Search found 229 matches
- Wed 30 Apr, 2014 9:36 am
- Forum: Community General Discussion
- Topic: GM's portable cover
- Replies: 26
- Views: 10717
Re: GM's portable cover
The reason I think the build speed should be increased is because pathing cannot be addressed, you can't change it. Well, I didn't mean changing pathing directly. One of the reason I brought up eldar shield is because of how it is built in practice. Ability creates a single rectangular block that c...
- Wed 30 Apr, 2014 7:44 am
- Forum: Strategy Discussion
- Topic: Discussing countering melee with GK
- Replies: 40
- Views: 13136
Re: Discussing countering melee with GK
...a thing that all other races do passively and with noticeable longer range. They also almost always require setup, vulnerable to flanking and are generally squishier and more cumbersome than purgators. I, for one, find it fine that we have a new race that doesn't carbon-copy some to-go stuff mos...
- Wed 30 Apr, 2014 7:30 am
- Forum: Community General Discussion
- Topic: GM's portable cover
- Replies: 26
- Views: 10717
Re: GM's portable cover
I might need some help with that Post Traumatic Chaos Lord Disorder. Well, if build time is a problem, which I can agree with, just get the build time buffed, because the pathing wrecks any way of swiftly erecting concrete blocks (Yes Swift, but they are concrete, so it would take time). I know, bu...
- Tue 29 Apr, 2014 1:53 pm
- Forum: Balance Discussion
- Topic: Patch 2.3 Balance changelog
- Replies: 849
- Views: 260426
Re: Patch 2.3 Balance changelog
Knowing full well that devs read these boards it's weird to see no clarifications. It's like Caeltos & co suddenly realized that they have no idea what they want from termies
- Tue 29 Apr, 2014 10:03 am
- Forum: Balance Discussion
- Topic: The force commander and his clothes
- Replies: 44
- Views: 16596
Re: The force commander and his clothes
Is this wanted? Looks like an Oversight to me. Well, it was always like that, at least as far as Retri goes, and it was pointed out multiple times. It wasn't touched either despite being actively used from time to time, probably because TFC's survivability wasn't anyone's actively expressed concern...
- Tue 29 Apr, 2014 5:41 am
- Forum: Balance Discussion
- Topic: The force commander and his clothes
- Replies: 44
- Views: 16596
Re: The force commander and his clothes
Don't forget that TFC has heavy infantry armor and not commander armor.
Just saying since people started to calculate HP
Just saying since people started to calculate HP
- Mon 28 Apr, 2014 7:34 pm
- Forum: Releases
- Topic: GK warding stave model
- Replies: 16
- Views: 9600
Re: GK warding stave model
That's what they call getting shit done. Looks nice.
- Mon 28 Apr, 2014 7:32 pm
- Forum: Community General Discussion
- Topic: Space Marine Melee Resist
- Replies: 7
- Views: 3896
Re: Space Marine Melee Resist
hakon wrote:Barrogh wrote:I didn't even know that scouts get melee resistance, probably because they melt quite fast still, thanks to 420 hp.
I think Torpid explained it very well in his response.
Indeed.
- Mon 28 Apr, 2014 1:54 pm
- Forum: Balance Discussion
- Topic: The force commander and his clothes
- Replies: 44
- Views: 16596
Re: The force commander and his clothes
Well i just love when new players want to make balance. So i got tip for you... if you want to use termi FC you NEED to know that before game even started. On some MU will work on some will not... thats all what good ( not even a PRO ) player need to know. Obviosuly, when you are going to use somet...
- Mon 28 Apr, 2014 1:45 pm
- Forum: Community General Discussion
- Topic: GM's portable cover
- Replies: 26
- Views: 10717
Re: GM's portable cover
And this is why I try to avoid visuals and fluffy bits when possible, what's with people getting instantly distracted by shinies and starting to ignore the essence
- Mon 28 Apr, 2014 12:33 pm
- Forum: Balance Discussion
- Topic: IG Balance in 1v1
- Replies: 37
- Views: 12944
Re: IG Balance in 1v1
Just another reminder that we need all tooltips double-checked both in codex and in-game. Some of them are still as informative as retail ones. Eh, I've promised to make a list of such tooltips, but so far I couldn't get some time to do that. Season just begs for any activity other than sitting on o...
