Search found 727 matches

by Oddnerd
Thu 01 Oct, 2015 12:33 am
Forum: Random Stuff
Topic: Create your own army!
Replies: 35
Views: 12578

Re: Create your own army!

To hell with y'all and your cheese armies. Here is a real army. Genestealer Cult Commanders: Patriarch - Big, fat genestealer. Slow and tanky melee commander. Magus - Support style hero. Hierarch - Mix of the other two. Can be a fast but softer melee fighter or branch into ranged combat. Tier 1 Broo...
by Oddnerd
Tue 29 Sep, 2015 1:47 am
Forum: Community General Discussion
Topic: If you could put in your own hero for each race...
Replies: 30
Views: 15412

Re: If you could put in your own hero for each race...

I would like to see actual 40K heroes who are currently sub-commanders become heroes themselves. For Space Marines you could have the current 3 plus a librarian and chaplain. For Eldar you could have the current three plus the autarch (autarchs are literally generals, their current depiction as an A...
by Oddnerd
Wed 23 Sep, 2015 3:58 am
Forum: Random Stuff
Topic: Show me your miniatures!
Replies: 25
Views: 15470

Re: Show me your miniatures!

hiveminion wrote:I've quit the game for a couple of years now but still have my dinosaur-themed Space Marines lying about. Pics of them in their glory days:


Is this dinosaur I dug up (the top model) supposed to be ridden by a space marine? I always assumed it was an eldar exodite mount.
by Oddnerd
Wed 23 Sep, 2015 2:41 am
Forum: Random Stuff
Topic: Censorship, the Third Reich, and clarifying what's acceptable on the forums
Replies: 45
Views: 23185

Re: Censorship, the Third Reich, and clarifying what's acceptable on the forums

Nazi lunatics show up in the strangest places. 4Chan /pol/ must be leaking.
by Oddnerd
Mon 21 Sep, 2015 11:11 pm
Forum: Balance Discussion
Topic: Cost considerations for DA's
Replies: 50
Views: 16043

Re: Cost considerations for DA's

A guardian model does around 8 DPS last I checked ( I doubt it has changed) A guardsmen model does around 4. So 5 guardians = 10 guardsmen. Ya that makes sense, and it should be that way. I would actually argue for it being more based on the original game - avenger catapults have 1 more strength, b...
by Oddnerd
Mon 21 Sep, 2015 8:56 pm
Forum: Balance Discussion
Topic: Cost considerations for DA's
Replies: 50
Views: 16043

Re: Cost considerations for DA's

i never got why DA cost more than upgraded guardsmen despite having WAY less hp and only marginally more dps. even if it is not exactly apples too apples the t1 light infantry squads in the game really should have proportional power to cost ratios . even shootaboys are doing better and shootaboys h...
by Oddnerd
Mon 21 Sep, 2015 7:08 pm
Forum: Community General Discussion
Topic: 3v3 - No GK, no Random
Replies: 25
Views: 11358

Re: 3v3 - No GK, no Random

I can't believe people are still mad that they get beaten by blob armies. There are so many available counters, so just avail yourself of these and move on with your live. I must correct myself by saying I am not referring to any blob in general - I should discontinue the use of the word blob, I wa...
by Oddnerd
Mon 21 Sep, 2015 5:39 pm
Forum: Community General Discussion
Topic: 3v3 - No GK, no Random
Replies: 25
Views: 11358

Re: 3v3 - No GK, no Random

I'd really like to know who has said this, or who you think has. It reminds me of Straw Mann, but he hasn't been around in a while. I wasn't quoting anyone specifically. It just feels like a lot of the people who claim that a disliked race/unit isn't unfair are the ones who benefit the most from th...
by Oddnerd
Mon 21 Sep, 2015 2:03 am
Forum: Balance Discussion
Topic: Guardsman Commissar Upgrade is too good.
Replies: 43
Views: 15579

Re: Guardsman Commissar Upgrade is too good.

Tex wrote:Please stop calling ogryns mediocre.

They aren't.

