Search found 310 matches
- Thu 18 Dec, 2014 2:03 am
- Forum: Community General Discussion
- Topic: the Chaos is OP myth
- Replies: 54
- Views: 20707
Re: the Chaos is OP myth
I consciously believe chaos is not OP. However, there are things which have made me think hmmm is this in combination with other things just too cheap? Just made me curious though not enough to make me think they are OP. Havoc insta suppress, Tcsm dps, sorc worship abuse (making GuO infiltrate? hmmm...
- Thu 18 Dec, 2014 1:03 am
- Forum: Balance Discussion
- Topic: Grenade Launchers for Imperial Guardsmen/Storm Troopers?
- Replies: 14
- Views: 6931
Re: Grenade Launchers for Imperial Guardsmen/Storm Troopers?
Incendiary and Explosive shells share a cooldown so really the two of them should only count as one way
- Wed 17 Dec, 2014 12:44 am
- Forum: Balance Discussion
- Topic: Grenade Launchers for Imperial Guardsmen/Storm Troopers?
- Replies: 14
- Views: 6931
Re: Grenade Launchers for Imperial Guardsmen/Storm Troopers?
On that walker note: Sometimes I find the Ogryns in lieu of a walker to be an advantage. The SHI armour acts -similarly- against piercing and the melee/disruption/chase capabilities and mobility of ogryns can be indispensable. Though they bleed, they can escape much more reliably whereas misplacing ...
- Wed 17 Dec, 2014 12:38 am
- Forum: Community General Discussion
- Topic: Beginner's Tourney #5 (redux) registration
- Replies: 55
- Views: 22005
Re: Beginner's Tourney #5 (redux) registration
**** real people atlas, DoW is more important.
- Tue 16 Dec, 2014 2:08 am
- Forum: Community General Discussion
- Topic: Beginner's Tourney #5 (redux) registration
- Replies: 55
- Views: 22005
Re: Beginner's Tourney #5 (redux) registration
I have had that on more occasions than I would care to admit. But usually not while observing :P And yeh I think its just in 1v1 your brain is using up so much more of its cognitive resources because it is 1 more micro intensive, 2 you have to consider a larger area at all times and 3 there are more...
- Mon 15 Dec, 2014 7:42 am
- Forum: Community General Discussion
- Topic: Beginner's Tourney #5 (redux) registration
- Replies: 55
- Views: 22005
Re: Beginner's Tourney #5 (redux) registration
I recall just checking if that was still the case. No need to apologise its very flattering haha
Where is Atlas I was sweating (poker term, not literally) with him last time.
Where is Atlas I was sweating (poker term, not literally) with him last time.
- Mon 15 Dec, 2014 7:39 am
- Forum: Random Stuff
- Topic: Christopher Nolan played this game...
- Replies: 3
- Views: 1953
Re: Christopher Nolan played this game...
This is sick
- Mon 15 Dec, 2014 7:36 am
- Forum: Community General Discussion
- Topic: Beginner's Tourney #5 (redux) registration
- Replies: 55
- Views: 22005
Re: Beginner's Tourney #5 (redux) registration
What is the quantitative guideline in terms of hours? I would happily enter if not deemed too experienced. I am yet to participate in a tournament of any kind.
edit: soz I was lazy and didn't read properly, saw 500 hours now. Is that a max cut off or a round-abouts reference?
edit: soz I was lazy and didn't read properly, saw 500 hours now. Is that a max cut off or a round-abouts reference?
- Mon 15 Dec, 2014 7:33 am
- Forum: Balance Discussion
- Topic: Slaughter is way overperforming
- Replies: 65
- Views: 21988
Re: Slaughter is way overperforming
I really think it should just give them chainswords for a duration and increase melee damage and skill. Doesn't have to be fancy. So you can fight off units that come close and who think will be winning the fight until you do, or do some suprise damage when forcing melee with tacs or something. Acti...
- Sat 13 Dec, 2014 7:37 pm
- Forum: Balance Discussion
- Topic: Banewolf fixing?
