Search found 88 matches
- Mon 14 Apr, 2014 5:43 pm
- Forum: Random Stuff
- Topic: The Witcher 1 & 2 free weekend & promo
- Replies: 21
- Views: 17057
Re: The Witcher 1 & 2 free weekend & promo
There was an optional TW2 combat mod made by one of the original developers ... I've played with this mod. It changes the whole development tree and the merchant "mechanics" (wich is fluffy but very-very annoying.) The only thing I really like - witchers dodge looks much better (he jumps ...
- Sat 05 Apr, 2014 10:19 am
- Forum: Modding
- Topic: DoW 2 animating
- Replies: 3
- Views: 2395
Re: DoW 2 animating
You can also contact Canis Lupus from codex edition team. He's generally a 3D-designer and he also does animations.
- Wed 02 Apr, 2014 10:03 am
- Forum: Balance Discussion
- Topic: Patch 2.3 Balance changelog
- Replies: 849
- Views: 263823
Re: Patch 2.3 - Tentative Balance changelog
Nuclear Arbitor wrote:single storm bolter upgrade.
Btw, stormbolter is the tier 3 upgrade for tacs in the codex edition mod.)
- Tue 01 Apr, 2014 9:36 am
- Forum: Balance Discussion
- Topic: Patch 2.3 Balance changelog
- Replies: 849
- Views: 263823
Re: Patch 2.3 - Tentative Balance changelog
@ Sneery_Thug: But judging from the patch notes, it does look like barebone tact squad. And you know what? I would prefer it without sergeant. He is largery irrelevant if I need just the plasma or launcher. But keep the cost down, 350/0/200 is too much for that. .... What you can see in it, hovewer...
- Mon 31 Mar, 2014 2:35 pm
- Forum: Balance Discussion
- Topic: Patch 2.3 Balance changelog
- Replies: 849
- Views: 263823
Re: Patch 2.3 - Tentative Balance changelog
Got a vid? Seems quite gimmicky to be honest, but I'm always open to learn something. And as current patch notes go, you get just a barebone tact squad, no buff, no sergeant, nothing. I guess it was Toil and he made even 4! tacs.) A match casted by Indrid. I do use 3 tacs sometimes either, but i'm ...
- Mon 31 Mar, 2014 1:32 pm
- Forum: Balance Discussion
- Topic: Patch 2.3 Balance changelog
- Replies: 849
- Views: 263823
Re: Patch 2.3 - Tentative Balance changelog
It was rather a display of noisy thinking that the swarmlord had SHI and not vehicle armor :P If he killed the Swarmlord he might have won even with 3 tacs vs Riku. Now repeat plz that tacs are not exactly viable. If...might...yeah, I'll repeat that 3 tacts are not exactly viable until I see someon...
- Mon 31 Mar, 2014 1:13 pm
- Forum: Balance Discussion
- Topic: Patch 2.3 Balance changelog
- Replies: 849
- Views: 263823
Re: Patch 2.3 - Tentative Balance changelog
Read Caeltos's thread "Drop Pod rework" (same forum) "the new approach I'd like to take is to maintain it's reliablity and introduce a more "safe" and very unique and original Drop Pod that was in DoW2 retail. This is that it now provides with a Tactical Marine Squad + Serg...
- Mon 31 Mar, 2014 12:27 pm
- Forum: Balance Discussion
- Topic: Patch 2.3 Balance changelog
- Replies: 849
- Views: 263823
Re: Patch 2.3 - Tentative Balance changelog
But why no sergeant comes out of the drop pod then? What it has to do with nids is also beyond me... Drop pods will become less desirable for me. Read Caeltos's thread "Drop Pod rework" (same forum) "the new approach I'd like to take is to maintain it's reliablity and introduce a mor...
- Mon 24 Mar, 2014 9:06 pm
- Forum: Balance Discussion
- Topic: Patch 2.3 Balance changelog
- Replies: 849
- Views: 263823
Re: Patch 2.3 - Tentative Balance changelog
Ok so you don't want channeling runes giving too much sustainability or field presence, but reducing duration seems like a half measure that doesn't fix anything (if there is anything to be fixed). It depends on how prolonged the fight is. The healing remains the same, resulting in less healing don...