Sorry, we will refer to them as horribly sub-par from now on.
by Oddnerd
Sun 20 Sep, 2015 2:21 am
Forum: Community General Discussion
Topic: 3v3 - No GK, no Random
Replies: 25
Views: 11358

Re: 3v3 - No GK, no Random

"Grey Knights are totally fair and balanced even into T3"
-Someone who exclusively plays GK
by Oddnerd
Sun 20 Sep, 2015 2:15 am
Forum: Strategy Discussion
Topic: Dealing with Bloodletters
Replies: 8
Views: 4075

Re: Dealing with Bloodletters

I don't think bloodletters are a good purchase against IG, only against ogryns but nobody in his sane mind ever uses ogryns against Chaos (the worst MU for them). Your best bet is a chimera, bloodletters will be toothless against that (but only when you always move this vehicle). Stormtroopers will...
by Oddnerd
Sun 20 Sep, 2015 1:40 am
Forum: Strategy Discussion
Topic: IG build orders
Replies: 6
Views: 2850

Re: IG build orders

Tier 1 is always brilliant for me but everything falls apart in Tier 2. I always seem to be outgunned and out muscled. Don't feel too bad about this, that is just intrinsic to the IG design. However, the fact that you have a build order which is so specific means you are pigeon-holing yourself into...
by Oddnerd
Sat 19 Sep, 2015 11:27 pm
Forum: Community General Discussion
Topic: UI & Quality of Life Requests
Replies: 12
Views: 6376

Re: UI & Quality of Life Requests

Speaking of quality of life - is it possible to have small numbers above squads to show what their hotkey is? This is mainly an issue when you have 3 identical squads and have to individually micro them (ie - youre playing IG)
by Oddnerd
Fri 18 Sep, 2015 4:05 am
Forum: Balance Discussion
Topic: Nurgle Balls (Noxious Cloud)
Replies: 3
Views: 1891

Nurgle Balls (Noxious Cloud)

This thing wipes low-hp units incredibly fast, and it moves - so a fast retreat is often the only way to escape it. 1 - Does everyone think it is fair for its price and the damage it can do? 2 - If it had increased range but was immobile would that be horribly unfair? It could be used as a great zon...
by Oddnerd
Fri 18 Sep, 2015 3:57 am
Forum: Strategy Discussion
Topic: Dealing with Bloodletters
Replies: 8
Views: 4075

Dealing with Bloodletters

These are showing up in large numbers in the games I play. They pack a massive amount of punch and, with both a teleport and warp shift it is exceedingly difficult to stop them from closing the gap unharmed. I understand that nothing in this game is op, so I will just ask - what is the drawback/weak...
by Oddnerd
Thu 17 Sep, 2015 6:19 pm
Forum: Community General Discussion
Topic: Dawn of war + windows 10 = not working well
Replies: 12
Views: 13872

Re: Dawn of war + windows 10 = not working well

Speaking of the soundbug, I never experienced it once with Windows 7, then I decided to "upgrade" to Windows 10 and I have had it occur several times.
by Oddnerd
Thu 17 Sep, 2015 4:50 am
Forum: Balance Discussion
Topic: Rangers
Replies: 16
Views: 6572

Re: Rangers

I don't know if Elite mod had the same issue, but I can remember as far back as the pre-chaos rising era their damage was a fine balancing act between being useless or so op that eldar would spam them. I think that is just a problem inherent to having snipers in a game like this.
by Oddnerd
Wed 16 Sep, 2015 8:58 pm
Forum: Balance Discussion
Topic: What is with the Grey Knights hate?
Replies: 25
Views: 10746

Re: What is with the Grey Knights hate?

They are an army that is conducive to minimal-micro, spam gameplay.
by Oddnerd
Wed 16 Sep, 2015 4:53 pm
Forum: Community General Discussion
Topic: Are we growing or shrinking?
Replies: 51
Views: 19574

Re: Are we growing or shrinking?

Aguxyz wrote:If you let gk get termis thats your own fault for letting them get that far all im going to say.


There has to be a better argument than that, though. If the official counter for a unit is to tritely tell someone "don't let them get it" then that is reflective of terrible design.
by Oddnerd
Wed 16 Sep, 2015 4:36 pm
Forum: Balance Discussion
Topic: Some questions about Imperial Guard
Replies: 18
Views: 8030

Re: Some questions about Imperial Guard

Karskins are overpowered bullshit IG didn't need at all. The only role they serve is adding one more SUPER DUPER RANGED DPS unit to the mod and making team games a clusterfuck of dakka. You really have drank the space marine kool-aid. This game degenerates into a micro-free nightmare around T3 beca...
by Oddnerd
Wed 16 Sep, 2015 6:44 am
Forum: Balance Discussion
Topic: Some questions about Imperial Guard
Replies: 18
Views: 8030

