Search found 357 matches

by Arbit
Wed 28 Aug, 2013 5:54 pm
Forum: Balance Discussion
Topic: Eldar detection and Destructor
Replies: 139
Views: 48781

Re: Eldar detection and Destructor

Is it possible to have the gates* reveal themselves when a squad (detector or no) comes within, say, range 10 or so? This would solve two problems - non-detectors don't have to hug the gate in order to shoot it, and finding a gate in the first place with a non-detector wouldn't require them to liter...
by Arbit
Sun 25 Aug, 2013 5:26 am
Forum: Balance Discussion
Topic: Tyranid Topic
Replies: 122
Views: 51991

Re: Tyranid Topic

Plasma lemon! Sounds like WH40K themed ice cream.

Flamer lime
Bolter blueberry
Sindri Strawberry

ok sorry back to the topic at hand
by Arbit
Thu 22 Aug, 2013 6:38 pm
Forum: Balance Discussion
Topic: Chaos Space Marine Topic
Replies: 208
Views: 82425

Re: Chaos Space Marine Topic

Castle, I think what you're running up against is 1. Historically, the CL has been a very popular commander choice in retail. Out of necessity, most long-time players have had a lot of experience honing their anti-CL play. 2. A lot of the high profile/top level chaos players are playing sorc right n...
by Arbit
Thu 22 Aug, 2013 12:17 am
Forum: Community General Discussion
Topic: What lies in the future?
Replies: 41
Views: 16782

Re: What lies in the future?

I think there are some interesting ways you could represent the resurrection mechanic that wouldn't necessarily come down to a die roll and a free model. Maybe let them slowly reinforce in the field if they shut down (i.e. don't move or shoot) or if a squad dies it can be repurchased at HQ at 50% of...
by Arbit
Wed 21 Aug, 2013 7:22 pm
Forum: Balance Discussion
Topic: Grey Knights Topic
Replies: 177
Views: 71227

Re: Grey Knights Topic

I apologize for my snark. I was talking about a specific matchup (sluggas v strike team) and how annoying the strike team's special attack was, and that it was more devastating than banshee specials. I could reasonably be accused of hyperbole on the latter, as having watched Indrid's video it looks ...
by Arbit
Wed 21 Aug, 2013 3:50 am
Forum: Balance Discussion
Topic: Grey Knights Topic
Replies: 177
Views: 71227

Re: Grey Knights Topic

LOL at the guy who says it's worse than fighting banshees, for all the forementioned reasons riku presented. it's eldar all over again. People are complaining they're getting stomped by them, yet can't play them for some odd reason. hmm how interesting. And for people complaining about special atta...
by Arbit
Wed 21 Aug, 2013 12:53 am
Forum: Balance Discussion
Topic: Grey Knights Topic
Replies: 177
Views: 71227

Re: Grey Knights Topic

Both the brother captain and strike squad have absurd specials that fling shit far and wide. At the very least the strike squad needs to have the knockback force reduced. It's a very big gamble attacking either with sluggas, because you can go from solidly winning the fight at 60-70% health down to ...
by Arbit
Tue 20 Aug, 2013 11:31 pm
Forum: Strategy Discussion
Topic: The "Lets Help this @!$%'ing Noob get Better" Thread.
Replies: 52
Views: 20411

Re: The "Lets Help this @!$%'ing Noob get Better" Thread.

