Search found 1106 matches
- Thu 08 May, 2014 9:52 pm
- Forum: Community General Discussion
- Topic: Proposal - IG t2 upgrade for sentinel
- Replies: 61
- Views: 19426
Re: Proposal - IG t2 upgrade for sentinel
increasing their health means they spend more time getting repaired. the other thing is that a lot of weapons from t2 onwards do a LOT of damage to heavy infantry and so you would have to give them a fairly large amount to make a significant difference. this will end up throwing off piercing and mel...
- Thu 08 May, 2014 7:25 pm
- Forum: Balance Discussion
- Topic: Patch 2.3 Balance changelog
- Replies: 849
- Views: 263936
Re: Patch 2.3 Balance changelog
Raffa wrote:Natural unit cost/2(Number of Models) = Cost to reinforce each model
i think you mean
squad cost/2/number of models.
it's like that in coh2 as well.
- Thu 08 May, 2014 7:18 pm
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread
- Replies: 854
- Views: 302980
Re: Bugs/Issues Thread
~, which happens to be the shift of `
standard key for the console in english games, although some do use different keys.
standard key for the console in english games, although some do use different keys.
- Thu 08 May, 2014 1:05 am
- Forum: Random Stuff
- Topic: the average age of the community
- Replies: 87
- Views: 30338
- Wed 07 May, 2014 4:00 am
- Forum: Community General Discussion
- Topic: Noise Marines: Sonic Blaster icon
- Replies: 10
- Views: 4424
Re: Noise Marines: Sonic Blaster icon
yeah. it only affects the models hit. i suppose you could put the icon over the squad and put a pink ring around the models but i'm not sure that's better or worth the effort.
- Tue 06 May, 2014 12:00 pm
- Forum: Balance Discussion
- Topic: Patch 2.3 Balance changelog
- Replies: 849
- Views: 263936
Re: Patch 2.3 Balance changelog
ChrisNihilus wrote:sebi.costa wrote:Please Caeltos put back the inquisitor hat on the inquisitor model in ELITE.
She has that stupid hat in retribution, why was it removed?
I get her servodrone is an item now, but what happened to the hat?
Somebody here likes the hat-less inquisitor, anyway.
Just level up.
dat sexy bun
- Sun 04 May, 2014 7:42 pm
- Forum: Balance Discussion
- Topic: Grey Knight Dreadnought ranged weapons
- Replies: 67
- Views: 23890
Re: Grey Knight Dreadnought ranged weapons
yup. the fan shape is to cover a wider area.
- Fri 02 May, 2014 4:19 am
- Forum: Community General Discussion
- Topic: How to Keybind/ Example Keybinding Setup
- Replies: 7
- Views: 9536
Re: How to Keybind/ Good Keybinding Setup
yeah, it makes a difference. my biggest problem is that i'm better off with the convenient keys mapped to abilities and the like. maybe if i had more buttons on my mouse.
- Fri 02 May, 2014 4:17 am
- Forum: Releases
- Topic: Dawn of War - Contribution
- Replies: 398
- Views: 390280
Re: Dawn of War - Contribution
weight the cape to his arm bones. or do you not have max? i forget. i can give it a shot if you don't.
- Thu 01 May, 2014 7:43 pm
- Forum: Balance Discussion
- Topic: GK Global Silence
- Replies: 35
- Views: 13799
Re: GK Global Silence
like time field?
- Thu 01 May, 2014 7:34 pm
- Forum: Releases
- Topic: Dawn of War - Contribution
- Replies: 398
- Views: 390280
Re: Dawn of War - Contribution
As far as applying skin and assigning existing bones go I think I might be of some help. I don't know how to make new stuff unfortunatelly and have only a general idea of animating. i think part of the problem may be that i'm working with a vehicle and they have more parts than infantry. i'm going ...
- Thu 01 May, 2014 2:05 am
- Forum: Random Stuff
- Topic: Share Some Music
- Replies: 74
- Views: 86044
Re: Share Some Music
EDIT: fuck youtube, can't get them to paste right.
- Thu 01 May, 2014 1:57 am
- Forum: Releases
- Topic: Dawn of War - Contribution
- Replies: 398
- Views: 390280
Re: Dawn of War - Contribution
once i get around to figuring out how skin works with dow2 i can do it. it should literally take like 15 minutes once i know what i'm doing. need to at least get my griffon appearing in the model editor though first.
- Wed 30 Apr, 2014 3:02 pm
- Forum: Releases
- Topic: Dawn of War - Contribution
- Replies: 398
- Views: 390280
Re: Dawn of War - Contribution
arm needs to be removed then.