- Tue 04 Mar, 2014 6:59 pm
- Forum: Balance Discussion
- Topic: Apothecary Combat Stimulants
- Replies: 76
- Views: 26443
Re: Apothecary Combat Stimulants
Btw, is purification rites upgrade good as it is?
- Tue 04 Mar, 2014 6:57 pm
- Forum: Balance Discussion
- Topic: Apothecary Combat Stimulants
- Replies: 76
- Views: 26443
Re: Apothecary Combat Stimulants
Yeah, I like the passive buff to apo hp/melee, maybe by 10% each. An alternative I was thinking about was making the stims grant increased energy regen and -50% ability cooldown. This would give it some nice synergy in team games, but even in 1v1 it would make it useful in synergy with ASM and the ...
- Mon 03 Mar, 2014 7:23 pm
- Forum: Balance Discussion
- Topic: Why remove NF for GKI? SS Psykbolt
- Replies: 61
- Views: 21110
Re: Why remove NF for GKI? SS Psykbolt
Excuse me, but TCSM do insanely high ranged damage and insanely high melee damage for a ranged squad. And most of the time any melee unit will be shot to bits by them. Tacs do less damage both in melee and ranged and they can't activate their ability whenever they want. It needs to be charged by da...
- Mon 03 Mar, 2014 7:16 pm
- Forum: Balance Discussion
- Topic: Land raider phobos accuracy vs infantry
- Replies: 11
- Views: 4364
Re: Land raider phobos accuracy vs infantry
Orkfaeller wrote:Does it really hit any better than LasCannon Preds?
Against infantry it is much better (obvious better vs vehicles.) It has much less hp than the guo, but the damage is very high vs everything.
- Mon 06 Jan, 2014 10:45 am
- Forum: Releases
- Topic: DLC Replacers & Sterling's New Stuff
- Replies: 587
- Views: 434936
Re: DLC Replacers & Sterling's New Stuff
Hi I really like your stuff, hence I wanted to ask you if you do requests: Could you swap the golden FC helmet with this one and make it also team colorable (apart from the golden parts ofc) Because, frankly the golden FC helmet just looks bland. Here is the picture: http://imageshack.us/a/img854/2...
- Mon 23 Dec, 2013 7:34 pm
- Forum: Releases
- Topic: Aurelia Refinery (2p) - Calderis Refinery Reskin
- Replies: 9
- Views: 6841
Re: Aurelia Refinery (2p) - Calderis Refinery Reskin
Those pictures look great. Looking forward to try out this map.
- Wed 18 Dec, 2013 8:39 pm
- Forum: Balance Discussion
- Topic: Terminators
- Replies: 213
- Views: 62006
Re: Terminators
Thanks for the wide answer - explains much. Still some questions: 1. Chaos (tics in the first lane) bleed more req. But isn't it mostly relevant in t1 and perhaps t2 and much less in t3? 2. Chaos terminators synergise much better with their armies than sm counterparts because of: a) CL - Khorn worsh...
- Wed 18 Dec, 2013 1:34 pm
- Forum: Balance Discussion
- Topic: Terminators
- Replies: 213
- Views: 62006
Re: Terminators
And I've heard, Tex is working on Project Balance Spacemarines. Perhaps we should just wait for his topic. As much I understand, most even the very best players trust his opinion.
- Wed 18 Dec, 2013 1:15 pm
- Forum: Balance Discussion
- Topic: Terminators
- Replies: 213
- Views: 62006
Re: Terminators
and general eco-structure is why the reinf. cost is different from one another. People are generally just to stubborn to not try to look into a unit on it's generalistic design and approach to the army composition they serve and utilize, instead they will direct and compare to other units with simi...
- Mon 11 Nov, 2013 8:57 pm
- Forum: Balance Discussion
- Topic: Veteran Marines: Put in the Stronghold?
- Replies: 136
- Views: 39982
Re: Veteran Marines: Put in the Stronghold?
Btw, isn't it a good idea to - as Sub Zero suggested - give Vanguards (not asm) a passive leap/ knockback ability - to even out the loss of the melta bomb ? Since the melta bomb is one of the main key abilities in the sm-play. And most players won't purchase vanguards even if the opponent has mostly...
