Search found 333 matches
- Thu 30 Jan, 2014 10:32 pm
- Forum: Community General Discussion
- Topic: Melee Resistance
- Replies: 37
- Views: 12930
Re: Melee Resistance
So any unit in melee takes 50% less ranged damage, that explains it. I wasn't sure if this was a trait of melee in general (I thought no since none of the old wikis mention it) or if it was an unintentional effect of melee resistance. It definitely happens though, it's VERY noticeable. Not any unit...
- Tue 28 May, 2013 11:39 am
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread
- Replies: 854
- Views: 302951
Re: Bugs/Issues Thread
I thought this had been fixed by adding a common cooldown to every ammo type. Do you have a replay featuring this? Yes, attaching it. It happens around the 19 min mark. Also since the sarge is apparently the last to die i'm obviously wrong about the trigger. For some reason I just assumed the next ...
- Mon 27 May, 2013 11:56 pm
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread
- Replies: 854
- Views: 302951
Re: Bugs/Issues Thread
This might have been mentioned but there's a nasty glitch with sternguard getting stuck in ammo changing state. The trigger seems to be when the sarge is killed during the ammo switch. Once locked in this state (showing the up arrow icon) only ATSKNF can be used and squad cannot fire their bolters.