Search found 229 matches
- Mon 21 Apr, 2014 6:07 am
- Forum: Random Stuff
- Topic: Astra Militarum (Imperial Guard 2.0)
- Replies: 30
- Views: 14480
Re: Astra Militarum (Imperial Guard 2.0)
"stormus trooperus" Who's naming these things?? Chuck Jones? XD It's a joke making fun of copious usage of faux latin in the new book. "Imperial Guard" is still often used in the book, by the way. It's just possibly the first time they used "high" name for a faction in...
- Mon 21 Apr, 2014 5:55 am
- Forum: Random Stuff
- Topic: Ideas for Hero Chaplain
- Replies: 11
- Views: 4880
Re: Ideas for Hero Chaplain
Well, you can make several gears that improves his "main" ability if they take the same slot and add different effects, like LG buffs except tied to already existing basic ability instead of being separate abilities exclusive to each other.
- Mon 21 Apr, 2014 5:40 am
- Forum: Random Stuff
- Topic: Ideas for Hero Mad Dok
- Replies: 10
- Views: 4819
Re: Ideas for Hero Doktor
Like it was pointed out in another thread, it's Mad Dok.
That said, Painboy is already there and I don't think it's a good idea to scrap him now, screwing with MU's of 3 heroes just to maaaaybe add 4th.
That said, Painboy is already there and I don't think it's a good idea to scrap him now, screwing with MU's of 3 heroes just to maaaaybe add 4th.
- Mon 21 Apr, 2014 5:36 am
- Forum: Community General Discussion
- Topic: [Idea]Chaplain for Space Marine
- Replies: 18
- Views: 6454
Re: [Idea]Chaplain for Space Marine
What Ace said. A wild speculation: possibly Chaplain isn't going to be the next primary commander to be added into Elite. It's kind of weird to focus on a character that may or may not be supported by UI. Another one is that Chaplain's envisioned concept looks like "LC goes SM". The announ...
- Fri 18 Apr, 2014 2:40 pm
- Forum: Dawn of War Codex
- Topic: The Codex WIP
- Replies: 553
- Views: 458905
Re: The Codex WIP
Wait, forgive me for being ignorant, but let me clarify. Can terminators not level up? If so, what is the rationale behind it? It's not like they're some kind of super-unit like those Land Raiders. Here we go again, sir. Define super-unit please :) But seriosuly, stacked battleforces of 8000 HP cla...
- Fri 18 Apr, 2014 10:26 am
- Forum: Balance Discussion
- Topic: Khorne marines
- Replies: 178
- Views: 56258
Re: Khorne marines
appiah4 wrote:No, Bloodletters are still Melee 70 (although I don't see them do specials much anymore?)...
Well, actually they tend to send ranged stuff flying in short order still, as far as I've seen.
- Fri 18 Apr, 2014 9:28 am
- Forum: Balance Discussion
- Topic: Khorne marines
- Replies: 178
- Views: 56258
Re: Khorne marines
Besides, Khorne Worship + unstoppable melee monster KCSM might cause... problems. Not to mention setups available in team games if enough melee units are commited. By the way, making KCSM go Kharn in combat only reinforces idea of them being roaming marauders rather than part of combat force. I'm n...
- Fri 18 Apr, 2014 5:41 am
- Forum: Random Stuff
- Topic: Astra Militarum (Imperial Guard 2.0)
- Replies: 30
- Views: 14480
Re: Astra Militarum (Imperial Guard 2.0)
http://images.dakkadakka.com/gallery/2014/4/5/600369-Humor,%20Imperial%20Guard,%20Militarum%20Tempestus,%20Scions,%20Signature,%20Storm%20Troopers.jpg Ahem. But anyways, I'd say that Elite mod Kasrkin already look quite close to scions (pretty sure GW just decided to expand the idea to fit other re...
- Fri 18 Apr, 2014 5:23 am
- Forum: Balance Discussion
- Topic: Khorne marines
- Replies: 178
- Views: 56258
Re: Khorne marines
If the intention is to allow KCSM to run about and cap stuff while forcing off most of what they encounter 1v1 like it was suggested before, then regen+KB immunity make sense as such squad would need some staying power and ignoring KB goes a long way when it comes to capping. They already have impro...
