Search found 367 matches

by Psycho
Fri 01 Apr, 2016 1:07 am
Forum: Balance Discussion
Topic: IG imbalances
Replies: 166
Views: 68547

Re: IG imbalances

a radius 30 AoE damage effect, that deals 4 piercing dps (effective against light armor races; for comparison a tactical flamer is 8.75 dps with splash), and a 20% damage debuff (that appears to affect everything including vehicles). The actual AoE damage radius is 18, according to the codex. The d...
by Psycho
Sun 27 Mar, 2016 6:41 pm
Forum: Balance Discussion
Topic: 2.5.X Balance
Replies: 196
Views: 97361

Re: 2.5.X Balance

They shouldn't be replaced. Their use as T3 infantry is there, or at least the intention. Their use just shouldn't conflict with other uses that come from the leman russ or the power-free infiltrating AK stormtroopers. Maybe just replace their frag and krak grenade abilities and change it to work as...
by Psycho
Fri 25 Mar, 2016 7:03 pm
Forum: Balance Discussion
Topic: IG imbalances
Replies: 166
Views: 68547

Re: IG imbalances

If it bothers you that much, just pretend he was recently promoted and has no training in hand-to-hand combat. A chainsword is only as deadly as the person holding it. I had fun thinking about that the other day. I've come to assume the chainsword for sergeants is just a ceremonial/sign of rank wea...
by Psycho
Wed 23 Mar, 2016 7:18 pm
Forum: Balance Discussion
Topic: 2.5.X Balance
Replies: 196
Views: 97361

Re: 2.5.X Balance

Shame that even flamers outrange them
by Psycho
Mon 21 Mar, 2016 3:36 am
Forum: Community General Discussion
Topic: Lootas - we need moar dakka !
Replies: 8
Views: 5206

Re: Lootas - we need moar dakka !

I take it you may want to replace it with something like https://www.youtube.com/watch?v=33teK7L4DM4
by Psycho
Sat 19 Mar, 2016 2:52 am
Forum: Balance Discussion
Topic: IG imbalances
Replies: 166
Views: 68547

Re: IG imbalances

That is true. I thought there was a complaint that people feel like they are overpaying for guardsmen due to the times where they lose one model and pay 18 req, so I thought of this to standardize guardsmen with other units. Of course if the 3/2 for 1 mechanic is found to be a largely good thing fo...
by Psycho
Sat 19 Mar, 2016 2:28 am
Forum: Dawn of War Codex
Topic: The Codex WIP
Replies: 553
Views: 458504

Re: The Codex WIP

Cost section for Guardsman Infantry Squad lists the commissar with 15 power, should be 20.
by Psycho
Sat 19 Mar, 2016 2:20 am
Forum: Balance Discussion
Topic: IG imbalances
Replies: 166
Views: 68547

Re: IG imbalances

It should be doable if the scouts change reinforce cost through the sniper rifle upgrade. Having the reinforce cost lowered instead of increased through the upgrade should be within the engine's limitations. Problem is I don't know how the reinforcement price change through upgrade formula works, so...
by Psycho
Fri 18 Mar, 2016 5:26 pm
Forum: Balance Discussion
Topic: IG imbalances
Replies: 166
Views: 68547

Re: IG imbalances

My main gripe with IG is that they're insanely weak to AoE that pretty much anyone can get, along with their high model count conflicting with the squad AI that refuses to put all of them in cover, contrary to squads like space marines that can all get behind something without issue. When both of th...
by Psycho
Wed 16 Mar, 2016 2:21 pm
Forum: Balance Discussion
Topic: Tics need to give less xp
Replies: 91
Views: 40262

Re: Tics need to give less xp

Carnevour wrote:(which was their role a melee detergent)


Image
by Psycho
Mon 14 Mar, 2016 6:57 pm
Forum: Community General Discussion
Topic: I just got why people don't like using Kasrkin
Replies: 7
Views: 4434

Re: I just got why people don't like using Kasrkin

At least Kasrkin don't have vehicle pathfinding, so that's a plus
by Psycho
Mon 14 Mar, 2016 3:25 am
Forum: Dawn of War Codex
Topic: The Codex WIP
Replies: 553
Views: 458504

Re: The Codex WIP

Right, the closer the targeted unit is to the explosion, the more damage they take. If the values are correct, is there any difference in the Area effect values at the end of the page arranged differently such as in ig_mortar compared to ig_commander_grenade_launcher? IE one with distant having a b...
by Psycho
Mon 14 Mar, 2016 2:40 am
Forum: Community General Discussion
Topic: Community effort - Kasrkin voices!
Replies: 45
Views: 21489

Re: Community effort - Kasrkin voices!

