Search found 333 matches
- Sun 11 Feb, 2018 1:42 pm
- Forum: Modding
- Topic: Army Painter CTD
- Replies: 17
- Views: 9424
Re: Army Painter CTD
You might have an older gameattrib_org.sga without necron entries. Replace it with ours and make sure your module file is alright
- Mon 05 Feb, 2018 5:49 pm
- Forum: Dawn of War Codex
- Topic: The Codex WIP
- Replies: 553
- Views: 458051
Re: The Codex WIP
Adeptus Noobus wrote:There are quite a few tables that are not showing correct values. I think the script that grabs them from the gamefiles is not working as intended in all cases.
Which ones are showing incorrect values?
- Thu 25 Jan, 2018 7:12 am
- Forum: Modding
- Topic: Position of Weapon Firing FX
- Replies: 5
- Views: 2970
Re: Position of Weapon Firing FX
They're set in the model files, either base model or in weapon attachments. Load up Santos model editor and look for markers, they usually have names like mk_weapon_fx/fire_fx iirc. Download link for the model editor should be somewhere on the forum, just do a search.
- Tue 23 Jan, 2018 6:35 pm
- Forum: Technical Issues
- Topic: Mac Elite for DOW2
- Replies: 16
- Views: 8642
Re: Mac Elite for DOW2
Ok, so it's not an encoding issue. You could try add the contents of Elite.ucs at the end of DOW2.ucs but otherwise I don't really know and I don't own a mac to be able to test things.
- Mon 22 Jan, 2018 8:32 pm
- Forum: Technical Issues
- Topic: Mac Elite for DOW2
- Replies: 16
- Views: 8642
Re: Mac Elite for DOW2
Could it because my Mac cannot read the description files the way a Windows can ? Is it maybe just changing the type of file these descriptions are written in might fix the issue ? Yes, very possible. Here's a zip with descriptions encoded in UCS-2 that might work better for the port. https://dawno...
- Thu 04 Jan, 2018 8:08 pm
- Forum: Technical Issues
- Topic: Mac Elite for DOW2
- Replies: 16
- Views: 8642
Re: Mac Elite for DOW2
Here's a zip with the files, just extract into dow2 retribution steam directory and they will be placed correctly.
https://mega.nz/#!qkow2TgT!yBJUyPcsy5CG ... cXGuAee7LY
launch steam with
https://mega.nz/#!qkow2TgT!yBJUyPcsy5CG ... cXGuAee7LY
launch steam with
Code: Select all
-applaunch 56400 -nomovies -modname Elite
- Sat 16 Dec, 2017 12:51 pm
- Forum: Balance Discussion
- Topic: Full auto/shoot em good revisited?
- Replies: 22
- Views: 10735
Re: Full auto/shoot em good revisited?
Phoenix wrote:I see. The standard Warboss weapon must have been buffed at some point, I remember it being 42-43 DPS?
Yes buffed in elite at some point, KS melee weapon was just forgotten and kept at retail value iirc.
- Sat 16 Dec, 2017 12:43 pm
- Forum: Community General Discussion
- Topic: Bigger Cursor
- Replies: 7
- Views: 5985
Re: Bigger Cursor
Quick search revealed this app: https://pandateemo.github.io/YoloMouse/
Was skeptical at first but author(s) provide the source which looks legit and Virustotal claims clean. Need to take a closer look when I get time, this is cool.
Was skeptical at first but author(s) provide the source which looks legit and Virustotal claims clean. Need to take a closer look when I get time, this is cool.
- Thu 14 Dec, 2017 9:01 pm
- Forum: Balance Discussion
- Topic: Full auto/shoot em good revisited?
- Replies: 22
- Views: 10735
Re: Full auto/shoot em good revisited?
for some weird reason, the weapon hard counters melee heros, and buffs the warbosses own melee dps and gives him a 30dps sidearm. its pretty strong Where is this idea that the shoota buffs the warboss' melee dps coming from? - Kustom Shoota melee damage increased from 85 to 95 (from 42,5 to 47,5 dp...