- Mon 28 Apr, 2014 10:50 am
- Forum: Strategy Discussion
- Topic: Interested in video guides?
- Replies: 18
- Views: 7904
Re: Interested in video guides?
Map control basics would be awesome. Not too situational to discredit any attempt to create a general guide on it, with possibilities to be in-depth enough to be something one can't find and read up on wiki. Another idea is to make a video on stuff like basic combat guide . By the way, is it just me...
- Mon 28 Apr, 2014 10:42 am
- Forum: Random Stuff
- Topic: ideas for Prime Tyranid Hero
- Replies: 22
- Views: 8803
Re: ideas for Prime Tyranid Hero
Aertes wrote:RA? is that Ravener Alpha? are you shure you know what a Tervigon is?.
Bleh, my bad, got it mixed up with trygon.
- Mon 28 Apr, 2014 10:36 am
- Forum: Community General Discussion
- Topic: GM's portable cover
- Replies: 26
- Views: 10717
Re: GM's portable cover
Just making the GM to build the blocks in sets of two (XX-XX-XX-etc) would be enough, double building speed would suffice i think. Well, as I've said in the OP, geometry of cover pieces (that would be amount of "blocks" in section) is open to discussion, and may very well depend on availa...
- Mon 28 Apr, 2014 10:27 am
- Forum: Community General Discussion
- Topic: GM's portable cover
- Replies: 26
- Views: 10717
Re: GM's portable cover
Please, delete this one. Got "Quote" and "Edit" mixed up.
- Mon 28 Apr, 2014 10:22 am
- Forum: Community General Discussion
- Topic: GM's portable cover
- Replies: 26
- Views: 10717
Re: GM's portable cover
I agree to these points. Another problematic feature about the portable cover is that it can be crushed by any tanky unit. You invest a lot of time building it up only to see a Chaos Lord, Sentinel, Hive Tirant, Rhino or Brother-Captain crushing across it in T1. That's kinda their job to crush cove...
- Mon 28 Apr, 2014 9:02 am
- Forum: Balance Discussion
- Topic: IG Balance in 1v1
- Replies: 37
- Views: 12944
Re: IG Balance in 1v1
On an unrelated note, I still wonder what's with commissars carrying refractor field generators everywhere. Probably so that they have and excuse to have something covering their backs from what can cause unfortunate incedents otherwise.
- Mon 28 Apr, 2014 8:56 am
- Forum: Random Stuff
- Topic: ideas for Prime Tyranid Hero
- Replies: 22
- Views: 8803
Re: ideas for Prime Tyranid Hero
I limited myself to the existing animations and models. A Tervigon would be a great 4th tyranid commander but would require a completely new and different model (or a heavily modified Carnifex model) that I wanted to avoid for my ideas. Fun thing is that some niche you'd expect Tervigon to have is ...
- Mon 28 Apr, 2014 8:45 am
- Forum: Community General Discussion
- Topic: GM's portable cover
- Replies: 26
- Views: 10717
GM's portable cover
Hello there. With my recent interest in Elite developement I've noticed that meta changed a bit compared to early days, and it seems that not every change that happened is merely due to reworks and balance changes that occured, looks like people just started to explore more (or maybe indeed I'm just...
- Mon 28 Apr, 2014 8:07 am
- Forum: Community General Discussion
- Topic: Idea for Commissar hero model
- Replies: 8
- Views: 3902
Re: Idea for Commissar hero model
LC has the strongest vanilla ranged attack from melee commanders (more ranged dps than for example a Tact sarge). Just thought to point that out. Didn't know that. Although stil, I must say that for me it's gonna be weird to see huge-arse hellgun doing significantly less damage than, say something ...
