Search found 108 matches
- Sun 07 Jun, 2015 3:52 pm
- Forum: Community General Discussion
- Topic: Unit Collision/Pathing
- Replies: 17
- Views: 7907
Re: Unit Collision/Pathing
Speaking of collision, I was wondering if controlled abilities, such as 'Noxious cloud', could pass through vehicles as well.
- Wed 03 Jun, 2015 11:49 am
- Forum: Community General Discussion
- Topic: The things that you hate about this game
- Replies: 62
- Views: 25838
Re: The things that you hate about this game
-Input lag is a pain.
-Crashes before/during match
-Crashes before/during match
- Fri 29 May, 2015 8:30 am
- Forum: Random Stuff
- Topic: Relic humble bundle
- Replies: 3
- Views: 2020
Relic humble bundle
New humble bundle includes $1 tier Dawn of war: Game of the year edition Dawn of war 2 Company of heroes 2: Obercommando west Company of heroes complete $5.89 tier Company of heroes 2 Dawn of war 2:retribution Company of heroes 2: US forces W40k: Space Marine $15 tier Company of heroes 2 Ardennes as...
- Thu 07 May, 2015 4:50 am
- Forum: Community General Discussion
- Topic: What new models would you like to see added to Elite?
- Replies: 96
- Views: 36454
Re: What new models would you like to see added to Elite?
What would be great is if the chaos dreadnought and predator could have different skins/models depending on which Mark they are upgraded with.
e.g. mark of khorne upgrade could have more skulls on the vehicle etc.
e.g. mark of khorne upgrade could have more skulls on the vehicle etc.
- Sat 02 May, 2015 3:51 am
- Forum: Balance Discussion
- Topic: Inqusitorial Operative (WIP)
- Replies: 36
- Views: 18035
Re: Inqusitorial Operative (WIP)
I may have some balance and build diversity concerns, but the fluff of the GK faction is going to be so much stronger and interesting in this patch. A beachhead of Inquisitorial special forces investigates a situation, identifies threats to the Imperium, sticks to the shadows and kites, takes some ...
- Mon 27 Apr, 2015 3:10 am
- Forum: Community General Discussion
- Topic: Proposed name changes to x unit(s)
- Replies: 44
- Views: 18828
Re: Proposed name changes to x unit(s)
What do you guys think of changing the "Grey Knight's Dreadnought" name into "Doomglaive Dreadnaught"?
http://warhammer40k.wikia.com/wiki/Aegis_Dreadnought
It would sound less generic.
http://warhammer40k.wikia.com/wiki/Aegis_Dreadnought
It would sound less generic.
- Tue 10 Mar, 2015 10:22 am
- Forum: Technical Issues
- Topic: Enhanced tooltips
- Replies: 2
- Views: 1974
Re: Enhanced tooltips
Wise Windu wrote:It's already changed in the next build release. All of the abilities and wargears, etcetera will have updated tooltips.
Nice
- Mon 26 Jan, 2015 3:40 am
- Forum: Community General Discussion
- Topic: Proposed name changes to x unit(s)
- Replies: 44
- Views: 18828
Re: Proposed name changes to x unit(s)
Please also consider changing 'Karsrkin' into 'Grenadiers'. The reason being is that it seems strange that karsrkin, who are meant to defend Cadia, are going off world and fighting in different imperial guard regiments. Furthermore, this will allow skinners to implement different types of grenadier ...
- Mon 26 Jan, 2015 3:25 am
- Forum: Balance Discussion
- Topic: Whiteshield (Replaces Loyalty to the End) feedback thread
- Replies: 114
- Views: 45657
Re: Whiteshield (Replaces Loyalty to the End) feedback threa
One of the advantages of 'loyal to the end' is that it can affect different types of units. You can use it freely on Ogryn and stormtroopers which synergises quite well for defensive or offensive strategies. Furthermore, you can target multiple squads if they are grouped together, hence provide a po...
- Fri 23 Jan, 2015 11:28 pm
- Forum: Community General Discussion
- Topic: Neurothrope
- Replies: 14
- Views: 8679
Re: Neurothrope
Atlas wrote:If we're talking about name changes, we might as well add things like Heretics into Cultists and etc etc.
Also 'Karsrkin' to 'Grenadiers'
- Fri 31 Oct, 2014 1:39 am
- Forum: Random Stuff
- Topic: Crusader: No Remorse Free on Origin
- Replies: 0
- Views: 4373
Crusader: No Remorse Free on Origin
Check it out
- Sun 05 Oct, 2014 3:21 am
- Forum: Modding
- Topic: Illustrator would like to contribute :)
- Replies: 641
- Views: 356000
Re: Illustrator would like to contribute :)
We could try emailing him
- Wed 01 Oct, 2014 4:32 am
- Forum: Community General Discussion
- Topic: Eldar skins?
- Replies: 27
- Views: 11080
Re: Eldar skins?
Speachless...
- Mon 01 Sep, 2014 3:25 am
- Forum: Balance Discussion
- Topic: What next people?
- Replies: 129
- Views: 51154
Re: What next people?
The introduction of the Dreadknight, Acolyte and Eversor seems to be the next step when/if they are completed.
- Sat 30 Aug, 2014 3:55 pm
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 195379
Re: Patch 2.3.1 (Tentative balance changelog preview)
Could we possibly rename Heretics to ' Cultists '. The reason I suggest this is because the term 'Heretic' is a too broad. Furthermore, it would be great if we could rename Kasrkin to Grenadiers . The reason for this is that Kasrkin generally stick close to Cadian regiments. The generalised name wil...
