Search found 1185 matches

by Wise Windu
Fri 28 Apr, 2017 5:47 pm
Forum: Technical Issues
Topic: I'm bored and gonna make some models
Replies: 30
Views: 16233

Re: I'm bored and gonna make some models

I'm using the ModelEditorDEV version, and this is a link to the scripts I have: https://drive.google.com/drive/folders/ ... sp=sharing
by Wise Windu
Fri 28 Apr, 2017 1:10 am
Forum: Technical Issues
Topic: I'm bored and gonna make some models
Replies: 30
Views: 16233

Re: I'm bored and gonna make some models

Sylpheed wrote:Never knew DoW2 models would be THIS hard..
Heh yeah, it's not the most mod friendly game.
by Wise Windu
Thu 27 Apr, 2017 8:28 pm
Forum: Technical Issues
Topic: I'm bored and gonna make some models
Replies: 30
Views: 16233

Re: I'm bored and gonna make some models

Here's mine: https://drive.google.com/file/d/0B6Ktn5y2iGYXbUlRNENxUXdtN0U/view?usp=sharing If you have any questions on how the folders and such are structured, let me know. Think you were right, got 2009 and the error does not occur anymore but I'm still getting the no model issue, just gives me so...
by Wise Windu
Thu 27 Apr, 2017 7:31 pm
Forum: Technical Issues
Topic: I'm bored and gonna make some models
Replies: 30
Views: 16233

Re: I'm bored and gonna make some models

Oh right, it's most optimal to use with 3DS Max 9, although I think people have gotten it to work in 10. Not sure how it works with newer versions.
by Wise Windu
Thu 27 Apr, 2017 5:31 pm
Forum: Technical Issues
Topic: I'm bored and gonna make some models
Replies: 30
Views: 16233

Re: I'm bored and gonna make some models

Any way to export the file in a format that's readable for these programs? You should be able to open it directly in 3DS Max with Santos' 3DS Max Scripts. Not sure what the issue could be. I'd recommend just making a separate .module file to act as a mod and then configure it to line up with the ar...
by Wise Windu
Thu 27 Apr, 2017 4:03 pm
Forum: Technical Issues
Topic: I'm bored and gonna make some models
Replies: 30
Views: 16233

Re: I'm bored and gonna make some models

Sylpheed wrote:Update: Apparently I can load some wargear, though some have textures and some don't, but never a unit model.
Often times, if you open a model, the original texture file paths will still be part of the model, so you have to update the texture files paths in the materials tab.
by Wise Windu
Thu 27 Apr, 2017 12:19 am
Forum: Technical Issues
Topic: I'm bored and gonna make some models
Replies: 30
Views: 16233

Re: I'm bored and gonna make some models

You haven't extracted the model files from the game archives? You can't access the models if they're still packaged in the archive files.
by Wise Windu
Wed 26 Apr, 2017 11:55 pm
Forum: Technical Issues
Topic: I'm bored and gonna make some models
Replies: 30
Views: 16233

Re: I'm bored and gonna make some models

Could you go through the process of what exactly you've done so far?
by Wise Windu
Fri 10 Mar, 2017 10:01 pm
Forum: Modding
Topic: Looking for a specific file
Replies: 11
Views: 6522

Re: Looking for a specific file

The wargear used by the scouts is in their ebps file under wargear_ext, which will lead to the wargear, which will in turn lead to a weapon. The fx file is under "fx" in the weapon file.

You should be able to find the .bfx tracers under DATA\art\actions\tracers
by Wise Windu
Tue 28 Feb, 2017 2:33 am
Forum: Modding
Topic: [SOLVED] How to modify Art FX?
Replies: 8
Views: 5537

Re: How to modify Art FX?

