Search found 1185 matches

by Wise Windu
Tue 21 Jun, 2016 3:44 am
Forum: Technical Issues
Topic: Explosion Camera Shake
Replies: 8
Views: 5734

Re: Explosion Camera Shake

Hey, no problem. I hope it helps
by Wise Windu
Mon 20 Jun, 2016 6:01 pm
Forum: Community General Discussion
Topic: Any Plans For "Iron Hands" Elite Scheme?
Replies: 7
Views: 3340

Re: Any Plans For "Iron Hands" Elite Scheme?

If it's just a simple texture change, I could probably do something. I know Iron Hands tend to have tech augmentations though, and those would probably take some 3D modelling, which I can't really do.
by Wise Windu
Mon 20 Jun, 2016 5:55 pm
Forum: Technical Issues
Topic: Explosion Camera Shake
Replies: 8
Views: 5734

Re: Explosion Camera Shake

... Here's a mod you can paste in your Elite/Archives folder and overwrite the old one: https://drive.google.com/file/d/0B6Ktn5y2iGYXWkNaTWhWTVB6MmM/view?usp=sharing That should remove all of the PvP camshake effects. I didn't bother checking the Necron and Tau. If you have any altered color scheme...
by Wise Windu
Mon 20 Jun, 2016 5:51 pm
Forum: Technical Issues
Topic: Problem re-mapping keys
Replies: 6
Views: 6747

Re: Problem re-mapping keys

Hello, I have some issues with keys remapping. I only changed the repair that is standard on P to Y and the Plague champion grenade from L to G. But when I got into the game the raptors didn`t had any hotkeys attached for the recruiting process and the jump ability was blank as well. Are there any ...
by Wise Windu
Tue 07 Jun, 2016 12:44 am
Forum: Technical Issues
Topic: Explosion Camera Shake
Replies: 8
Views: 5734

Re: Explosion Camera Shake

The shaking is done through art files, so you could remove them from the files and add the modified files as a mod on top of Elite iirc. Wouldn't be too hard to do if you can tell me which abilities cause problems for you. I won't be able to do it for another two weeks, though. I won't be home to a ...
by Wise Windu
Tue 03 May, 2016 4:55 pm
Forum: General Discussion
Topic: It's happening.
Replies: 214
Views: 117955

Re: It's happening.

No evidence, but there's a set precendent, to say the truth I'm cautiosly pessimistic about this whole deal of "elite" "collectable" units which impact your game performance which sound more or less like the call ins from CoH2 commanders, which you have to buy or farm with RNG d...
by Wise Windu
Tue 03 May, 2016 4:13 pm
Forum: General Discussion
Topic: It's happening.
Replies: 214
Views: 117955

Re: It's happening.

Pretty sure there wont. It will be like new faction every year for 29.99$ - Chaos, IG and if they will be successful - other factions. Just crossing fingers there wont be p2w dlc's. Only skins. Based on what? There's no evidence either way. Even if they do end up selling new factions, there could v...
by Wise Windu
Tue 03 May, 2016 4:05 pm
Forum: General Discussion
Topic: It's happening.
Replies: 214
Views: 117955

Re: It's happening.

Well, there will probably be a fourth faction, since the three factions announced so far will all be playable in the campaign. There will probably be a main threat to deal with.
by Wise Windu
Tue 03 May, 2016 3:46 pm
Forum: General Discussion
Topic: It's happening.
Replies: 214
Views: 117955

Re: It's happening.

Forestradio wrote:anyone know how to get your relic account password back after forgetting it?
Remember it
by Wise Windu
Fri 29 Apr, 2016 4:11 am
Forum: Random Stuff
Topic: FPS: Space Hulk Deathwing
Replies: 60
Views: 31589

Re: FPS: Space Hulk Deathwing

When does it come out? Is there a release date besides "2016"? If it isn't in the next 7 weeks or so, I'll volunteer as meat shield.
by Wise Windu
Mon 25 Apr, 2016 1:54 pm
Forum: Strategy Discussion
Topic: How to deal with the snipers as Tyranids and a "little" question out of that topic.
Replies: 4
Views: 2919

Re: How to deal with the snipers as Tyranids and a "little" question out of that topic.

The raveners are prone to bleeding and expensive as (expensive) fuck. Not if you lead with your Gaunts. Lead with them, force initial shots from the snipers, and jump in with the Raveners. They won't bleed much early on since the SM player will have probably invested their initial 50 power on the s...
by Wise Windu
Mon 25 Apr, 2016 5:02 am
Forum: Strategy Discussion
Topic: How to deal with the snipers as Tyranids and a "little" question out of that topic.
Replies: 4
Views: 2919

Re: How to deal with the snipers as Tyranids and a "little" question out of that topic.

can anyone give some advices or thoughts on this approach or maybe tell me some other way to deal with the sniper build? Raveners. Great ranged damage when upgraded, or great disruption/melee when your opponent is going for largely ranged units. Use them to jump in, disrupt and follow up with the r...
by Wise Windu
Thu 21 Apr, 2016 2:43 am
Forum: Modding
Topic: Hold fire
Replies: 15
Views: 7443

Re: Hold fire

There's already a set up requirement for using/sustaining abilities. Check the Loota's infiltrate. You could use that, along with the set up time modifier from the Librarian's ability to make those two different abilities work. Along with Myrdal's scar function, both of those could work without havi...
by Wise Windu
Mon 18 Apr, 2016 3:46 am
Forum: Modding
Topic: Reinforce UI color
Replies: 4
Views: 3036

Re: Reinforce UI color

I think so, but it would make your game incompatible with everyone else's.
by Wise Windu
Sun 17 Apr, 2016 5:13 am
Forum: Modding
Topic: Hold fire
Replies: 15
Views: 7443

