Search found 727 matches

by Oddnerd
Mon 25 Mar, 2019 7:41 pm
Forum: Balance Discussion
Topic: (Suggestion) Maybe a third weapon for chaos sorcerer
Replies: 53
Views: 42772

Re: (Suggestion) Maybe a third weapon for chaos sorcerer

The only thing about CS that is a problem is the fact that certain offensive commanders, particularly FC, make him their bitch in T1. Is a targeted stun or suppression that lasts long enough to make a difference in that particular MU going to be fair in any other context? I feel like a crippling tal...
by Oddnerd
Fri 22 Mar, 2019 7:59 pm
Forum: Balance Discussion
Topic: Sentinel Stomp Radius
Replies: 12
Views: 9632

Re: Sentinel Stomp Radius

Why was the sentinel not fine back when stomp had a small radius and granted some bonus hp? Can't we just go back to that?
by Oddnerd
Wed 20 Mar, 2019 5:15 pm
Forum: Community General Discussion
Topic: The T3 Lictor flesh hook almost never works for me
Replies: 11
Views: 10216

Re: The T3 Lictor flesh hook almost never works for me

Upon further testing, it seem that the first flash hook is the one that tends to bug out. Anyone else notice this?
by Oddnerd
Mon 18 Mar, 2019 2:37 pm
Forum: Balance Discussion
Topic: Ravener Alpha (Ravener Call in)
Replies: 15
Views: 13187

Re: Ravener Alpha (Ravener Call in)

I've been playing a lot of nids recently and I never use it. The time to get ravs is T1; by T2 they are not useless but they certainly don't scale amazingly. I would happily take the veno drop that lictor has, maybe even standard warriors. Don't know about zoans or Gene's - they don't seem like good...
by Oddnerd
Sun 17 Mar, 2019 5:07 am
Forum: Community General Discussion
Topic: Visual indicator for damage synapse
Replies: 2
Views: 3442

Visual indicator for damage synapse

I tried moving my RA in and out of damage synapse range of my infantry units and couldn't see a change in visual indicators for them. It's not the biggest deal, but if possible, could an indicator be added for damage synapse? I don't know how much work it takes to make one or appropriate one from an...
by Oddnerd
Mon 11 Mar, 2019 11:46 pm
Forum: Balance Discussion
Topic: Are Purgation OP?
Replies: 17
Views: 11972

Re: Are Purgation OP?

Seconding Brood - the absence of a lascannon was the whole reason for having soft AV spread out across the race's t2 and t3. Might be time to reconsider some of their current soft AV. I think it's too early to call purgs op; the issue isn't necessarily one unit being op but rather, having too many u...
by Oddnerd
Sat 09 Mar, 2019 4:04 am
Forum: Community General Discussion
Topic: The T3 Lictor flesh hook almost never works for me
Replies: 11
Views: 10216

Re: The T3 Lictor flesh hook almost never works for me

Telos' described it exactly. It is a lot like shotgun blast bugging out, where the model stands there like a jackass waiting for it to happen, but the energy drains and no hook appears.
by Oddnerd
Fri 08 Mar, 2019 11:09 pm
Forum: Strategy Discussion
Topic: 2.9.1 What is the current role of Genestealers?
Replies: 18
Views: 16192

Re: 2.9.1 What is the current role of Genestealers?

They are a melee superiority unit - which is to say that they are there to beat other melee units. This is in contrast to hormagaunts (utterly worthless against melee-competent units because of their low melee skill and hp) which are best at chasing down and wiping ranged units or map control. You o...
by Oddnerd
Fri 08 Mar, 2019 2:49 am
Forum: Community General Discussion
Topic: The T3 Lictor flesh hook almost never works for me
Replies: 11
Views: 10216

The T3 Lictor flesh hook almost never works for me

I've been playing nids in 1v1 recently and have purchased a lictor in several games. It seems like more often than not his flesh hook does not work at all. Is there a way around this or is it just a fact of life for playing nids?
by Oddnerd
Wed 27 Feb, 2019 6:33 pm
Forum: Random Stuff
Topic: EXPLAIN YOURSELVES!
Replies: 3
Views: 12643

Re: EXPLAIN YOURSELVES!

