Search found 69 matches
- Sat 27 Jun, 2015 11:50 pm
- Forum: Balance Discussion
- Topic: 2.4 Balance Feedback
- Replies: 278
- Views: 158575
Re: 2.4 Balance Feedback
gk termies need a massive hp reduction 1000 and lower hp regen or 1500...think this threads covered ops
- Sat 27 Jun, 2015 8:01 pm
- Forum: Balance Discussion
- Topic: 2.4 Balance Feedback
- Replies: 278
- Views: 158575
Re: 2.4 Balance Feedback
you can get 2 scouts out and kite the crap out of banshees if first purchased for eldar......once they are forced of your scouts can out melee the starting avenger squad
- Sat 27 Jun, 2015 3:56 pm
- Forum: Balance Discussion
- Topic: 2.4 Balance Feedback
- Replies: 278
- Views: 158575
Re: 2.4 Balance Feedback
ive had to ban gk from my lobby...fix this
- Fri 26 Jun, 2015 4:00 pm
- Forum: Releases
- Topic: The maps of MaxP. - Get 4P Tharsis Forge while its hot!!!
- Replies: 259
- Views: 118012
Re: The maps of MaxP. - Get 4P Tharsis Forge while its hot!!!
great map max really great....thanks alot
- Wed 24 Jun, 2015 6:10 am
- Forum: Balance Discussion
- Topic: 2.4 Balance Feedback
- Replies: 278
- Views: 158575
Re: 2.4 Balance Feedback
Operatives can 1 shot entire gen farms with satchel charge.....it wouldn't be as annoying if they weren't stealthy but they iz
- Tue 23 Jun, 2015 5:49 am
- Forum: Balance Discussion
- Topic: 2.4 Balance Feedback
- Replies: 278
- Views: 158575
Re: 2.4 Balance Feedback
2.4 is so polished thanks guys il find some proper moans soon for yall
- Mon 22 Jun, 2015 4:15 am
- Forum: Community General Discussion
- Topic: You've waited long enough.
- Replies: 18
- Views: 8318
Re: You've waited long enough.
Ron Paul 2012 is finally happening 3 years later woooooohooooo \o/
- Mon 08 Jun, 2015 5:07 pm
- Forum: Balance Discussion
- Topic: Brood Nest
- Replies: 12
- Views: 5373
Re: Brood Nest
i prefer to subtract that
- Mon 08 Jun, 2015 4:55 pm
- Forum: Balance Discussion
- Topic: Brood Nest
- Replies: 12
- Views: 5373
Brood Nest
Brood nest is far too cheap and effective......it either needs 1 of its current abilities either heal aura or reinforcement aura with possible upgrade to add the missing ability and increasing its hp by 150 costs say 100/20 or keep both and have a requisition cost added for build
- Thu 04 Jun, 2015 9:04 pm
- Forum: Releases
- Topic: Map W.i.p Ruins of the Juju 1st.
- Replies: 23
- Views: 12234
Re: Map W.i.p Ruins of the Juju 1st.
ok guys thanks to help from Zeetorq on finishing my map and some small changes to layout, size and placements the map is complete...but there is a bug that is effecting the map. Zeetorq also reported the same bug when he created his map and we are both out of ideas on how to fix this...the bug is in...
- Wed 03 Jun, 2015 5:15 pm
- Forum: Community General Discussion
- Topic: The things that you hate about this game
- Replies: 62
- Views: 25808
- Sun 31 May, 2015 3:25 pm
- Forum: Balance Discussion
- Topic: GK Hellfury Strike
- Replies: 3
- Views: 2134
Re: GK Hellfury Strike
most of the ig units you listed as aoe are not sustained aoe and as such are more there for disruption or long cool down burst....except autocannon
flamers executioners yada
flamers executioners yada
- Sat 30 May, 2015 3:55 pm
- Forum: Balance Discussion
- Topic: GK Hellfury Strike
- Replies: 3
- Views: 2134
GK Hellfury Strike
this seems an unreasonable global for a faction that already has access to many commonplace aoe upgrades....i find this a serious issue....thoughts
id replace it with a single target heal that costs 150 red that heals for 150 per model.
id replace it with a single target heal that costs 150 red that heals for 150 per model.
- Sat 30 May, 2015 3:38 pm
- Forum: Strategy Discussion
- Topic: Mek vs PC
- Replies: 11
- Views: 5334
Re: Mek vs PC
l2micro
- Thu 30 Apr, 2015 3:43 pm
- Forum: Balance Discussion
- Topic: Why does Now I'm Angry not break suppression?
- Replies: 11
- Views: 4706
Re: Why does Now I'm Angry not break suppression?
use shootas to draw fire ....use angry bits to flank in at an angle past firing arc....this is abit of a l2play scrubsabre post...
- Thu 30 Apr, 2015 3:40 pm
- Forum: Balance Discussion
- Topic: FC Power Fist + MELTA PISTOL
- Replies: 20
- Views: 8187
Re: FC Power Fist + MELTA PISTOL
your paying more for the lengthy stun.....this is only 50 more rec....the stun means you can kill vehicles without taking dmg from them.....unlike the warboss who has to try to tank or outdmg the walker your comparison is bad suggestion.....and you sound like a greedy sm fanboy
- Tue 28 Apr, 2015 5:12 am
- Forum: Releases
- Topic: DLC Replacers & Sterling's New Stuff
- Replies: 587
- Views: 434072
Re: DLC Replacers & Sterling's New Stuff
yay sterlings back...were saved....we are not worthy "bows" \o/
- Thu 16 Apr, 2015 12:40 am
- Forum: Releases
- Topic: Announcing the DoW2 Blood Pac... uh... Confetti Pack!