- Thu 17 Apr, 2014 5:07 pm
- Forum: Balance Discussion
- Topic: Patch 2.3 Balance changelog
- Replies: 849
- Views: 263936
Re: Patch 2.3 Balance changelog
Caeltos wrote:70 + 50 = 130
The statement that FC will need Artificier and level 2 was bugging me for some time, but I believe I've found a problem.
- Thu 17 Apr, 2014 1:37 pm
- Forum: Balance Discussion
- Topic: Patch 2.3 Balance changelog
- Replies: 849
- Views: 263936
Re: Patch 2.3 Balance changelog
I have complained about that earlier. It removes counter-play. And the counter-play is move your vehicle and it won't be disabled. This is that kind of counterplay though that is almost always the same regardless of situation, compositions, and considering what DoW2 terain looks like, even position...
Re: Grav Gun
As Lothar have said it already, new visuals are made by "freelance" folks (so devs can't really boss them around and tell to do this or that instead of what they want), and it indeed probably helps that SM/Chaos get a lot of things pretty much because there are a lot of bits in the game ex...
- Thu 17 Apr, 2014 9:01 am
- Forum: Balance Discussion
- Topic: Patch 2.3 Balance changelog
- Replies: 849
- Views: 263936
Re: Patch 2.3 Balance changelog
Lolwat.
All this time I was thinking that termies get hp regen bump from 0,5 HP/sec to 1 HP/sec or 1,25 HP/sec or whatever, depending on unit.
Well, I'm starting to understand why people were "overreacting" to this change, or so I thought.
All this time I was thinking that termies get hp regen bump from 0,5 HP/sec to 1 HP/sec or 1,25 HP/sec or whatever, depending on unit.
Well, I'm starting to understand why people were "overreacting" to this change, or so I thought.
- Thu 17 Apr, 2014 8:56 am
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread
- Replies: 854
- Views: 302979
Re: Bugs/Issues Thread
Chaos predator 'Mark of Nurgle' upgrade doesn't provide any healing for the unit. Can you please elaborate? I'm pretty sure the only "healing" it is supposed to do is 5 hp/s regen, and last time I've seen Nurgle pred, it was working. P.S. Every time I misread your name as a part of a post...
- Thu 17 Apr, 2014 5:17 am
- Forum: Random Stuff
- Topic: DOW2 Elite memes
- Replies: 50
- Views: 20481
Re: DOW2 Elite memes
Discreet wrote:Lost Son of Nikhel wrote:Not exactly a meme, but...
༼ つ ◕_◕ ༽つ Give Slaanesh subcommander Cealtos!!
Good luck getting your request granted
Pretty sure highlighted part was intended.
Re: Grav Gun
It's definitely better this way as previously it looked not really "clean", but more like "flat". Speaking of the latter suggestion, I agree if you absolutely need to not let all the work go to waste. One thing I hated about Elite is all those cosmetic changes with no reason. I m...
Re: Grav Gun
I've checked my initial message and indeed, it looks like writing all that stuff in parentheses distracted me from completing the sentence
I appologize. I've also fixed that post so it causes no further confusions.
I appologize. I've also fixed that post so it causes no further confusions.
Re: Grav Gun
Anyway, the slow can go away, as far as I'm concerned. I would be mostly interested in the big anti SHI damage, which SM are missing currently (unlike snares). Well, that's a good reason why this shouldn't be on TM exclusively by the way. For one, his overloaded Plasma rifle qualifies for "big...
Re: Grav Gun
Only I'm quite sure that they don't ignore invulnerable saves... This is off-topic, but the thing is that on a roll of 6 they inflict Immobilized and remove hull point (IIRC). As per RAW, it's neither glancing nor penetrating hit (that yes, can lead to Immobilization and/or HP removal, but gravs by...
- Wed 16 Apr, 2014 11:33 am
- Forum: Balance Discussion
- Topic: Patch 2.3 Balance changelog
- Replies: 849
- Views: 263936
Re: Patch 2.3 - Tentative Balance changelog
Commissar Vocaloid wrote:Maybe even change the name up a little bit...