- Wed 06 Dec, 2017 9:03 pm
- Forum: Community General Discussion
- Topic: Khorne Shrine VFX question
- Replies: 3
- Views: 2177
Re: Khorne Shrine VFX question
If you're only concerned with havocs here the answer is: they have an ongoing melee only damage buff from the shrine. A few other things might need clarification based on reading that ⋅ gold ring fx generally indicates that the unit has some offensive type buff ongoing ⋅ whether ...
- Thu 16 Nov, 2017 7:27 am
- Forum: Releases
- Topic: 2.7.2 + Update(11/15/17)
- Replies: 31
- Views: 36900
Re: 2.7.2 + Update(11/15/17)
I haven't been able to download this newest update on my laptop due to the fact I have just turned it on for the first time in about 4 months. However I saw one would require the 2.7.1 update first.... which has vanished from the internet. Help please.! There's a full 2.7.2 installer now, check the...
- Mon 13 Nov, 2017 11:31 am
- Forum: Releases
- Topic: 2.7.2 + Update(11/15/17)
- Replies: 31
- Views: 36900
Re: 2.7.2
Swiftsabre wrote:Oi, you forgot to add that (6p) Quest's Redemption is fixed!
Sorry about that, added.
- Sun 05 Nov, 2017 2:41 pm
- Forum: Technical Issues
- Topic: Elite Mod Crashing on Launch
- Replies: 1
- Views: 5239
Re: Elite Mod Crashing on Launch
Does sound like a path issue. To make sure Elite is in the right directory, go to steam -> library -> games, right click "Dawn of War 2 - Retribution" -> properties. Go to "Local files" then click "browse local files". If you don't see Elite\ and Elite.module here then ...
- Fri 15 Sep, 2017 4:08 pm
- Forum: Community General Discussion
- Topic: Elite Mod on Steam
- Replies: 56
- Views: 31060
Re: Elite Mod on Steam
I've sent him a message, but that CoH mod was put up with Greenlight. Greenlight has since been retired and now there's Steam Direct. https://steamcommunity.com/sharedfiles/filedetails/?id=176927058 http://steamcommunity.com/games/593110/announcements/detail/1265922321514182595 Edit: He basically j...
- Mon 14 Aug, 2017 11:47 pm
- Forum: Dawn of War Codex
- Topic: The Codex WIP
- Replies: 553
- Views: 458051
Re: The Codex WIP
Made some long needed fixes to the codex backend, it's now mostly up to date with 2.7 but more importantly it will automatically stay up to date with future releases. Also added some extra data that was requested since it become a whole lot easier to do, which means would it be possible to add a fie...
- Sun 06 Aug, 2017 2:17 pm
- Forum: Random Stuff
- Topic: Necron Lord unintended makeover
- Replies: 1
- Views: 5096
Re: Necron Lord unintended makeover
Looks like you've lost the "Necron_MainMenu" color entry, perhaps by using a pre 2.7 defaultchaptercolours.lua. Look in _defaultchaptercolours.lua from the installer and copy over the last entry (pasted below) to get it back, or set whatever colours you want (just keep chapter name to &quo...
- Mon 17 Jul, 2017 9:55 pm
- Forum: Technical Issues
- Topic: V2.7 crashing on launch
- Replies: 7
- Views: 8691
Re: V2.7 crashing on launch
Yes, you must give the installer the correct location of dow2 if it's not in the default steam directory on C:.
See viewtopic.php?t=909#p26402
Edit: im slow
See viewtopic.php?t=909#p26402
Edit: im slow
- Mon 17 Jul, 2017 4:34 pm
- Forum: Technical Issues
- Topic: V2.7 crashing on launch
- Replies: 7
- Views: 8691
Re: V2.7 crashing on launch
You can check the game log for errors. Open this path in file explorer %USERPROFILE%\Documents\my games\dawn of war ii - retribution\Logfiles\warnings.txt Look for words like 'fail', or paste the log here if you need help. Usually when this is reported the mod is installed in the wrong path, this ha...
- Thu 02 Mar, 2017 7:28 pm
- Forum: Community General Discussion
- Topic: ORKS DAMAGE MITIGATION BUFFS/DEBUFFS
- Replies: 7
- Views: 4001
Re: ORKS DAMAGE MITIGATION BUFFS/DEBUFFS
I was wondering how different sources of damage reduction buffs/debuffs in the ork roster interact with each other such as trophy rack, warpath, ard boys etc. Like do some of them stack or the highest value takes priority over the rest? Trophy, warpath and 'ard boys all synergise. In fact Trophy sy...