Honestly surprised to not see 'Krak out!' to go with 'Frag out!'.
by Psycho
Sat 12 Mar, 2016 3:13 pm
Forum: Balance Discussion
Topic: Patch 2.5.1
Replies: 162
Views: 70824

Re: Patch 2.5.1

Or put in a randomizer in there that picks a random unit to show. One time a wraithlord, another a heretic, another a space marine, etc.

We can suggest even the most ridiculous things if it's just cosmetics, right? :P
by Psycho
Sat 12 Mar, 2016 2:16 am
Forum: Community General Discussion
Topic: Community effort - Kasrkin voices!
Replies: 45
Views: 21489

Re: Community effort - Kasrkin voices!

Imperial Guard as a faction is Cadian, though. It's why guardsmen sometimes say 'You're Cadians, act like it' and 'Show them Cadian ferocity!'.
by Psycho
Sat 12 Mar, 2016 1:12 am
Forum: Community General Discussion
Topic: Community effort - Kasrkin voices!
Replies: 45
Views: 21489

Re: Community effort - Kasrkin voices!

Metal C0Mmander wrote:Also I didn't care that much before but in this case you really shouldn't put reference to Cadia and Kasrkin in the voice clips.


Why not?
by Psycho
Fri 11 Mar, 2016 10:51 pm
Forum: Community General Discussion
Topic: Community effort - Kasrkin voices!
Replies: 45
Views: 21489

Re: Community effort - Kasrkin voices!

I'm not 100% sure but I think things would be infinitely easier for everyone if the filenames of the various sounds are released in a list, at least to look at it and see what comes up rather than coming up with a line and seeing where it could fit. It'd be something to work with. This assuming the ...
by Psycho
Fri 11 Mar, 2016 9:03 pm
Forum: Community General Discussion
Topic: Community effort - Kasrkin voices!
Replies: 45
Views: 21489

Re: Community effort - Kasrkin voices!

I can see Kasrkin being more relaxed and straight to the point in their demeanor, IE they'd have no need to 'prove themselves' since they have done so numerous times already, or done things so much they're more centered on clear lines or chit-chat with sarcasm thrown here and there. And also some sp...
by Psycho
Thu 10 Mar, 2016 5:02 pm
Forum: Community General Discussion
Topic: NECRON OVERLORD
Replies: 41
Views: 21606

Re: NECRON OVERLORD

And here I am visiting relatives 175km away from my computer. Hope I can get back before the 15th, if the free grab lasts the 5 days I heard.
by Psycho
Thu 10 Mar, 2016 5:00 pm
Forum: Balance Discussion
Topic: Patch 2.5.1
Replies: 162
Views: 70824

Re: Patch 2.5.1

Still nothing for guardsmen's deployable cover? Aw. We'll see in 2.6 then. Loving the changes for kasrkin though. I can see it used to also tie up another unit in melee in a rush without it being a suicide mission, or two if you grenade the first unit and melee the other. At least now they'll have g...
by Psycho
Wed 09 Mar, 2016 2:22 pm
Forum: Balance Discussion
Topic: Are Imperial Guard Stromtroopers inflexible?
Replies: 20
Views: 11758

Re: Are Imperial Guard Stromtroopers inflexible?