- Mon 28 Oct, 2013 9:00 pm
- Forum: Balance Discussion
- Topic: Asm / Raptor passive leap
- Replies: 31
- Views: 12045
Re: Asm / Raptor passive leap
Personally I think the mini jump should do damage, in normal melee they basically waste their first attack but it's especially infuriating when they shoulder-charge a 10 hp retreater for 0 damage and then just stand around while it gets away... Why don't you just implement it? Since it sounds logic...
- Tue 24 Sep, 2013 10:07 pm
- Forum: Community General Discussion
- Topic: Elite on thin ice
- Replies: 21
- Views: 8422
Re: Elite on thin ice
Perhaps newcomers do need a better organisation. Like a topic "for noobs" on this forum. Since most visit this page more often, then the steam page. Also, when you see a game called "no noobs" - host one yourself, called "newbies only" (that's what I do.) And imo it wou...
- Tue 24 Sep, 2013 8:48 pm
- Forum: Community General Discussion
- Topic: Elite on thin ice
- Replies: 21
- Views: 8422
Re: Elite on thin ice
Ok, I joined elite community already some monthes ago. But I'm still a noob (yes, i can read and push buttons, but that's all.) And i'm rather satisfied with the elite lobby. I play with really good players and they neither kick me, nor they blame me for losing, even when it's my fault. Moreover the...
- Tue 24 Sep, 2013 6:45 pm
- Forum: Community General Discussion
- Topic: Create New (viable) Chaos Units
- Replies: 64
- Views: 23217
Re: Create New (viable) Chaos Units
The model of Chosen Marine looks really tooo good to not to use it. Would be nice, if it will be an upgrade for caos tacs (to diversify tzeench marines a little - since MoT is like a must-have upgrade, if you don't need Khorn marines.) But of course it's up to Caeltos and Lulgrim. If not an upgrade,...
- Sun 07 Jul, 2013 8:50 pm
- Forum: Community General Discussion
- Topic: Rate the new units !
- Replies: 65
- Views: 26347
Re: Rate the new units !
Mark of Khorne Chaos Space Marines Model: 3/10 Poor. Very poor. The helmet is awesome, and have high poly. But the rest of the armour it's the CSM Epic armour. They need more stuff: lots and lots of chains, skulls and Khorne symbols. Something like this, made by me with parts of the Shuma's Khorne ...
- Sun 07 Jul, 2013 7:35 pm
- Forum: Community General Discussion
- Topic: Wish Lists (for beyond 2.1)
- Replies: 304
- Views: 133135
Re: Wish Lists (for beyond 2.1)
@ Lag
It's up to Caeltos and Lulgrim how to deal with the money.
And yes, you are right too.
It's up to Caeltos and Lulgrim how to deal with the money.
And yes, you are right too.
- Sun 07 Jul, 2013 6:10 pm
- Forum: Community General Discussion
- Topic: 2.2 preview
- Replies: 212
- Views: 86068
Re: 2.2 preview
As a part of the continuation of the development of the modification, and an "Indirect-expansion", yes. They were the race that was chosen, and implemented. Alot of you people haven't been around since the origins of the modification. It adds more flavor & gameplay, and options to pla...
- Mon 01 Jul, 2013 9:08 pm
- Forum: Community General Discussion
- Topic: Wish Lists (for beyond 2.1)
- Replies: 304
- Views: 133135
Re: Wish Lists (for beyond 2.1)
Kvek wrote:One little request Can you please make Gabriel FC ? Maybe for imperial fists etc
Oh yes, Gabriel FC is a nice idea. I like to play FC, but this icon with his dumb bald head. 0_O
(I mean not the model itself, but the icon.)
- Sun 30 Jun, 2013 9:39 pm
- Forum: Community General Discussion
- Topic: Wish Lists (for beyond 2.1)
- Replies: 304
- Views: 133135
Re: Wish Lists (for beyond 2.1)
Well, assume one artist would work for a few thousand $ a month, and we would need a few of them working for a few months... You can see where this is going, I hope. @Ctan Unless you're willing to stump up ~$10K don't raise necrons as a topic again thx Otherwise I shall put $20 a month towards payi...