Search found 3511 matches
- Wed 17 Jul, 2013 4:28 pm
- Forum: Strategy Discussion
- Topic: Painboy
- Replies: 28
- Views: 13538
Re: Painboy
Caeltos now you're just being ridiculous. You're calling for innovation now, years into the game. The players have been fiddling with this game for years, all the possible innovation that could be attempted has been attempted. Melee builds don't work because melee sucks in this game as there are so ...
- Wed 17 Jul, 2013 4:16 pm
- Forum: Community General Discussion
- Topic: Idea for Commissar Global
- Replies: 41
- Views: 14354
Re: Idea for Commissar Global
If the Guardsmen started wearing party hats and firing rainbows, and every target they killed went up in flames, I'm sure people would identify it's effectiveness, but as it stands now, it's difficult to say. I'm not changing it's effect, maybe it's visuals at best Please. This. On a serious note t...
- Wed 17 Jul, 2013 2:22 pm
- Forum: Balance Discussion
- Topic: Ork Topic
- Replies: 328
- Views: 115175
Re: Ork Topic
I feel like I'm going in circles with you here as everything I need to say in response to your comment I've already said earlier on in the thread. Also, when I said I played orks a few days ago, I meant I took a weeks time to play orks exclusively in 1v1. Like I said, I've beat very high level playe...
- Wed 17 Jul, 2013 11:06 am
- Forum: Balance Discussion
- Topic: Ork Topic
- Replies: 328
- Views: 115175
Re: Ork Topic
The painboy just makes sluggas do something in t1. Oh no, instead of bleeding 3 models before they get into the fight (and getting wiped in the ensuing melee), they can actually make an impact. Like Caeltos said in the other post he made tonight, painboy builds can be very power heavy. The painboy ...
- Wed 17 Jul, 2013 2:44 am
- Forum: Balance Discussion
- Topic: Ork Topic
- Replies: 328
- Views: 115175
Re: Ork Topic
Dark Riku wrote:The painboy is kinda over the top.
And I'm kinda sad to see no changes for the Painboy yet in 2.2.
Nor a change to the Warp Vomit for the Weirdboy
+1
- Wed 17 Jul, 2013 2:42 am
- Forum: Strategy Discussion
- Topic: Painboy
- Replies: 28
- Views: 13538
Re: Painboy
He's pretty hellish to deal with at the moment, it's quite a joke really. Other than sitting down on the floor and crying (which is usually the preferred strategy that I adopt, because I'm a pussy), is to get suppression/knockback. Thing is suppression vs WB is always very risky since stormboys with...
- Mon 15 Jul, 2013 11:10 pm
- Forum: Balance Discussion
- Topic: Invisible abilities
- Replies: 49
- Views: 18921
Re: Invisible abilities
The problem is that the cloud performs decently, or even weakly in 1v1 at the moment, therefore no nerf to it, which includes making it more visible, is warranted.
- Mon 15 Jul, 2013 3:37 pm
- Forum: Balance Discussion
- Topic: Invisible abilities
- Replies: 49
- Views: 18921
Re: Invisible abilities
The problem is that Lag doesn't play much 1v1; he's talking from a 3v3/2v2 perspective where admittedly the cloud performs much better. At the risk of sounding condescending I invite you, Lag, to play a few 1v1s and come back and report whether or not noxious cloud is giving you the same amount of t...
- Mon 15 Jul, 2013 11:46 am
- Forum: Community General Discussion
- Topic: Idea for Commissar Global
- Replies: 41
- Views: 14354
Re: Idea for Commissar Global
Incidentally I would just like to point out that my sarcasm may not have been identified in my prrevious post. I was merely attempting to mock the ridiculousness of Wurgl's statement without bluntly stating so, alas now I've had to because nobody else got my post. I acknowledge that sarcasm can be d...
- Sun 14 Jul, 2013 10:24 pm
- Forum: Balance Discussion
- Topic: Chaos Space Marine Topic
- Replies: 208
- Views: 82408
Re: Chaos Space Marine Topic
Asmon wrote:Such strong abilities with a cooldown equal or inferior to 30s are op by default.
Well no, it would depend on the energy cost that comes with them, but regardless the daemon armour already buffs energy immensely and so yeah, it would be excessive.