- Mon 19 Dec, 2016 6:38 pm
- Forum: Community General Discussion
- Topic: Myrdal where r u,gotta talk 2u about sth
- Replies: 4
- Views: 2691
Re: Myrdal where r u,gotta talk 2u about sth
I wonder what this is about?
- Mon 19 Dec, 2016 6:37 pm
- Forum: Technical Issues
- Topic: Replay bug
- Replies: 4
- Views: 2831
Re: Replay bug
Delete the files while you have the game running.
- Thu 08 Dec, 2016 7:29 am
- Forum: Community General Discussion
- Topic: 2.6 Bugs & Issues Thread
- Replies: 77
- Views: 48316
Re: 2.6 Bugs & Issues Thread
Wise Windu wrote:Rename the files in the config folder:boss wrote:recoloring the elite armys is not working
armypaintercolours.lua
defaultchaptercolours.lua
Shit, I was going to add a readme explaining this but forgot apparently. Still, better than having user edited schemes deleted
- Thu 08 Dec, 2016 7:12 am
- Forum: Community General Discussion
- Topic: Lost Hotkey Mappings
- Replies: 2
- Views: 1725
Re: Lost Hotkey Mappings
You can restore your old key mappings. Go into My Documents\my games\dawn of war ii - retribution\Settings and look for _keydefaults.lua.backup-<date> or something like that. Make a copy of it and rename the copy to keydefaults.lua. If you don't want keydefaults.lua overwritten in the future you can...
- Sun 04 Dec, 2016 11:11 pm
- Forum: Dawn of War Codex
- Topic: Front page streaming
- Replies: 4
- Views: 13700
Re: Front page streaming
added.
- Wed 30 Nov, 2016 3:14 pm
- Forum: Releases
- Topic: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
- Replies: 208
- Views: 118127
Re: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
Seems to be some errors in the AI files so they've been reverted and will most likely not make it in 2.6. That's all fine though, it really ought to be a separate mod where the AI also can attack power nodes and such things.
- Wed 30 Nov, 2016 3:05 pm
- Forum: Technical Issues
- Topic: Cannot open SGA files with SGA reader 2
- Replies: 4
- Views: 3624
Re: Cannot open SGA files with SGA reader 2
It's failing because it doesn't recognize a rbf header as it's no rbf but an sga archive. You probably want to open it directly (ctrl+o) instead and go from there.
- Sat 26 Nov, 2016 7:57 pm
- Forum: Balance Discussion
- Topic: Poll for Re-introduction of Auto-targetable Power Nodes (Read the Post First)
- Replies: 28
- Views: 12236
Re: Poll for Re-introduction of Auto-targetable Power Nodes (Read the Post First)
mikeydude wrote:I desperately need auto-targeted power nodes back. If it's possible to run 2 mods at once then I'll run it as a second mod.
viewtopic.php?f=12&t=2854
- Sat 26 Nov, 2016 7:49 pm
- Forum: Community General Discussion
- Topic: ESL - Elite Stats & Leagues web extension [beta]
- Replies: 170
- Views: 281108
Re: ESL - Elite Stats & Leagues web extension [beta]
It shouldn't report unless it sees elite mod running. I found ~70 retail games on the ladder though, so perhaps some issue when switching between the 2. Removed them now and rankings updated.
- Thu 27 Oct, 2016 9:42 pm
- Forum: Balance Discussion
- Topic: Remove the passive DR on leman russes?
- Replies: 27
- Views: 12961
Re: Remove the passive DR on leman russes?
one thing that shouldnt be forgotten is that most vehicles, especially tanks, will be getting a large buff just from the 'hold fire' ability. idk how much yall have been able to use it yet but its fucking amazing. tanks were already good but now that you can actually control what they fire at while...
- Thu 27 Oct, 2016 9:29 pm
- Forum: Releases
- Topic: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
- Replies: 208
- Views: 118127
Re: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
I wanna come down really hard on this. Here's my thesis: Auto-cannons anti-all capabilities need to be removed, not mitigated. The problem I see with autocannons (Chaos and IG both) is that they are AV, anti swarmy infantry, anti HI and decent anti single entity. The changes proposed reduce burst a...