There's a Track Editor tab at the bottom of the program next to Resources. That will show RGB colour timelines to edit. Keep in mind that it edits based on the color of the texture. Some FX use white textures and then entirely depends on the Track Editor, while others have coloured textures that wil...
by Wise Windu
Sun 11 Dec, 2016 11:29 pm
Forum: Community General Discussion
Topic: 2.6 Bugs & Issues Thread
Replies: 77
Views: 48180

Re: 2.6 Bugs & Issues Thread

It's a commonly known bug that the GMs basically lose their Sergeant upgrade models when they go into gates sometimes.
by Wise Windu
Sat 10 Dec, 2016 6:24 pm
Forum: Community General Discussion
Topic: 2.6 Bugs & Issues Thread
Replies: 77
Views: 48180

Re: 2.6 Bugs & Issues Thread

During a game today one of my fully upgraded guardsmen squads ended up with a max squad size of 8 instead of 12. Also, reinforcement overwatch on my squads kept deactivating itself for some reason. This is probably caused by entering and exiting Warp Gates/Ravener Tunnels. Still unsure how to fix t...
by Wise Windu
Sat 03 Dec, 2016 9:26 pm
Forum: Releases
Topic: ELITE Mod 2.6 Release Thread
Replies: 76
Views: 56149

Re: ELITE Mod 2.6 Release Thread

I don't get why Space Marine Plasma Devastators are immune to LC flare. I don't see why it should be an exception. Because it's not intentional and I haven't figured out why it happens yet. Does the spotter smoke shell work on Plasma devs? It should, but if it has same problem as flare, then maybe ...
by Wise Windu
Sat 03 Dec, 2016 7:45 pm
Forum: Releases
Topic: ELITE Mod 2.6 Release Thread
Replies: 76
Views: 56149

Re: ELITE Mod 2.6 Release Thread

Impregnable wrote:I don't get why Space Marine Plasma Devastators are immune to LC flare. I don't see why it should be an exception.
Because it's not intentional and I haven't figured out why it happens yet.
by Wise Windu
Fri 02 Dec, 2016 7:52 pm
Forum: Releases
Topic: ELITE Mod 2.6 Release Thread
Replies: 76
Views: 56149

Re: ELITE Mod 2.6 Release Thread

But I don't want that weird Leman Russ changes either. How can a person say "we do that to bring it in line with other tanks" when it still costs more, is slower and has a very bad rotation rate?! How is this "in line with other tanks"? Because it can take a lot of damage and is...
by Wise Windu
Fri 02 Dec, 2016 12:27 am
Forum: Community General Discussion
Topic: 2.6 Bugs & Issues Thread
Replies: 77
Views: 48180

Re: 2.6 Bugs & Issues Thread

boss wrote:recoloring the elite armys is not working :cry:
Rename the files in the config folder:

armypaintercolours.lua
defaultchaptercolours.lua
by Wise Windu
Sat 26 Nov, 2016 3:13 am
Forum: Releases
Topic: Elite Mod 2.5.1
Replies: 43
Views: 49806

Re: Elite Mod 2.5.1

Seems to be an issue with mac. Someone else reported the same thing on an Apple, and I'm really not sure what the issue is. Hasn't been a problem on PC at all as far as I know. If it were only the Grey Knights, I think it could be that something about Santos' exporting scripts from 3DS Max don't qui...
by Wise Windu
Thu 24 Nov, 2016 6:56 pm
Forum: Random Stuff
Topic: Thoughts on Tyranny?
Replies: 2
Views: 2314

Re: Thoughts on Tyranny?

Yeah, I'd recommend waiting. I enjoyed it and I'll definitely be playing through it again at some point, but there are plenty of bugs and spelling/grammar errors throughout the game that I noticed - even in the epilogue. And undoubtedly more since I only did one of the however many possible story ar...
by Wise Windu
Fri 18 Nov, 2016 12:04 am
Forum: Random Stuff
Topic: Thoughts on Tyranny?
Replies: 2
Views: 2314

Thoughts on Tyranny?