- Sun 14 Jul, 2013 9:21 pm
- Forum: Balance Discussion
- Topic: Chaos Space Marine Topic
- Replies: 208
- Views: 82408
Re: Chaos Space Marine Topic
Doesn't sound like a bad idea. However the armour got massive buffs in elite because now it provides extra energy+energy regen too, so I dunno if another buff is necessary or not.
- Sun 14 Jul, 2013 7:28 pm
- Forum: Community General Discussion
- Topic: Idea for Commissar Global
- Replies: 41
- Views: 14354
Re: Idea for Commissar Global
I think one nice way to make Loyal to the End a bit more versatile and a bit more useful IMO, would be to make the aoe a bit larger and to make the death of any unit within that area buff the damage of any other units around it by 5% for 5seconds and then boost it's red cost to 200. It would be nice...
- Sun 14 Jul, 2013 3:10 pm
- Forum: Community General Discussion
- Topic: Idea for Commissar Global
- Replies: 41
- Views: 14354
Re: Idea for Commissar Global
On another note I think it's simply ludicrous that orks get to generate red for free. No other race get's that, and they have such great red abilities. Relic are such dumbasses, clearly they are bias ork lovers. IMO, they should get red normally and abilities should cost req, but reinforcing models ...
- Sat 13 Jul, 2013 10:21 pm
- Forum: Balance Discussion
- Topic: Eldar detection and Destructor
- Replies: 139
- Views: 48744
Re: Eldar detection and Destructor
I was posting on the assumption that Spotters don't have detection; 3 detectors for IG on such a variety of units would be overkill imo. Therefore I've been considering Sentinel as a primary detector. I understand that the issue is that IG don't have an upgrade to get detection, so when I Pm'd toil...
- Sat 13 Jul, 2013 3:49 pm
- Forum: Balance Discussion
- Topic: Eldar detection and Destructor
- Replies: 139
- Views: 48744
Re: Eldar detection and Destructor
It's more that if we set the detection range to standard (i.e. 30), as opposed to Rangers' (i.e. 40), the sentinel being a single entity makes it more vulnerable to being killed off quickly. It's like, imagine IG vs Chaos Sorc. If you move the Sentinel up to detect, you might eat a TCSM and Lashavo...
- Sat 13 Jul, 2013 1:56 pm
- Forum: Balance Discussion
- Topic: Eldar detection and Destructor
- Replies: 139
- Views: 48744
Re: Eldar detection and Destructor
While I agree with Caeltos that the fact it's a single entity gives it great fight presence in the early game, and by extension pretty much would secure detection for the early game fights, I think the Sentinel would very much lose out on utility as a detector in the mid to late game. It has been n...
- Sat 13 Jul, 2013 1:08 pm
- Forum: Balance Discussion
- Topic: Imperial Guard Topic
- Replies: 135
- Views: 55322
Re: Imperial Guard Topic
I have a little Suggestion: Increase Sentinel levelling from 10% health per level to 15% Issue: Several people have commented lately that Sentinel is fine in Tier 1 but usually dies in tier 2 Increased sentinel health leveling would improve sentinel survivability in tier 2 while having minimal effe...
- Fri 12 Jul, 2013 6:04 pm
- Forum: Community General Discussion
- Topic: Rate the new units !
- Replies: 65
- Views: 26217
Re: Rate the new units !
fv100 wrote:A few months ago I backed my Baneblade out of an engagement with 4 hp and a squad of fucking spore mines chased it down and killed it with a detonation.
Spore mines = AV
Spore mines have killed a manticore of mine before, they're sneaky little ********.
- Fri 12 Jul, 2013 5:45 pm
- Forum: Balance Discussion
- Topic: Eldar detection and Destructor
- Replies: 139
- Views: 48744
Re: Eldar detection and Destructor
That's actually perfect. I give my full approval.
- Fri 12 Jul, 2013 5:43 pm
- Forum: Community General Discussion
- Topic: Rate the new units !
- Replies: 65
- Views: 26217
Re: Rate the new units !
Kvek wrote:Asmon wrote:I have killed 3 bloodcrushers with pdev 2 days ago
wow ur so pro
I kill bloodthirsters with my lasgun on a bi-daily basis. You don't hear me bragging.
