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by Indrid
Mon 18 Feb, 2013 4:36 am
Forum: Balance Discussion
Topic: Balance Issues for 2.1 *UPDATED*
Replies: 52
Views: 23149

Re: Current Issues for 2.1

If they didn't stack they'd be pointless. Not sure why ~4 towers are seemingly giving damage immunity (bug?), but why didn't you destroy them with the Manticore? Or something else? They go down very easily. Unless the damage mitigation also applies to the towers themselves, which would be another is...
by Indrid
Sat 16 Feb, 2013 9:19 pm
Forum: Balance Discussion
Topic: Balance Issues for 2.1 *UPDATED*
Replies: 52
Views: 23149

Re: Current Issues for 2.1

Paladins can teleport.
by Indrid
Fri 15 Feb, 2013 4:09 pm
Forum: Dawn of War Codex
Topic: Minor request
Replies: 1
Views: 2598

Minor request

Any way to increase the number of posts per page? Can't seem to find it in my control panel display options but might be wrong. It's only ~10 at the moment.
by Indrid
Fri 15 Feb, 2013 4:07 pm
Forum: Balance Discussion
Topic: Balance Issues for 2.1 *UPDATED*
Replies: 52
Views: 23149

Re: Current Issues for 2.1

Still think Paladins are way overpriced at 700/200. Yes, they don't require red like other Terminator variants but it's much easier to amass ~600/100/350 than 200 power imo, especially on such a generally expensive faction. They should be 700/150.
by Indrid
Fri 15 Feb, 2013 6:07 am
Forum: Balance Discussion
Topic: Balance Issues for 2.1 *UPDATED*
Replies: 52
Views: 23149

Re: Current Issues for 2.1

Trippa Shot is mental, needs to not affect retreating units or get a range reduction. Tac Flamers should be reverted in cost imo, but retain their other buffs. Haven't seen Guardsmen use them much yet. Hive Tyrant Rending Talons is overpowered I think. Should be 25 power or 150/20. 75 dps + Seismic ...
by Indrid
Thu 14 Feb, 2013 9:57 pm
Forum: Community General Discussion
Topic: FC terminator with thunder hammer + storm shield
Replies: 21
Views: 11632

Re: FC terminator with thunder hammer + storm shield

Stop being mental Max! The argument for him not being able to retreat is that he has so much health, can teleport, and can't be KB or suppressed (not that I agree with it). You can't say the same thing about "all the other heavy melee commanders". If he could level, you'd have a 5,000 HP c...
by Indrid
Wed 13 Feb, 2013 5:56 pm
Forum: Balance Discussion
Topic: Balance Issues for 2.1 *UPDATED*
Replies: 52
Views: 23149

Re: Current Issues for 2.1

Kasrkin only give 3 red on kill apparently.

EDIT: They should have grenade icon too.
by Indrid
Tue 12 Feb, 2013 5:36 pm
Forum: Community General Discussion
Topic: FC terminator with thunder hammer + storm shield
Replies: 21
Views: 11632

Re: FC terminator with thunder hammer + storm shield

Yeah true, could lower the default fist damage, and make the AoE disruption ability for the TH/SS do some decent damage so he doesn't get eaten by Genestealers/Seer Council/Nobs etc in T3 so easily. Active ability for each weapon would be cool too. Obvious choice for the AC would be a Dread-like bar...
by Indrid
Tue 12 Feb, 2013 1:40 pm
Forum: Community General Discussion
Topic: FC terminator with thunder hammer + storm shield
Replies: 21
Views: 11632

Re: FC terminator with thunder hammer + storm shield

I'd love to see this, but his default termie fist is already 85 DPS (I thought it was lower than his regular fist) so you'd be paying for the +500 HP and the AoE disruption ability. Would it be worth it? Would you use it other than for the cool factor? Making the DPS more than 95 risks serious OPnes...
by Indrid
Mon 11 Feb, 2013 10:05 pm
Forum: Balance Discussion
Topic: Balance Issues for 2.1 *UPDATED*
Replies: 52
Views: 23149

Re: Current Issues for 2.1

^^I agree about the Thornback!

Providence has an aesthetic issue apparently. The visual effect lasts longer than the performance effect.
by Indrid
Mon 11 Feb, 2013 9:27 pm
Forum: Balance Discussion
Topic: Balance Issues for 2.1 *UPDATED*
Replies: 52
Views: 23149

Balance Issues for 2.1 *UPDATED*

UPDATED - 27/02/2012 Tactical Marine / Imperial Guardsmen Flamer The Tactical Marine variant is now a very appealing option in a variety of matchups. Feels like you can actually use your flamer vs units in cover now, even other heavy infantry and with Kraken Bolts it can be pretty nasty for that. A...

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