The Burgeristan diet probably wreaks havoc on your intestines.
by Oddnerd
Tue 26 Feb, 2019 1:26 am
Forum: Balance Discussion
Topic: Improvements to Tyranids quality of life
Replies: 15
Views: 7748

Re: Improvements to Tyranids quality of life

1. Garrisons and Turrets They used to do do damage and/or suppression on death IIRC, but it was too strong. Balancing spore mines involves treading a fine line, because there have been times where they were super toxic and cheesy (In DOW2 on release day, they all detonated at once, insta-gibbing al...
by Oddnerd
Mon 25 Feb, 2019 4:39 pm
Forum: Balance Discussion
Topic: Improvements to Tyranids quality of life
Replies: 15
Views: 7748

Re: Improvements to Tyranids quality of life

Melee raveners that unburrow have stun fyi.
by Oddnerd
Wed 20 Feb, 2019 4:48 am
Forum: Releases
Topic: 2.9.0 Released! Post-Release Roadmap included.
Replies: 53
Views: 47607

Re: 2.9.0 Beta

Don't really like these Imperial guard changes that much. Why is the flare getting a cost increase? Air dropped mines slow duration is fine, 30 seconds was way too much Flak jacket, while I'll enjoy the reduced cost, I was fine with the cost before. Yeah, screw those Sgt and Comm pop increases. Gua...
by Oddnerd
Mon 18 Feb, 2019 8:07 pm
Forum: Balance Discussion
Topic: Split Battlecry into 2 abilities?
Replies: 23
Views: 11925

Re: Split Battlecry into 2 abilities?

You could also set the teleport to put BC on cooldown. I personally don't think Tele+Hammer needs any nerfs though. If you're talking about a shared cooldown, you'd make teleport go on cooldown if you used BC too. LET'S DO IT! FC has been too good for too long! What I was proposing was in some way ...
by Oddnerd
Sun 17 Feb, 2019 11:52 pm
Forum: Balance Discussion
Topic: Do Catachans really need power melee?
Replies: 35
Views: 15716

Re: Do Catachans really need power melee?

All the more reason not to remove their power melee damage and be forced to compensate with an additional ~7 dps per model to keep them effective against HI armour jump troops. I don't want them to do well in melee against HI jump troops. What you want is irrelevant. Go make a mod for lore-obsessed...
by Oddnerd
Sun 17 Feb, 2019 11:50 pm
Forum: Balance Discussion
Topic: Why are Ogryns SHI?
Replies: 29
Views: 14829

Re: Why are Ogryns SHI?

Damage types and armour types don't exist to serve the lore. They exist to serve the lore so long as the lore exists to make this universe compelling for the players to experience. That isn't your decision to make - it is up to the balance team to decide what purpose they serve. Your opinion is irr...
by Oddnerd
Sun 17 Feb, 2019 11:22 pm
Forum: Balance Discussion
Topic: Split Battlecry into 2 abilities?
Replies: 23
Views: 11925

Re: Split Battlecry into 2 abilities?

Lol, get a tank out in T2. That's almost as hard as getting a tank out to counter hormagaunts.
by Oddnerd
Sun 17 Feb, 2019 11:07 pm
Forum: Balance Discussion
Topic: Do Catachans really need power melee?
Replies: 35
Views: 15716

Re: Do Catachans really need power melee?

It's a way to make them effective against power-armour melee without also being too strong against light infantry. If you wanted them to be sufficiently effective against raptors and ASM without power_melee, you would need to increase their damage to a point where they would now be too effective ag...
by Oddnerd
Sun 17 Feb, 2019 11:03 pm
Forum: Balance Discussion
Topic: Why are Ogryns SHI?
Replies: 29
Views: 14829

Re: Why are Ogryns SHI?

The armour and damage types are not meant to serve the lore, they are meant to balance the game. This is a grossly stupid statement you're making here by the way. Relic introduces these variables as part of their game design. In this case I am very unconvinced that Ogryns should have SHI. This is a...
by Oddnerd
Sat 16 Feb, 2019 6:41 am
Forum: Balance Discussion
Topic: Why are Ogryns SHI?
Replies: 29
Views: 14829

Re: Why are Ogryns SHI?

I don't think there is much to debate. Right now, Ogryns with a bone 'ead have an effective hp of 6250 against piercing attacks (Base HP / damage modifier = effective HP). 4000 hp infantry armour would be worse in that regard but still a lot of HP. Now look at the damage types that normally are effe...
by Oddnerd
Fri 15 Feb, 2019 3:45 pm
Forum: Balance Discussion
Topic: Why are Ogryns SHI?
Replies: 29
Views: 14829

Re: Why are Ogryns SHI?