- Fri 12 Jul, 2013 1:58 pm
- Forum: Balance Discussion
- Topic: Chaos Space Marine Topic
- Replies: 208
- Views: 82408
Re: Chaos Space Marine Topic
I'm thinking... what about to change the Chaos Sorcerer's Daemonic Shield from the actual stationary state to something more mobile, like the Noxious Cloud? It's already very strong when coupled with the extra energy bonuses and honestly I think the energy buffs function better with the sorc than a...
- Fri 12 Jul, 2013 1:36 am
- Forum: Balance Discussion
- Topic: Eldar detection and Destructor
- Replies: 139
- Views: 48744
Re: Eldar detection and Destructor
Nuclear Arbitor wrote:5gm does a shit ton of damage.
To assault cannon dreadnoughts.
- Thu 11 Jul, 2013 10:22 pm
- Forum: Balance Discussion
- Topic: Invisible abilities
- Replies: 49
- Views: 18921
Re: Invisible abilities
I play IG and I think it's honestly fine. Like I said before never in my entire gaming experience on dow have I lost a squad playing as IG against a noxious cloud in 1v1.
- Thu 11 Jul, 2013 7:20 pm
- Forum: Balance Discussion
- Topic: Eldar detection and Destructor
- Replies: 139
- Views: 48744
Re: Eldar detection and Destructor
dance commander wrote:Lag wrote:Honestly, I prefer not to have Catas, especially in 3v3 games. What now?
That's a sound argument.
Problem solved, spotters are getting detection next patch.
- Thu 11 Jul, 2013 7:11 pm
- Forum: Random Stuff
- Topic: Warhammer 40,000: Eternal Crusade (MMO)
- Replies: 312
- Views: 153651
Re: So cool! [Warhammer 40,000: Eternal Crusade MMO]
Kvek wrote:Psykers will be OP as fuck=everybody go elderp
I've already decided I'm a weirdboy. I wanna pop the heads of my fellow f2p scrubs.
- Thu 11 Jul, 2013 1:05 am
- Forum: Balance Discussion
- Topic: Eldar detection and Destructor
- Replies: 139
- Views: 48744
Re: Eldar detection and Destructor
Seriously, Asmon, it's very funny to use a no-cast instant travel ability and see how one vanilla Heretics squad lose 80% of his HP. Or simply instant wipe the squad with Kinetic pulse + Destructor. But breaks (even more) the Chaos - Eldar matchup. What exactly do you mean by breaks even more? Chao...
- Wed 10 Jul, 2013 12:03 pm
- Forum: Community General Discussion
- Topic: Rate the new units !
- Replies: 65
- Views: 26217
Re: Rate the new units !
Nuclear Arbitor wrote:Nuclear Arbitor wrote:[...]i'm not going to make judgements on how effective they are[...]
pdevs do full (and high) damage to vehicle armour; therefore they are AV.
Lascannons do full (and very high) damage to infantry armour; therefore they are anti infantry.
- Wed 10 Jul, 2013 12:02 pm
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread
- Replies: 854
- Views: 302277
Re: Bugs/Issues Thread
I'm not sure why exactly but my heretic squads keep entering worship and then becoming stuck unable to exit worship. I believe it's to do with where they initiate worship and then depending on where they spread out to they might become unable to perform the animation to properly get back into norma...
- Tue 09 Jul, 2013 9:05 pm
- Forum: Balance Discussion
- Topic: Eldar detection and Destructor
- Replies: 139
- Views: 48744
Re: Eldar detection and Destructor
Dodging destructor with tics is like the easiest thing to do in the whole game. It requires that you press one key. Oooh, the challenge... Nubs, should I add. Also, destructor does not scale, is only efficient in a few Mu, suffers from FoF ranged damage reduction, and is not as easy to land as Smit...
- Tue 09 Jul, 2013 4:16 am
- Forum: Community General Discussion
- Topic: Rate the new units !
- Replies: 65
- Views: 26217
Re: Rate the new units !
@riku cmon, you're just being pedantic and just nit picking every single little thing. i was referring to lootas, obviously. what else would make sense after i listed dev, havok, and bubble shield (IG HWT, obviously). i kid you not, i was even thinking about writing all this power melee/piercing st...