Some questions about Imperial Guard

I have been mostly playing Imperial Guard recently and had a few questions that I wanted to run by the community. 1 - Storm troopers and Kasrkins There seems to be a lot of redundancy between these two. I know that the kasrkins are stronger and have better weapon options, but of course the storm tro...
by Oddnerd
Mon 14 Sep, 2015 7:45 pm
Forum: Strategy Discussion
Topic: As IG
Replies: 7
Views: 3125

Re: As IG

That is a lot of guys in T1, and it would take him some time to get there. In that situation I would just get a spotter team and try to make life as miserable as possible for his blob (it won't be easy for you either) until you reach T2. If he is upgrading those units he will be way down on power an...
by Oddnerd
Mon 14 Sep, 2015 4:10 pm
Forum: Community General Discussion
Topic: What do you rly hate in this game ? II
Replies: 63
Views: 27638

Re: What do you rly hate in this game ? II

I'd rather play with a bunch of swastika-sporting nazis than the people who put a 1000/60 requirement on their games. So players who want to spend their time in their pleasure (playing against even opponents) repulse you while bastards who should be condemned by everyone are fine as long as they pl...
by Oddnerd
Mon 14 Sep, 2015 5:59 am
Forum: Community General Discussion
Topic: Are we growing or shrinking?
Replies: 51
Views: 19574

Re: Are we growing or shrinking?

I started playing DOWII the day the beta was released, but stopped playing years ago. A year ago I returned to the game and found Elite mod. Between then and now it doesn't feel like the number of players has gone up or down a great deal. There have been a few waves of completely new players who pro...
by Oddnerd
Mon 14 Sep, 2015 5:44 am
Forum: Strategy Discussion
Topic: Imperial Guard vses Chaos double CSM and Heretics opening.
Replies: 9
Views: 5025

Re: Imperial Guard vses Chaos double CSM and Heretics opening.

The biggest problem is their inability to effectively deal with suppression when on even footing with a chaos opponent. There are two hard counters to suppression early on - jump infantry, and longer ranged weapons (ex - grenade launchers). IG do not have a grenade launcher, nor do they have jump in...
by Oddnerd
Sun 13 Sep, 2015 9:58 pm
Forum: Balance Discussion
Topic: Guardsman Commissar Upgrade is too good.
Replies: 43
Views: 15579

Re: Guardsman Commissar Upgrade is too good.

I think reducing the power cost was a mistake. Since I started playing Elite I mostly play as IG and I have to say the 20 power on a commissar was never an issue - the extra guys in the squads and the super fast retraining are almost indispensable. I would rather see the power cost for commissars an...
by Oddnerd
Sun 13 Sep, 2015 6:34 pm
Forum: Community General Discussion
Topic: What do you rly hate in this game ? II
Replies: 63
Views: 27638

Re: What do you rly hate in this game ? II

what i hate most in this game is actually players who - will always try to join the winning team/team with good player stats or will otherwise leave the lobby. - complain in each game they lose about their allies being SOOO NOOB/BAD. I mean, sometimes you just lose, it's not the end of the world. T...
by Oddnerd
Sun 05 Jul, 2015 11:33 pm
Forum: Balance Discussion
Topic: Nob Frenzy feels excessive
Replies: 10
Views: 3957

Nob Frenzy feels excessive

I want to preface this by saying that I agree that certain dedicated melee units should have ways of making it to close combat without simply being suppressed or gunned down. I think an ability that briefly prevents suppression is a good idea. I also think an ability that prevents knockback for a sh...
by Oddnerd
Thu 12 Mar, 2015 2:36 am
Forum: Balance Discussion
Topic: D cannons. yep ive heard enough hate:p
Replies: 78
Views: 26554

Re: D cannons. yep ive heard enough hate:p

Follow the codex stats for D cannons - massive damage, small splash, but short range. For reference, in the tabletop game a bolter fires 24 inches, while a D cannon fires 18 (as of the last time I played). I know that a direct codex to game translation isn't feasible for balance's sake, but the deci...
by Oddnerd
Wed 21 Jan, 2015 11:46 pm
Forum: Balance Discussion
Topic: Discerning the true meaning of "OP"
Replies: 25
Views: 10612

Re: Discerning the true meaning of "OP"

[Strengths / (Weaknesses x Skill Requirements)] x cost coefficient = power

If you could quantify these things, it would boil down to this. If something has both incredible strengths with a minimal amount of skill input needed to use those strengths, then it is OP.

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