- Replies: 104
- Views: 58516
Re: Things I made while procrastinating
These are really great on gameplay clarity...thank you so much wise windu <3
- Mon 19 Jan, 2015 12:56 pm
- Forum: Releases
- Topic: Map W.i.p Ruins of the Juju 1st.
- Replies: 23
- Views: 12234
Re: Map W.i.p Ruins of the Juju 1st.
Yeah theres errors i was kinda hoping another map guru could take on my map and clean tidy and sort screen map out as the core works are done.. also the map setting features 1 secure power thats hard to bash and 2 unsecure powers hopefully the gameplay will start off on the flanks and spill into the...
- Sun 18 Jan, 2015 4:32 pm
- Forum: Releases
- Topic: Map W.i.p Ruins of the Juju 1st.
- Replies: 23
- Views: 12234
Re: Map W.i.p Ruins of the Juju 1st.
OK guys maps ready for sharing...please test ....https://drive.google.com/file/d/0B278sb ... sp=sharing
- Tue 30 Dec, 2014 4:15 am
- Forum: Balance Discussion
- Topic: move imperial guard storm troopers
- Replies: 11
- Views: 5373
move imperial guard storm troopers
imperial guard storm troopers with vanilla wargear should be t1 and the upgrades availible t2 to help vs all the toughened stuff they should cost 380-25 power imo the end
- Wed 26 Nov, 2014 11:54 am
- Forum: Releases
- Topic: WorldBuilder fix
- Replies: 18
- Views: 12179
Re: WorldBuilder fix
cool thanks alot man il check my map then send it you for sharing and playtesting with the mod team.
- Tue 18 Nov, 2014 4:58 am
- Forum: Balance Discussion
- Topic: My current bugbears.
- Replies: 7
- Views: 3925
My current bugbears.
Right this is a general utility,ability and gameplay issue/balance/changes post. *Eldar Guardian Shields*......these are so crazy....they need adjustments in 3 possible areas.... they need hp reduction from 500-350 meaning you can shoot them apart during firefights. if they had 350 hp they would be ...
- Thu 30 Oct, 2014 9:45 pm
- Forum: Releases
- Topic: Map W.i.p Ruins of the Juju 1st.
- Replies: 23
- Views: 12234
Re: Map W.i.p Ruins of the Juju 1st.
Map is completed.....but relic broke world builder.....so as for now i can't even open the map file till they fix it but should they ever fix it then il package it up and send it to the development team peeeeeece n endless war
- Tue 05 Aug, 2014 10:48 pm
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 194940
Re: Patch 2.3.1 (Tentative balance changelog preview)
well my concern with the cheapness of drop pod kinda took into account all aspects of the usages for it....you can use it to reinforce and then once dropped it lingers as a reinforce point this makes apoth basically have a beacon for no power and a mere 300 100 red... it can be used ontop of enemy f...
- Mon 04 Aug, 2014 8:51 pm
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 194940
Re: Patch 2.3.1 (Tentative balance changelog preview)
my only concern here is the drop pod change seems alittle too cheap req wise...that is all.
- Tue 01 Jul, 2014 9:06 am
- Forum: Releases
- Topic: Map W.i.p Ruins of the Juju 1st.
- Replies: 23
- Views: 12234
Re: Map W.i.p Ruins of the Juju 1st.
Cheers for the advice gents...ive been looking into it abit im kinda getting there with it after much tinkering and its the only thing holding me back i aim to create 3 3v3 maps they may not be of the highest aesthetic values but they should be good for competitive 3 on 3 which is my main goal of pr...
- Sat 21 Jun, 2014 9:31 pm
- Forum: Balance Discussion
- Topic: Drop Pod - Make up your mind
- Replies: 65
- Views: 29832
Re: Drop Pod - Make up your mind
i like the new drop pod...lets me get a cheap tact squad in t2 so i can spend more on gens and specialised units in t1....i can use it to bolster my forces in a ranged attrition battle....i do like the inclusion of a sgt idea but if it drops with a sgt it would need to add 20 power to the cost...
- Sat 21 Jun, 2014 9:25 pm
- Forum: Technical Issues
- Topic: Start up crashes....droppers before beginning
- Replies: 6
- Views: 3290
Re: Start up crashes....droppers before beginning
me and windu have bashed our measly minds together to add more evidence it does have something to do with ANY player in a game using the Catachan Devils Regiment Dlc pack....i run on ultra setting as do many of the people who don't crash but those on lower settings are the ones booted during game st...
- Sat 21 Jun, 2014 9:12 pm
- Forum: Technical Issues
- Topic: Start up crashes....droppers before beginning
- Replies: 6
- Views: 3290
Re: Start up crashes....droppers before beginning
windypops i can give you more insight into what i thinks affecting my games with other players dropping.....it seems to happen when i use the catachan imperial guard dlc pack that ive recoloured but onyl some players seem to be affected....i dont drop and other don't either but im pretty sure my own...