- Replies: 26
- Views: 9718
Re: Banewolf fixing?
100% with torpid's position on this one. Going into tier 2, I need to be constrained as to which route I want to follow: Do I get the chimera and, well, let it do what the chimera does... OR do I rush out that hellhound, attempt a bash, harass his infantry. The upgrade would facilitate both which is...
- Sat 13 Dec, 2014 7:31 pm
- Forum: Balance Discussion
- Topic: Slaughter is way overperforming
- Replies: 65
- Views: 21988
Re: Slaughter is way overperforming
ATSKNF (love typing that) is defensive, requires damage to charge, slows speed, increases defense. I'd like if slaughter like increased speed and damage (but to a way lesser extent than it does now *cough 35dps cough*), but maybe increased damage taken? I can imagine CSM leaving their cover for a cr...
- Sat 13 Dec, 2014 7:25 pm
- Forum: Balance Discussion
- Topic: Tacs' plasma gun under kraken rounds
- Replies: 16
- Views: 5160
Re: Tacs' plasma gun under kraken rounds
Anyway to make the gear swap cheaper as with the re purchase of the LG's retinue? IE swapping back to plasma from a ML could be half price?
- Sat 13 Dec, 2014 11:37 am
- Forum: Balance Discussion
- Topic: Slaughter is way overperforming
- Replies: 65
- Views: 21988
Re: Slaughter is way overperforming
This went better than expected I thought I was going to get destroyed on this one
- Fri 12 Dec, 2014 5:57 pm
- Forum: Balance Discussion
- Topic: Slaughter is way overperforming
- Replies: 65
- Views: 21988
Slaughter is way overperforming
I'm not a little whiner (I don't think). I really hate posting in the balance section and feel I do too frequently. But Slaughter is killing me. It is slaughtering me. Last night I had interceptors with justicar and mind blades losing in melee to slaughter csm, and they even specialed my ints. I am ...
- Thu 11 Dec, 2014 10:43 pm
- Forum: Balance Discussion
- Topic: Thoughts on the lord general
- Replies: 26
- Views: 6729
Re: Thoughts on the lord general
I see where you're coming from on everything... But I think he's pretty well balanced atm and fills his role quite well. The only thing I can see possibly deserving a tweak is, perhaps, the melta upgrades AV damage might get a little more dps. But meh
- Tue 09 Dec, 2014 2:00 am
- Forum: Balance Discussion
- Topic: Change Tome of Subjugation
- Replies: 20
- Views: 9427
Re: Change Tome of Subjugation
I would think subjugation would make more sense were it only to make the unit start attacking its allies, rather than giving actually control over it. It could last longer and the unit could be damaged then.
Just my two pence
Just my two pence
- Fri 05 Dec, 2014 12:18 am
- Forum: Strategy Discussion
- Topic: Catachan nerf, who to use for frontlines?
- Replies: 10
- Views: 4469
Re: Catachan nerf, who to use for frontlines?
Yeah I think your error is using them as frontline. If you think about it, GM are like the most quintessential 'front line' unit in 40k... Wear the enemy down against their cheap numbers, use them to draw fire etc. Sent can tank while being repaired by them too. Catas are more of a counter initiatio...
- Fri 05 Dec, 2014 12:13 am
- Forum: Balance Discussion
- Topic: GK in Patch 2.3.1
- Replies: 57
- Views: 22882
Re: GK in Patch 2.3.1
They are a heavy weapons team really... they SHOULD shred things in ranged combat
- Mon 01 Dec, 2014 7:16 pm
- Forum: Community General Discussion
- Topic: DOW2: Retribution is on sale right now. [SALE NOW OVER]
- Replies: 2
- Views: 1667
Re: DOW2: Retribution is on sale right now.
