Search found 235 matches
- Mon 13 Aug, 2018 7:37 pm
- Forum: Balance Discussion
- Topic: 2.9 Beta 1 - Preview changelog
- Replies: 51
- Views: 42454
Re: 2.9 Beta 1 - Preview changelog
-If the jumppack doesn t give KB, then the tele could stay anyway. What s the difference. - WW nerf is too much; either the ability goes or the price goes up, but both??? - The buff on Axe is missing the point for me tbh; TM´s problem is his health, so his armors should be buffed; Biconics should be...
- Fri 03 Aug, 2018 5:45 pm
- Forum: Balance Discussion
- Topic: Superheavy Infantry armor for Carnifex and Swarmlord?
- Replies: 28
- Views: 15266
Re: Superheavy Infantry armor for Carnifex and Swarmlord?
Sniff, I see so much of myself in this post
Besides, superheavy vs power melee is rape. And nids cannot repair, so healing will take its time, even more so with larger hp pool. But keep trying to be creative, just elaborate more with examples and theoretical situations.
Besides, superheavy vs power melee is rape. And nids cannot repair, so healing will take its time, even more so with larger hp pool. But keep trying to be creative, just elaborate more with examples and theoretical situations.
- Tue 31 Jul, 2018 9:49 pm
- Forum: Balance Discussion
- Topic: Apothecary things
- Replies: 196
- Views: 136710
Re: Apothecary things
Was the suggestion of giving the Apo a default 2-handed bolter taken seriously? It would be more appropriate since he is more suited to ranged combat. He could be 20dps ranged piercing and 19dps melee instead of the current 16dps ranged and 25.4dps melee. The heavy bolter could be range 38 to keep ...
- Mon 30 Jul, 2018 8:23 pm
- Forum: Community General Discussion
- Topic: Tool tips stuff
- Replies: 11
- Views: 8548
Re: Tool tips stuff
-Lord General Flak jacket doesn t give him 20 more energy
- sentinel stomp doesn t give 100 health anymore
- bunker hp dont up by 250, when upgraded.
- sentinel stomp doesn t give 100 health anymore
- bunker hp dont up by 250, when upgraded.
- Mon 30 Jul, 2018 7:20 pm
- Forum: Community General Discussion
- Topic: Who/what destroyed Dawn of War II ?
- Replies: 17
- Views: 13146
Re: Who/what destroyed Dawn of War II ?
The death of THQ aswell as Relics poor after launch support and buggy releases.
Yet we still are able to catch glimpses of what might have become, just like in 40k;
shattered by ambition and blindness and thrown into darkness, yet it´s the best we currently have ( mainly because of elite mod)
Yet we still are able to catch glimpses of what might have become, just like in 40k;
shattered by ambition and blindness and thrown into darkness, yet it´s the best we currently have ( mainly because of elite mod)
- Sun 29 Jul, 2018 8:01 pm
- Forum: Modding
- Topic: What does one need for making graphical mods like schemes?
- Replies: 6
- Views: 7948
- Sun 29 Jul, 2018 4:52 pm
- Forum: Modding
- Topic: Chosen CSM help?
- Replies: 19
- Views: 15401
Re: Chosen CSM help?
Wait, so you have to choose a mark or can switch???
- Sun 29 Jul, 2018 4:49 pm
- Forum: Balance Discussion
- Topic: Raptor's Power Fist and Melta Gun
- Replies: 21
- Views: 14043
Re: Raptor's Power Fist and Melta Gun
Don't have much of a horse here, but if it was deemed OP a suggestion would be to have the melta gun and fist as an upgrade, with bolt pistol and sword as the default. This has similarities with the vanguard and WS upgrades, but I think it's still unique enough to retain flavour. An upgrade (fist+p...
- Sun 29 Jul, 2018 4:44 pm
- Forum: Balance Discussion
- Topic: Apothecary things
- Replies: 196
- Views: 136710
Re: Apothecary things
@Black_Relic Thanks for the update on the codex regarding IME; I will have to adjust to more detailed posts,true. It s been awhile since I got out of school, so I need to refresh my skills. I assumed, you meant to me to show builds without the apo depending on ASM, not specificialyl builds without A...