Has anyone else played it? I thought it was a good game, but it didn't quite feel finished. I'll probably wait until it's patched or updated before playing through it again on a harder difficulty. I can give some more in depth thoughts and reasons for that, but I'd be interested to hear anyone else'...
by Wise Windu
Tue 15 Nov, 2016 2:04 am
Forum: Releases
Topic: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
Replies: 208
Views: 117985

Re: Elite Mod 2.6(Test Version) Changelog and Feedback Thread

A 1v1, 2v2, and 3v3 version of a new map by Angry Bird called Argus Seige
by Wise Windu
Mon 14 Nov, 2016 11:50 pm
Forum: Balance Discussion
Topic: Potential Shee Change
Replies: 51
Views: 20071

Re: Potential Shee Change

Oh ok. Not sure if that would be possible. As far as I know, there isn't a charge cooldown modifier in either rbf string or SCAR.
by Wise Windu
Mon 14 Nov, 2016 11:05 pm
Forum: Balance Discussion
Topic: Potential Shee Change
Replies: 51
Views: 20071

Re: Potential Shee Change

Flash wrote:Is a delay in subsequent charges possible?
Yeah. There's a cooldown for charge. The Warlock hero, for example, can charge once every 16 seconds.
by Wise Windu
Thu 10 Nov, 2016 8:02 am
Forum: Random Stuff
Topic: President of the United States of America
Replies: 68
Views: 34874

Re: President of the United States of America

Not sure that's entirely true. It isn't that people are fed up with the DNC in particular, and liberals are not the only ones voting for Trump in protest. The RNC is pretty torn up right now, too. One of the big reasons Trump seems to be popular is that he isn't really tied to either party. He talks...
by Wise Windu
Wed 09 Nov, 2016 6:46 pm
Forum: Random Stuff
Topic: President of the United States of America
Replies: 68
Views: 34874

Re: President of the United States of America

The Republican platform this time around was definitely anti-establishment. The party may not be... but the sets of policies/ideals laid out by the Trump campaign definitely was. Right, that's what I meant. Trump's campaign is what drew people in. A lot of the Republican party detached itself from ...
by Wise Windu
Wed 09 Nov, 2016 4:55 pm
Forum: Random Stuff
Topic: President of the United States of America
Replies: 68
Views: 34874

Re: President of the United States of America

But you know what the saddest thing is? Both candidates were fucking terrible. And both sides enabled that. The DNC put their full support behind Hillary before she had even come close to winning the nomination, and they even secretly promoted Trump's campaign because they were so confident that he...
by Wise Windu
Tue 08 Nov, 2016 6:29 pm
Forum: Modding
Topic: Land Raider and Plague champion bugs (Solved)
Replies: 8
Views: 5336

Re: Land raider attacks friendly units

What changes have you made to the LR in your mod?
by Wise Windu
Mon 07 Nov, 2016 3:20 am
Forum: Releases
Topic: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
Replies: 208
Views: 117985

Re: Elite Mod 2.6(Test Version) Changelog and Feedback Thread

KanKrusha wrote:Hi

did the AI files make it in, they are linked in this post
viewtopic.php?f=2&t=2475&start=30#p58987
They're not in the current test build, but they'll be in the next one. Thanks!
by Wise Windu
Mon 31 Oct, 2016 2:17 am
Forum: Community General Discussion
Topic: Dawn of War 3 EGX Analysis
Replies: 75
Views: 30813

Re: Dawn of War 3 EGX Analysis

^ What he said. Get back on track or I'm locking this. And I'll probably still end up clearing out some posts anyway.
by Wise Windu
Mon 31 Oct, 2016 1:53 am
Forum: Releases
Topic: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
Replies: 208
Views: 117985

Re: Elite Mod 2.6(Test Version) Changelog and Feedback Thread

Hopefully that explains why players voted against a change that had unintended consequences for competitive multiplayer. The removal of auto-target did have unintended consequences on the multiplayer. For example, the inability of turrets to damage power nodes. The consequences were just much more ...
by Wise Windu
Sat 29 Oct, 2016 9:53 pm
Forum: Releases
Topic: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
Replies: 208
Views: 117985

Re: Elite Mod 2.6(Test Version) Changelog and Feedback Thread

Adeptus Noobus wrote:Since nodes are targetable again that should be a thing of the past. At least that was my first experience in a 2.6 test game.
They're not. Majority voted against it in the poll thread I made. It would certainly help with the AI.

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