Search found 357 matches
- Fri 24 Oct, 2014 11:22 pm
- Forum: Balance Discussion
- Topic: Supression teams (Devastators)
- Replies: 220
- Views: 75293
Re: Supression teams (Devastators)
there seems to be some disagreement over dev performance between T1 and T2, with some people worried about buffs that improve survivability in T2 making them too hard to deal with in T1 - why not a paid upgrade to improve health, say, available only in T2, once the plasma weapons etc. start coming ...
- Fri 24 Oct, 2014 11:05 pm
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 194855
Re: Patch 2.3.1 (Tentative balance changelog preview)
I think the suppression will remain pretty instant. But it will not last as long when you back out. Not 100% sure about it. I think the only variable that determines how long suppression will last is how fast the squad regenerates courage back from 0 to 100%. Basically, you start with 100, get supp...
- Fri 24 Oct, 2014 10:38 pm
- Forum: Balance Discussion
- Topic: (retouch) suggestion buff gk and nuff eldar
- Replies: 67
- Views: 23439
Re: (retouch) suggestion buff gk and nuff eldar
I think input from skilled players should be valued highly when making balance decisions. However, with such a small community, the effects of personal bias and preference factor more heavily than if, say, we could takes the opinions of the top 50 players of a community of 10k+, and test them in a t...
- Tue 21 Oct, 2014 12:25 am
- Forum: Balance Discussion
- Topic: (retouch) suggestion buff gk and nuff eldar
- Replies: 67
- Views: 23439
Re: suggestion buff gk and nuff eldar
Imho what makes (super) heavy infantry usually is a combination of higher health pool per model AND the armor dmg modifiers. Not only the dmg modifiers. And no more arguments about medieval warfare, please. WINNAR Even when you factor in the extra damage from power melee, tacs have better effective...
- Fri 17 Oct, 2014 10:38 pm
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread #2
- Replies: 196
- Views: 82337
Re: Bugs/Issues Thread #2
If you use fleshhook and the animation starts, but the unit dies before the fleshhook goes through its animation (like some termas finish it off first), you can no longer use the attack hotkey or right click units to attack stuff with the lictor. Oddly enough you can still cap and use abilities, and...
- Fri 17 Oct, 2014 10:31 pm
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 194855
Re: Patch 2.3.1 (Tentative balance changelog preview)
TBH the only time I see T3 elite spamming is when a player basically gets taken out of the game in T2/early T3 but the other team fails to seal the deal i.e. they get outplayed by the remaining two players. When you have no units and no upkeep you can afford to spam the shit of gits and kasrkin. Fra...
- Fri 17 Oct, 2014 10:14 pm
- Forum: Dawn of War Codex
- Topic: The Codex WIP
- Replies: 553
- Views: 457317
Re: The Codex WIP
http://www.dawnofwar.info/index.php?page=elite/lictor_alpha
On the wargear page of the lictor alpha, it says the Toxin Miasma claw grants the Toxin Miasma ability but the ability no longer exists AFAICT.
On the wargear page of the lictor alpha, it says the Toxin Miasma claw grants the Toxin Miasma ability but the ability no longer exists AFAICT.
- Wed 15 Oct, 2014 5:52 am
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread #2
- Replies: 196
- Views: 82337
Re: Bugs/Issues Thread #2
I've seen it happen with beamy deffguns and fireprisms, too. I think anything with an instantaneous beam kind of attack can do it.
- Tue 14 Oct, 2014 3:38 am
- Forum: Community General Discussion
- Topic: Elite Mod Championship (Big Tournament) is on!
- Replies: 18
- Views: 12689
Re: Elite Mod Championship (Big Tournament) is on!
Wow I just watched Adila's games against Crazyman (here) and they were awesome.
- Wed 08 Oct, 2014 11:16 pm
- Forum: Community General Discussion
- Topic: On kill voice lines?
- Replies: 7
- Views: 4452
Re: On kill voice lines?
I thought ASM would yell "for the emperor" when sync killing something in multiplayer, back when they had sync kills. Can the sarge still do sync kills? Could he yell "FtE"?
- Wed 08 Oct, 2014 11:09 pm
- Forum: Balance Discussion
- Topic: Proposing IG Rocket Run Nerf
- Replies: 28
- Views: 10965
Re: Proposing IG Rocket Run Nerf
Stopped reading right there. When Rocket Run can take out a super like a BB at pretty much full health like how Eldritch Storm does, or wipe a entire squad in the blink of an eye like how roks does, then come back and tell us Rocket Run hits hard. - If you chain the runs together you can kill full ...
