Search found 881 matches
- Thu 24 Mar, 2016 9:48 am
- Forum: Balance Discussion
- Topic: Patch 2.5.1
- Replies: 162
- Views: 70829
Re: Patch 2.5.1
It's called flamer_purgation_pvp. It was modified so that it's not so devastating to generators with three firing. Three incinerators should be roughly the equivalent to one Tac flamer when gen bashing.
- Fri 18 Mar, 2016 9:20 pm
- Forum: Balance Discussion
- Topic: Patch 2.5.1
- Replies: 162
- Views: 70829
Re: Patch 2.5.1
You're good to go, 2.5.0 on main menu is an unfortunate oversight that'll be fixed for next release. Can't fix it now without potentially splitting the player base.
- Thu 17 Mar, 2016 8:52 pm
- Forum: Balance Discussion
- Topic: Patch 2.5.1
- Replies: 162
- Views: 70829
Re: Patch 2.5.1
Should have worked when you removed -dev. Did you try it?
- Thu 17 Mar, 2016 8:33 pm
- Forum: Releases
- Topic: Elite Mod 2.5.1
- Replies: 43
- Views: 49865
Re: Elite Mod 2.5.1
Original post updated with 2.5.1 log.
- Thu 17 Mar, 2016 6:21 pm
- Forum: Balance Discussion
- Topic: Patch 2.5.1
- Replies: 162
- Views: 70829
Re: Patch 2.5.1
Remove -dev. Not required since 2.4.0
- Sun 28 Feb, 2016 11:45 pm
- Forum: Random Stuff
- Topic: New gaming pc advice please!
- Replies: 3
- Views: 3155
Re: New gaming pc advice please!
Not sure of dollar pricing (I assume that is USD?) but the R7 360 is not great. Not sure how strict that bidget is but you should aim for at least a GTX 960 or R7 370 for decent performance at 1080p.
- Sun 28 Feb, 2016 11:33 pm
- Forum: Community General Discussion
- Topic: 2.5.1 Bugs/Issues
- Replies: 185
- Views: 85329
Re: 2.5.0 Bugs/Issues
I use splines for complex shapes that splats alone can't achieve, ie the main reason splines exist. Whether the textures are in a spline or not makes no difference for performance, in fact splines could be more intensive since the splats are deformed/skewed by them. I remember you mentioning that yo...
- Wed 24 Feb, 2016 5:17 pm
- Forum: Community General Discussion
- Topic: Do we have a compilation thread about the sound bug?
- Replies: 10
- Views: 6954
Re: Do we have a compilation thread about the sound bug?
I also got loads of these with Windows 10 and a host of other problems. DoW2 just seems to dislike Windows 10 on some configurations.
- Sun 21 Feb, 2016 10:14 pm
- Forum: Releases
- Topic: Elite Mod 2.5.1
- Replies: 43
- Views: 49865
Re: Elite Mod 2.5.0
Hormagaunts have infantry_fire_resist, not Termagants.
- Sun 21 Feb, 2016 7:37 pm
- Forum: Releases
- Topic: Elite Mod 2.5.1
- Replies: 43
- Views: 49865
Elite Mod 2.5.1
Please keep this thread to offerings of blood/thanks to the modders, general questions about the release and issues/questions about the notes. Post any bugs/issues in the bugs thread. Post any general initial balance feedback in this thread. 2.5.1 - 893MB (March 16 2016) DOWNLOAD Full Installer - n...
- Sun 21 Feb, 2016 7:35 pm
- Forum: Balance Discussion
- Topic: 2.5.X Balance
- Replies: 196
- Views: 97372
2.5.X Balance
General balance discussion can go here. For more in depth concerns, feel free to make another thread.
- Sun 21 Feb, 2016 7:34 pm
- Forum: Community General Discussion
- Topic: 2.5.1 Bugs/Issues
- Replies: 185
- Views: 85329
2.5.1 Bugs/Issues
2.5.1 - 04 August 2016 - Infestation Towers' sight radius is not affected by Malignant Blindness - KNob "Kaboom!" knocks Dreadnoughts around - Turrets deal zero damage to power nodes - Sub-selection portraits swap position - Raptors still use melee decorators with melta guns - Interceptor...
- Tue 09 Feb, 2016 11:20 am
- Forum: Random Stuff
- Topic: XCOM2 opinions
- Replies: 15
- Views: 7429
Re: XCOM2 opinions
Looks great but I'll probably wait for all the DLC to launch and grab some edition that includes it all.
- Tue 19 Jan, 2016 8:27 am
- Forum: Strategy Discussion
- Topic: eldar FS t1 problem
- Replies: 20
- Views: 10219
Re: eldar FS t1 problem
Avoiding is usually a decent option on Argus. Be defensive with shields etc and hold your power, use mobility to push mid. Prod and poke without overextending. Wait for Wraithguard. If they are actually camping your power with the turret, call for help.
- Mon 11 Jan, 2016 3:27 pm
- Forum: Tournaments
- Topic: MRT 21 on Saturday, January 23rd, 2016
- Replies: 52
- Views: 20956
Re: MRT 21 on Saturday, January 23rd, 2016
I can put up an Eternal Crusade Captain Pack as a prize.
- Fri 25 Dec, 2015 3:09 pm
- Forum: Random Stuff
- Topic: Merry christmas you nerds!
- Replies: 10
- Views: 5380
Re: Merry christmas you nerds!
Merry Christmas ya gitz.
- Mon 14 Dec, 2015 4:39 am
- Forum: Technical Issues
- Topic: Nvidia GeForce GT750M laptop?
- Replies: 2
- Views: 2417
Re: Nvidia GeForce GT750M laptop?
