Search found 357 matches

by Arbit
Wed 20 Aug, 2014 6:16 pm
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 194913

Re: Patch 2.3.1 (Tentative balance changelog preview)

ist need that burst because technically they only do 32 dps where as shoota boys do 35 and have 20% more model hp and gus have 40 dps In addition to what crew said, let's keep in mind you're comparing a 210 req utility squad with 50 sight range and 5.5 move speed to the ork/eldar primary shooty uni...
by Arbit
Wed 20 Aug, 2014 1:50 am
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 194913

Re: Patch 2.3.1 (Tentative balance changelog preview)

TBH I think you guys are undervaluing a charge attack. Engaging strikes in melee is going to be a lot more risky now that they will be able to chase retreating stuff down with decent FotM, then when they get out of charge range, go back to shooting at ~40 dps. They will be able to follow up special ...
by Arbit
Sun 17 Aug, 2014 9:32 pm
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 194913

Re: Patch 2.3.1 (Tentative balance changelog preview)

TBH I can see melee charge strike squads being a problem for a lot of factions/commanders. I already have no idea how to win the first engagement as TM vs brocap and can end up kiting back to my base turrets if the GK decides to get aggressive. Kiting isn't going to be an option anymore if strikes h...
by Arbit
Tue 12 Aug, 2014 11:25 pm
Forum: Random Stuff
Topic: RIP Robin Williams
Replies: 12
Views: 6048

Re: RIP Robin Williams

Holy fuck you guys, did you realize he was into Warhammer 40K? Check out this Reddit AMA. He says he didn't play but owns several armies. http://np.reddit.com/comments/1n41x1 I have several Warhammer armies. But I have never actually played the game. Specifically, Warhammer 40K. I remember watching ...
by Arbit
Tue 12 Aug, 2014 8:26 pm
Forum: Releases
Topic: 2P Imperial Plaza - Updated
Replies: 22
Views: 13295

Re: 2P Imperial Plaza - Updated

Regarding the size, I'm thinking about cutting out the ashy looking bits in the top and lower right since there is no reason to go over there except to make sneaky eldar gates (see X's on image below). I'm not sure how I could overall make the map smaller... perhaps by pushing the bases a bit closer...
by Arbit
Mon 11 Aug, 2014 6:28 pm
Forum: Random Stuff
Topic: Share Some Music
Replies: 74
Views: 85749

Re: Share Some Music

Well if you're not already listening to RATATAT then you should be

(video can be ignored... they're mostly just goofy and/or weird)




by Arbit
Mon 11 Aug, 2014 6:16 pm
Forum: Random Stuff
Topic: Relic at it again
Replies: 12
Views: 5774

Re: Relic at it again

My preciousssss... it musssst be among these cratesss... yesssss gollum
by Arbit
Mon 11 Aug, 2014 6:12 pm
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 194913

Re: Patch 2.3.1 (Tentative balance changelog preview)

Runes of Reaping buffs sound bonkers I think. Doombringer isn't power melee. The indicator suggests that it is in fact power_melee The "fist with an outline" is supposed to indicate "strong" or "upgraded" melee - it just so happens that a lot of those upgrades tend to ...
by Arbit
Mon 11 Aug, 2014 6:36 am
Forum: Releases
Topic: 2P Imperial Plaza - Updated
Replies: 22
Views: 13295

Re: 2P Imperial Plaza - Updated

Awesome! Looking forward to it. Here's what I was thinking for a 2v2 version: http://i.imgur.com/TPysl5F.jpg The 2p and 4p spots will need to be moved outward as indicated by the arrows. I may move out the 1p and 3p spots as well. A few new points have been added and the existing ones have been jugg...
by Arbit
Mon 11 Aug, 2014 2:19 am
Forum: Releases
Topic: 2P Imperial Plaza - Updated
Replies: 22
Views: 13295

Re: 2P Imperial Plaza - Updated

That's a good idea; I'll run it by Eerie and see what he thinks.

Any ideas on improvements? Any problems with pathing or similar issues?
by Arbit
Mon 11 Aug, 2014 1:48 am
Forum: Releases
Topic: 2P Imperial Plaza - Updated
Replies: 22
Views: 13295

Re: 2P Imperial Plaza - Updated

Anyone have comments/critiques of the map? Even if you've never played it, telling me why you don't want to could be of help.

