Search found 339 matches
- Mon 07 Apr, 2014 1:41 am
- Forum: Balance Discussion
- Topic: Grand scheme of balance changes to be made - My thoughts
- Replies: 68
- Views: 25415
Re: Grand scheme of balance changes to be made - My thoughts
Not commenting on balance, but I certainly wont complain about more commander specific units. I think having a ( more ) cannon fodder unit for IG, like Whiteshields or a Penal Legion unit would be very noice. Yeah, it's not enough that GM die like flies and give off tons of red - let's introduce a ...
- Tue 04 Mar, 2014 8:26 am
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread
- Replies: 854
- Views: 299877
Re: Bugs/Issues Thread
When WSE starts capping with Shimmering Orb around him he remains untouchable by ranged damage long after the orb is down. Could be that the length is much longer than the animation, and could be that it has nothing to do with capping. We just tried with capping. :C
- Tue 04 Mar, 2014 7:09 am
- Forum: Random Stuff
- Topic: COMMISSAR BANEBLADE OR RIOT
- Replies: 39
- Views: 16500
Re: COMMISSAR BANEBLADE OR RIOT
Brilliant OP.
- Sat 01 Feb, 2014 5:17 pm
- Forum: Balance Discussion
- Topic: Damage aura damaging mines
- Replies: 14
- Views: 6036
Re: Damage aura damaging mines
Elfy and I used Commissar Mines + Mek Electric armor a few times to great effect. Gibs armies, but hard to pull off.
- Fri 17 Jan, 2014 8:57 pm
- Forum: Balance Discussion
- Topic: Vindicare Assassin Balance discussion
- Replies: 24
- Views: 10182
Re: Vindicare Assassin Balance discussion
On the other hand, with infiltration he would be the same as CoH1 snipers which worked pretty fine even with their extremely low HP. Huh? CoH1 snipers were brutally stupid and blatanly dumb. It was a reason they were reworked into what they are now in COH2. The only problem that the community ever ...
- Fri 17 Jan, 2014 8:31 pm
- Forum: Balance Discussion
- Topic: Lord General's Carapace Armor
- Replies: 78
- Views: 27284
Re: Lord General's Carapace Armor
This armor gives you the ability "Stand Firm" that allows all your troops in radius 30 to break and ignore any supression for 15 seconds. The Lord General gets no effects from this ability. In retail mode this ability used to give your troops immunity to weapon knockback. I don't get it. ...
- Fri 17 Jan, 2014 1:43 pm
- Forum: Balance Discussion
- Topic: Vindicare Assassin Balance discussion
- Replies: 24
- Views: 10182
Re: Vindicare Assassin Balance discussion
On the other hand, with infiltration he would be the same as CoH1 snipers which worked pretty fine even with their extremely low HP.
- Fri 17 Jan, 2014 12:46 am
- Forum: Balance Discussion
- Topic: Purgation Squad
- Replies: 35
- Views: 12136
Re: Purgation Squad
"Just invest something that costs power into countering something that kills all of your power if you fail in shooing off once". Theorycrafting at it's best.
- Tue 14 Jan, 2014 4:17 pm
- Forum: Balance Discussion
- Topic: Painboy still overperforming?
- Replies: 13
- Views: 5351
Re: Painboy still overperforming?
The Doomblast thingie is overperforming IMHO. The rest - not sure.
- Tue 14 Jan, 2014 10:24 am
- Forum: Balance Discussion
- Topic: Ogryns. Are they filling adequately their role?
- Replies: 36
- Views: 16829
Re: Ogryns. Are they filling adequately their role?
They were kinda always situational for me. I think they are fine as they are.
- Sun 12 Jan, 2014 5:32 pm
- Forum: Balance Discussion
- Topic: Purgation Squad
- Replies: 35
- Views: 12136
Re: Purgation Squad
1. Except in T1 GK melee units rely solely on special attacks to win engagements. So basically it all depends if you are lucky or not. And one melee unit (interceptors) isn't a ton. https://www.youtube.com/watch?v=VIql32SLBSM 2. I have used Purgation vs IG. I don't see how my change would greatly a...