Yes, should be able to depending on the rest of the system and resolution.
- Sun 06 Dec, 2015 1:56 am
- Forum: Community General Discussion
- Topic: GM sandbags instead of 'tank traps'
- Replies: 23
- Views: 11210
Re: GM sandbags instead of 'tank traps'
From eyeing them in the editor with various overlays, looks like the sandbag wall is 1m wider. Would certainly make more "sense" and IMO be more aesthetically pleasing if they chucked down sandbags, but I'm not sure if the extra size would be a balance concern.
- Sun 06 Dec, 2015 1:51 am
- Forum: Releases
- Topic: Announcing the DoW2 Blood Pac... uh... Confetti Pack!
- Replies: 104
- Views: 58605
Re: Things I made while procrastinating
Wise Windu: Making Eldar more sparkly.
- Sun 06 Dec, 2015 1:44 am
- Forum: Balance Discussion
- Topic: Unbalanced or I am mistaken in anyway?
- Replies: 22
- Views: 8717
Re: Unbalanced or I am mistaken in anyway?
There was nothing even slightly hostile about my post. Wut ya talkin' 'bout? Was just expressing confusion. EDIT: For those curious about the numbers - TCSM would be doing ~109 DPS to the Tacs fully upgraded. Tacs would be doing ~76 DPS to the TCSM with Plasma + Sergeant. ~92 DPS with Kraken active....
- Sun 06 Dec, 2015 1:37 am
- Forum: Balance Discussion
- Topic: Unbalanced or I am mistaken in anyway?
- Replies: 22
- Views: 8717
Re: Unbalanced or I am mistaken in anyway?
Which says ~30 dps. Wut Codex you looking at?
EDIT: Oh, you're listing HI damage for the plasma guns but not for the Inferno bolters for whatever reason. It would be ~22 dps for them.
EDIT: Oh, you're listing HI damage for the plasma guns but not for the Inferno bolters for whatever reason. It would be ~22 dps for them.
- Sun 06 Dec, 2015 1:30 am
- Forum: Balance Discussion
- Topic: Unbalanced or I am mistaken in anyway?
- Replies: 22
- Views: 8717
Re: Unbalanced or I am mistaken in anyway?
Not sure where you got those numbers from. Tac plasma guns are ~30 dps. The squad only gets one, with the others have piercing damage which HI is resistant to. Pretty common knowledge that TCSM will wreck them I think. As for the topic, Kvn said it. A case could be made for ATs being available to al...
- Sat 05 Dec, 2015 1:54 am
- Forum: Community General Discussion
- Topic: GM sandbags instead of 'tank traps'
- Replies: 23
- Views: 11210
Re: GM sandbags instead of 'tank traps'
Heavy crush is a really bad idea. You need to use it sparingly when creating maps for example, because the Sentinel and T2 transports etc can't get through it and might get blocked off from large parts of the map. If a unit can just create it on the field you might get some really toxic things happe...
- Mon 30 Nov, 2015 8:20 am
- Forum: Tournaments
- Topic: MRT 20 on Saturday, Nov 28th @18:00 GMT
- Replies: 32
- Views: 18402
Re: MRT 20 on Saturday, Nov 28th @18:00 GMT
Who won it? People keep asking me and I couldn't see it posted anywhere. Someone said it was RIku v yaay final.
- Tue 10 Nov, 2015 2:18 pm
- Forum: Technical Issues
- Topic: No range issue
- Replies: 5
- Views: 4514
Re: No range issue
Do you have any other mods installed? Another mod could be conflicting, even if it's very small. The old retail Detailed Tooltips Mod for example.
- Sun 08 Nov, 2015 10:02 pm
- Forum: Community General Discussion
- Topic: New Faction
- Replies: 57
- Views: 32323
Re: New Faction
The Kroot aren't really seen as melee units any more I thought? The last Tau codex I paid attention too they were best as cheap sniper-ish infantry with barely passable melee. Not sure about these days since they just got a new book.
- Sun 08 Nov, 2015 2:33 pm
- Forum: Community General Discussion
- Topic: GM sandbags instead of 'tank traps'
- Replies: 23
- Views: 11210
Re: GM sandbags instead of 'tank traps'
They are called dragon's teeth.
I agree sandbags would make more sense but the dragon's teeth were probably chosen because of their specific size and crush properties.
I agree sandbags would make more sense but the dragon's teeth were probably chosen because of their specific size and crush properties.
- Fri 06 Nov, 2015 12:36 pm
- Forum: Community General Discussion
- Topic: IG HWT Bug (and any others)
- Replies: 21
- Views: 9745
Re: IG HWT Bug (and any others)
Tyrant Guard special attack 0 damage bug as mentioned. Sound bug - user loses sound effects (not music) and game crashes shortly after. Some people never get it and others get it daily. Lots of possible causes have been thrown up and none seem to be concrete fixes. Personally I got it on Win10 and n...
- Wed 21 Oct, 2015 7:51 am
- Forum: Technical Issues
- Topic: Can't see games
- Replies: 9
- Views: 4553
Re: Can't see games
You probably have the -dev in your Steam launch properties. Remove it.
- Tue 13 Oct, 2015 7:19 pm
- Forum: Community General Discussion
- Topic: Could large 3v3 maps be designed to promote capping and minimize blobbing?
- Replies: 18
- Views: 8283
Re: Could large 3v3 maps be designed to promote capping and minimize blobbing?
Webways and Ravener tunnels begin to dominate and give advantages exponentially as the map gets bigger. Tiber Outpost exasperates this by being an all-contested layout, so gates/tunnels can quickly contest all three VPs whereas other factions (especially Chaos, who have no quick transport) usually m...