- Sat 28 Jul, 2018 12:48 am
- Forum: Community General Discussion
- Topic: Would you be interested in a competitive 3v3 tournament? Let's talk about it.
- Replies: 15
- Views: 10875
Re: Would you be interested in a competitive 3v3 tournament? Let's talk about it.
Well, why not; Allows new ppl to meet, when sorting their strategy out.
- Sat 28 Jul, 2018 12:39 am
- Forum: Balance Discussion
- Topic: Apothecary things
- Replies: 196
- Views: 136710
Re: Apothecary things
Nono, even if you switch to IME, you only get 30 energy in 20 seconds. You only have max 1,5 e/s. So you would have to wait 40 seconds till you get to 60 for heal or jump. So not that abusable, I´d say. And then there would be the 55 power cost. Regardless; I think, an jumppack works, because it all...
- Fri 27 Jul, 2018 3:30 pm
- Forum: Balance Discussion
- Topic: Raptor's Power Fist and Melta Gun
- Replies: 21
- Views: 14043
Re: Raptor's Power Fist and Melta Gun
Raptors suck against horde enemies and they are somewhat fragile with "only" 350 hp.
Also AC can die sololy and do so more often then I like it.
Also AC can die sololy and do so more often then I like it.
- Mon 23 Jul, 2018 8:25 pm
- Forum: Balance Discussion
- Topic: drop pods
- Replies: 43
- Views: 30655
Re: drop pods
btw, how often do ppl use the commander specific pod???
- Mon 23 Jul, 2018 1:22 am
- Forum: Community General Discussion
- Topic: Tyranids Popularity
- Replies: 23
- Views: 15341
Re: Tyranids Popularity
Only hungry ppl play Tyranids
LOL
LOL
- Sun 22 Jul, 2018 3:39 pm
- Forum: Balance Discussion
- Topic: Why is SM so strong in 3v3? - Analysis
- Replies: 42
- Views: 22706
Re: Why is SM so strong in 3v3? - Analysis
FC is the esiest to play hero; armor is usually artificer, each weapon option is useful at any time ( tho pick is usually depending on situation) and support gear supplements the playstyles with tankyness/mobility/buffyness. If you didn t go for an pure buff FC and want sololy an killy FC, then Term...
- Sun 22 Jul, 2018 3:32 pm
- Forum: Community General Discussion
- Topic: Tyranids Popularity
- Replies: 23
- Views: 15341
Re: Tyranids Popularity
Tyranids are by nature an blob faction, coz of synapses. That makes them quiet easy to counter (in theory).
And many ppl wanna prolly kill the space locusts, coz their motivation is somewhat simplistic.
And many ppl wanna prolly kill the space locusts, coz their motivation is somewhat simplistic.
- Sat 21 Jul, 2018 1:33 pm
- Forum: Balance Discussion
- Topic: Apothecary things
- Replies: 196
- Views: 136710
Re: Apothecary things
As Black relic demanded, I'm currently writing an detailed response;)
- Fri 20 Jul, 2018 8:17 pm
- Forum: Balance Discussion
- Topic: Apothecary things
- Replies: 196
- Views: 136710
Re: Apothecary things
@oLev Technically I was posting more about new content ideas, as it was the more pressing issue. This is an free forum with no conditions of joining. So I can post, what I want regarding the game. Yet ppl don t have to listen nor answer, so stupid threads will die off, as it happenend with my scout ...
- Fri 20 Jul, 2018 1:15 pm
- Forum: Balance Discussion
- Topic: Apothecary things
- Replies: 196
- Views: 136710
Re: Apothecary things
I shall fo so.
Apologies for the poweraxe, I didn t read it enough.
Apologies for the poweraxe, I didn t read it enough.
- Fri 20 Jul, 2018 1:25 am
- Forum: Balance Discussion
- Topic: Apothecary things
- Replies: 196
- Views: 136710
Re: Apothecary things
I won t be able to address the impressive post you made in its entirety now, so here is the most important things I got out of it; Advanced medical equipment does not give you 100 energy immediatly, but enlarges only the pool. That means, even with the +1e/s it would take an fully depleated bar arou...
