Search found 105 matches

by Deuce Bigalow
Wed 06 Apr, 2016 7:20 pm
Forum: Balance Discussion
Topic: Ork balance
Replies: 28
Views: 11906

Re: Ork balance

As we bring supa tuff beam into the gracious light of "wow that's batshit", let us not forget the Nob pain train. Painboy cyborg implants (shudders) and git sauce + battery pack + supa tuff beam + frenzy = https://youtu.be/RzToNo7A-94?t=1m9s My vote for what it's worth: (Remove either knoc...
by Deuce Bigalow
Wed 02 Mar, 2016 7:17 pm
Forum: Technical Issues
Topic: Struggling to get the game to play well
Replies: 4
Views: 2994

Re: Struggling to get the game to play well

Not sure if this will help, but I have to install DirectX 9 to run the game properly. You can easily find it for download if you wanna give that a shot.
by Deuce Bigalow
Fri 29 Jan, 2016 4:56 pm
Forum: Balance Discussion
Topic: Techmarine
Replies: 87
Views: 38826

Re: Techmarine

Could we take a look at his melee build? I feel that, while the individual pieces are pretty cheap (310/60 for the set), I don't feel like it performs up to snuff. His damage is fine, but not being KB immune means that engaging in melee is an iffy proposition because special chances are not on your...
by Deuce Bigalow
Tue 26 Jan, 2016 4:09 pm
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 256874

Re: Patch 2.5 (WIP)

If we replace Operatives shotguns with Scout shotguns, would that implement the damage-fall-off-as-range-increases attribute? If so, I propose that we replace operatives shotguns with scout shotguns. Edit: I am talking about their weapon type. And I forgot to justify why I proposed this. I think tha...
by Deuce Bigalow
Sun 24 Jan, 2016 3:23 pm
Forum: Balance Discussion
Topic: Techmarine
Replies: 87
Views: 38826

Re: Techmarine

If the balance team decides that bionics is OTT (it is not in my opinion) in the early game, I humbly propose that we slightly weaken it's initial damage (drop to 40 from 45) and have it add 3 damage for every level the TM gains (similar to apo's heal, except it's a small change with every level). T...
by Deuce Bigalow
Tue 19 Jan, 2016 9:27 pm
Forum: Community General Discussion
Topic: ESL - Elite Stats & Leagues web extension [beta]
Replies: 170
Views: 274597

Re: ESL - Elite Stats & Leagues web extension [beta]

Hey Guys,

First off, great work.

Secondly, I don't have the background software and have been playing under the assumption that none of the games were ranked. But, when I looked on the boards today, I saw that all of the games were in fact logged.


Edit: The name is Kickin.
by Deuce Bigalow
Mon 21 Dec, 2015 2:12 am
Forum: Balance Discussion
Topic: SM tac squad damage distribution
Replies: 4
Views: 3210

Re: SM tac squad damage distribution

The more you want to kill a model, the more it will evade you.
by Deuce Bigalow
Tue 15 Dec, 2015 5:51 pm
Forum: Community General Discussion
Topic: Bugs/Issues Thread
Replies: 190
Views: 76545

Re: Bugs/Issues Thread

Hey guys, thanks to the modders for all the great work!

I don't know if this has been brought up, but is anyone looking into stuck units (rangers/SUTs in gates, units stuck in terrain after leaving transports, etc.)?
by Deuce Bigalow
Thu 30 Jul, 2015 5:26 pm
Forum: Technical Issues
Topic: A dreaded 30-second freeze
Replies: 10
Views: 4411

A dreaded 30-second freeze

I have had it with this bug. At varying intervals (up to several times per game), the screen freezes and units become non-responsive for up to 30 seconds or so. Of course, this includes the moment I am charging into battle. Then, the game plays back what was missed (usually a ridiculous defeat) at l...
by Deuce Bigalow
Fri 09 Jan, 2015 4:33 pm
Forum: Community General Discussion
Topic: Batpimps Eternal Crusade Giveaway
Replies: 21
Views: 8894

Re: Batpimps Eternal Crusade Giveaway

Freeeeeee stufffffffzzz. Maybe.
by Deuce Bigalow
Fri 09 Jan, 2015 3:04 am
Forum: Balance Discussion
Topic: The Drop Pod
Replies: 19
Views: 7073

Re: The Drop Pod

I asked that only those who were experienced with it respond. And if you are not sure about what you are saying (your statement about the cost), why respond at all? The major point here was that you are locked into a tac squad. I don't know what your definition of niche is, but I used it there to me...
by Deuce Bigalow
Thu 08 Jan, 2015 10:05 pm
Forum: Balance Discussion
Topic: The Drop Pod
Replies: 19
Views: 7073

The Drop Pod

I have tried to love the new drop pod. I really have. Sadly, it pales in comparison to its predecessor. The drop pod, before it forced you into a squad of tacs, was perfect. You had a bad engagement? No problem, a little safety net will help you get back on your feet, and you will get a reinforcemen...
by Deuce Bigalow
Thu 08 Jan, 2015 3:08 pm
Forum: Balance Discussion
Topic: IG Balance - Currently Discussing Notion 2)
Replies: 29
Views: 11020

Re: Start of a New Series of Balance Topics - IG first

1)

I like how the stomp used to work. Correct me if I am wrong, but I believe it would "soft-stun" the whole squad if a model was hit such that they could still fire their ranged weapons (not sure if it did knockback, but I am in favor of keeping that). The radius was larger too.
by Deuce Bigalow
Thu 08 Jan, 2015 12:58 am
Forum: Balance Discussion
Topic: D cannons. yep ive heard enough hate:p
Replies: 78
Views: 26562

Re: D cannons. yep ive heard enough hate:p

+1 for decreasing damage and increasing fire rate. I don't care what tier it's in it shouldn't be able to gib full health sqauds.
by Deuce Bigalow
Wed 07 Jan, 2015 2:04 am
Forum: Random Stuff
Topic: Retro dow2 casts
Replies: 18
Views: 6922

Re: Retro dow2 casts

http://www.ustream.tv/channel/dow2live

You may now die (of happiness).

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