Thanks for notifying this, good idea
- Mon 01 Dec, 2014 5:06 pm
- Forum: Community General Discussion
- Topic: Elite Mod 1v1 Ratings
- Replies: 4
- Views: 1896
Re: Elite Mod 1v1 Ratings
Yeah and there's no point because my rating would just be so much higher than everyone's anyway
- Mon 01 Dec, 2014 3:50 pm
- Forum: Balance Discussion
- Topic: GK in Patch 2.3.1
- Replies: 57
- Views: 22882
Re: GK in Patch 2.3.1
Oh that's what he meant by specialised...
- Mon 01 Dec, 2014 1:31 am
- Forum: Balance Discussion
- Topic: GK in Patch 2.3.1
- Replies: 57
- Views: 22882
Re: GK in Patch 2.3.1
Sub_Zero wrote:No other squad leader in the game has...
Catachan sergeant does. And is AC on KCSM the only one with a melta pistol or do they all have one?
- Sun 30 Nov, 2014 5:26 pm
- Forum: Balance Discussion
- Topic: Banewolf fixing?
- Replies: 26
- Views: 9718
Re: Banewolf fixing?
Thanks for bringing up an important part of the OP Cyris. I think the Hellhound as tier 2 unit and banewolf upgrade is a perfect fix. The banewolf has a huge role in the IG roster for inq which is missing for the other two. I'm no good with proposing numbers, but if I had to suggest for the Hellhoun...
- Sun 30 Nov, 2014 5:18 pm
- Forum: Balance Discussion
- Topic: Sniper changes (good and bad)
- Replies: 30
- Views: 10794
Re: Sniper changes (good and bad)
I think snipers are good atm
- Sat 29 Nov, 2014 6:48 pm
- Forum: Balance Discussion
- Topic: GK in Patch 2.3.1
- Replies: 57
- Views: 22882
Re: GK in Patch 2.3.1
I kinda miss nemesis focus...
How long can we expect it to take SS to be fixed? No pressure and no need to rush, just curious.
How long can we expect it to take SS to be fixed? No pressure and no need to rush, just curious.
- Sat 29 Nov, 2014 6:43 pm
- Forum: Balance Discussion
- Topic: Banewolf fixing?
- Replies: 26
- Views: 9718
Re: Banewolf fixing?
Wow not only does Torpid take a shot but then Riku follows up too. Poor Ven
I think Torpid has pretty much said all there is to say in favour of my proposal so I've not got more to add... Other than I concur.
I think Torpid has pretty much said all there is to say in favour of my proposal so I've not got more to add... Other than I concur.
- Fri 28 Nov, 2014 6:54 pm
- Forum: Balance Discussion
- Topic: Vanguard Power Fist
- Replies: 37
- Views: 14964
Re: Vanguard Power Fist
Psychology student weigh in: Memory is very fallible even if we feel our particular memory is 100% accurate.
Not taking sides, impartial info
Not taking sides, impartial info
- Fri 28 Nov, 2014 6:49 pm
- Forum: Balance Discussion
- Topic: Banewolf fixing?
- Replies: 26
- Views: 9718
Banewolf fixing?
Can't believe I'm doing this to my beloved IG but BW is a little OP, as I'm sure all agree I suggest making the HELLHOUND a tier 2 unit (no more inq only drop in), but then have the Banewolf gear upgrade for the snare effect. That way, Ig will be more internally balanced as such a powerful unit will...
- Fri 28 Nov, 2014 4:17 pm
- Forum: Balance Discussion
- Topic: Sniper changes (good and bad)
- Replies: 30
- Views: 10794
Re: Sniper changes (good and bad)
Is that bad? It would mean you would have to draw fire to allow your snipers to get their shot off. And, if infiltrated, it would just mean you'd have to wait a bit instead of run in, set up, thank you for that model or two, see ya (assuming no detectors). It would also prevent kiting because every ...
- Fri 28 Nov, 2014 12:08 am
- Forum: Balance Discussion
- Topic: Sniper changes (good and bad)
- Replies: 30
- Views: 10794
Re: Sniper changes (good and bad)
No one listened to me when I suggested that a delay between set up and first shot was all that was necessary to fix snipers
No one cares about little old <1000 hour cheah
No one cares about little old <1000 hour cheah