- Thu 19 Jul, 2018 11:25 pm
- Forum: Balance Discussion
- Topic: The Issue with Eldar
- Replies: 35
- Views: 20839
Re: The Issue with Eldar
Broodwich wrote:TE | NoSkill wrote:That´s right, Vet 4 carnifex does more dmg then an Avatar. The Avatar of the WAR-god.
Why not give him like 300 dmg?
https://dawnofwar.info/codex.php?page=e ... #abilities
https://dawnofwar.info/codex.php?page=e ... #abilities
So what?
- Thu 19 Jul, 2018 10:38 pm
- Forum: Technical Issues
- Topic: Map bugs....
- Replies: 2
- Views: 2640
Map bugs....
I encountered 2 map bugs, that are really bad;
-On Argus desert gate, the 2 bases on the left (6 and 5) if you start south, are too close together so reenforced models got stuck.
On Taros mining facility, on the 4, my repurchased revived hero got stuck behind the base.
-On Argus desert gate, the 2 bases on the left (6 and 5) if you start south, are too close together so reenforced models got stuck.
On Taros mining facility, on the 4, my repurchased revived hero got stuck behind the base.
- Thu 19 Jul, 2018 8:14 pm
- Forum: Balance Discussion
- Topic: Why is SM so strong in 3v3? - Analysis
- Replies: 42
- Views: 22706
Re: Why is SM so strong in 3v3? - Analysis
Triple SM team with 2 of them bringing 2 WW´s is cancer, exspecially on maps like Angelgate.
- Thu 19 Jul, 2018 8:13 pm
- Forum: Balance Discussion
- Topic: The Issue with Eldar
- Replies: 35
- Views: 20839
Re: The Issue with Eldar
That´s right, Vet 4 carnifex does more dmg then an Avatar. The Avatar of the WAR-god.
Why not give him like 300 dmg?
Why not give him like 300 dmg?
- Thu 19 Jul, 2018 1:49 am
- Forum: Balance Discussion
- Topic: Apothecary things
- Replies: 196
- Views: 136710
Re: Apothecary things
@Oddnerd So he has access to both. And? It still costs something and is seperated by tiers. You could have 100 wargears, yet it does not matter if you can only afford 5 to not cut corners anywhere. Same with tacs; also have all options, yet ppl seldom use 1 squad and switch permanently. Yes, he coul...
- Thu 19 Jul, 2018 1:29 am
- Forum: Balance Discussion
- Topic: Apothecary things
- Replies: 196
- Views: 136710
Re: Apothecary things
@Black Relic As I said, sending apo into melee is not desireable to begin with, as it exposes him to an far greater risk then keeping him back. And as some folks rightfully said, you want apo to maximise his support efficiency. This is usually achieved through dragging it out. Sending him into melee...
- Wed 18 Jul, 2018 10:32 pm
- Forum: Balance Discussion
- Topic: Apothecary things
- Replies: 196
- Views: 136710
Re: Apothecary things
Psycho wrote:Nurland wrote:Regarding Apo bolter:
Just remove the silly AoE effect from bolter stun.
This could've easily been done by changing the method from several shots to one shot like TM's MCB, which surprises me that it hasn't been done already.
precision and stormbolters don t go that well together...
- Wed 18 Jul, 2018 8:54 pm
- Forum: Balance Discussion
- Topic: banewolf for the commisar ?
- Replies: 26
- Views: 12151
Re: banewolf for the commisar ?
Hellhound wouldn t be locked to inquisitor, couldn t deal melta dmg with the chem cannon and would probably be cheaper. And getting more hp.
Alternatively it could be an devildog upgrade...
Alternatively it could be an devildog upgrade...
- Wed 18 Jul, 2018 8:19 pm
- Forum: Balance Discussion
- Topic: banewolf for the commisar ?
- Replies: 26
- Views: 12151
Re: banewolf for the commisar ?
Why not make an hellhound chimera upgrade?
- Wed 18 Jul, 2018 3:57 pm
- Forum: Balance Discussion
- Topic: Apothecary things
- Replies: 196
- Views: 136710
Re: Apothecary things
@Codex
I shall state, why apo melee isn t as desireable and how that could be changed by an pack.
Once I get home....
I shall state, why apo melee isn t as desireable and how that could be changed by an pack.
Once I get home....