Sorry if I don't make my question clear - about whole modding idea and organization, from which files could get actual numbers, how to unpack SGA, what API functions I can use. And maybe I could help you guys with Codex to get it closer to good old fashion http://www.Dow2.info? I could throw some ti...
1-About the eldrich pls change it to 150 (from 100) and not 200 (also give Fireprisms 600 hp instead of 500 pls for 5 more power from 450-135 to 450-140 and remove Wraith lord Hp Regen) 2-T1 staff for sorcerer not the best idea,but I think option C sounds good (Basically giving sorc mindwar which i...
A question to mod makers. Is there a way to display current melee skill of the units in game? and armor type instead of simple "infantry" (inf/Hinf/SHinf/infFR)
not even close - shootas kill scouts in seconds in team games. so massin' scouts is a fail in a long term. And fix purification nade speed for that way!
SM has an incredibly easy time setting up for nades. So many sources of knockback. Use it on a suppressed squad and they can just retreat so it's a good way of forcing them off, but not of dealing damage. I don't need to force them off - I need to deal damage! About knockback= u have to throw it BE...
Do People forget that Eldar are meant to be fragile and thus micro-intensive? I suggest you look up Indrids earlier casts when actuall Eldar mains were still active. See what they can accomplish with good strategical positioning and micro. In their Hands Fire Prisms become nearly untouchable. It ha...