I've got the itch to do some mapping and I'm thinking about converting this into a 2v2 map and/or starting a new 3v3 from scratch.
by Arbit
Sun 10 Aug, 2014 9:42 pm
Forum: Community General Discussion
Topic: The "Weekly Top Plays" project
Replies: 50
Views: 18499

Re: The "Weekly Top Plays" project

I absolutely love these. Liked and subbed!

I prefer the previous episode though for reasons that are mysterious and unknowable ;)

edit: One of our modders needs to change the Fist of Brockus so when None Shall Fall is activated he extends his middle finger
by Arbit
Sun 10 Aug, 2014 9:33 pm
Forum: Modding
Topic: Cope's Toolbox
Replies: 4
Views: 3800

Re: Cope's Toolbox

Got it. Thanks!
by Arbit
Fri 08 Aug, 2014 10:36 pm
Forum: Modding
Topic: Cope's Toolbox
Replies: 4
Views: 3800

Re: Cope's Toolbox

Ah, thanks! I was almost there! Dunno why I didn't see it. If I wanted to check what weapon a squad was using, how would I do that? I realize that the weapon name often indicates what unit wields the weapon in the name (i.e. sm_autocannon_predator), but I'd like to be able to see in the code what we...
by Arbit
Fri 08 Aug, 2014 9:52 pm
Forum: Modding
Topic: Cope's Toolbox
Replies: 4
Views: 3800

Cope's Toolbox

I'm trying to get a handle on how to use the thing. Specifically, how to check what type of damage a weapon inflicts (piercing, power melee, etc.) I assume I go to Start>Open Mod>select ELITE.module If I go to ATTRIB/weapons/weapon/pvp/[race], I can see all the weapons there and by clicking on them,...
by Arbit
Wed 06 Aug, 2014 6:34 am
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 194913

Re: Patch 2.3.1 (Tentative balance changelog preview)

And it's going to keep the free reinforcements as well, apparently. It may not be quite as good as it sounds because it isn't easy getting 100 red in T1 without fielding a large army in the first place, in which case you probably won't want yet another T1 squad. I'll be interested in seeing how it p...
by Arbit
Tue 05 Aug, 2014 6:02 pm
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 194913

Re: Patch 2.3.1 (Tentative balance changelog preview)

I'm always surprised how quickly HWT/havoc autocannons deplete my TM's health, even in cover. I guess it ignores cover because it's an AoE weapon?

IMO the only thing keeping the setup team autocannons in check is how eminently killable they are.
by Arbit
Sat 02 Aug, 2014 11:11 am
Forum: Balance Discussion
Topic: *bomz effecting vehicles?
Replies: 3
Views: 1803

Re: *bomz effecting vehicles?

Megarumblah will stun enemy vehicles. The codex says "Each Stikkbomma throws a grenade that stuns infantry for 7 seconds and vehicles or monstrous creatures for 3 seconds in radius 7. Maximum range 60, minimum range 20, cooldown 30 seconds." It's hard to take advantage of a 3-4 second stun...
by Arbit
Fri 01 Aug, 2014 6:49 am
Forum: Balance Discussion
Topic: Making artillery units reliable and safe
Replies: 31
Views: 17207

Re: Making artillery units reliable and safe

I would like to request that the mega boomshot for both the looted tank and the battlewagon be given a little arc as well, because both these abilities clip terrain even worse than pdev shots (particularly the looted tank).
by Arbit
Fri 01 Aug, 2014 6:44 am
Forum: Balance Discussion
Topic: Ork Banners/Slugga/Weirdy too much?
Replies: 19
Views: 9457

Re: Ork Banners/Slugga/Weirdy too much?

Seems like a pretty reasonable list to me. Personally I'd leave the slugga nob untouched since it's really with warpath that he gets ridiculous, and I can't speak to the painboy changes because I don't use him much. While we're on ork balance, has anyone used the battlewagon much? Reducing the deffr...
by Arbit
Thu 31 Jul, 2014 6:57 pm
Forum: Balance Discussion
Topic: Ork Banners/Slugga/Weirdy too much?
Replies: 19
Views: 9457

Re: Ork Banners/Slugga/Weirdy too much?