Honestly, "Ground pound" sounds like a WIP name for upgrade. Even something banal like "Veteran pilot" would be better.
- Wed 16 Apr, 2014 6:29 am
- Forum: Dawn of War Codex
- Topic: The Codex WIP
- Replies: 553
- Views: 458905
Re: The Codex WIP
Wise Windu wrote:Point them out and I'll fix them
All right. I've promised to make a list of them anyways
Re: Grav Gun
For those who don't know yet (if there are such people here at all :D). Lore-wise, grav-guns are Crusade-era weapons that use target's own mass against itself, although it is only capable of affecting limited space, so they are less effective against large targets despite their mass. Apparently, AdM...
- Wed 16 Apr, 2014 5:26 am
- Forum: Dawn of War Codex
- Topic: The Codex WIP
- Replies: 553
- Views: 458905
Re: The Codex WIP
Upgrade descriptions also could use some attention as they are in pretty much retail state Not sure what you mean, could you elaborate? Most descriptions are up to date. Ugh. Somehow I've forgotten to reply so far. What I mean is not that descriptions are outdated, but that they are as helpful as r...
- Tue 15 Apr, 2014 6:35 pm
- Forum: Balance Discussion
- Topic: Khorne marines
- Replies: 178
- Views: 56258
Re: Khorne marines
So if you don't give a damn what we think why should we give a damn what you think? If you don't consider every detail then your not really balancing. Luckily Caeltos doesn't seem to think this way. The problem is that if we consider internal balance, KCSM don't look much better for the reasons sta...
- Tue 15 Apr, 2014 5:29 pm
- Forum: Community General Discussion
- Topic: Tankbusta Barrage and retreating.
- Replies: 12
- Views: 5157
Re: Tankbusta Barrage and retreating.
Dark Riku wrote:What do you expect from a guy that can't do basic math...? -.-
You can't have any expectations from someone like that.
C'mon, that was clearly an oversight of a man who got handed remaining support exclusively to him and still had to do his main job.
Not that I condone the deed though
- Tue 15 Apr, 2014 8:21 am
- Forum: Random Stuff
- Topic: The Witcher 1 & 2 free weekend & promo
- Replies: 21
- Views: 17058
Re: The Witcher 1 & 2 free weekend & promo
You re wrong. When you play on Dark - you gain access to some very interesting chapter specific armor sets like King-Slayer's-armor-set (and many other.) I disagree. Availability of new items hardly affects the way you play, and IMO it's gameplay basics that are lacking. 3 sets do nothing to fix th...
- Mon 14 Apr, 2014 1:50 pm
- Forum: Balance Discussion
- Topic: Patch 2.3 Balance changelog
- Replies: 849
- Views: 263936
Re: Patch 2.3 - Tentative Balance changelog
Some people believe that losing a Chainsword and Bolt Pistol Sergeant for Sternguard is a nerf for them since they wont fair well in melee hence the suggested change What I ask is if letting him back would really make them fare in melee good enough to make such act practical. All this change really...
- Mon 14 Apr, 2014 9:22 am
- Forum: Random Stuff
- Topic: Chaos and Marks
- Replies: 35
- Views: 12516
Re: Chaos and Marks
More "braindead"? Can you explain yourself better? Chaos is notorious for having low entry barrier. It probably doesn't affect anybody posting on this forum, but it's well known. Adding marks for CSM that basically overlap with existing Chaos units not only serves little to no real purpos...
- Mon 14 Apr, 2014 9:02 am
- Forum: Random Stuff
- Topic: Chaos and Marks
- Replies: 35
- Views: 12516
Re: Chaos and Marks
I'd rather prefer Chaos not becoming even more braindead, which is what will be achieved through some of those options.
- Mon 14 Apr, 2014 8:55 am
- Forum: Community General Discussion
- Topic: Special attacks and sync kills
- Replies: 50
- Views: 18289
Re: Special attacks and sync kills
156 then or w/e they did with the retreat in elite to stop specials procing on retreating units. I pretty much agree with this unless somebody points out why vechicles need another layer of protection from melee, both when vechicle pulls back or otherwise. Obviously, this shouldn't be applied to wa...