@Badass, Regarding your first point, I honestly think that for some matchups no amount of fancy micro will yield you a win in the first engagement if both players really commit to a fight. In those cases, you have to play at guerrilla warfare until you get power for sent stomp/other upgrades. Use yo...
by Arbit
Tue 20 Aug, 2013 10:46 pm
Forum: Community General Discussion
Topic: Suggestion for Keeping Track of Units
Replies: 15
Views: 6546

Re: Suggestion for Keeping Track of Units

I would not like this. I was thinking about this too. It's kinda the old-vet-player-reaction "ZOMG, I actually have skillz and stuff since I can remember which unit is what hotkey so I don't muck up my micro mid-battle. Back in my day we had no choice but to do that, why do you guys all get it...
by Arbit
Tue 20 Aug, 2013 2:11 am
Forum: Balance Discussion
Topic: Space Marine Topic
Replies: 175
Views: 67697

Re: Space Marine Topic

@Indrid Suppression at range is normally useful for countering ranged squads, and the TM does a fine job of that with his starter bolter. If you're looking for spot suppression up close, scouts get it for cheap, and it comes with a substantial dps upgrade and does knockdown, too. @Asmon He can't swi...
by Arbit
Tue 20 Aug, 2013 1:43 am
Forum: Modding
Topic: Illustrator would like to contribute :)
Replies: 641
Views: 350084

Re: Illustrator would like to contribute :)

These are so great. Well done.

I like that you've given all the portraits blue ambient lighting. They're gonna look friggin sweet all lined up in the HQ.
by Arbit
Thu 15 Aug, 2013 10:15 pm
Forum: Balance Discussion
Topic: Space Marine Topic
Replies: 175
Views: 67697

Re: Space Marine Topic

I don't suggest decreasing the cooldown at all. I'd like a decrease in energy cost. I'm even suggesting INcreasing the cooldown if that what it takes to get the energy cost down. Basically, the MCB is his only ranged upgrade against regular infantry armor and it gives him like a 5% dps increase and ...
by Arbit
Thu 15 Aug, 2013 7:49 pm
Forum: Balance Discussion
Topic: Space Marine Topic
Replies: 175
Views: 67697

Re: Space Marine Topic

Another somewhat minor techmarine issue - 60 energy seems high for the high powered shot ability on the MCB. For reference, the plasma gun overcharge is 50 energy and has a slightly shorter cooldown (45 sec vs 50). 60 energy makes it difficult to combo with his other wargear except for the bionics s...
by Arbit
Thu 15 Aug, 2013 4:57 am
Forum: Releases
Topic: A new map, by Castle and HCMW!
Replies: 22
Views: 12833

Re: A new map, by Castle and HCMW!

This heartwarming display of unfettered criticism may have inspired me to revive my aborted map making.

not joking really :D
by Arbit
Thu 15 Aug, 2013 12:25 am
Forum: Balance Discussion
Topic: Chaos Space Marine Topic
Replies: 208
Views: 82425

Re: Chaos Space Marine Topic

If malignant blindness reduced range to zero it'd be like commissar flare-ing the whole damn map. Not only could you use it get your melee troops into melee but you could use it auto-win any ranged fight. That sounds grossly OP, or like a 200+ red ability. If there was a way to tell your melee squad...
by Arbit
Mon 12 Aug, 2013 9:52 pm
Forum: Releases
Topic: 2.2 beta
Replies: 385
Views: 303187

Re: 2.2 beta

i hate subjugate and i want it gone. it takes a fight and gives one player a net loss of two units because he lost one and is now fighting an additional enemy one. As much as I hate subjugate, I have to say this isn't true. Look at it like this 5 units chaos 5 units SM (for example) Sorc uses subju...
by Arbit
Mon 12 Aug, 2013 8:39 pm
Forum: Balance Discussion
Topic: Space Marine Topic
Replies: 175
Views: 67697

Re: Space Marine Topic

When I suggested the regen aura I was thinking on the order of 5 hp/sec (standard repair is 10 hp/sec) to a radius of 7 or so. My thinking was, if a ranged TM can still fight while repairing a AC dread, why shouldn't a melee TM get to do something similar with a melee dread at a decreased repair rat...
by Arbit
Mon 12 Aug, 2013 5:41 am
Forum: Balance Discussion
Topic: Space Marine Topic
Replies: 175
Views: 67697