- Wed 14 May, 2014 6:31 pm
- Forum: Random Stuff
- Topic: the average age of the community
- Replies: 87
- Views: 30346
Re: the average age of the community
Currently 21
- Fri 25 Apr, 2014 3:35 pm
- Forum: Balance Discussion
- Topic: Khorne marines
- Replies: 178
- Views: 56295
Re: Khorne marines
Caeltos wrote:Stahp, it's 90/30
I even checked in-game to verify.
Just checked in game as well.
It's 70/30.
Strange...
- Sat 19 Apr, 2014 4:01 am
- Forum: Community General Discussion
- Topic: [Idea]Chaplain for Space Marine
- Replies: 18
- Views: 6458
- Fri 18 Apr, 2014 4:52 pm
- Forum: Community General Discussion
- Topic: Capping Issues
- Replies: 9
- Views: 3934
Re: Capping Issues
I've had it happen a while a ago as well. It generally happens when you put a waypoint on a node from your HQ. The newly spawned unit will sometimes walk up to the node and just stand there.
- Fri 18 Apr, 2014 1:49 am
- Forum: Balance Discussion
- Topic: Patch 2.3 Balance changelog
- Replies: 849
- Views: 264031
Re: Patch 2.3 Balance changelog
My body is ready for this
- Thu 17 Apr, 2014 9:32 am
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread
- Replies: 854
- Views: 303037
Re: Bugs/Issues Thread
Chaos predator 'Mark of Nurgle' upgrade doesn't provide any healing for the unit. Can you please elaborate? I'm pretty sure the only "healing" it is supposed to do is 5 hp/s regen, and last time I've seen Nurgle pred, it was working. P.S. Every time I misread your name as a part of a post...
- Thu 17 Apr, 2014 8:31 am
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread
- Replies: 854
- Views: 303037
Re: Bugs/Issues Thread
Chaos predator 'Mark of Nurgle' upgrade doesn't provide any healing for the unit.
- Mon 14 Apr, 2014 4:10 pm
- Forum: Releases
- Topic: Dawn of War - Contribution
- Replies: 398
- Views: 390475
Re: Dawn of War - Contribution
Great work as always
- Mon 31 Mar, 2014 6:26 pm
- Forum: Balance Discussion
- Topic: New Plague of Undeath - Chosen Plague Marines
- Replies: 58
- Views: 26820
Re: New Plague of Undeath - Chosen Plague Marines
Some name ideas:
- Plague Marine destroyer squad or simply destroyer squad (not sure about weaponry though)
http://warhammer40k.wikia.com/wiki/Legi ... oyer_Squad
- Plague champions squad
If specific legion units can be included then:
- Death guard plague marines
- Plague Marine destroyer squad or simply destroyer squad (not sure about weaponry though)
http://warhammer40k.wikia.com/wiki/Legi ... oyer_Squad
- Plague champions squad
If specific legion units can be included then:
- Death guard plague marines
- Tue 18 Mar, 2014 3:24 am
- Forum: Releases
- Topic: Art releases (for 2.1 and beyond)
- Replies: 68
- Views: 43209
Re: Art releases (for 2.1 and beyond)
Great work Kilgarn
- Mon 17 Mar, 2014 12:42 am
- Forum: Releases
- Topic: DLC Replacers & Sterling's New Stuff
- Replies: 587
- Views: 435299
Re: DLC Replacers & Sterling's New Stuff
Yeah it should, worked when I tested it, and tried both different sga packers and the new helm does not show up. Sometimes this happens with model swaps in Elite - so you'll either have to wait and see if it gets included in the mod or put it in manually. Download the modder pack and copy the files...
- Sun 16 Mar, 2014 3:59 pm
- Forum: Releases
- Topic: DLC Replacers & Sterling's New Stuff
- Replies: 587
- Views: 435299
Re: DLC Replacers & Sterling's New Stuff
Orkfaeller wrote:No, these are just the files so that modders can use them easily
I think the Librarian head is only a modder's resource, if I got that right.
The recent release is an sga file, so it should work.
- Sun 16 Mar, 2014 3:53 pm
- Forum: Releases
- Topic: DLC Replacers & Sterling's New Stuff
- Replies: 587
- Views: 435299
Re: DLC Replacers & Sterling's New Stuff
The new Grey Knight librarian head addon doesn't work for me. I added it in the same mod folder as the enhanced wordbearers dlc (which works fine btw), but the head remains the same in game.
- Fri 14 Mar, 2014 3:31 pm
- Forum: Modding
- Topic: Illustrator would like to contribute :)
- Replies: 641
- Views: 356000
Re: Illustrator would like to contribute :)
Just sharing so you guys can see I'm still alive and kicking x) Skyrim/Elder Scrolls online artwork :) Nord warrior twins in the mountains at a night patrol ^^ Also I'll be uploading some IG portraits in the weekend ;) Guardsman, Spotter and hopefully I can finish the Cata's too :) The first two is...
- Mon 10 Mar, 2014 4:05 pm
- Forum: Strategy Discussion
- Topic: How to counter best Vehicles with Chaos?
- Replies: 27
- Views: 12717
Re: How to counter best Vehicles with Chaos?
Raptors are good vs vehicles as well, especially when upgraded with melta guns.