- Sun 12 Jan, 2014 9:12 am
- Forum: Balance Discussion
- Topic: Purgation Squad
- Replies: 35
- Views: 12136
Re: Purgation Squad
1. You already have a ton of melee in the GK roster. 2. Try the Purgation squad against IG. Now imagine having that kind of damage output and that amount of bleed throughout the entire fight because only one model carries all the splash damage. 3. Why make Purgation squad if you already have a Strik...
- Sat 11 Jan, 2014 7:46 am
- Forum: Balance Discussion
- Topic: Elite Apo vs Retail
- Replies: 90
- Views: 27621
Re: Elite Apo vs Retail
Please don't refer to the minor statistical information we've gathered from the tournaments so far. Give it a year and it'll be more accurate and something to go on. A year in statistics might not be anything to go by. If you look at Starcraft 1 statistics Protoss might have been the strongest race...
- Fri 10 Jan, 2014 11:42 am
- Forum: Community General Discussion
- Topic: Beginner Tournament Prize gifts
- Replies: 11
- Views: 4734
Re: Beginner Tournament Prize gifts
And this is how you bury someone deep into the ground.
- Fri 10 Jan, 2014 8:27 am
- Forum: Balance Discussion
- Topic: Elite Apo vs Retail
- Replies: 90
- Views: 27621
Re: Elite Apo vs Retail
"The only thing he does is healing", paired with a faction which doesn't lose models and remains on top of it's dps throughout engagements and has a low number of squads to heal. HMMMM he ONLY heals! Purity Vials are insanely good, the mass heal he gets later is pretty op in team games, he...
- Thu 09 Jan, 2014 1:21 pm
- Forum: Strategy Discussion
- Topic: When to use raptors over bloodletters?
- Replies: 35
- Views: 15077
Re: When to use raptors over bloodletters?
And can see more action IE more time to level them up.
- Thu 09 Jan, 2014 7:26 am
- Forum: Balance Discussion
- Topic: Spiky Armour + Angry Bitz
- Replies: 70
- Views: 23178
Re: Spiky Armour + Angry Bitz
Compare WB vs HT charge is pointless. The HT charge don't increase his damage for X seconds, or create light cover craters to protect the horma/termagaunts or increase his speed for X seconds. (except during the charge time) Yet it does damage the stuff it charges through, it doesn't take 2 minutes...
- Wed 08 Jan, 2014 9:44 am
- Forum: Balance Discussion
- Topic: Spiky Armour + Angry Bitz
- Replies: 70
- Views: 23178
Re: Spiky Armour + Angry Bitz
And they scale horribly in comparison.
Yes you have, feel free to re-read what I wrote.
Sub_Zero wrote:Yes, I know that some of those commanders can get shields and other stuff to improve their survivability.
I failed, did I?
Yes you have, feel free to re-read what I wrote.
- Wed 08 Jan, 2014 9:03 am
- Forum: Balance Discussion
- Topic: Spiky Armour + Angry Bitz
- Replies: 70
- Views: 23178
Re: Spiky Armour + Angry Bitz
Try charging the WB into an army which has a suppression team and the answer to your question will become apparent. Now compare his charge and HT charge for example.
- Wed 08 Jan, 2014 7:44 am
- Forum: Balance Discussion
- Topic: Spiky Armour + Angry Bitz
- Replies: 70
- Views: 23178
Re: Spiky Armour + Angry Bitz
I don't wanna find correct numbers of all the armors that give you health regeneration. But here are some numbers that I remember for sure: FC - 0.25, TM - 0.25/0.3, APO - 0.1, Farseer - 0.3, CL - 0.25, KNOB - 0.3 and enough. What I want to say is that his health regen is kinda better than health r...
