Search found 1327 matches
- Sun 02 Jun, 2013 9:05 am
- Forum: Balance Discussion
- Topic: Wargear
- Replies: 33
- Views: 14046
Re: Wargear
I think plague sword ignores melee resistance. And those zombies are far from useless. Jumping with a raptor/lulceptor/asm zombie, doomblasting tic zombies, killing a shee or stormboy gives a nice dmg buff etc.
- Sat 01 Jun, 2013 7:41 pm
- Forum: Balance Discussion
- Topic: Eldar Topic
- Replies: 154
- Views: 61299
Re: Eldar Topic
Well imo banshees are fine except for the retreat rape potential. That is just a tad bit too good. And gayts are currently bit too good. I don't think Luldar are brokenly OP but still they are currently probably the strongest race with decent level micro. And I do think that Nid lulfestation towers ...
- Fri 31 May, 2013 9:04 am
- Forum: Community General Discussion
- Topic: Wish Lists (for beyond 2.1)
- Replies: 304
- Views: 133172
Re: Wish Lists (for beyond 2.1)
Even if it is possible to use the DoW1 model (I have no idea if it is but I kinda doubt it) I really don't think it would be legal to do so. I mean one would think that most of the stuff in those games is somewhat protected by copyright laws etc. Now just out of pure curiosity by power klaw damage d...
- Mon 27 May, 2013 11:47 pm
- Forum: Strategy Discussion
- Topic: Beginner/New Players
- Replies: 71
- Views: 29541
Re: Beginner/New Players
Sorc is probably better but PC is easier to play while still being a potent hero. Also depends on the play style. I'm a Kayos main and Sorc is easily my worst Chaos hero.
- Mon 27 May, 2013 9:06 pm
- Forum: Balance Discussion
- Topic: Pre-Balance preview
- Replies: 84
- Views: 32973
Re: Pre-Balance preview
Phase armor affects multiple units including vehicles. I am fine with the current Subju as I've gotten used to it during the time I have played this game, but I suppose it should be changed somehow. I mean at it's current state it is a bit too good in a hands of a decent player. I'm not suggesting a...
- Sat 25 May, 2013 6:24 pm
- Forum: Balance Discussion
- Topic: Ork Topic
- Replies: 328
- Views: 115509
Re: Ork Topic
Yeah the Derp Vomit is pretty darn good since you can't practically dodge it and it lasts for ages. Do units still take extra dmg while stunned by the vomit?
- Wed 22 May, 2013 7:24 pm
- Forum: Balance Discussion
- Topic: Grey Knights Topic
- Replies: 177
- Views: 71403
Re: Grey Knights Topic
Well lib makes Ass Termies more viable and allows you to use the teleport offensively and be generally a bit more aggressive with less risk of losing them. Many good players use ATs without lib support though and they are perfectly viable even so. GK lib works extremely well with GK Termies and Pala...
- Tue 21 May, 2013 6:55 pm
- Forum: Modding
- Topic: Control lost of walkers bug
- Replies: 12
- Views: 6136
Re: Control lost of walkers bug
GUO has done this for me in retail at least.
Can't say anything about conditions. Just that it was in a big battle and it decided it couldn't live with itself anymore and went all jihad on the enemy.
Can't say anything about conditions. Just that it was in a big battle and it decided it couldn't live with itself anymore and went all jihad on the enemy.
- Tue 21 May, 2013 2:05 pm
- Forum: Strategy Discussion
- Topic: Beginner/New Players
- Replies: 71
- Views: 29541
Re: Beginner/New Players
The stun is for 3s but i think the damage debuff has lonfer duration. Corn worshipped LRP is also pretty decent as it becomes less painfully slow. Especially if properly supported. http://img24.imageshack.us/img24/2402/cornworkshipp.jpg :lol: http://www.wobblymodelsyndrome.com/uploads/3/3/4/2/33424...
- Tue 21 May, 2013 1:53 pm
- Forum: Community General Discussion
- Topic: Chaos Marine Obliterators?
- Replies: 2
- Views: 2373
Re: Chaos Marine Obliterators?
It would be cool... But I don't see Gayos needing Obliteratos or at least can't see them as a priority as I'm not sure it would fill a speficit slot now that Kayosss already has Termies, two superunits and generally pretty decent raw firepower. Not to mention balancing it could be somewhat problemat...
- Mon 20 May, 2013 10:38 pm
- Forum: Strategy Discussion
- Topic: Beginner/New Players
- Replies: 71
- Views: 29541
Re: Beginner/New Players
The stun is for 3s but i think the damage debuff has lonfer duration. Corn worshipped LRP is also pretty decent as it becomes less painfully slow. Especially if properly supported.
- Mon 20 May, 2013 3:36 pm
- Forum: Strategy Discussion
- Topic: Beginner/New Players
- Replies: 71
- Views: 29541
Re: Beginner/New Players
I have taken down LRP or two with 2xTpreds but 2xTpred need more micro, popcap and they cost waaayyy more... And LRP will really rape stuff at range. Though I do agree that GUO is generally the more safe bet.
- Mon 20 May, 2013 11:20 am
- Forum: Strategy Discussion
- Topic: Beginner/New Players
- Replies: 71
- Views: 29541
Re: Beginner/New Players
Yeah Land Raper Pooboss is pretty decent but you have to be really careful with that thing. Getting some pm would've been a good idea though as Ace pointed out.
- Sun 19 May, 2013 8:05 pm
- Forum: Strategy Discussion
- Topic: Beginner/New Players
- Replies: 71
- Views: 29541
Re: Beginner/New Players
Np man. And everyone gets stomped around quite a lot in the beginning.