- Tue 29 Apr, 2014 12:38 pm
- Forum: Modding
- Topic: New U.I. Contribution
- Replies: 73
- Views: 34890
Re: New U.I. Contribution
finals!
- Tue 29 Apr, 2014 1:32 am
- Forum: Balance Discussion
- Topic: Warp spider phase amour yep im pissed at it again
- Replies: 30
- Views: 9998
Re: Warp spider phase amour yep im pissed at it again
there was a suggestion, i think in retail when it was changed, of making the invulnerability last a bit longer than the hold.
- Tue 29 Apr, 2014 1:26 am
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread
- Replies: 854
- Views: 302980
Re: Bugs/Issues Thread
out of curiosity: do other stuns?
- Tue 29 Apr, 2014 1:25 am
- Forum: Community General Discussion
- Topic: GM's portable cover
- Replies: 26
- Views: 10960
Re: GM's portable cover
what's really ironic about their current cover is that they're laying down dragon's teeth but they're light crush(?) so units like the chaos lord go right through things meant to stop tanks.
- Sun 27 Apr, 2014 1:30 am
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread
- Replies: 854
- Views: 302980
Re: Bugs/Issues Thread
presumably it randomly targets a unit when it spawns and keeps going after it until it's dead or it receives a different order, just like any other model. So this happens all the time when fc uses battlecry or just occasionally? any time battlecry is active the FC is immune to any form of knockback.
- Sat 26 Apr, 2014 8:37 am
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread
- Replies: 854
- Views: 302980
Re: Bugs/Issues Thread
then it's working as intended in regards to knockback because the FC is immune to ability as well under battlecry.
- Sat 26 Apr, 2014 3:44 am
- Forum: Random Stuff
- Topic: Ideas for Autarch Hero
- Replies: 23
- Views: 8288
Re: Ideas for Autarch Hero
i can't comment on the comparison but i will say that the soviet show a lot of rushed thinking in their design. i'm sure it's a product of THQ's situation for the vast majority of development.
- Sat 26 Apr, 2014 3:43 am
- Forum: Community General Discussion
- Topic: Energy Shield
- Replies: 17
- Views: 6979
Re: Energy Shield
~~28:50
- Sat 26 Apr, 2014 3:40 am
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread
- Replies: 854
- Views: 302980
Re: Bugs/Issues Thread
they're not immune to ability though. and maybe not light_knockback or what ever it is if it still does that...
- Sat 26 Apr, 2014 3:38 am
- Forum: Releases
- Topic: DLC Replacers & Sterling's New Stuff
- Replies: 587
- Views: 435075
Re: DLC Replacers & Sterling's New Stuff
shit, i didn't realize it was that big or i would have shrunk. that's fucking huge lol.
- Fri 25 Apr, 2014 4:00 am
- Forum: Random Stuff
- Topic: Evolve 4 vs 1
- Replies: 11
- Views: 4588
Re: Evolve 4 vs 1
i'm kind of put off by the "1", doesn't sound very fun to play against four people by yourself, even if it's balanced, but i'll wait and see. makes coordination less of an issue for him.
- Fri 25 Apr, 2014 3:58 am
- Forum: Balance Discussion
- Topic: Khorne marines
- Replies: 178
- Views: 56258
Re: Khorne marines
last i heard the mark was 75/0/0... it's already dirt cheap.
if the AC is a bleed issue and you can't change the power cost then give him a higher regen or more health or something with the MoK.
if the AC is a bleed issue and you can't change the power cost then give him a higher regen or more health or something with the MoK.
- Fri 25 Apr, 2014 3:52 am
- Forum: Random Stuff
- Topic: Ideas for Autarch Hero
- Replies: 23
- Views: 8288
Re: Ideas for Autarch Hero
coh2 just got the equivalent. i wasn't around for TioW but this CoH2 one has made huge differences.
- Thu 24 Apr, 2014 12:35 am
- Forum: Releases
- Topic: DLC Replacers & Sterling's New Stuff
- Replies: 587
- Views: 435075
Re: DLC Replacers & Sterling's New Stuff
it's not even that. first, it may well be legal, i don't know the laws that govern it. obviously, publishers prefer if that doesn't happen because they're not getting money. the big thing though is that it is unlikely to be worth their time, if they even noticed.
- Wed 23 Apr, 2014 4:36 am
- Forum: Random Stuff
- Topic: Codex badge
- Replies: 5
- Views: 3216
Re: Codex badge
just a different way of corrupting "Brothers of Balance"
- Wed 23 Apr, 2014 4:35 am
- Forum: Balance Discussion
- Topic: NM & Set-up Teams
- Replies: 36
- Views: 13373
Re: NM & Set-up Teams
wow, there are actually some serious differences, including buildings but also doing less damage to units in cover by quite (standard?) a bit