Re: Hold fire

why don't just make this a toggled ability to make the range weapon be disabled? Disabling ranged weapons de-sets up set up teams. Tried it once. Or have the modifier (ability) reduce weapon range by 64 and then when its toggled off increases it by 64 or whatever. I think I tried this once, as well...
by Wise Windu
Thu 14 Apr, 2016 3:43 pm
Forum: Community General Discussion
Topic: Relic Releases Important Bugfix Patch
Replies: 19
Views: 10433

Re: Relic Releases Important Bugfix Patch

Can we not get into an argument on this topic again? We'd all love fixes to bigger things, Relic doesn't have the resources, etc., etc. The moment this starts to turn into an argument, I'm deleting/locking the thread.
by Wise Windu
Wed 13 Apr, 2016 2:38 pm
Forum: Modding
Topic: Hold fire
Replies: 15
Views: 7443

Re: Hold fire

Camouflage has a 'hold_fire_stance' associated with it, but the stance file itself doesn't say anything about how it works, nor does it seem to link to anything, SCAR or otherwise, at least that I've found. Camouflage is applied as a modifier, but in the modifiers.scar file, the hold_fire_stance isn...
by Wise Windu
Fri 08 Apr, 2016 2:35 am
Forum: Community General Discussion
Topic: Codex Clarification
Replies: 1
Views: 1504

Re: Codex Clarification

Tier 2. Fixed it.
by Wise Windu
Thu 07 Apr, 2016 11:18 pm
Forum: Modding
Topic: Illustrator would like to contribute :)
Replies: 641
Views: 350476

Re: Illustrator would like to contribute :)

Kilgarn wrote:Here is the bigger size Iron Warrior pic in the meantime
<3
by Wise Windu
Thu 07 Apr, 2016 2:40 pm
Forum: Modding
Topic: Illustrator would like to contribute :)
Replies: 641
Views: 350476

Re: Illustrator would like to contribute :)

:o Amazing, keep up the awesome work.

Oh, and yeah, if you could make an Iron Warrior image that's 368x416 that would be great :)
by Wise Windu
Thu 07 Apr, 2016 2:39 pm
Forum: Technical Issues
Topic: I need Help plaese!!!!
Replies: 2
Views: 2696

Re: I need Help plaese!!!!

Well, the second issue you seem to be having (sound disappearing) is the sound bug, which is a pretty infamous one in DoW2. No one has really come up with a concrete solution that has worked for everyone. What operating system are you running? I've heard some people say that upgrading to Windows 10 ...
by Wise Windu
Tue 05 Apr, 2016 8:35 pm
Forum: Community General Discussion
Topic: Whats more played vanilla or elite mod?
Replies: 9
Views: 5338

Re: Whats more played vanilla or elite mod?

It does, but not many people use it. We do have our own 1v1 ladder system, though. That can be done through matchmaking or customs.
by Wise Windu
Tue 05 Apr, 2016 7:22 pm
Forum: Community General Discussion
Topic: Heyo, just found about this, aaaand alot of Q's..
Replies: 1
Views: 1357

Re: Heyo, just found about this, aaaand alot of Q's..

First off, is Retribution the only expansion I gotta buy to be able to play, or I gotta buy the whole bundle of expansions? Yep, all you need is Retribution. What's the player base like? Any numbers? You can check steamcharts here: http://steamcharts.com/app/56400 It's anywhere in there, really. An...
by Wise Windu
Thu 31 Mar, 2016 10:48 pm
Forum: Releases
Topic: RELEASE: New Hero Selection Menu
Replies: 18
Views: 23893

Re: New Menu

Grhbdbfgvvvgg

:o
by Wise Windu
Thu 31 Mar, 2016 9:00 pm
Forum: Strategy Discussion
Topic: Help vs GK please
Replies: 40
Views: 41758

Re: Help vs GK please

I played a WSE vs Tex's OM yesterday. Should be able to get the replay on ESL. Not sure how good Tex's OM is though, to be fair, or if that game was representative. I'd go into how I've been trying to play the matchup, but I'm on my phone at the moment. I'll try to add something when I get home.
by Wise Windu
Thu 31 Mar, 2016 3:18 pm
Forum: Community General Discussion
Topic: Question about shieldwalled Tyrant Guard
Replies: 6
Views: 3306

Re: Question about shieldwalled Tyrant Guard

GuruSkippy wrote:You are talking about ranged received damage reduction right ? not melee resistance aura, right ?
Right
by Wise Windu
Thu 31 Mar, 2016 1:15 pm
Forum: Community General Discussion
Topic: Question about shieldwalled Tyrant Guard
Replies: 6
Views: 3306

Re: Question about shieldwalled Tyrant Guard

The melee reduction only applies when the unit is using its melee weapon.
by Wise Windu
Wed 30 Mar, 2016 1:42 am
Forum: Balance Discussion
Topic: CSM get a rhino
Replies: 19
Views: 9112

Re: CSM get a rhino

This isn't really going anywhere productive. Locked.
by Wise Windu
Sun 27 Mar, 2016 6:51 pm
Forum: Modding
Topic: Modding Quick Questions
Replies: 15
Views: 8300

Re: Modding Quick Questions

My mods UCS default base value started at 1100000. However after i made a few mistakes making some UCS numbers be in the 1200000's the tooltip default to those numbers and I have to manually change some tooltip values to be in the 1100000's. Id have to show you probably since explaining isnt someth...
by Wise Windu
Sun 27 Mar, 2016 2:24 pm
Forum: Community General Discussion
Topic: Installing Mod first time problems
Replies: 3
Views: 1567

Re: Installing Mod first time problems

Cool, glad it's working :D

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