- Mon 28 Apr, 2014 5:40 am
- Forum: Community General Discussion
- Topic: Idea for Commissar hero model
- Replies: 8
- Views: 3902
Re: Idea for Commissar hero model
OT: That would require quite a bit of work, I'm afraid. Another issue, albeit subjective, is that LC's ranged attack is just sorta there, not really that powerful. For something looking as dramatically as hellpistol, it would be underwhelming (except when used for blamming :P ). The only thing i wan...
- Mon 28 Apr, 2014 5:35 am
- Forum: Releases
- Topic: GK warding stave model
- Replies: 16
- Views: 9600
Re: GK warding staff model
If you want lots of new shit, ask Lulgrim nicely what they'd like to make and build + animate a sharp, unique, fully-functioning model with it's own sync-kills/deaths, movements, etc... Well, most of those things aren't really needed, just carry them over from regular staff. We have enough material...
- Mon 28 Apr, 2014 5:33 am
- Forum: Community General Discussion
- Topic: Ideas for new IG unit: Bullgryns
- Replies: 64
- Views: 19814
Re: Ideas for new IG unit: Bullgryns
Check out Astra Militarum thread, this idea got suggested there already, and a few other ones too. I actually like the idea of mobile cover/damage resistance aura, considering how IG infantry spontaneously evaporates in T3 sometimes, but something trells me that if anything will be done to IG, it's ...
- Mon 28 Apr, 2014 5:29 am
- Forum: Community General Discussion
- Topic: Space Marine Melee Resist
- Replies: 7
- Views: 3896
Re: Space Marine Melee Resist
Was interesting read really. I didn't even know that scouts get melee resistance, probably because they melt quite fast still, thanks to 420 hp.
- Fri 25 Apr, 2014 6:25 am
- Forum: Random Stuff
- Topic: Ideas for Primaris Psyker Hero
- Replies: 10
- Views: 4353
Re: Ideas for Primaris Psyker Hero
You do know that there is a reason elite is not implementing a fourth commander? For a start it adds a whole part of faction to balance and also, those slots are reserved for new factions, for example, if implemented, Tau will take the last IG slot. There's also UI tweak going own that may allow on...
- Thu 24 Apr, 2014 6:38 am
- Forum: Random Stuff
- Topic: Ideas for Autarch Hero
- Replies: 23
- Views: 8192
Re: Ideas for Autarch Hero
On a related note...
What's that? I only know about "Only war" from FFG which generally isn't considered balancing nightmare. Is it another mod probably?
Codex wrote:See "There is Only War"...
What's that? I only know about "Only war" from FFG which generally isn't considered balancing nightmare. Is it another mod probably?
- Tue 22 Apr, 2014 12:39 pm
- Forum: Balance Discussion
- Topic: Slugga boyz nob
- Replies: 91
- Views: 28905
Re: Slugga boyz nob
Something tells me that overall weight of Slugga nob is a leftover of retail balancing effort trying to make sluggas 1) not garbage nobody wants; 2) scale into T2; without making them OTT in T1 as well considering that individual boyz were initially balanced around idea that they are chaff similar t...
- Tue 22 Apr, 2014 6:25 am
- Forum: Random Stuff
- Topic: Ideas for Hero Chaplain
- Replies: 11
- Views: 4832
Re: Ideas for Hero Chaplain
One thing I'd agree with is the inclusion of jump pack indeed, so yeah.
- Tue 22 Apr, 2014 6:23 am
- Forum: Random Stuff
- Topic: Astra Militarum (Imperial Guard 2.0)
- Replies: 30
- Views: 14260
Re: Astra Militarum (Imperial Guard 2.0)
I've seen some of the artwork for Stormtroopers in Codices and such. The way they made such accurate and detailed models for things like... Warp spiders, for example, is a big let down when it comes to the way stormtroopers look. They have a big derpy looking mask, their equipment seems more like t...
- Mon 21 Apr, 2014 12:24 pm
- Forum: Random Stuff
- Topic: Astra Militarum (Imperial Guard 2.0)
- Replies: 30
- Views: 14260
Re: Astra Militarum (Imperial Guard 2.0)
Why do you guys hate stormtroopers model in the first place?