FWIW, they do a chunk more piercing damage per req (and the piercing has bonus range and a good firing pattern), just not plasma. And of course all the caveats of you spending the req in different chunks, different numbers of squads, different abilities etc. This is but one analysis tool in the too...
by Psycho
Tue 08 Mar, 2016 2:48 pm
Forum: Balance Discussion
Topic: Are Imperial Guard Stromtroopers inflexible?
Replies: 20
Views: 11758

Re: Are Imperial Guard Stromtroopers inflexible?

what about the fact that kasrkin are in t3 and have a 60 power investment? I already mentioned in the second to last paragraph that you'd want to pick stormtroopers if you want a power-free selection. If power isn't your concern (IE already in T3 or having the advantage enough in T2 to wait T3 out ...
by Psycho
Tue 08 Mar, 2016 1:54 pm
Forum: Balance Discussion
Topic: Are Imperial Guard Stromtroopers inflexible?
Replies: 20
Views: 11758

Re: Are Imperial Guard Stromtroopers inflexible?

Per model, Stormtroopers with AK have more dps than Kasrkin, but with the sergeant upgrade Kasrkin have a little bit more dps than AK SSs, though with 6 more upkeep and 3 more population. Without the sergeant upgrade Kasrkin have 30,6 upkeep (6,12 x 5) while SSs have 30,8001 (6,16002 x 5). Upgraded ...
by Psycho
Tue 08 Mar, 2016 1:15 am
Forum: Balance Discussion
Topic: 2.5.X Balance
Replies: 196
Views: 97361

Re: 2.5.0 Balance

I actually did analyze it a bit with what free time I had and found several setbacks that could balance it out, along with giving units more importance as cover crushers. Build time decreased and hitpoints increased would be all that I'd suggest at all. Jump troops, terminators, and vehicles would s...
by Psycho
Tue 08 Mar, 2016 12:40 am
Forum: Balance Discussion
Topic: 2.5.X Balance
Replies: 196
Views: 97361

Re: 2.5.0 Balance

Has Caeltos said anything about the guardsmen's deployable cover throughout this mod's history? I got here in 2.4.2 so I'm unaware if he tried fiddling with it with no results. Strange to see no patches (that I'm aware of) dealing with them even though they're barely seen ingame.
by Psycho
Mon 07 Mar, 2016 9:15 pm
Forum: Dawn of War Codex
Topic: The Codex WIP
Replies: 553
Views: 458504

Re: The Codex WIP

In several pages of the grenade_launcher weapon family, the numbers in Area Effect at the end of the page look inverted in arrangement from Distant to Short in the Area section. Said pages are: ig sniper squad grenade launcher csm grenade launcher gk grenade launcher dreadnought ig commander grenade...
by Psycho
Mon 07 Mar, 2016 8:46 pm
Forum: Community General Discussion
Topic: The ELITE Mod Round Table Show
Replies: 26
Views: 10737

Re: The ELITE Mod Round Table Show

BbBoS wrote:https://www.youtube.com/watch?v=xjcjvo3-t28#t=14m59s


That IG player in the Taros Mining Facility replay

Image
by Psycho
Sat 27 Feb, 2016 2:24 am
Forum: Technical Issues
Topic: AMUSING GLITCH IN CAMPAIGN
Replies: 3
Views: 2761

Re: AMUSING GLITCH IN CAMPAIGN

Just wait until you play against imperial guard in the campaign, the sentinel is invisible save for the gun
by Psycho
Mon 22 Feb, 2016 4:28 pm
Forum: Community General Discussion
Topic: 2.5.1 Bugs/Issues
Replies: 185
Views: 85323

Re: 2.5.0 Bugs/Issues

I hope I get a chance to see this before it gets fixed... https://www.youtube.com/watch?v=PJtc5ZmpwgA#t=11m35s See at around 11:30 of the video, and keep an eye on the kommando nob and the tyrant guard. I think it's the same bug he mentioned. Several times funnier considering the tyrand guard not o...
by Psycho
Sun 21 Feb, 2016 8:18 pm
Forum: Releases
Topic: Elite Mod 2.5.1
Replies: 43
Views: 49860

Re: Elite Mod 2.5.0

New Space Marine Elite Scheme: Lamenters


Extremely tempted to switch to SM just for that. Catachan and LC fixes still keep me on IG, however.

Also obligatory rambling about no guardsman deployable cover changes.

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