Warpath does grant em that melee buff ,http://www.dawnofwar.info/index.php?page=elite/weirdboy. No u won't understand if u don't seen it firsthand. Sure, Ork upgrades are cheap . Its bleedy if u fully invest into 2x shoota w Nobz & Sluggaz. You're misinterpreting what salty said. He's agreeing ...
by Arbit
Tue 29 Jul, 2014 11:05 pm
Forum: Random Stuff
Topic: Wedding Speeches
Replies: 36
Views: 15728

Re: Wedding Speeches

My own wedding ceremony was a small gathering of immediate family members + spouses at a B&B, followed by a brunch, followed by getting blitzed at local wineries. It doesn't have to be expensive and/or pretentious. I do gotta say that the average wedding cost in the US appears to be $25k to $30k...
by Arbit
Tue 29 Jul, 2014 10:45 pm
Forum: Strategy Discussion
Topic: orcz
Replies: 13
Views: 6380

Re: orcz

I agree that the mek is a situational setup counter in T1. If your opponent is prepared for it they can kill the mek very quickly by posting a high dps melee squad nearby or combining a knockback source with a lot of ranged dps. Some wargears will really mess him up if you try teleporting in, like t...
by Arbit
Tue 29 Jul, 2014 10:27 pm
Forum: Releases
Topic: DLC Replacers & Sterling's New Stuff
Replies: 587
Views: 433988

Re: DLC Replacers & Sterling's New Stuff

I am loving the Blood Axes DLC. It is pretty much my standard scheme when playing ork these days. However, would it be possible to add some more IG gubbins to the mek? He looks like the standard mek without the faceplate, which makes me a little sad. How about giving him the IG spotter backpack, a b...
by Arbit
Sat 26 Jul, 2014 1:14 am
Forum: Balance Discussion
Topic: Sniper Rework - WIP
Replies: 50
Views: 20435

Re: Sniper Rework - WIP

Will setup/teardown times remain the same?

I'll be curious to see how this plays out. Snipers will do roughly the same damage per shot to commanders but fire much faster. This could have some interesting implications for the squishier ones like apo and mek.
by Arbit
Fri 25 Jul, 2014 9:10 pm
Forum: Random Stuff
Topic: Wedding Speeches
Replies: 36
Views: 15728

Re: Wedding Speeches

Just recall a funny moment/experience that you shared with your friend, how it personifies some good quality that your friend possesses (loyalty, sense of humor, whatever), then cap it off with "and that's why [so and so] are such a good match" or something like that. Having a personal sto...
by Arbit
Thu 24 Jul, 2014 7:05 pm
Forum: Dawn of War Codex
Topic: The Codex WIP
Replies: 553
Views: 457568

Re: The Codex WIP

Christ. I'm pointing out a discrepancy between the tooltips/Codex and what happens in game. If you think the change is intentional and the tooltips/Codex are out of date, then just say so right off the bat. Why would you ask "Why would they restore energy?" when I linked the Codex entry th...
by Arbit
Thu 24 Jul, 2014 4:32 pm
Forum: Dawn of War Codex
Topic: The Codex WIP
Replies: 553
Views: 457568

Re: The Codex WIP

Yeah, I'm talking about the Frazzle ability on the Waaagh! Banner, not the generic Waaagh! ability on ork infantry. Fortunately, I do have a replay! I messed around with it for a minute or two last night and I still have the temp file. I see now that I also tried a painboy as well and it didn't rest...
by Arbit
Thu 24 Jul, 2014 6:16 am
Forum: Dawn of War Codex
Topic: The Codex WIP
Replies: 553
Views: 457568

Re: The Codex WIP

Both the tool tips and codex entry for Waaagh! Banners says they restore 30 energy to the affected units. I tried with both the mek and stormboyz and neither received energy.
by Arbit
Thu 24 Jul, 2014 6:04 am
Forum: Random Stuff
Topic: Why do Tactical Space Marines/CSM have no melee weapons?
Replies: 11
Views: 6053

Re: Why do Tactical Space Marines/CSM have no melee weapons?

I don't think laziness factors into it. I seem to recall there being a ton of animations for each model - like way more than you would think - and when you consider that none of them are transferable from, say, an ork boy to marine to a guardsman to a termagant etc. due to how the animations are rig...

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