- Sun 19 May, 2013 7:17 pm
- Forum: Balance Discussion
- Topic: Grey Knights Topic
- Replies: 177
- Views: 71403
Re: Grey Knights Topic
They probably are 33 power to reinforce... At least their price is 700/200 iirc and reinforce cost is usually half the purchase cost.
- Sun 19 May, 2013 7:13 pm
- Forum: Strategy Discussion
- Topic: Beginner/New Players
- Replies: 71
- Views: 29541
Re: Beginner/New Players
Now against apo 2x csm might not be the best build especially in T1. They had no asm and a big tact blob so: 2xtic, csm, havoc, ac, ac or gl or optionally: tic, csm, havoc, raptor, ac or: 2xtic, csm, raptor and possibly some acs or gls for tics would've probably made them get asm or lose the top. An...
- Sun 19 May, 2013 6:09 pm
- Forum: Balance Discussion
- Topic: Grey Knights Topic
- Replies: 177
- Views: 71403
Re: Grey Knights Topic
Well I wouldn't call Paladins a bad unit... They are not cheap but they are practically assault terminators with higher dps, passive buff aura, ranged attack and ranged weapon upgrades. But the LRC or termies are probably the more tempting first T3 purchases. And termies in t2? Wut? Probably just ki...
- Sun 19 May, 2013 8:26 am
- Forum: Strategy Discussion
- Topic: Beginner/New Players
- Replies: 71
- Views: 29541
Re: Beginner/New Players
I think they usually say their email address in their casts and ask to send replays there.
- Sat 18 May, 2013 4:54 pm
- Forum: Balance Discussion
- Topic: Tyranid Topic
- Replies: 122
- Views: 52103
Re: Tyranid Topic
Melee synapse doesn't give dmg bonus only health and melee skill iirc. And I would assume RA dmg synapse stacks but not sure.
- Thu 16 May, 2013 5:52 pm
- Forum: Balance Discussion
- Topic: Space Marine Topic
- Replies: 175
- Views: 67905
Re: Space Marine Topic
I just don't see why tacticals/sterns should have that sort of a buff. They are already the most versatile (a weapon upgrade/ammo type for pretty much every situation) ranged squad in the game so they shouldn't be able to outclass dedicated counters. That is only my opinion though. Someone with bett...
- Wed 15 May, 2013 8:11 pm
- Forum: Balance Discussion
- Topic: Tyranid Topic
- Replies: 122
- Views: 52103
Re: Tyranid Topic
Hmmm. I thought the other buffs were removed and replaced with the speed buff?
- Wed 15 May, 2013 7:23 am
- Forum: Balance Discussion
- Topic: Space Marine Topic
- Replies: 175
- Views: 67905
Re: Space Marine Topic
Oops. Sorry Nikhel. Misread that post of yours (mixed lulferno and vengeance with each other).
And Magus: If people don't remember to use abilities of the unit, well that is their mistake.
And Magus: If people don't remember to use abilities of the unit, well that is their mistake.
- Wed 15 May, 2013 7:22 am
- Forum: Balance Discussion
- Topic: Grey Knights Topic
- Replies: 177
- Views: 71403
Re: Grey Knights Topic
Mmm. All other passively snaring ranged units are kinda slow and for a reason. I don't think giving snare to Rhino would be a good solution for the problem.
- Tue 14 May, 2013 6:11 pm
- Forum: Balance Discussion
- Topic: Space Marine Topic
- Replies: 175
- Views: 67905
Re: Space Marine Topic
Inferno doesn't do less dmg to HI than vengeance. Lulferno does 125% dmg against HI, not 100%.
- Fri 10 May, 2013 10:36 pm
- Forum: Releases
- Topic: Art releases (for 2.1 and beyond)
- Replies: 68
- Views: 43191
- Thu 09 May, 2013 9:32 pm
- Forum: Community General Discussion
- Topic: Wish Lists (for beyond 2.1)
- Replies: 304
- Views: 133172
Re: Wish Lists (for beyond 2.1)
Yeah that would make jump troops if not worthless then very bad. Considering that hwts are not the only source of suppression. Shees, tics, shootas etc. would effectively nullify jump troops completely.
- Wed 08 May, 2013 4:05 pm
- Forum: Strategy Discussion
- Topic: Beginner/New Players
- Replies: 71
- Views: 29541
Re: Beginner/New Players
Toxin Miasma gives regular melee dmg type to LA. Feeder Tendrils are the standard upgrade but the other upgrades are not bad. The Lone Hunter can be decent in team games but it shines in 1v1. Menacing Visage is good late game as you can force an instant retreat on strong units like Nobz, Seer Counci...
- Wed 08 May, 2013 11:32 am
- Forum: Modding
- Topic: General Cosmetical Fixes/changes (Minor priorities)
- Replies: 6
- Views: 3841
Re: General Cosmetical Fixes/changes (Minor priorities)
Well I do agree with Shas on that part that pdev should act like other arty set ups. Not going to comment about the retinue as I really don't know enough about how it goes for example in TT or how it goes fluff wise. I suppose the spotter weapons should match the firing animation if it causes some g...
- Tue 07 May, 2013 3:15 pm
- Forum: Balance Discussion
- Topic: Imperial Guard Topic
- Replies: 135
- Views: 55519
Re: Imperial Guard Topic
Not sure about tact missile launchers but pm at least fire normally under suppression. And even so they can't really chase a walker or any other vehicle through a hwt arc of fire.
- Sun 05 May, 2013 2:22 pm
- Forum: Balance Discussion
- Topic: Eldar Topic
- Replies: 154
- Views: 61299
Re: Eldar Topic
Indeed I was being sarcastic Kodecks. Not sure if that game was the best example but the point was that webway gates are far from useless in that map.