- Wed 08 Oct, 2014 7:37 am
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 194855
Re: Patch 2.3.1 (Tentative balance changelog preview)
AFAIK that's pretty typical of tank/transport mounted weaponry, probably as a concession to their ability to kite and general high mobility.
- Wed 08 Oct, 2014 7:32 am
- Forum: Balance Discussion
- Topic: Is Wraithlord balanced wrt to other walkers?
- Replies: 46
- Views: 21819
Re: Is Wraithlord balanced wrt to other walkers?
This thing only does 20 dps, AV only*, and it's continuous damage not burst damage. I don't think anyone would ever buy it if it took away melee resistance AND it couldn't FotM. If it really needs to be nerfed, I'd say decrease its range (and don't let it fire in melee ofc... everyone agrees that's ...
- Wed 08 Oct, 2014 7:21 am
- Forum: Balance Discussion
- Topic: Proposing IG Rocket Run Nerf
- Replies: 28
- Views: 10965
Re: Proposing IG Rocket Run Nerf Proposal
I totally agree that Rocket Run is fucking ridiculous. PROS: - The delay is short enough that if you don't respond to the flares instantly, you will pretty much take the full brunt of the global. You CAN fully dodge it, but it basically requires that they use it in the worst possible way i.e. your a...
- Fri 03 Oct, 2014 9:58 pm
- Forum: Balance Discussion
- Topic: Proposing Webway Gate Change
- Replies: 40
- Views: 16601
Re: Proposing Webway Gate Change
Just so you know, the unit infiltration and healing abilities are specific to the farseer and warlock gates, respectively. The WSE and warlock can't use gates to infiltrate units, although the gates will infiltrate themselves once built. Likewise, the farseer and WSE can't use gates to heal stuff. (...
- Fri 03 Oct, 2014 7:44 pm
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread #2
- Replies: 196
- Views: 82337
Re: Bugs/Issues Thread #2
That's a good idea. My concern is that units can behave strangely if ordered to fire on something that's within their minimum range - for example, the KNob with the rokkit launcha will walk up and touch (but not melee) a vehicle if it gets within range 10 of him. If a bloodcrusher melees a melta dre...
- Fri 03 Oct, 2014 6:18 am
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread #2
- Replies: 196
- Views: 82337
Re: Bugs/Issues Thread #2
It also has a minimum range of 5
- Fri 03 Oct, 2014 6:11 am
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread #2
- Replies: 196
- Views: 82337
Re: Bugs/Issues Thread #2
I was actually wondering if giving the various walker ranged weapons a 0.5 or 1 second windup and reducing cooldown by the same amount might stop them from firing in melee while keeping their dps the same.
The chaos dread AC doesn't have a windup FWIW.
The chaos dread AC doesn't have a windup FWIW.
- Thu 02 Oct, 2014 8:11 am
- Forum: Balance Discussion
- Topic: Is Wraithlord balanced wrt to other walkers?
- Replies: 46
- Views: 21819
Re: Is Wraithlord balanced wrt to other walkers?
Just food for thought: [snipped for length] Noteworthy that the catapult doesn't grant an ability and has 5 less range. But it keeps the melee resistance and does slightly more dps from ranged. I wouldn't claim that the catapult upgrade is inferior at all, let stand be far more inferior. The shuri ...
- Thu 25 Sep, 2014 8:03 pm
- Forum: Random Stuff
- Topic: Thinking of visiting?
- Replies: 15
- Views: 6383
Re: Thinking of visiting?
Here's what I remember from my trip to Australia from a couple years ago:
These things love to hang about head level over popular trails. The biggest ones we saw were probably 4" from leg tip to leg tip.
Lovely scenery, but... fuck your wildlife
These things love to hang about head level over popular trails. The biggest ones we saw were probably 4" from leg tip to leg tip.
Lovely scenery, but... fuck your wildlife
- Thu 25 Sep, 2014 7:53 pm
- Forum: Balance Discussion
- Topic: flashgitz - gitfindas
- Replies: 5
- Views: 3426
Re: flashgitz - gitfindas
The problem in the second scenario is More Dakka, which is pretty fucking OP IMHO when used against single entity units because it's basically the Apo's full auto plus 25% extra damage. I dunno about removing their range upgrade. They're already a pretty one dimensional squad and if you take away th...