- Tue 07 Jan, 2014 10:20 pm
- Forum: Balance Discussion
- Topic: 3.0 - Things to be adressed
- Replies: 127
- Views: 45079
Re: 3.0 - Things to be adressed
Oh yeah, I forgot. The DoM still two-click rapes entire IG armies.
- Tue 07 Jan, 2014 12:03 pm
- Forum: Balance Discussion
- Topic: 3.0 - Things to be adressed
- Replies: 127
- Views: 45079
Re: 3.0 - Things to be adressed
Meaning "trolling". Then I made another post saying what I think should be addressed. Check the (now) last post of previous page.
- Tue 07 Jan, 2014 11:46 am
- Forum: Balance Discussion
- Topic: Spiky Armour + Angry Bitz
- Replies: 70
- Views: 23178
Re: Spiky Armour + Angry Bitz
Sub_Zero wrote:Oh, really? Crazy health regen + denial for any squishy melee units can be considered as bad things to have for 100/20?
It's not crazy regen, it's an okay regen when you consider what regen other heroes have on their armor. You won't really shoo off the Boss with squishy melee units anyway.
- Tue 07 Jan, 2014 11:38 am
- Forum: Balance Discussion
- Topic: 3.0 - Things to be adressed
- Replies: 127
- Views: 45079
Re: 3.0 - Things to be adressed
Basically this: Fix Tyranid bleed or at least adjust their income (like Orks had) Fix Hook Decrease Storm GL projectile speed Increase CD on Brother Captain starting ability maybe? REduce Vomit stun time BTW I'm out of the hiatus zone for now so I have more time on my hands. If you guys can insert n...
- Mon 06 Jan, 2014 5:28 pm
- Forum: Balance Discussion
- Topic: Spiky Armour + Angry Bitz
- Replies: 70
- Views: 23178
Re: Spiky Armour + Angry Bitz
It is in fact a truly shitty armor outside of that combo, so that's not a solution.
- Mon 06 Jan, 2014 10:55 am
- Forum: Balance Discussion
- Topic: Spiky Armour + Angry Bitz
- Replies: 70
- Views: 23178
Re: Spiky Armour + Angry Bitz
^Which is all I said up there.
- Mon 06 Jan, 2014 10:48 am
- Forum: Balance Discussion
- Topic: Spiky Armour + Angry Bitz
- Replies: 70
- Views: 23178
Re: Spiky Armour + Angry Bitz
Which it doesn't but the WB still has insane staying power if you wait for the charge regen to pass and then heal him. This isn't such a huge issue, but the Spiky armor greatly adds to further durability when in t1.
- Mon 06 Jan, 2014 2:04 am
- Forum: Balance Discussion
- Topic: Spiky Armour + Angry Bitz
- Replies: 70
- Views: 23178
Re: Spiky Armour + Angry Bitz
Include a Painboy in the mix for extended durability on the field. I agree, this is overperforming but I have no idea how to sort it out, because if you take the charge regen off, the WB dies as soon as he starts charging into a suppression team as he takes loads of damage (moving slowly + getting c...
- Sat 04 Jan, 2014 8:36 am
- Forum: Balance Discussion
- Topic: Terminators
- Replies: 213
- Views: 61399
Re: Terminators
You just said "if IG has infinite money and every unit on the field, he can counter what you have and IG will win". I could just go Plasma Devs > GM, Devs with Targeting > Sent, suppresion > Ogryns and Flamers > t1 IG infantry. OMG IG must be losing every game, no??? How about taking into ...
- Sat 04 Jan, 2014 8:13 am
- Forum: Balance Discussion
- Topic: Supression teams (Devastators)
- Replies: 220
- Views: 74311
Re: Supression teams (Devastators)
Precisely. There are countless of games that are or could be won by countering Elite melee units (mainly Nobz) thanks to suppression teams and staying T2. The fact that SM devastators can deal even more damage while retaining their suppression ability is priceless under such circumstances. Targets ...