medean Jungle Mines

Just played a game on it, map looks fantastic! Will there be a Medean Glacier Mines? 8-)
by hiveminion
Sat 05 Oct, 2013 11:24 am
Forum: Releases
Topic: The maps of MaxP. - Get 4P Tharsis Forge while its hot!!!
Replies: 259
Views: 116671

Re: The maps of Max Power - DOWNLOAD Meridian High City V. 1

I really like it, I just played some games against the computer on it. It's very easy to flank and support sides or mid. It's very compact but I think it still rewards mobility because those sudden flanks can be devastating. I also like the central area a lot, it can't be closed down easily by devs ...
by hiveminion
Sun 08 Sep, 2013 11:23 am
Forum: Random Stuff
Topic: New Games Workshop Models
Replies: 33
Views: 15573

Re: New Games Workshop Models

I always find it hard to predict the meta but I can imagine the ranged variants will see some use since they're the only platform for graviton cannons which appear to be terminator deleters. Can't imagine the close combat variants becoming very popular. The lack of an invulnerable save, the high poi...
by hiveminion
Sat 31 Aug, 2013 9:39 pm
Forum: Random Stuff
Topic: New Games Workshop Models
Replies: 33
Views: 15573

Re: New Games Workshop Models

I was thinking of getting back into the hobby but then these models appeared and scared me off for another year at least.
by hiveminion
Wed 21 Aug, 2013 11:11 pm
Forum: Releases
Topic: New model for DRs
Replies: 25
Views: 12098

Re: New model for DR Exarch

Fantastic work, looks awesome!
by hiveminion
Thu 15 Aug, 2013 4:36 pm
Forum: Releases
Topic: (6p) Estia Province
Replies: 37
Views: 18658

Re: (6p) Estia Province

I've played the map a couple of times and I think it's pretty good. One thing I did notice was that the raised platforms at the natural VPs have railings that seem to block line of sight. I've seen an eldar weapons platform sitting on the ledge unable to fire at troops beneath. Dunno if this is inte...

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