- Mon 15 Sep, 2014 9:36 pm
- Forum: Balance Discussion
- Topic: Blood Sacrifice
- Replies: 26
- Views: 9555
Re: Blood Sacrifice
tem·po·ral adjective 1. relating to worldly as opposed to spiritual affairs; secular. 2. of or relating to time. tem·po·rar·y adjective 1. lasting for only a limited period of time; not permanent. temporary is the word you're all looking for permanent bloodletters would be crazy without a price adju...
- Tue 09 Sep, 2014 5:42 pm
- Forum: Random Stuff
- Topic: GG NO RE-LIC
- Replies: 52
- Views: 20898
Re: GG NO RE-LIC
Well on the plus side I haven't had that weird hanging issue after the game loads for eveyone (you know, the one where you sit there for 30 or 40 seconds while everything is dark and the power/req/VP haven't spawned yet) and I haven't had the game forget to assign hotkeys to my commander and starter...
- Tue 09 Sep, 2014 5:31 am
- Forum: Random Stuff
- Topic: Next Level Micro
- Replies: 16
- Views: 7635
Re: Next Level Micro
Amazing! Frozen must be proud of that one
Usually I only notice the exploding barrels when I'm trying to put something in cover near one and I accidentally order them to shoot at it. Someday, someone will kill an opponent's unit with an exploding barrel and it will be glorious.
Usually I only notice the exploding barrels when I'm trying to put something in cover near one and I accidentally order them to shoot at it. Someday, someone will kill an opponent's unit with an exploding barrel and it will be glorious.
- Thu 28 Aug, 2014 7:40 pm
- Forum: Strategy Discussion
- Topic: IG vs Vengence devs
- Replies: 49
- Views: 20591
Re: IG vs Vengence devs
... what if the melta storms decide to kill your sent instead, then come back for manti te'o later? Alternatively, if you plan your attack accordingly, I bet you could melta the sent to prevent a stomp and kill the manti with rear armor hits before it can get away. TBH if you are playing against a f...
- Thu 28 Aug, 2014 7:30 pm
- Forum: Balance Discussion
- Topic: Sacred Standard in T2.
- Replies: 23
- Views: 8529
Re: Sacred Standard in T2.
I think the silver lining here is that the force commander WAS one of the worst heros in regards to competitive play... Isn't the problem that he's lackluster in T1? Wasn't it the nerf to alacrity that knocked him down a couple pegs on the competitiveness scale? Maybe that should get a look rather ...
- Tue 26 Aug, 2014 3:57 am
- Forum: Strategy Discussion
- Topic: IG vs Vengence devs
- Replies: 49
- Views: 20591
Re: IG vs Vengence devs
I'd love to see some replays of this in action. I've found that devs are too frail to be the centerpiece unit in T2, and even when under the effects of VoT, are kinda finicky and can fail to target things correctly. Yeah they don't have a setup time but they still have a brief weapon readying animat...
- Fri 22 Aug, 2014 10:31 pm
- Forum: Strategy Discussion
- Topic: how to play sm?
- Replies: 17
- Views: 8230
Re: how to play sm?
The key to getting good with SM IMHO is getting good with scouts. They have excellent sight range and speed - 55 and 6.5 respectively, which are some of the highest values in the game for an infantry unit, and you get one squad for free. Learning to capitalize on those attributes so your opponent do...
- Fri 22 Aug, 2014 6:50 am
- Forum: Balance Discussion
- Topic: touch of nurgle
- Replies: 42
- Views: 17605
Re: touch of nurgle
For the mek
Sorcerer teleports in > More Dakka global on shoota squad that's not tied up > death (by choppa or mass dakka; you choose)
The PC can get that annoying knockback resistant armor, but in T1 you can bounce him around too.
Sorcerer teleports in > More Dakka global on shoota squad that's not tied up > death (by choppa or mass dakka; you choose)
The PC can get that annoying knockback resistant armor, but in T1 you can bounce him around too.
- Fri 22 Aug, 2014 6:45 am
- Forum: Random Stuff
- Topic: Share Some Music
- Replies: 74
- Views: 85364
Re: Share Some Music
Is it weird to say that I like the music from the new Teenage Mutant Ninja Turtles game? Because I like the music from the new Teenage Mutant Ninja Turtles game.
(I haven't played it; I just like the music)
(I haven't played it; I just like the music)