Ogryns fill a similar niche as ASM/raptors - their primary purpose is bullying ranged units. Giving them SHI armour makes them good at bullying piercing damage blobs while having the same vulnerability to power_melee and plasma damage that other tanky melee units have. The armour and damage types ar...
by Oddnerd
Fri 15 Feb, 2019 3:38 pm
Forum: Balance Discussion
Topic: Do Catachans really need power melee?
Replies: 35
Views: 15716

Re: Do Catachans really need power melee?

It's a way to make them effective against power-armour melee without also being too strong against light infantry. If you wanted them to be sufficiently effective against raptors and ASM without power_melee, you would need to increase their damage to a point where they would now be too effective aga...
by Oddnerd
Sun 10 Feb, 2019 10:13 pm
Forum: Releases
Topic: 2.9.0 Update and Roadmap
Replies: 41
Views: 33658

Re: 2.9.0 Update and Roadmap

Seconding Crews suggestion. Without damage kinetic pulse is already a shotgun blast ability with a screen's worth of range and it perfectly fills the niche of soft-countering setup teams and melee charges. The damage is 100% pointless.
by Oddnerd
Sat 09 Feb, 2019 3:40 am
Forum: Balance Discussion
Topic: Split Battlecry into 2 abilities?
Replies: 23
Views: 11925

Split Battlecry into 2 abilities?

One subject of argument this patch has been the telespammer combo on the force commander and how it is complete mindless cheese that makes him counter enemies he isn't supposed to. The hammer is supposed be an anti-melee weapon that lets FC shut down aggressive melee builds and also go toe-to-toe wi...
by Oddnerd
Tue 05 Feb, 2019 10:45 pm
Forum: Releases
Topic: 2.9.0 Update and Roadmap
Replies: 41
Views: 33658

Re: 2.9.0 Update and Roadmap

Can we just revert sentinels to what they were a few patches ago? Get rid of the undodgeable T1 mega rumbla stomp and bring back the hp boost. They were quite fine then.
by Oddnerd
Tue 08 Jan, 2019 10:49 pm
Forum: Balance Discussion
Topic: Give CL immolate a minimum range?
Replies: 9
Views: 5411

Re: Give CL immolate a minimum range?

Nades as far as I know was not designed to be shit out of units arses and nuke melee squads as they chase, scouts are not a melee counter till you know they get shotguns :shock: This is what I've always felt, especially when you have melee units who often engage in an animation to get into melee, m...
by Oddnerd
Thu 03 Jan, 2019 4:19 pm
Forum: Balance Discussion
Topic: Why do Raveners have to give up their devourer to upgrade?
Replies: 5
Views: 4107

Why do Raveners have to give up their devourer to upgrade?

It seems like a steep cost to pay for a unit that admittedly has great speed and burrow, but in terms of combat stats is a pretty unremarkable melee unit (100 total melee dps and 1080 infantry hp). That bursty ranged damage is such a big selling point for raveners and can continue to be useful later...
by Oddnerd
Thu 03 Jan, 2019 4:12 pm
Forum: Balance Discussion
Topic: Give CL immolate a minimum range?
Replies: 9
Views: 5411

Give CL immolate a minimum range?

Right now the CL can just drop immolate at his feet as a substitute for melee. Would it hurt to give him a minimum range on that spell? You buy the combi flamer to make him a more counter-ranged commander in T1 and to clear garrisons (with bonus anti-gen anti-turret ability). Am tempted to say the s...
by Oddnerd
Sun 16 Dec, 2018 9:19 pm
Forum: Balance Discussion
Topic: Removing maps in 2.9
Replies: 15
Views: 11265

Re: Removing maps in 2.9

Please don't remove the river crossing map - it's a shit show and everyone knows it, but that is what makes it fun sometimes. EDIT - Also, if we are going to remove a capital spire map, why not the horrendous redux with the terrible power placement top side? One wrong move at the VP and you lose you...
by Oddnerd
Thu 06 Dec, 2018 12:52 am
Forum: Modding
Topic: Illustrator would like to contribute :)
Replies: 641
Views: 343033

Re: Illustrator would like to contribute :)

Your stuff is way better than the vanilla portraits, so is "everything" an option?

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