Search found 105 matches
- Wed 06 Apr, 2016 7:20 pm
- Forum: Balance Discussion
- Topic: Ork balance
- Replies: 28
- Views: 11906
Re: Ork balance
As we bring supa tuff beam into the gracious light of "wow that's batshit", let us not forget the Nob pain train. Painboy cyborg implants (shudders) and git sauce + battery pack + supa tuff beam + frenzy = https://youtu.be/RzToNo7A-94?t=1m9s My vote for what it's worth: (Remove either knoc...
- Wed 02 Mar, 2016 7:17 pm
- Forum: Technical Issues
- Topic: Struggling to get the game to play well
- Replies: 4
- Views: 2994
Re: Struggling to get the game to play well
Not sure if this will help, but I have to install DirectX 9 to run the game properly. You can easily find it for download if you wanna give that a shot.
- Fri 29 Jan, 2016 4:56 pm
- Forum: Balance Discussion
- Topic: Techmarine
- Replies: 87
- Views: 38826
Re: Techmarine
Could we take a look at his melee build? I feel that, while the individual pieces are pretty cheap (310/60 for the set), I don't feel like it performs up to snuff. His damage is fine, but not being KB immune means that engaging in melee is an iffy proposition because special chances are not on your...
- Tue 26 Jan, 2016 4:09 pm
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 256874
Re: Patch 2.5 (WIP)
If we replace Operatives shotguns with Scout shotguns, would that implement the damage-fall-off-as-range-increases attribute? If so, I propose that we replace operatives shotguns with scout shotguns. Edit: I am talking about their weapon type. And I forgot to justify why I proposed this. I think tha...
- Sun 24 Jan, 2016 3:23 pm
- Forum: Balance Discussion
- Topic: Techmarine
- Replies: 87
- Views: 38826
Re: Techmarine
If the balance team decides that bionics is OTT (it is not in my opinion) in the early game, I humbly propose that we slightly weaken it's initial damage (drop to 40 from 45) and have it add 3 damage for every level the TM gains (similar to apo's heal, except it's a small change with every level). T...
- Tue 19 Jan, 2016 9:27 pm
- Forum: Community General Discussion
- Topic: ESL - Elite Stats & Leagues web extension [beta]
- Replies: 170
- Views: 274597
Re: ESL - Elite Stats & Leagues web extension [beta]
Hey Guys,
First off, great work.
Secondly, I don't have the background software and have been playing under the assumption that none of the games were ranked. But, when I looked on the boards today, I saw that all of the games were in fact logged.
Edit: The name is Kickin.
First off, great work.
Secondly, I don't have the background software and have been playing under the assumption that none of the games were ranked. But, when I looked on the boards today, I saw that all of the games were in fact logged.
Edit: The name is Kickin.
- Mon 21 Dec, 2015 2:12 am
- Forum: Balance Discussion
- Topic: SM tac squad damage distribution
- Replies: 4
- Views: 3210
Re: SM tac squad damage distribution
The more you want to kill a model, the more it will evade you.
- Tue 15 Dec, 2015 5:51 pm
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread
- Replies: 190
- Views: 76545
Re: Bugs/Issues Thread
Hey guys, thanks to the modders for all the great work!
I don't know if this has been brought up, but is anyone looking into stuck units (rangers/SUTs in gates, units stuck in terrain after leaving transports, etc.)?
I don't know if this has been brought up, but is anyone looking into stuck units (rangers/SUTs in gates, units stuck in terrain after leaving transports, etc.)?
- Thu 30 Jul, 2015 5:26 pm
- Forum: Technical Issues
- Topic: A dreaded 30-second freeze
- Replies: 10
- Views: 4411
A dreaded 30-second freeze
I have had it with this bug. At varying intervals (up to several times per game), the screen freezes and units become non-responsive for up to 30 seconds or so. Of course, this includes the moment I am charging into battle. Then, the game plays back what was missed (usually a ridiculous defeat) at l...
- Fri 09 Jan, 2015 4:33 pm
- Forum: Community General Discussion
- Topic: Batpimps Eternal Crusade Giveaway
- Replies: 21
- Views: 8894
Re: Batpimps Eternal Crusade Giveaway
Freeeeeee stufffffffzzz. Maybe.
- Fri 09 Jan, 2015 3:04 am
- Forum: Balance Discussion
- Topic: The Drop Pod
- Replies: 19
- Views: 7073
Re: The Drop Pod
I asked that only those who were experienced with it respond. And if you are not sure about what you are saying (your statement about the cost), why respond at all? The major point here was that you are locked into a tac squad. I don't know what your definition of niche is, but I used it there to me...
- Thu 08 Jan, 2015 10:05 pm
- Forum: Balance Discussion
- Topic: The Drop Pod
- Replies: 19
- Views: 7073
The Drop Pod
I have tried to love the new drop pod. I really have. Sadly, it pales in comparison to its predecessor. The drop pod, before it forced you into a squad of tacs, was perfect. You had a bad engagement? No problem, a little safety net will help you get back on your feet, and you will get a reinforcemen...
- Thu 08 Jan, 2015 3:08 pm
- Forum: Balance Discussion
- Topic: IG Balance - Currently Discussing Notion 2)
- Replies: 29
- Views: 11020
Re: Start of a New Series of Balance Topics - IG first
1)
I like how the stomp used to work. Correct me if I am wrong, but I believe it would "soft-stun" the whole squad if a model was hit such that they could still fire their ranged weapons (not sure if it did knockback, but I am in favor of keeping that). The radius was larger too.
I like how the stomp used to work. Correct me if I am wrong, but I believe it would "soft-stun" the whole squad if a model was hit such that they could still fire their ranged weapons (not sure if it did knockback, but I am in favor of keeping that). The radius was larger too.
- Thu 08 Jan, 2015 12:58 am
- Forum: Balance Discussion
- Topic: D cannons. yep ive heard enough hate:p
- Replies: 78
- Views: 26562
Re: D cannons. yep ive heard enough hate:p
+1 for decreasing damage and increasing fire rate. I don't care what tier it's in it shouldn't be able to gib full health sqauds.
- Wed 07 Jan, 2015 2:04 am
- Forum: Random Stuff
- Topic: Retro dow2 casts
- Replies: 18
- Views: 6922