Re: Space Marine Topic

That or giving him a minor regen aura that applies only to vehicles would be pretty cool. He could fight side by side with a ven dread and repair it at the same time.
by Arbit
Thu 08 Aug, 2013 10:24 pm
Forum: Balance Discussion
Topic: Kommando Nob
Replies: 35
Views: 15089

Re: Kommando Nob

IMO it's the dps + infiltration since it enables easy-ish rear armor hits that make it a T3 weapon. The ability is good but a little flaky - if you target the right squad it will practically kill it, and you target the wrong squad it does nearly nothing. Some combination of the right armor type, HP/...
by Arbit
Mon 05 Aug, 2013 5:37 am
Forum: Balance Discussion
Topic: Space Marine Topic
Replies: 175
Views: 67697

Re: Space Marine Topic

What? The Apothecary has a melee charge and loses it if he gets the bolter. In fact he gets an improved melee charge if he gets the sanguine chainsword. The apo still has his charge with the bolter, btw. I just tried it out a few nights ago. Tooltips do say the TM should have a charge attack with t...
by Arbit
Wed 31 Jul, 2013 11:41 pm
Forum: Balance Discussion
Topic: Chaos Space Marine Topic
Replies: 208
Views: 82425

Re: Chaos Space Marine Topic

Let's not forget Elite made them faster and cheaper at the same time they lost their ability to self heal, so they're a more reliable AV squad now.

They are still good as a quasi anti melee squad due to their slow aura, too.
by Arbit
Wed 31 Jul, 2013 8:54 pm
Forum: Community General Discussion
Topic: Bugs/Issues Thread
Replies: 854
Views: 302367

Re: Bugs/Issues Thread

I dunno if this has been mentioned, but issuing a movement order followed immediately by a repair order will often send squad leaders off to the original destination while the squad goes off to do the repairs. Try it with guardsmen + sent. It's easy enough to correct (just tell them to move to the v...
by Arbit
Wed 31 Jul, 2013 8:28 pm
Forum: Balance Discussion
Topic: Space Marine Topic
Replies: 175
Views: 67697

Re: Space Marine Topic

It sounds like he's saying I was wrong. And if that's the case, why doesn't the TM get a charge attack with the axe? The tooltip says he should.
by Arbit
Tue 30 Jul, 2013 6:46 pm
Forum: Balance Discussion
Topic: Space Marine Topic
Replies: 175
Views: 67697

Re: Space Marine Topic

What are people's thoughts on the TM power axe? Messing around with it, it seems like it does OK damage for a T2 weapon , the energy drain on it is great, and it's cheap. However, SO SLOW. Since he doesn't have a melee charge and the swing speed is so slow, he spends most of his time walking around ...
by Arbit
Tue 11 Jun, 2013 10:58 pm
Forum: Balance Discussion
Topic: Ork Topic
Replies: 328
Views: 115223

Re: Ork Topic

AoS, here is the changelog , which I assume is fairly up to date. Wartrukk used to be 180/20, not 180/30. There's a good mix of nerfs and buffs in there. Nob frenzy got the shit nerfed out of it. The blood crusher still has some really nice advantages over the deff dread: charge, shout, worship heal...
by Arbit
Wed 29 May, 2013 4:11 pm
Forum: Balance Discussion
Topic: Ork Topic
Replies: 328
Views: 115223

Re: Ork Topic

That's the problem I have with the wargear: it requires a lot resources to buy and requires a combo to use. Just teleporting in doesn't work because 5 seconds is ample time to kill a mek standing in the middle of a hostile T3 army, plus getting knocked over stops or delays the ability (he has to be ...
by Arbit
Tue 28 May, 2013 10:05 pm
Forum: Community General Discussion
Topic: Bugs/Issues Thread
Replies: 854
Views: 302367

Re: Bugs/Issues Thread

Damage from Apoth purification vials lasts way longer than the visual indicates. The green goop left behind by the explosion disappears after about 5 seconds but the AoE damage lasts about 15. Units also complain about being in close combat when taking damage from the nade, but that's hardly a big d...

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